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Beckon Apparition Discussion
1 day ago
You can attack with a 4/4 with fly in turn 3.
But maybe you are right, so I will consider it.
2 days ago
1 week ago
Doomed Traveler is not a staple in white token decks - get rid of it, please.
I think this is a good start given budget constraints and it is clear you know how you want to grow it. A couple of comments keeping budget in mind: I think 7 non-flexible anthems is probably too many, most lists run 6 max, I am more comfortable with 4-5. You essentially need a token generator in your opening 7 or else its a mulligan; so maybe another Secure the Wastes? I think you will be pretty disappointed with duress mainboard - hand disruption is very important to the strategy, but duress is just not good enough in so many match ups. things like Beckon Apparition aren't worth it. You want to invalidate their one for one removal - beckon is a conditional 1/1 - that is just bad. I don't think Moorland Haunt has enough support; I think splashing green for Gavony Township and Selesnya Charm would be way stronger - and still budget. The more I think about it, the more I like Selesnya Charm in your build, it can give you a reasonable sized token instant speed, kill a big threat (Gurmag Anglers, Cranial Plated Ornithopters and Become Immensed Inkmoth Nexuses) or let one of your tokens trade with relevant threats (especially once you have an anthem online); I would definitely go with the green splash if I were you. Search on gatherer for token generators, I am sure there are some more that would fit in the budget shell even if not quite as efficient.
For reference here is my non-budget version, I love my Gavony township: Metatoken 2.0
4 weeks ago
Roboblade604: Hahah no worries man, thank you for your input!
About your suggestions, Wake the Reflections is a tad slow, I would just use it if my tokens were beefier, but since all of them are just there for me to sack, there's no use of taking away something just to put up Wake the Reflections...
I used to run Beckon Apparition, for some reason I thought it only affected creatures as well, I'll swap them again, thanks!
As for Spirit Bonds, most of the time I'm all tapped out after ending my turns, I tried running it in the past, but it just sat there doing nothing. And since most of the creatures that die are tokens, it gets pretty useless at times.
Crypt Ghast is one hell of a card, unfortunately though, I have none. I stopped investing in this deck since most of the cards I needed I had already gotten from booster packs and such. I could try getting one, but then I wouldn't know what to take out. Whenever I get one, I'll playtest it and see if it runs ok!
Thank you so much, man!
4 weeks ago
K I feel really guilty about the help you've given me, so I'm going to try to suggest things on something of yours. ;)
So I was looking through your (non-creature) spells and i noticed that you didn't have any populating effects (like Wake the Reflections). It might just slow you down, but could be a nice 1 white mana to +1/+1 counter trade for Carrion Feeder.
Beckon Apparition could be another Vile Rebirth (which could count toward both of Teysa's abilities, btw), Spirit Bonds could work depending on whether or not you have spirits (but you could still make them with all the zombies that you will be summoning), and Crypt Ghast seems like he could fit in if you are having mana problems.
But if the deck is fine, just disregard all of this. I just felt like I should do this after what you did to my deck. Thanks again! +1
1 month ago
When people play Beckon Apparition in Soul Sisters, it's no longer a competitive deck.
1 month ago
Yeah, Beckon Apparition was something I thought would be useful but actually isn't, I might add those, but I also want more Lingering Souls so ill ha to see if i can get some of those and where they'd fit in
|Power / Toughness||0|
|Avg. draft pick||2.97|
|Avg. cube pick||2.93|
|Commander / EDH||Legal|
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