Dungeon Geists


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2013 (C13) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Dungeon Geists

Creature — Spirit


When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Browse Alters

Price & Acquistion Set Price Alerts





Dungeon Geists Discussion

multimedia on Spirits In The Material World

3 weeks ago

Hey, you're welcome.

If you have Brago already then consider making him your tribal Spirits Commander? If you're going for tribal Spirits then blue is where you want to be because Azorius has actual Spirit tribal cards. With Spirits you can't take the most advantage of Brago's blink, but there's still some good interactions:

Of course there's other powerful interactions with Brago's blink that are not Spirits, but are fine support cards for Spirits:

Spirit Bonds seems quite good with Brago. Each time you blink a nontoken creature you can pay to create a Spirit token. Since Brago can blink a lot of your creatures each turn Bonds can be a white mana sink to potentially make lots of Spirit tokens. With Bonds you can protect nonSpirit creatures from nonexile removal with Spirits.

5dollarMTG on $5 Azorius Imprisonment

2 months ago

captainamerica: Unlike most control decks, this one does not have a designated finisher. Rather, the idea is to get out a bunch of smaller bodies as you lock everything up, and then swing in with a bunch of 2 or 3 power creatures. Lyev Skyknight and Dungeon Geists often end up doing most of the damage, since they can detain or exile any other flying creatures and then get through for 3 points each turn.

colton815 on Dungeon Geists vs Essence Flux

9 months ago

only the most recent one. once a card changes zones, its treated as a new object. the end of the effect also states "for as long as you control Dungeon Geists". once you Essence Flux it, you don't "control" it while its gone, so the original target becomes unaffected anymore.

belugawhaleonthefloor on Dungeon Geists vs Essence Flux

9 months ago

So if I cast Dungeon Geists, tapping a creature, and then Essence Flux it to tap a different creature, will they both stay tapped for as long as I Control the Geists or just the most recent one I tapped?

Force_of_Willb on Fading Away

1 year ago

Some Spirits you may want to consider.

Karmic Guide - Reanimation Dungeon Geists, Topplegeist - Tap down effects Nikko-Onna - Enchantment Destruction

If you go away from spirits you can have much more common blink targets like: Angel of Finality, Archaeomancer, Champion of Wits, Cloudgoat Ranger, Felidar Guardian, Flickerwisp, Reflector Mage, Fiend Hunter

If you need some ideas look up my deck from my profile

Rzepkanut on Braids Conjurer Adept ($50 Budget Build)

1 year ago

Love the deck i play mono blue aggro too. I recommend adding Dungeon Geists, Phyrexian Ingester, Stunt Double, & Duplicant. Happy gathering!

Load more