Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
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Beckon Apparition Discussion
2 weeks ago
If you are looking for card search Diabolic Tutor could work for you. Quarantine Field and Beckon Apparition could give you some removal while you build up your tokens. Tablet of the Guilds and Death Grasp can give you some life gain. Zealous Persecution could be used as an all in finisher.
2 weeks ago
That's pretty good suddestions, I'll think about running Spectral Procession and Mogg War Marshal, I've already considered Triplicate Spirits but even with the convoke they r too much mana. Beckon Apparition is very good and I will probably end up using that too, thanks PlanarDevourer
2 weeks ago
Mogg War Marshal is much better than both Dragon Fodder and Krenko's Command. Also have you considered Triplicate Spirits, as it essentially acts as a Spectral Procession at common. Also Beckon Apparition works wonders in the board against reanimation, providing both disruption and additional pressure in a single package.
1 month ago
You would destroy Doomed Traveler So you could get the 1/1 with flying. So then when you play at least one Intangible Virtue you would have a 2/2 with flying and vigilance. Doomed Traveler Itself is used to get a 1/1 with flying. Although I may edit the deck to include Growing Ranks, because who wouldn't want to populate every turn? Also, Second Harvest might be used to replace my current Druid's Deliverance, since it's a better instant for gaining tokens. However, Raise the Alarm is like Gather the Townsfolk except with Soldiers instead of Humans, and if you have 5 or less life you get 5 1/1 Humans. Spectral Procession Would probably be better than both though. Since it is 3 1/1 with flying. Beckon Apparition is also a decent one for spirits, if there's at least one card in either graveyard.
3 months ago
This deck is definitely interesting. I would like to play test it when I have a bit more time (I wanted to comment so I'd come back to this deck).
Small changes for right now? Grab some dual lands, ja? Temple of Silence would do just fine in place of Evolving Wilds. Not Forgotten has a bit more flexibility, but Beckon Apparition is easier to case and instant speed (so you can use it to counter flashback, unearth and the like). If nothing else, it might be a good card to sideboard.
I got a Vizkopa Extortionists, which I've been trying to get to be modern. It's a bit of a struggle (especially when you're trying to not break the bank in the process). Its not in the same vein as yours, but it's something to look at. I'm working off this list which also might be beneficial to look at: http://tappedout.net/users/xPariahx/lists/vizkopan-extortion/
Another good card (especially to sideboard against aggro decks) is Timely Reinforcements.
It's a bit heavy on the price, but Athreos, God of Passage would be a boon to this deck.
I'm not sure how she'd work in, but I think Ayli, Eternal Pilgrim has a lot of potential and could be a central piece of your strategy with this deck, if you wanted her to be. I'd like to see that card get put to good use, and I think you got the framework to do it.
Best of luck.
3 months ago
Beckon Apparition will be worth sideboarding, and worth taking a look at are Baku Altar, Doomed Traveler, Genju of the Falls, Genju of the Fields, Gods' Eye, Gate to the Reikai, Moorland Haunt, Nikko-Onna, Sire of the Storm, Spirit Bonds, Tallowisp.
4 months ago
4 months ago
Invocation of Saint Traft is not super duper worth your time, I don't think. It's better here than most decks, as you've got a decent chance of slapping it on a hexproof creature, but...eh.
If you want to play this in modern, get a modern sideboard. Pick up Rest in Peace for sure. I'd suggest some strong artifact hate too; Stony Silence is excellent, Hurkyl's Recall is respectable, and you can even stay tribal with Kataki, War's Wage. You have basically no draw, so Spirit of the Labyrinth is a strong option for certain matchups like storm and jeskai control.
If you want to play this in modern, you need a modern landbase. You can get away with buddy lands, and fast lands are fine. But frankly, it would be of enormous help for you to get Hallowed Fountain and Flooded Strand. I understand that might not be in your budget; still, consider it, perhaps as a long term plan. Fetches are as cheap as they'll get now, and tangolands like Prairie Stream will hurt you.
Most important of all, I think; the most played spirits in modern are tokens! Spectral Procession is very strong for you. If you want to splash a teeny bit of black, Lingering Souls is highly modern playable; fetches will help immensely there. I'd also consider Midnight Haunting and Beckon Apparition as being not terrible. Black also offers up options of discard support, which might help you survive in early turns, and also a few decent black spirits.
I'd second the suggestion of lower drop creatures. You will be dead before you can have a significant impact. There are some that are ok. Given how slow the deck is, I would legitimately consider Ghost-Lit Redeemer, Kami of False Hope, Will-o'-the-Wisp and Doomed Traveler. To be perfectly honest, some of them are better than your 3 drops, of which you have some stinkers. I'd also suggest topplegeist, which is pretty strong in conjunction with rattlechain's flash. It works well if you get a few more sorceries, which you should have, and a few more fetchlands, which you should also have.
Faithful Squire is not good enough. Likewise, Spectral Shepherd is almost certainly far too slow. Bygone Bishop is also borderline, as you may well be dead before you ever actually play the card you drew off of your clue token...if the shepherd even lives long enough to investigate.