|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
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Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
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True Believer Discussion
1 month ago
Chaplain's Blessing can be replaced. There are much better one drops than that and you have plenty of life gain in your creatures already. Authority of the Consuls is one of the most underrated one drops IMO, but be ready to sideboard if your opponent plays few creatures. Journey to Nowhere is a cheaper Stasis in mana cost and isn't too expensive. Life gain will only help you so much in games that are drawn out. I'd also recommend a card that makes you hexproof to help protect your life total for Chalice of Life Flip. I really like that card in this deck and I would go for a playset of that. Aegis of the Gods and True Believer will help protect your life gain strategy. You can attach Swiftfoot Boots to them as well for even more fun. Welding Jar to protect the Chalice or Boots too. Good luck!
1 month ago
Nothing prevents you from giving True Believer to your opponent. But as soon as Zedruu's ability has resolved, this opponent has shroud and you won't be able to target him/her with Zedruu anymore.
1 month ago
5 months ago
The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.
I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).
You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.
Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.
You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.
So what are the replacement options for all of this?
Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.
Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.
Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.
Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.
Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.
All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).
You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.
I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.
As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.
What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?
None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."
8 months ago
One option is blowing up their Ensnaring Bridge and racing them, after all that card is the biggest asset of the deck.
However doing so is problematic since you need to draw into it, as bridge wont be on the field before turn 3 and they will try to strip the answers out of your hand.
To combat this tactic the best is to use artifact destruction that is useful when not in hand Ancient Grudge, Seal of Primordium, Qasali Pridemage, Torch Fiend are all good answers for it (in this order), while being good against other matchups that rely on artifacts.
Plan B is to just hate on the fact that many of their discard spells need a "target player" - otherwise the 8 racks would punish them just as much as you.
Here is the selesction of cards that offer this effect in modern: Leyline of Sanctity, Witchbane Orb, Ivory Mask, Imperial Mask, Orbs of Warding, Aegis of the Gods, True Believer, Sigarda, Heron's Grace
11 months ago
11 months ago
precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.
I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.
I dropped Crumbling Sanctuary since it pillow forts my opponents.
I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.
I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.
1 year ago
Thank you for the advice! Vedalken Orrery and Leyline of Sanctity are definitely on my list of cards to get next, I think swapping out True Believer for Vedalken Orrery would be the way to go, because enchantments are harder to remove.
I switched some things out, most importantly adding Ravages of War and Catastrophe. I like Eight-and-a-Half-Tails, but he is the wrong commander for this deck. This deck is all about controlling the field until Avacyn, Angel of Hope can come out. I don't have any real heavy hitters, so she's actually the only way for me to win, but in this way I can rely on always having a beatstick handy while my deck does the rest.