Creature — Thrull
Whenever Mourning Thrull deals damage, you gain that much life.
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|Commander / EDH||Legal|
Mourning Thrull Discussion
6 months ago
Nip Gwyllion combos extremely well with Edge of the Divinity . Mine isn't a Pauper build, but I run both of those in my B/W Vampire deck and I've found his strength to match quite well with my uncommon/rare options. He's a great turn 1 drop.
Mourning Thrull is another good common option to consider that I run along with Edge.
1 year ago
I know you are probably sick of suggestions but I recommend adding 2 Karlov of the Ghost Council and here is why, your deck seems that it has no response for indestructible creatures with Karlov of the Ghost Council you would especially since you have Nip Gwyllion and Mourning Thrull. as far as what to take out I think 2 Necrotic Sliver would be a good idea its up to you though.
1 year ago
Mourning Thrull is great in any Orzhov build! Deck looks good I really like Cliffhaven as a commander.
2 years ago
Hi this looks really good! I'm considering making something similar but more cleric based. Have you considered Mourning Thrull, Gift of Orzhova, Soul Link or Vampiric Link? They all seem like a good fit here. +1
2 years ago
@mean_green_machine, the main reason I run Basilica Screechers over more Mourning Thrulls is for the Extort, which can help get that bit of reach you sometimes need. Another reason is because they don't die to Electrickery and other 1 damage sweepers. Considering the current meta, I think that's pretty important.
Beckon Apparition I've really liked for a few good matchups. Against Reanimator, you shut down their main gameplan. Against Stompy, Aristocrats, or similar decks, Undying creatures lose most of their value. Against Control, key flashback cards get neutered, such as Mystical Teachings or Forbidden Alchemy. Not to mention, the token is a flier and both white and black, so good for Edge of the Divinity.
I've been considering Castigate for a while now, but I'm just running the list as is while the meta is how it is now.
Thanks so much for your feedback and suggestions!! :)
2 years ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
2 years ago
I would replace Unholy Strength with Edge of the Divinity and then replace some of your mono-black creatures with optional white black mana creatures such as Mourning Thrull for Child of Night. then you dont have to change your mana base but you get better value.