|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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- Target player sacrifices an artifact.
- Target player sacrifices a creature.
- Target player sacrifices a planeswalker.
Angrath's Rampage Discussion
6 days ago
Thanks so much for commenting!!
After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!
Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.
I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!
I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.
Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:
Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .
Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.
Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.
Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?
Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!
March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.
Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).
New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?
Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!
1 week ago
I hope these suggestions help, good luck with your deck.
1 month ago
1 month ago
Anyway, as is stated on the deck's name, the idea of the deck is to attack over and over as fast and as hard as possible. If i have mana to remove something, i would rather using that mana to deal more damage than to do anything else. That's mostly why i didn't got anything that's more removal oriented. I do agree however that i need a sideboard, tho, so I'm adding one later. Thanks for the advices.
1 month ago
2 months ago
2 months ago
LordBlackblade An interesting suggestion, and while I could get behind that, I would have to point out that it would be adding conditional clauses that only have an effect in a minority of formats. It might show up on something printed straight into Commander, but in a regular set, I doubt it.
2 months ago
Something to think about
- Angrath's Rampage : I 4 mans commander udvikler boardet sig meget, hvilket vil betyde at dette kort vil blive et dødt kort i hånden, brug din Kolaghan's Command eller Terminate i stedet.
- RAMP! Hvis du har et dyrt deck i mana er ramp og/eller mana rocks et must. I 4 mans commander er det oftest det bedste valg at rampe i starten - der er tid til det, da Vi spiller casual og ikke competitive. Kig efter 2 cmc mana rocks, da 3 cmc rocks er for langsomme ( Chromatic Lantern og Dragon's Hoard er dog gode). Umiddelbart mener jeg at finger reglen er at man kan erstatte 1 land med 2 mana rocks. Overvej også Kodama's Reach og Cultivate .
- Sneak Attack : Rigtigt stærkt kort med dyre creatures! Den er rigtig besværlig at spille imod. Hvis du har nok draw i forvejen, så er den næsten et must include.
- Lidt mere draw. Du kan erstatte nogle af dine lande med draw cards (måske noget graveyard retrieval?), e.g.: Rhystic Study , Mystic Remora , Ponder , Preordain , Soul Manipulation , Search for Azcanta Flip...
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