Beckon Apparition

Beckon Apparition

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Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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Beckon Apparition Discussion

xcn on 2015-01-27 update of Maralen? EDH? ...

1 day ago

You can't have cards with a white color identity in a monoblack commander's deck: no Apostle's Blessing or Beckon Apparition.

Ulturas on Ulturas

2 days ago

Severein Patrol Signaler and God-Favored General require them to attack or block to untap next turn though to generate tokens if Blind Obedience from someone else was on the board they wouldn't be bad. Doomed Traveler and Herald of Anafenza don't sound too bad though for cheapy cards. Lingering Souls is just amazing though over Beckon Apparition and maybe Dictate of Heliod? Raise the Alarm same thing as Gather the Townsfolk although if I got dropped below 10 hp against a Sorin Markov could be good the fateful hour thing would be hard to pull off though lol.

I was saying Gravecrawler for yours lol for cheapy creatures because you run Grave Betrayal.

xzzane on b/w Spirit Tokens

1 week ago

Haha of course that would e the case. Ok, if you want this to be as competitive as possible here are the cards that need to go right away. Angel of Jubilation, Mentor of the Meek, Soul's Attendant, Chromatic Sphere, Isochron Scepter, Beckon Apparition, Midnight Haunting. A rather significant portion of your deck I'm afraid. On the bright side it gives us a lot of room to work with. Add 4 Spectral Procession. Auriok Champion works better than Soul's Attendant due to the protection aspect. Add 4 Zealous Persecution. Windbrisk Heights works wonders. If you want to straight up copy my land base you can if you want. Add 2 Elspeth, Knight-Errant. Add 1 land to boost your land total to 23. I find that Sword of Fire and Ice works wonders as it provides a late game finisher and card draw all in one. Any questions as to my choices?

siege728 on Orzhov Pain-Bringers

1 week ago

Hadn't thought of Lingering Souls, might replace Beckon Apparition for some

Orron on 2015-01-21 update of Zur the ...

1 week ago

@xzypher Time Walk ? While not exactly budget I was definitely not going for a 1K+ deck. Beyond that I think your suggestions are solid.

I was hoping you could explain a couple of your suggestions a bit more:

1) Could you explain why Nightsky Mimic and Esper Stormblade are too slow? It wouldn't be unrealistic to be able to get a Nightsky Mimic out on T2 and play Edge of Divinity / Esper Stormblade / Mourning Thrull / etc on T3. That alone is a 7 damage from a flying creature. If I managed to get any black/white card out on T4 I would easily be able to swing for another 10+ depending on what it was.

2) This one is more of a comment... I had Beckon Apparition not to use on my own graveyard but to use against other aggro or tempo graveyard such as a Jeskai Tempo. Makes it just a bit harder for them to play Treasure Cruise plus it activates Nightsky Mimic's triggered ability. As an added bonus it pops out a B/W token I can cast Edge of the Divinity on if I need to. Plus I don't known if you noticed this but it can exile any card not just creatures.

3) I get what you are saying about the Thirst + Dig combo, but wouldn't it make more sense to go with Taigam's Scheme and Treasure Cruise or Thirst for Knowledge?

Thanks for the suggestions so far!

xzypher on 2015-01-21 update of Zur the ...

1 week ago

This is a really cool deck! I think that you might want to cut back on your creatures for a better tempo. Your not going to be able to go full control with the setup that you have but the creatures that you have can't win against a true aggro deck like affinity. Here's a list of cards you should take out:

Esper Stormblade: just not fast enough.

Mourning Thrull: same as stormblade.

Nightsky Mimic: same...

Nip Gwyllion: not relevant.

Beckon Apparition: doesn't do anything and you might want your graveyard as I will explain later.

Night's Whisper: there's just better card draw!

Whew! Now that that's over, here's some replacements for those cards.

Thirst for Knowledge: you say you want better card draw, here it is!

Dig Through Time: here's how you find zur and subsequently win the game. Fueled by thirst and your early game removal and control. The new control card from khans.

Path to Exile: great removal. Nuff said.

Remand: Time Walk+ cantrip. This and path makes a control suite.

Take any of this advise or leave it. I think this deck has great potential as a midrange deck with zur beats. Good luck! +1

Power / Toughness 0
Color(s) Black White
Cost {W/B}
Converted cost 1
Avg. draft pick 2.91
Avg. cube pick 2.86

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common
Eventide Common

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