Proclamation of Rebirth


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Proclamation of Rebirth


Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play.

Forecast - (5)(White), Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)

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Proclamation of Rebirth Discussion

chadsansing on Avacyn, Archangel of Splosions and Fire Hugs!

1 month ago

Very cool concept!

I worry about the fragility of depending on your commander for your combos, although a Boros commander is certainly great for this deck. Gisela, Blade of Goldnight, might be the best one for this deck, but I bet Razia, Boros Archangel, would work well, too. I might suggest that Avacyn go in the 99 as a trigger for Repercussion.

Neheb, the Eternal also seems broken for this deck.

Have you ever tested with other creatures and spells that might trigger Repercussion more frequently? With more tutors to fetch for it, like Academy Rector, Idyllic Tutor, and Plea for Guidance?

In terms of spells that might reasonably consistently trigger Repercussion, have you tested with additional, efficient "...damage to each creature" spells like Balefire Dragon, Anger of the Gods, Bloodfire Dwarf, Bloodfire Kavu, Breath of Darigaaz, Caldera Hellion, Cave-In, Chandra, Flamecaller, Devastating Dreams, Faultline, Firespout, Firestorm, Incendiary Command, Pyroclasm, Kozilek's Return, Krark-Clan Shaman, Magma Vein, Martyr of Ashes (+ Proclamation of Rebirth), Meteor Blast, Pyrohemia, Rupture, Ryusei, the Falling Star, Scourge of Kher Ridges, Scouring Sands, Slagstorm, Slice and Dice (cycled), Starstorm, Subterranean Tremors, Sulfurous Blast, Sweltering Suns, Thunder Dragon, Tremor, Electrickery, Volcanic Fallout, Volcanic Spray, Whipflare, or Yamabushi's Storm?

It seems like tutor, ramp, win with direct creature damage is the path to victory with or without Avacyn, so the more cards dedicated to those three things, the better.

Happy brewing!

lamoynet on

1 month ago

Match Report 01/23/2018

Overall Record

Games 3 - 2

Matches 2 - 1

Match 1 - Win - Jeskai Control

I won a 1 game match when he decked. I kept gaining life with the Proclamation of Rebirth engine and was able to have more cards in my library with Mistveil Plains. I could never get a threat on the battlefield to kill him. He didn't conceded earlier because Seth didn't think we'd be able to finish a second/third games anyway. I didn't feel like I was playing slow but need to be faster.

Match 2 - Loss - Esper Ojutat

The Bogey man gets me again. I don't know what to do and can't seem to beat this deck. I need to figure out what cards to expose to Counterspell. Kevin told me he thinks that Nevermore is not a good card in the matchup. He has too many ways to deal with it, and I'm basically taking a turn off. I think Martyr Black might be better.

Match 3 - Win - Death and Taxes

Budget version. Pretty similar to Death and Taxes but was playing Worship. Tim brings a different budget type deck every week. Game one I won with an active Serra Ascendant on turn 3, and game 2 went long with a Wrath of God finally clearing the way.


Only 6 players this week after like 15 last week. It was a massive shift.

WizardOfTheNorthernCoast on That's not how you use Death's Shadow!

1 month ago

Did you consider using Proclamation of Rebirth and Vexing Devil in the build? Could be fun :)

lamoynet on

1 month ago

Match Report 01/16/2018

Overall Record

Games 6 - 5

Matches 2 - 2

Match 1 - Win - Merfolk

The Modern non budget version of Merfolk. It was pretty scary most of the time. I needed to both gain life to stay alive and draw into Day of Judgment because the fish could get real big with all the lords. I took a hit for 45 damage in game 2 and eventually won with two sweepers. Both wins I was only a handful of life away from losing.

Match 2 - Win - Goblins

Woah... Another creature strat. But Goblins is a full on wide plan with less lords than Merfolk. This game was a bit easier without Aether Vial on the other to help them rebuild after my Wrath's.

Match 3 - Loss - Kiki

Introducing - The new Splinter Twin Combo that cost 5 mana instead or 4 - Kiki-Jiki, Mirror Breaker. Game 1 I lost to the combo. Game 2 I won with Nevermore on Kiki and a second copy on Pestermite. Then proceeded to beat down. Game 3 I lost on the last turn of extra turns to the combo. I could have tied the match. I was holding my Path to Exile to use on Kiki instead of the Deceiver Exarch or the Pestermite on the battlefield, and mistakenly used Declaration in Stone on the double Snapcaster Mages. If I had removed the two combo creatures already on the battlefield, he would not have had enough mana to both play Kiki and a untapper on the same turn and win.

TLDR - Remove Combo creatures as soon as possible.

Match 4 - Loss - Esper Ojutai

Lost to Kevin again with the Dragonlord Ojutai. I did win the first game when my Proclamation of Rebirth engine came online. But the 2 next games I just had nothing. Never drew a Martyr. I've lost a lot to this deck but I feel like I've never really had the good draws against it so I'm not discouraged. I proved I can win some games at least.


Huge Crowd this week with 16 people. All kinds of decks. It was awesome.

MrSilk on WB Martyr Pain & Proc

3 months ago


Thank you for the reply! Like I said, I'm completely up for any and all suggestions.

I think you might a problem with you decks focus. Are you attempting to gain life yourself, or hurting the opponent by giving them life?

