Mourning Thrull

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Common

Combos Browse all

Mourning Thrull

Creature — Thrull

Flying

Whenever Mourning Thrull deals damage, you gain that much life.

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Mourning Thrull Discussion

Traveler247 on Life Swap - Life Steal

8 months ago

I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.

Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.

Card Draw: Fact or Fiction, Sphinx's Revelation, Deep Analysis, Recurring Insight, Greed, Bloodgift Demon

Board Wipes: Decree of Pain, Merciless Eviction, Day of Judgment, Terminus

Counterspells: Counterspell, Arcane Denial, Dissipate, Disallow, Faerie Trickery, Dismiss, etc.

Removal: Swords to Plowshares, Anguished Unmaking, Utter End, Mortify, Tragic Slip, etc.

Graveyard Hate: Bojuka Bog, Tormod's Crypt, Relic of Progenitus, Agent of Erebos

Tutors: Increasing Ambition, Fabricate (Well of Lost Dreams is amazing in your deck)

Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life  Flip, Sun Droplet


Cuts:

Archangel of Tithes - Too much white, and your mana base isn't great.

Augury Adept - Too easy to block. Far too often this card does nothing.

Bloodbond Vampire - It gets big. Eventually. This is too slow.

Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.

Indulgent Tormentor - In EDH, paying the life is too easy.

Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.

Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.

Seraph of Dawn - This is bad.

Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.

Underworld Coinsmith - Slow and low impact.

Ruinous Path - Sorcery Speed.

Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out

Storm Herd.

Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."

Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.

Sunbond - Slow and opens you up to being 2 for 1ed.

Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.

Glimpse the Sun God - could be Curse of the Swine or many other better cards.

Pulse of the Fields - If an opponent has more life, you're doing something wrong.

Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.

Samite Ministration - See above.

To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.

Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!


Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.

DragonHaiku on Notorious B: Ready to Die

8 months ago

I would replace Unholy Strength with Edge of the Divinity and then replace some of your mono-black creatures with optional white black mana creatures such as Mourning Thrull for Child of Night. then you dont have to change your mana base but you get better value.

Darkaxel1990 on Guild Commander - Orzhov

10 months ago

This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.

ClockworkSwordfish on White/Black

1 year ago

Souls of the Faultless, Wall of Essence and Acolyte of Xathrid are all slow, reactive cards - this type of deck's better if you're aggressive and put some pressure on your opponent, since otherwise he'll know exactly how long until his life runs out.

Mourning Thrull and Blood-Cursed Knight are both good with Edge of the Divinity, if you're going that route. Ajani's Pridemate and Karlov of the Ghost Council are both excellent if you're gaining lots of little bits of life. You might be able to get some inspiration from my deck, Every Bit Counts.

Gattison on Help With Thrull Tribal

1 year ago

In Commander, there are in fact more than two black thrulls. There's Armor Thrull (one of my favorites), Necrite & Mindstab Thrull, Blood Pet, Basal Thrull & Blood Vassal, Exhumer Thrull, Thrull Champion, Thrull Parasite, Thrull Surgeon & Thrull Wizard... and that's pretty much all the good ones in mono-black.

The best thrulls are WB, such as Mourning Thrull, Kingpin's Pet and Treasury Thrull (which kinda sucks, anyway), but then you wouldn't be able to keep Endrek as your Commander if you went .

Also, don't forget to check out cards like Breeding Pit, Ebon Praetor, Orzhov Keyrune, Sarpadian Empires, Vol. VII, Soul Exchange (awesome card), Thrull Retainer & Tourach's Gate.

I love thrulls, btw. =)

Also, check out this link for excellent tribal support: The Bones To Build Your Tribal Deck

GeminiSpartanX on Dark Enchantments

1 year ago

I actually run a similar casual orzhov deck that runs full sets of Mourning Thrull, Blood-Cursed Knight, Edge of the Divinity, Tidehollow Sculler and Drana's Emissary. I throw in some pillow-fort stuff like High Priest of Penance and Souls of the Faultless as well. I also use Pillory of the Sleepless for removal and to enable the Knight and I use a single Divinity of Pride and an Obzedat, Ghost Council for top-end threats. It's quite fun to play, although I know my version isn't competitive. It's pretty much a deck designed to abuse Edge of the Divinity as much as possible since it makes the knights and other flyers huge if it sticks.

I agree with cutting the chalices from this list in favor of more interactive cards, since there's currently no payoff for you to gain a bunch of life. Removal spells will save you more life than those chalices will give you anyways.

thecakeisalie42 on Dark Enchantments

1 year ago

It does indeed stack. I just don't think gaining yet more life is really necessary. More and faster beats are better imho.

You should probably run Mourning Thrull due to not getting hit with artifact removal and combo with Edge of the Divinity, but only if you decide to run Edge. Pity it doesn't combo with Hero of Iroas.

-Xiphos- on Dark Enchantments

1 year ago

I was under the impression that Mourning Thrull and Spirit Link had triggered abilities that stacked with lifelink since it isn't quite the same thing and their text hasn't been errata'd to lifelink.

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