Beckon Apparition

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Gatecrash Common
Eventide Common

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Tokens

Beckon Apparition

Instant

Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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Beckon Apparition Discussion

VermilionNexus on WG Token Deck

3 weeks ago

You would destroy Doomed Traveler So you could get the 1/1 with flying. So then when you play at least one Intangible Virtue you would have a 2/2 with flying and vigilance. Doomed Traveler Itself is used to get a 1/1 with flying. Although I may edit the deck to include Growing Ranks, because who wouldn't want to populate every turn? Also, Second Harvest might be used to replace my current Druid's Deliverance, since it's a better instant for gaining tokens. However, Raise the Alarm is like Gather the Townsfolk except with Soldiers instead of Humans, and if you have 5 or less life you get 5 1/1 Humans. Spectral Procession Would probably be better than both though. Since it is 3 1/1 with flying. Beckon Apparition is also a decent one for spirits, if there's at least one card in either graveyard.

xPariahx on He's not dead, he's just got a few wholes.

2 months ago

This deck is definitely interesting. I would like to play test it when I have a bit more time (I wanted to comment so I'd come back to this deck).

Small changes for right now? Grab some dual lands, ja? Temple of Silence would do just fine in place of Evolving Wilds. Not Forgotten has a bit more flexibility, but Beckon Apparition is easier to case and instant speed (so you can use it to counter flashback, unearth and the like). If nothing else, it might be a good card to sideboard.

I got a Vizkopa Extortionists, which I've been trying to get to be modern. It's a bit of a struggle (especially when you're trying to not break the bank in the process). Its not in the same vein as yours, but it's something to look at. I'm working off this list which also might be beneficial to look at: http://tappedout.net/users/xPariahx/lists/vizkopan-extortion/

Another good card (especially to sideboard against aggro decks) is Timely Reinforcements.

It's a bit heavy on the price, but Athreos, God of Passage would be a boon to this deck.

I'm not sure how she'd work in, but I think Ayli, Eternal Pilgrim has a lot of potential and could be a central piece of your strategy with this deck, if you wanted her to be. I'd like to see that card get put to good use, and I think you got the framework to do it.

Best of luck.

Decapablo on $20 "Twin" Combo

3 months ago

VS Instant Reanimator?
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
I suggest you: Beckon Apparition (side).

wisegreenbean on Modern U/W Spirits

3 months ago

Invocation of Saint Traft is not super duper worth your time, I don't think. It's better here than most decks, as you've got a decent chance of slapping it on a hexproof creature, but...eh.

If you want to play this in modern, get a modern sideboard. Pick up Rest in Peace for sure. I'd suggest some strong artifact hate too; Stony Silence is excellent, Hurkyl's Recall is respectable, and you can even stay tribal with Kataki, War's Wage. You have basically no draw, so Spirit of the Labyrinth is a strong option for certain matchups like storm and jeskai control.

If you want to play this in modern, you need a modern landbase. You can get away with buddy lands, and fast lands are fine. But frankly, it would be of enormous help for you to get Hallowed Fountain and Flooded Strand. I understand that might not be in your budget; still, consider it, perhaps as a long term plan. Fetches are as cheap as they'll get now, and tangolands like Prairie Stream will hurt you.

Most important of all, I think; the most played spirits in modern are tokens! Spectral Procession is very strong for you. If you want to splash a teeny bit of black, Lingering Souls is highly modern playable; fetches will help immensely there. I'd also consider Midnight Haunting and Beckon Apparition as being not terrible. Black also offers up options of discard support, which might help you survive in early turns, and also a few decent black spirits.

I'd second the suggestion of lower drop creatures. You will be dead before you can have a significant impact. There are some that are ok. Given how slow the deck is, I would legitimately consider Ghost-Lit Redeemer, Kami of False Hope, Will-o'-the-Wisp and Doomed Traveler. To be perfectly honest, some of them are better than your 3 drops, of which you have some stinkers. I'd also suggest topplegeist, which is pretty strong in conjunction with rattlechain's flash. It works well if you get a few more sorceries, which you should have, and a few more fetchlands, which you should also have.

Faithful Squire is not good enough. Likewise, Spectral Shepherd is almost certainly far too slow. Bygone Bishop is also borderline, as you may well be dead before you ever actually play the card you drew off of your clue token...if the shepherd even lives long enough to investigate.

Decapablo on PolySpine

3 months ago

I play more counter because I must protect my tokens. So, I play faster with Beckon Apparition, that's also a very useful card against instant reanimator!
Elesh Norn is a very interesting win condition, I'll test it, thanks!
Azorius Charm isn't so good, because I want close the game, not gain time. I test it and i prefered another Wrath of God.
Vs Burn Timely Reinforcements is really good! 3x in main, because it's useful also against aggro, and 1 in side.
Crackling Counterpart... if I have in hand without creatures isn't so good.

Sabeh on A Spirit Procession

4 months ago

Thanks for the feedback. What do you think about limiting Essence Flux and Beckon Apparition to two cards each and then adding 4 Mana Leak. Geist-Honored Monk is actually really good if you had previously played a Spectral Procession and if you had some other tokens on the battlefield. I do feel like it can be slow at times in the early game and limiting the number of cards I have of it to make availability for other Spirits may be a good idea.

plain-pain on W.I.P black/white

4 months ago

cards to consider:

protection/removal:Apostle's BlessingImmolating GlareUnmakeSeek <-- seek will get rid of a big card they were going to use later in the duel and give you life

gain/ burn:Suture PriestPrism Ring <--- chose the color you have alot of in your handBlood SeekerBatwing Brume <-- if you pay B and W it will defend you and burn your opponent/use it after they declare attackers

more flying:Vault SkirgeSerra Ascendant <---- since you wanna focus more on life gainMourning ThrullBeckon Apparition

this card is more expensive but its good because you dont have much destruction to destroy cards that are too strong for you get rid of Sorin, Lord of Innistrad

maybe add Vault of the Archangel cuz dat second ability fits perfect with your deck!

Blind Obedience and Norn's Annex will slow down all opponents! its mana cost is kinda high though :/ but Oppressive Rays will slow down any creature and it is a one drop

Bloodghast didnt know where to put this card but its cool cuz it keeps a creature on your field

Nip Gwyllion is a nice one drop

thats all i know :/ sorry i cant be o better help (also dont forget to deckcycle and as for recomendations)

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