Nightsky Mimic


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Common

Combos Browse all

Nightsky Mimic

Creature — Shapeshifter

Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.

Price & Acquistion Set Price Alerts



Have (1) bakunet
Want (0)

Recent Decks

MDN 0 / 0

Nightsky Mimic Discussion

Catalog9000 on Black speed

2 months ago
  1. T1 Swamp
  2. T2 Swamp, Nightsky Mimic
  3. T3 Swamp, Edge of the Divinity + literally any other Aura + Tainted Strike

So Nightsky Mimic goes from being a 2/1 to a 4/4 Flyer because you cast Edge. Enchanting buffs him +2/+1 AND +1/+2, or effectively +3/+3. Until end of turn, he is now a 7/7 Flyer.

Literally any other Aura makes him a 9/8 Flyer. Tainted Strike makes him a 10/8 Flyer with Infect.

Enjoy your T3 Wincon.

Aenderan on Nightsky Aggro

3 months ago

@Modern_Master42, there's a few major drawbacks as to why I don't run Dark Ritual, as much as I do like fast threats.

  1. It doesn't trigger Nightsky Mimic. I know not everything in the deck does, but the more I throw into the deck, the less powerful it is.
  2. It's useless past turn 2. Aggro decks have a low mana curve. Past turn 2, this isn't accelerating out much more, and in the very late game just about any other card would be better.
  3. Do I need to be faster? Turn 1, I can play Scoured Barrens or a cycle land without much drawback with the deck in its current state, and therefore I can afford to play them. Forcing things through turn 1 will make the land base more clunky and awkward or make Dark Ritual awkward anyways.

Icbrgr on Fun & budget friendly "Build-around-me" ...

5 months ago

Have you have been in magic deck building limbo for awhile? Yknow that desire to build something new but dont exactly wanna net-deck nor have a very big budget? Well i have come across a card cycle that i have fallen in love with that i recommend checking out! The mimic/hatchling cycles from Eventide!

They are very easy to build around with lost of support given from Guildpact/Dissension/Return to Ravinca/Dragon Maze/Shadowmoor/Eventide sets because in these particular sets i noticed the use of the Hybrid mana in spells were quite abundant however; keep in mind that run of the mill multicolored spells also work as triggers.

I have built decks around Shorecrasher Mimic/Sturdy Hatchling and Riverfall Mimic/Shrewd Hatchling and find them both to be an absolute blast! Blood Moon is somthing i suggest as well if using /. With a bit of Digging on Gatherer searching the card lists of some of the sets i have suggested (or others) is pretty fun and easy to create a new semi-competitive yet budget friendly deck to play with in a casual environment.

Good luck out there and happy brewing!

HaazdaGerfson on Orzhov Value City

8 months ago

In short, yes I would generally consider taking out Disfigure. Something to consider is that Beckon Apparition is largely good because of its synergy with Nightsky Mimic, so if you take that out, then maybe taking out Beckon Apparition would be better there. Mana Tithe is an interesting card, and I used to run 1 in my SB, but I'm not convinced yet of its value outside of an attrition-style control deck which might be a good transformative sideboard option.

Glad you've been enjoying the deck! Thanks for the input, and keep tinkering with it to find out what you enjoy and what works!

HaazdaGerfson on Orzhov Value City

8 months ago

Great question! I would certainly bring in hand disruption. I would also consider changing out some small, quick removal for more substantial, longer game removal. And I would consider bringing in a bomb that is harder to deal with but higher on the curve. Maybe it would look something like this:


-4 Disfigure - Control has less small creatures

-4 Nightsky Mimic - This creature is for going aggressive over the top in the early mid-game and requires momentum which we won't assume to have.


+2 Chainer's Edict - 4 hard removal spells in two cards; great for long games

+3 Duress - Bread and butter against control

+1 Guardian of the Guildpact - Hard to deal with other than an edict effect

+2 Ostracize - Depends on the quantity of their creatures

This is very general though.. I am more likely to take out Beckon Apparition against a deck that doesn't use their graveyard much, and there are plenty of other similar considerations. Sometimes bringing in a Disenchant would be the right move.

Last_Laugh on Vial of Blood

8 months ago

What can I say lol... I've never seen vampires in modern, it threw me off. Granted I did a b/w deck that was entirely multi-color cards like Edge of the Divinity, Tithe Drinker, and Nightsky Mimic so I could use a playset of Pillar of the Paruns lol.

HaazdaGerfson on Orzhov Value City

1 year ago

Going up in the number of Unmake's may be a good thing, as Beckon Apparition can be kind of underwhelming at times. Three considerations are this though: 1) Beckon Apparition is capable of some cheeky combat plays where I can effectively "flash in" a 1/1 blocker and make Nightsky Mimic a 4/4 blocker, 2) Beckon Apparition is great against sacrifice effects where I can make another creature to sacrifice to something like Diabolic Edict, and 3) Beckon Apparition is just lower on the curve, which is just a huge advantage to this deck in general. Look how low the curve lies in this deck even compared to your extort list. That makes it really aggressive in game 1. All things considered, maybe I could shift around the number of Castigate and put some of those in the side. Thanks for the input, and remember to +1 if you like it!

vic on Which instance of "is" and ...

1 year ago

My opponent has a Godhead of Awe in play. I have an Aven Mimeomancer and a Nightsky Mimic in play.

I put a feather counter on the Mimic, go to combat phase, and swing the Mimic. My opponent plays a Turn to Frog on my Mimic so he can block it on the ground (let's say his Godhead is tapped). I let that spell resolve, and on a new spell stack I play a black & white instant which goes unanswered.

What is the status of my Mimic at this point? What is its P/T and is it flying or not?

Load more