Beckon Apparition

Beckon Apparition


Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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$0.03 $0.14 $0.7 $0.34 0.01 TIX 0.01 TIX

Beckon Apparition Discussion

DomRedhawk on Glittering Company

4 weeks ago

I also want to suggest Dryad Militant and Beckon Apparition as possibilities for the sideboard.

smackjack on The Euler Line

1 month ago

The Delve part of the strategy just for removing one card just seems klunky.. There are much better ways to exile the hedron. Beckon Apparition, Cremate, Ebony Charm, Fade from Memory, Harvest Pyre and Headstone all exiles the hedron from your graveyard without having to meet the requirements of delve. Don't underestimate the option to exile their Reanimate or Snapcaster Mage target, something that is very relevant in legacy and that Delve cant do.

cannibalfood on Alesha, Who Smiles while Infecting

1 month ago

I'm trying to use cards I already own. Karmic Guide can get a Creature out of grave and back to battlefield like Bane of Bala Ged and do it again when brought back. My original idea was to try using Havoc Festival and flicker it in at my end step to apply to opponents upkeep, or use Dictate of the Twin Gods only on my turn, but that would apply to opponents sources too. I have ways of exiling Graves with Agent of Erebos, Angel of Finality or if opponents discard (Karmic Guide+Tyrant of Discord) I could use Necromantic Summons, Fated Return, Shadowfeed and Beckon Apparition.

Ghastly Conscription can/could be used mid-game after opponents have searched for lands and play/recur Balustrade Spy hoping to yield more creatures. (If my teammates commander is in grave (Ezuri, Claw of Progress) I could Necromantic Summons or Fated Return on it and get the counters from the 2 power, if things resolve)

Most original creatures were human to trigger Xathrid Necromancer when sac'd and Cavalry Pegasus to provide flying when attacking but got removed trying to get to 99 w/ lands, there's 10 left and all recurrable w/ ETB effects. When it comes to protecting Alesha I can Gift of Immortality, Holy Mantle and I can Totem-Guide Hartebeest to Tudor (yeah it's a 6 drop, but it's a 2 power and I own it so...)

The first cards to get the cut were any with costly mana abilitys as I need at least 2 untapped mana before each combat, the only mana abilitys left are: Shadows of the Past, Flameshadow Conjuring, Purify the Grave, Twinflame, Mizzix's Mastery. I'm not really planning on using awaken on Sheer Drop & Ruinous Path. Creatures with mana abilitys are Karmic Guide (not an issue), Reckless Reveler, Kytheon, Hero of Akros  Flip, Flamewake Phoenix (not an issue).

This is where I'm at with it and still have to remove some...

Planeswalker:Ob Nixilis Reignited, Gideon, Battle-Forged

Enchantments:Iroas, God of Victory, Shadows of the Past, Cathars' Crusade, Oblivion Ring, Flameshadow Conjuring,Holy Mantle, Banishing Light, Gift of Immortality

Instants:Hallowed Moonlight, Riot Control, Fated Return, Shadowfeed, Channel Harm, Purify the Grave, Beckon Apparition

Sorcerys: Twinflame, Necromantic Summons, Mizzix's Mastery, Sheer Drop, Ghastly Conscription, Ruinous Path, Spiteful Blow, Nightsnare, Diplomacy of the Wastes, Purge the Profane

Artifacts:Orbs of Warding, Orzhov Keyrune, Sol Ring, War Horn, Boros Keyrune, Armory of Iroas

Creatures:Karmic Guide, Xathrid Necromancer, Mardu Woe-Reaper, Thraben Doomsayer, Tyrant of Discord, Keening Apparition, Marsh Flitter, Reckless Reveler, Butcher of the Horde, Generator Servant, Nantuko Husk, Iroas's Champion, Silent Sentinel (still makes me think of Havoc Festival and Dictate of the Twin Gods destroying it with Keening Apparition or others.) Cavalry Pegasus, Drana, Liberator of Malakir, Flamewake Phoenix, Resolute Blademaster, Evangel of Heliod, Agent of Erebos, Totem-Guide Hartebeest, Fiend Hunter, Aegis Angel, Angel of Finality, Azorius Justiciar, War Priest of Thune, Viashino Firstblade, Balustrade Spy, Kytheon, Hero of Akros  Flip, Flickerwisp, Bane of Bala Ged

xzzane on 2016-01-06 update of Grey (Tokens)

