Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
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Beckon Apparition Discussion
1 day ago
Looks like a great deck, my only suggestions are mainboarding some of the Beckon Apparition, and cutting Ojutai's Command entirely. Beckon Apparition's a good turn one play if your opponent cracks a fetchland, it shuts down Snapcaster Mage, it hoses Tarmogoyf, it can turn off Delirium with a Traverse the Ulvenwald on the stack, it can break up an Abzan Company deck while it's going off, and, of course, it can slow Dredge down by a turn or more. Maybe only 2 or 3 copies mainboard, but it's really effective. Ojutai's Command is useful in its lifegain and counters, an drawing cards, of course, but its recursion mode is weak, given you're mostly running tokens. There are more effective forms of both lifegain and counterspells, ones that will have effect before you're dead. You might consider, however, adding Mausoleum Wanderer to go with it, even though it doesn't add to your tokens plan, as you can recur it at instant speed to counter a spell they tap out for.
Also, if your budget allows, Spell Queller is a must-have.
Sweet deck! +1
1 month ago
Castigate's and Sin Collector's are just too good not to be mainboard. they constantly save your wincons from removal and Boardwipes, also they trigger your mimic.Beckon Apparition isn't half bad either, instant 4/4 grave hate and a flyier... thats at least interesting.
Well... nice deck and +1 for me :)
1 month ago
Unfortunate to say:
1 month ago
Going up in the number of Unmake's may be a good thing, as Beckon Apparition can be kind of underwhelming at times. Three considerations are this though: 1) Beckon Apparition is capable of some cheeky combat plays where I can effectively "flash in" a 1/1 blocker and make Nightsky Mimic a 4/4 blocker, 2) Beckon Apparition is great against sacrifice effects where I can make another creature to sacrifice to something like Diabolic Edict, and 3) Beckon Apparition is just lower on the curve, which is just a huge advantage to this deck in general. Look how low the curve lies in this deck even compared to your extort list. That makes it really aggressive in game 1. All things considered, maybe I could shift around the number of Castigate and put some of those in the side. Thanks for the input, and remember to +1 if you like it!
1 month ago
Amazing deck, this is my pauper extort deck
2 months ago
Quick caveat: I haven't played or kept up with MTG for 2 years, and just decided to start poking around this site again like 2 days ago. That said, I like janky Modern builds that can pull off some surprise wins, and I used to run some budget Polymorph builds. I think there are a few obvious improvements you can start with.
Don't play any lands that come in tapped. You don't really need that many Plains either, just 1 plus fetches to get around Blood Moon - and even then, remember you'll often be trying to produce on turn 4.
Edited out this point when I realized Simian Spirit Guide doesn't work. I think you should dump the rituals and Manamorphose for disruption effects, though. I'm not familiar with all the Eldrazi Spawn-producing cards - but one might be good because they produce tokens that can also be sac'd to give you 1 mana.
You need some one-drops to make better use of turn 1, and to maximize efficiency on later turns. I think Faithless Looting belongs in the deck.
I also think you want to more consistently be able to produce tokens in early turns - you might think about 1-2 Gather the Townsfolk or Krenko's Command. An outside idea would be Beckon Apparition - yeah, it's a bad card - but it gives you a token at Instant speed and costs 1 mana. It will probably be reliable because you have some fetchlands.
Timely Reinforcements and maybe Intangible Virtue should go in the sideboard - they will buy you some time against aggro decks, and give you an alternative wincon (you could also board in Elesh Norn). Against control decks, I would run Ricochet Trap, Defense Grid or Hope of Ghirapur.
Hope this was useful - good luck.
4 months ago
This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.
4 months ago
So modern is a faster format than standard is with wins as early as turn 3. A lot of decks averaging out to a turn 4 win. So the enchantments seem a little slow in my book. Birds of Paradise is better than Sylvan Caryatid. It can let you turn 2 Nissa, Voice of Zendikar and turn 3 Gideon, Ally of Zendikar, both o which make tokens right away. Spectral Procession makes fliers. fliers are basically unblockable in modern. Lingering Souls more fliers. Run 1 Overgrown Tomb and you can hit its flashback. Raise the Alarm is 2 drop instant that makes 2 1/1's. Path to Exile because every deck needs removal. Avacyn's Pilgrim more early ramp. Gavony Township makes all your tokens more threatening. Windbrisk Heights some card advantage. A one of Westvale Abbey Flip to put yourself over the top. maybe a 1 of Craterhoof Behemoth for end game.Selesnya Charm is a decent tool box card. Elspeth, Knight-Errant looks super annoying.Beckon Apparition graveyard removal for a flier. Chord of Calling to find an end game creature. Sword of Body and Mind make a 1/1 flier a 3/3 that does things.