Angrath's Rampage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Angrath's Rampage

Sorcery

Choose one —

  • Target player sacrifices an artifact.
  • Target player sacrifices a creature.
  • Target player sacrifices a planeswalker.
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Angrath's Rampage Discussion

JakeHarlow on Budget Pirate Aggro

6 days ago

@ Spongee07:

Thanks so much for commenting!!

After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!

Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.

I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!

I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.

Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:

  • Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .

  • Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.

  • Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.

  • Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?

  • Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!

  • March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.

  • Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).

  • New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?

Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!

Darth_Savage on

1 week ago

I'd question Unlicensed Disintegration in a format with Dreadbore / Angrath's Rampage / Bedevil particularly since you can gain a prowess trigger from a sorcery as easily as an instant.

You might want to add a sideboard, I'd suggest Rakdos Charm / Alpine Moon / Slaughter Games / Sorcerous Spyglass and Duress would be sensible inclusions...

I hope these suggestions help, good luck with your deck.

matt1991 on Suicidal All-Out Attack

1 month ago

Blue_Flame What about Angrath's Rampage ? It works as both creature and artifact removal. Tragic Slip is also a very good and cheap creature removal.

Anyway, as is stated on the deck's name, the idea of the deck is to attack over and over as fast and as hard as possible. If i have mana to remove something, i would rather using that mana to deal more damage than to do anything else. That's mostly why i didn't got anything that's more removal oriented. I do agree however that i need a sideboard, tho, so I'm adding one later. Thanks for the advices.

Chuglife96 on RB Burn

1 month ago

that Dreadhorde Butcher tho!! But on a real note Mayhem Devil and Angrath's Rampage are a bit situational, you might be able to find better things to put in their place

berryjon on Pattern Recognition #124 - Flash ...

2 months ago

Liliana69X: Quick question. Name all (or give examples of) the Artifact removal in , please. No dipping into other colours or artifacts themselves, so Angrath's Rampage and Universal Solvent are out.

LordBlackblade An interesting suggestion, and while I could get behind that, I would have to point out that it would be adding conditional clauses that only have an effect in a minority of formats. It might show up on something printed straight into Commander, but in a regular set, I doubt it.

Tortun on

2 months ago

Something to think about

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