1 month ago

Sideboard needs some work. Take a look at my personal token deck, Swarm and Conquer V 2.0's sideboard. It's geared towards an open meta, so I would copy it for the meantime, and alter it when you know your meta better. Raise the Alarm is just not very good in a blossom shell, and there are much better slots in your 75. For what it does, Beckon Apparition is very lackluster. Rest in Peace hits a lot harder.

TheDevicer on 2016-01-23 update of Release The ...

1 month ago

Hmmmm.... Ok.

Well, for starters, 42 is a really high land count. EDH decks generally run between 32 and 40 lands. I'd suggest going 36 to 38 when in doubt. You should basically never run Temple of the False God. Howltooth Hollow will never activate in EDH. Ever. Run a basic plains over New Benalia.

Of your artifacts, the only ones I'd keep would be Orzhov Signet, Sol Ring, and Thought Vessel. Good rocks include Mind Stone, Everflowing Chalice, and Darksteel Ingot. Those are all super budget.

Aurora Eidolon is terrible. Faithful Squire requires you to jump though hoops for it to be decent. Nantuko Husk is super limited. Never run defenders in EDH. You want to be more proactive. That means Souls of the Faultless is a no no. Baleful Eidolon, Celestial Archon, Dreadbringer Lampads, Ghostblade Eidolon, Crawling Filth, He Who Hungers, and Moonlit Strider are not really good enough for EDH. Daxos's Torment and Genju of the Fens require you to jump through hoops. Quarantine Field, Seance, Beckon Apparition, Dawn to Dusk, Planar Outburst, Seize the Soul, Dark Dabbling, Gravepurge, Macabre Waltz, March of the Returned, Midnight Recovery, Morbid Plunder, Belfry Spirit, Doomed Traveler, Elgaud Inquisitor, Mausoleum Guard, and Sandsteppe Outcast all deserve to be cut.

Good cards that fit with your theme and your general:

bigpappyj on The Poor Planeswalker's Guide To Modern B/W Tokens

1 month ago

Woah, hey, TheShandras and thanks! xzzane is the TappedOut expert on B/W Tokens so his input is pretty darn valuable and may invalidate my thoughts, but I'm happy to share.

Starters, I've had pretty good casual luck with this deck on MTGO. It's a joy to play and it's always fun to win against a deck that plays multiple single cards worth more than my entire build. Lots of salt.

Upgrading - I think Path to Exile should be the next investment, this deck is pretty tough to work without the control part. For the Budget version, I picked up a set of Path on MTGO and it's made a pretty big difference.

Caves and Isolated can cover you for a bit, I've personally gone cheap on my manabase for my less budget paper version (Elspeth's Token Friends) but went all out for Path and Thoughtseize and it really makes a difference. I'll upgrade the manabase with time, but the core cards are key.

And Beckon Apparition isn't worth worrying about. I have it in my sides but I never side them in. Need to replace with something else.

Planeswalker wise, a copy of Gideon, Ally of Zendikar is absolutely worth a thought (I have one to add myself) but Sorin, Solemn Visitor really makes the deck shine.

TheShandras on The Poor Planeswalker's Guide To Modern B/W Tokens

1 month ago

xzzane: If your comment was directed at me, my budget is about $100, and aside from the Caves, Chapel and Gideon (and basic lands) I have next to nothing x) which is why I was looking for a very cheap base to begin with. From the list above, for example, Caves and Chapel are the only cards I have (maybe one Beckon Apparition somewhere, but yeah...)

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common
Eventide Common


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