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Creature — Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
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Nightsky Mimic Discussion
1 month ago
Going up in the number of Unmake's may be a good thing, as Beckon Apparition can be kind of underwhelming at times. Three considerations are this though: 1) Beckon Apparition is capable of some cheeky combat plays where I can effectively "flash in" a 1/1 blocker and make Nightsky Mimic a 4/4 blocker, 2) Beckon Apparition is great against sacrifice effects where I can make another creature to sacrifice to something like Diabolic Edict, and 3) Beckon Apparition is just lower on the curve, which is just a huge advantage to this deck in general. Look how low the curve lies in this deck even compared to your extort list. That makes it really aggressive in game 1. All things considered, maybe I could shift around the number of Castigate and put some of those in the side. Thanks for the input, and remember to +1 if you like it!
4 months ago
I put a feather counter on the Mimic, go to combat phase, and swing the Mimic. My opponent plays a Turn to Frog on my Mimic so he can block it on the ground (let's say his Godhead is tapped). I let that spell resolve, and on a new spell stack I play a black & white instant which goes unanswered.
What is the status of my Mimic at this point? What is its P/T and is it flying or not?
5 months ago
Nah. I think they're just too weak. I started from a multi-colored base with the Blade cycle from Shards of Alara (Esper Stormblade, Bant Sureblade, etc.), but found that Nightsky Mimic was just way more powerful than anything. When I started investigating how to make the deck competitive, it started to look more and more like a W/B Value deck with blue, so that's where I got the idea to go all-in on flying with Delver of Secrets Flip. Lowering the curve and squeezing in more instants then became key, which is why I removed the black mana.
5 months ago
I agree. Even more for a deck with extort/defense creatures.
After my comment I see Journey to Nowhere in maybeboard. I think is a wonderful choice as don't have restrictions.
I would put 4x Nightsky Mimic. With the cards of your deck is a big 4/4 flying creature beating your opponent amoust every turn.
5 months ago
That's a great question. So often times, playing against a faster, more aggressive deck that can race, I'll take out a lot of the "black and white" synergy on cards such as Nightsky Mimic and bring in more control cards. When bringing out a lot of threats, it's necessary to have a finisher that is both versatile and resilient to removal. Guardian of the Guildpact is a great drop against mono-colored aggressive decks and even control decks that don't have much or any multi-colored removal. Some examples are mono-green elves, mono-green stompy, mono-black control (have to watch for sac-effects), and even mono-red burn.
7 months ago
I did consider but it's a three drop. With only 2 attack (not so good for an aggro deck) and it requires 2 black mana to play and finally it doesn't synagis well with Nightsky Mimic or Edge of the Divinity and it's not even out of bolt range (for a three drop in a aggro deck you at least want it to have x/4 or another awesome affect like kamble
7 months ago
so if you have a Nightsky Mimic, then cast Edge of the Divinity on it, does it become 7/7 or 4/4? if it becomes a 7/7, that's a cool thing to do on turn 3 but if not you can always cast it on the lifelink thrull.
8 months ago
I've had so much fun playing this deck! A few things I've been thinking about (and wonder if others would agree with.)
-While the Zealous Guardians have some obvious blade-enabling value (and at instant speed they have some cool pump spell-like synergies) I consistently feel like the average performance of the U/W creatures in this deck is good, but not great. They don't trigger your Nightsky Mimics and they don't get the same overwhelming power boost from Edge of the Divinity. Against grindy decks I often find myself wishing for a cheap way to dig for more B/W creatures or instant-speed ways to protect what's already on the board. I'm thinking of replacing the guardians with a cheap blue instant that will smooth out my draws into something with higher impact... any recommendations?
-This is may be more of an observation, but I think that Stinkweed Imp hoses this deck more efficiently than any other single card I've played against. (Vulshok Sorcerer is probably a close second.) The decks that play it usually have plenty of sacrifice outlets to get around your Curse of Chains. It's the one instance where I really found myself longing for an Unmake (esp. since it exiles.) Any advice for dealing with these situations?