|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Common|
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Gift of Orzhova
Enchantment — Aura
Enchanted creature gets +1/+1 and has flying and lifelink.
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|Have (11)||webdokkeren , mtgmanatee , Kimimaro , Supremespeed , Reliva , nakni , TThors , XxCataclysmiCxX , slemulv , Vasbear1 , buildingadeck|
|Want (3)||athix , VaultTechy , bekeleven|
Gift of Orzhova Discussion
2 weeks ago
Deathgreeter Soul's Attendant Profane Memento Identity Crisis Gift of Orzhova On Serra's Wings Ajani's Pridemate, more boardwipes like Wrath of God Day of Judgment and if you want to be a dick Armageddon
1 month ago
I hate to be the bearer of bad news, but Gift of Orzhova is "illegal" in this deck because your commander doesn't have any symbols anywhere in its casting cost or text.
I also now realize this deck is 4 years old, so, you probably realized that a long time ago. =)
1 month ago
I'm inclined to agree that you have too many creatures, I just thought that's what you were going for so I didn't mention it. If you want to push that combo harder you'll likely want either more copies of the two pieces, or more ways to find them. Idyllic Tutor is a good choice, especially since you have other worthwhile targets like Oblivion Ring and Blind Obedience. I'm also a fan of Mastermind's Acquisition. It's definitely a slow card but grabbing something from sideboard is a neat trick, and it can find more pieces than just enchantments. Being in white, you could probably use some Path to Exile, and being in black you could probably use some Inquisition of Kozilek and/or Thoughtseize.
In my opinion, deckbuilding is first and foremost about expressing yourself, so you should play whatever cards you think are fun. If I were you, though, these are the changes I would make:
Cut 2x Gift of Orzhova, 2x Phyrexian Arena, 2x Crypt Ghast, 2x Archfiend of Depravity, 3x Drana's Emissary, and 2x Blind Obedience
Add 2x Idyllic Tutor, 2x Mastermind's Acquisition, 4x Lingering Souls, 3x Inquisition of Kozilek, 2x Path to Exile.
Other cards to consider for mainboard: Thoughtseize, Fatal Push, Authority of the Consuls, Archangel of Thune, Damnation, Wrath of God
Cards to consider for sideboard: Fragmentize, Rebuff the Wicked, Anguished Unmaking, Damping Sphere, Pithing Needle, Torpor Orb
2 months ago
Hello fredthecrazzyelf, I would like to help you with you Daxos the Returned deck. Myself I have a Daxos deck and I love him to the ground, enchantments and tokens are my two favoriet things in magic since I started playing and Daxos combines those perfectly. Maybe you could take a look at my Daxos list: Daxos the Returned I know my decklist is way over your buget of $20, though I might be able to help you find some valuable cards that aren't gonna break the bank.
First of all I would like to say that Daxos's Torment is a great card to run in the deck. For flavor reasons I have never cut it, but time and time again it has proven to be a ton of value in my games. For a Daxos deck the fact that a card is a enchantment is valuable enough, for that reason I understand you run these enchantment cards that can flikker themselves. (Personally I don't run most of them, but flikkering ward is my favorite) For the rest 'Ayish' has given you some very usefull advice, although I think Grim Guardian can work great in the deck, most of the cards he points out can be cut. The high mana-cost is why I would say.
The way my Daxos deck is build is focussed on the idea of disruption though enchantments or powerfull Aura's to boost one creature into a huge threat. For example a card like Ethereal Armor works great and is really cost efficient. Gift of Orzhova and Spirit Mantle are very good cards to due to the evasion they offer. And finally an all-star of the deck for me is Eidolon of Countless Battles which can fly under the radar and be a massive threat your opponents have to deal with later, twich!
My main advice would be to cut on CMC in your deck, you want to mana-cost of your spells to be rather low, so that you can pump as much mana into Daxos his pay-off ability, the Experience tokens. I would cut most of your 5+ mana cards and only leave in a couple of bombs, Daxos will do the rest. Furthermore, think about protection for Daxos, since a deck build around him needs him on the battlefield. (Alos don't forget your mana rocks
Good luck with your deck and I hope you may enjoy your Daxos deck for many years to come, he is a great general and can be very powerfull if played right.
3 months ago
The simple rules of simple deckbuilding that i just came up with simply on the spot:
1/ Identify how you want to win.
2/ Play 4 copies of the 9 cards that best support that.
3/ Add 24 lands.
In all seriousness, this is good way to start out in deckbuilding without too much hassle. From what you have currently, lifegaining and extorting are your key players and the deck has a low curve and is aggressive. lets focus on that. Fair warning, I am introducing some new cards! Lets see:
4 Tithe Drinker - extort
4 Kingpin's Pet - extort
4 Nightsky Mimic - key player!
4 Edge of Divinity - key player!
1 Blood Baron of Vizkopa - you have it already, but 5 mana is a lot, so 1 copy is plenty.
3 Gift of Orzhova - makes racing so much easier.
4 Unmake - key removal!
3 Orzhov Charm - small dudes removal.
1 Anguished Unmaking - pricy, but quite good!
4 Tidehollow Sculler - gets their hand and is another BW creature.
6 cards of your choice between Sin Collector, Pillory of the Sleepless and Drana's Emissary, Undying Evil, Ulcerate, Castigate, Sign in Blood, Ajani's Pridemate or mix betweeen them.
What is deck doing and why am I not following my own advices? The 4x9 non-lands + 24 lands is a good thing starting out. As you continue building more decks, you realize it is good, but limiting. In a deck full of 2 and 3 drops, you have no need for 4 Blood Baron of Vizkopa, for example. Same with lands - if you have only 1 card that costs 5 to cast, 24 lands is a bit too much.
TLDR: 9X4 + 24 is good basis, just make some tweaks from there.
3 months ago
Some very outdated replies below. Thanks for your input everyone!
gabrielguieiro, I had a go with Gift of Orzhova but I found it to be a little slow. All my other enchantments cost 1 and I prefer the speed. However it is excellent later in the game to make more flyers when I need them. The evasion sometimes makes all the difference.
Hey festerfizzle. I'd prefer to have Tithe Drinker over Putrid Warrior because the extort often gets used multiple times per turn, and where the opponent loses the life, I gain it. It also has lifelink too. If you're making a similar deck, one playset of creatures is probably enough as creatures can be cast more reliably.
eyessky, my deck also fares poorly against burn. If they're tapped out early and I can cast a lifelinker and enchant it enough in one turn so it's too big to kill with a few burn spells, I might stand a chance. But by game 2 they'll catch on and leave some lands untapped and I'll have trouble retaining my creatures. I side in Pay No Heed and Castigate against burn players, but that's all I've got. It helps a little. Ideally, you should use some Circle of Protection: Red. That's your best bet. I rarely encounter pauper burn though, so my sideboard doesn't have it.