True Believer

True Believer

Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

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Set Rarity
Tenth Edition (10E) Rare
Onslaught (ONS) Rare

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Legality

Format Legality
Vintage Legal
2019-10-04 Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
Oathbreaker Legal
Canadian Highlander Legal
Unformat Legal
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Modern Legal
1v1 Commander Legal
Custom Legal
Limited Legal
Block Constructed Legal
Casual Legal

True Believer occurrence in decks from the last year

Latest Decks as Commander

True Believer Discussion

Rhadamanthus on Triggers Sporecrown Thallid twice?

3 weeks ago

You can use double square brackets around a card's name to create a reference link. It's the best way to make sure everyone understands what's going on in your question: Sporecrown Thallid

Yes, the fungus and saproling creatures would get another +1/+1 if you play a second Sporecrown Thallid. +X/-X effects are always additive with one another.

Some more notes about abilities: there are three basic kinds of abilities in the game - activated, triggered, and static

  • Activated abilities are always written in the form of "Cost : Effect", like Prodigal Pyromancer, or the last ability on Thallid. They're activated by paying the cost specified in the ability
  • Triggered abilities are always written to start with one of the words "when", "whenever", or "at", like Blood Artist, or the first ability on Thallid. They trigger whenever the specified event happens
  • Anything that isn't activated or triggered is some kind of static ability, like on True Believer or Sporecrown Thallid. They're just "always on"

kamarupa on Cocaine

2 months ago

mikeb388, well, I don't play against burn much, but if I were, the things that would help me the most are Brave the Elements, True Believer, and The Ozolith. I'd probably also sideboard in Nevermore and Elixir of Immortality. If I played against burn more often, I'd have a different sideboard. There are plenty of spells available in white. Also, if you use a bolt on my t1 creature drop, that's a 1 for 1 trade - so no one is getting any real advantage. If you target me instead of my creature on T1, then I have a decent chance of pumping that creature up to 4/4, which makes it harder to burn. I can also use Brave the Elements and Abzan Falconer to avoid many blockers. It's not the greatest deck ever built, but in the $100 range, it's a pretty solid list.

WizardOfTheNorthernCoast on Modern Hatebears

6 months ago

Most of the good hatebears have been mentioned already. Here are some more annyoing cards I can add to the list hereabove: Tithe Taker, Suppression Field, Angel of Jubilation, Eidolon of Obstruction, Eidolon of Rhetoric, True Believer, Leyline of Sanctity, Auriok Champion, Kor Firewalker and Aegis of the Gods.

Note that, though I find the archetype very cool, Hatebears - just like DnT - isn't very good in Modern. You have many degenerate strategies going around so unless you know the local meta like no one else, it'll be very hard for you to pull off results at big tournaments. Now if your goal is to have fun and/or try to win your LGS's FNM's then that's totally fine ;)

TCK_Green on mono white indestructeble plays

7 months ago

:( I thought I put a long comment the other day, but it's only appearing on my screen as a single line! I can't remember everything I wrote, so the TL,DR version is 'I like the more ways you have to protect Avacyn, here are some cards you might want to think about removing because I can't see much synergy in the deck, here are some cards you might want to add, and here are some other things to think about whilst playing the deck" :D here's the abridged version:

THINK ABOUT REMOVING:

THINK ABOUT ADDING:

More instant-speed interaction, such as:

Other good cards to consider adding down the line (if you want to spend more to upgrade the deck further with other good white cards):

OTHER GAME-TABLE THOUGHTS:

It feels like what this deck wants to do is get Avayn out and then wipe the board, putting you far enough ahead to hopefully win. People don't like losing their lands, and if you wipe with cards like Armageddon then people will probably scoop instead of playing it out. Later on you might find that they focus you in future games because they don't want to risk losing all their lands. This can be avoided by taking out your land destruction spells - but keeping them in means that when you win it will be in more of an overwhelming victory! It also might change how you build your creatures - if you want to win by wiping out everyone else's lands, then you need to make sure you have enough small creatures to keep you alive until you can get Avacyn out on turn ~7. Your call! :)

Hope some of those thoughts are helpful. Have fun! <(^_^)>

Hazankob on Basilica of the Demon Lords

9 months ago

February 2020 update:

Deck holds up very well in multiplayer, though some of the clerics' abilities aren't as relevant as I'd expected them to be so time to shave a bit off of the top for removal and more mana ramp. Some of the existing removal is being swapped for more versatile/lower CMC cards as well. I'm torn between Devoted Caretaker and Giver of Runes but went with Giver since its activation doesn't have a mana cost.

Out: Decree of Pain, Despark, Force of Despair, Return to Dust, Soltari Priest, True Believer, Devoted Caretaker, Orim, Samite Healer

In: Wrath of God, Cleansing Nova, Swords to Plowshares, Heliod's Intervention, Erebos's Intervention, Ashnod's Altar, Darksteel Ingot, Giver of Runes

Future: I do like the suggestions of Blood Speaker, Children of Korlis, Daru Spiritualist, Shaman En-Kor and Heirloom Blade and I'll see if I can eventually fit some or all of them in somehow, particularly the Blood Speaker and Blade.

ClockworkSwordfish on Untouchable Clerics

1 year ago

Very cool! I like cleric tribal, since they're so versatile.

You might be able to get some inspiration from a similar build I put together years ago: Clerical Errors

kamarupa on Cocaine

1 year ago

I think I pulled a copy or two of On Thin Ice ... I wonder if I pulled enough Snow-Covered Plains to implement it. I've been fairly enamored with Chained to the Rocks for a quite a while, so On Thin Ice definitely caught my eye when MH hit.

True Believer is for a sure a candidate to replace Aegis of the Gods. I've also been considering Teyo, the Shieldmage . (if only it made Human Defenders!!!)

Mangara of Corondor - Hmmm. A very attractive card in that once it's been activated, there's no opportunity for its targets to come back like there is with O-Ring. AND it's a Human, so it gives us an extra trigger. That said, it's considerably slower than O-Ring, which is itself on the slow side. AND, during that time it could get removed before it could be tapped, which would be a considerable downside. AND the thought of burning up a Brave the Elements just to sac it the next turn is pretty unappealling. I've been thinking of replacing the O-Rings with Generous Gift for both the speed and even broader applications - while 'gifting' opponents 3/3 Elephants isn't lovely, only destroying its target seems like the real trade-off vs O-Ring. Additionally, with GG, we lose the ability to hit Emrakul or other similarly vulnerable threats. Have you tried Mangara at all yourself? Any successes?

Also, it's so nice of you to make the effort to leave me this comment. As silly as it sounds, seeing it really picked me up today.

Dedudegod1 on Cocaine

1 year ago

Hello again Kamarupa I have a few more card suggestions for you. I have had success with On Thin Ice in place of Journey to Nowhere . Additionally, True Believer might be slightly better for you than Aegis of the Gods . Also out curiosity, I've recently thought of using Mangara of Corondor in place of Oblivion Ring what are your thoughts on this? Deck still looking good though!

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