So that's the thing with this deck. I can do either depending on which wincon is on the field. If I have a first hand draw that includes Tainted Remedy, I'm likely going to play Wall of Shards turn two, then Remedy (or bridge) turn 3 and then use my cards to "give life" to my opponent with Rest for the Weary, Heroes' Reunion or wall of shards.

If my draw includes my Chalice of Life and/or Sanguine Bond I'm going to try and boost my own health turn two with a Martyr of Sands (played turn one) and a Rest for the Weary/Heroes' Reunion turn 3 for a chalice flip on turn 4. If I have a tutor in hand or bridge, I'll always play bridge turn three and attempt to pad my health for the eventual Chalice. Tainted remedy should be extremely easy to find with this deck, so I'm expecting to turtle up and damage from behind my bridges no matter if I have Remedy, Bond or Chalice out. Now, I CAN remove my Bonds and go for an entirely Remedy/Chalice wincon or I can remove my Tainted Remedies and still tutor for a Bond/Chalice/Bridge wincon. Either way, currently both of them are supported with this deck, but I can easily specialize.

As for colors, I'm ONLY splashing green for Heroes' Reunion since it's the best cheap lifegain card I could find. I would like to stick to LOW mana (like 3 or less) black/white cards if I could.. I'd love to be able to remove the green just to make the manabase that much easier to manage.

So about your suggestions, I really like Congregate because it supports all three wincons this deck has, my ONLY issue with it is that it has 4 CMC and in a bridge deck, that's a bit too high since I want my hand size to be as minimal as possible. This card would likely be best if I dropped Sanguine Bond for the Congregates (probably a 3x) and went for a purely Tainted remedy/Chalice wincon. It'll also (like you said) reduce the amount of black int the deck and allow Martyr of Sands to shine.

Blessed Alliance is also a card that I looked at and I may give a shot in the future, simply because it's such a good toolbox.

Wrath of God, Day of Judgment and Fumigate are always cards that I will consider in white decks. I have a few Wrath of God cards sitting around.. I might toss a few in! The only issue I ave with them in this deck is wiping out my Wall of Shards and if I do get my bridge out with a near empty hand, I'm not worried about creatures anyways.. And if I do get a Congregate in play, I wouldn't want to have a Wrath of God type card sitting in my hand allowing bigger creatures to attack me.

Rhox Faithmender Is a very sexy card if I decide to go the Sanguine Bond route can use my lifegain as a wincon. The only issue with a Sanguine Bond wincon is that it slows the deck to a minimum of 7-8 turn win and has more expensive cards in hand, therefor hurting my Bridge defenses.

Proclamation of Rebirth - I MAY purchase this and put it on the sideboard. Right now the only thing I could return is my Martyr of Sands which could help me produce a self lifegain wincon. I'll keep this one in mind.

Thank you so much for the writeup and suggestions! I might actually change up the deck just a bit. Your input was much needed. Thanks again!

magicthe on WB Martyr Pain & Proc

3 months ago

Hi mrsilk

I really like your deck idea. The synergy with Wall of Shards and Tainted Remedy is fun. You were asking for suggestion on a bunch of differen subjects, first I will you my considerations regarding the colors of the decks, and then I have a bunch of cards choices you might consider.

I think you might a problem with you decks focus. Are you attempting to gain life yourself, or hurting the opponent by giving them life? You need to figure this out. Is your decks most important card either Tainted Remedy or Sanguine Bond/Chalice of Life. I do understand why you're playing both, as the other can be a backup. 1 of the other is still something I would run, but not more.Because you're running Martyr of Sands, you'll also need more white cards in your deck, than black. This is why most of my card choices are white.

Consider these cards to replace Ruinion:Blessed Alliance - A great removal, that currently seed play in modern.Congregate - Great against Token decks.Lone Missionary - Great blocker and also have synergy with some of the cards below.

Replacements for Aciennt Stirrings:Wall of Omens - Also a wall, and delays the game further while providing you with cards.Thraben Inspector - Same a Wall of omens, expect it requires an additional payment to draw the card.Survival Cache - Gains a small amount of life, but will only draw you cards if you have the most life. It can draw your two cards.

If you're deciding to playing green, even though you might be moving away from the color, consider running Kavu Predator. You might also consider being mainly white, with just a splash of black, green or blue. (For Trophy Mage)

This is some other cards, you might consider in your deck:A Wrath effect - Wrath of God/Day of Judgment/FumigateSun Titan - Recursion for all your creatures, as well as Chalice, Bridge and Tainted Remedy.Emeria, The Sky Ruin - Also recurs creatures, but only in the late game.Rhox Faithmender - Doubles your own life gain effects.Blind Obedience, instead of Authority of the Consuls. It allows you to drain life just from casting spells.Proclamation of Rebirth - Excellent in recurring Martyr of Sands.


IlGuale on Order of the Soul

5 months ago

Hi. IMO you may want to add some land and/or cut some of your cards with CMC 3+, because 18 is really a low number for lands. See for example the Burn anche, which has only cards with CMC 1 or 2 and consider lands the worst topdeck, but usually plays with 19.

On the other hand, in order to play consistently the Martyr of Sands + Serra Ascendant combo, you could consider Proclamation of Rebirth and Ranger of Eos.

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