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Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
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Beckon Apparition Discussion
2 days ago
Some very outdated replies below. Thanks for your input everyone!
gabrielguieiro, I had a go with Gift of Orzhova but I found it to be a little slow. All my other enchantments cost 1 and I prefer the speed. However it is excellent later in the game to make more flyers when I need them. The evasion sometimes makes all the difference.
Hey festerfizzle. I'd prefer to have Tithe Drinker over Putrid Warrior because the extort often gets used multiple times per turn, and where the opponent loses the life, I gain it. It also has lifelink too. If you're making a similar deck, one playset of creatures is probably enough as creatures can be cast more reliably.
eyessky, my deck also fares poorly against burn. If they're tapped out early and I can cast a lifelinker and enchant it enough in one turn so it's too big to kill with a few burn spells, I might stand a chance. But by game 2 they'll catch on and leave some lands untapped and I'll have trouble retaining my creatures. I side in Pay No Heed and Castigate against burn players, but that's all I've got. It helps a little. Ideally, you should use some Circle of Protection: Red. That's your best bet. I rarely encounter pauper burn though, so my sideboard doesn't have it.
3 months ago
@mean_green_machine, the main reason I run Basilica Screechers over more Mourning Thrulls is for the Extort, which can help get that bit of reach you sometimes need. Another reason is because they don't die to Electrickery and other 1 damage sweepers. Considering the current meta, I think that's pretty important.
Beckon Apparition I've really liked for a few good matchups. Against Reanimator, you shut down their main gameplan. Against Stompy, Aristocrats, or similar decks, Undying creatures lose most of their value. Against Control, key flashback cards get neutered, such as Mystical Teachings or Forbidden Alchemy. Not to mention, the token is a flier and both white and black, so good for Edge of the Divinity.
I've been considering Castigate for a while now, but I'm just running the list as is while the meta is how it is now.
Thanks so much for your feedback and suggestions!! :)
3 months ago
With this mix of cards, I don't think you're going to be able to cut all of your nonflying token generation, so I'd go with cutting the least efficient token generators. So with that said, Not Forgotten and Beckon Apparition are really bad. Definitely cut those. I'd also cut Leyline of the Meek because it pumps opposing tokens and it's super overpriced when not in your opener. It's definitely your worst anthem. Doomwake Giant doesn't seem like he matches up all that well with what you're trying to do. Legion Loyalist and Archetype of Courage don't seem to be that strong unless you expect to face an opposing token army every game. Archetype of Aggression doesn't seem like it works very well with swarms of small creatures either. Goblin Dark-Dwellers is good value and I realize you can rebuy a token generator, but it seems like for five mana you'd rather be casting a five-mana token generator.
4 months ago
There's one small issue. You'll blow up Tormod's Crypt with Starfield of Nyx. Since it becomes an enchantment from Enchanted Evening and then becomes a 0/0 due to 0 cmc. You can switch it up for an instant like Beckon Apparition.
4 months ago
Hooray for a Teysa deck that actually feels Orzhov-y! Too many Teysa (especially the other Teysa) end up feeling like some strange Izzet contraption. This deck feels like an Orzhov deck should, and I like that about it.
However, my biggest complaint against the deck is how mana-hungry it is. With an average CMC of over 4 and a commander that costs a whopping 7, I'd really consider running more ramp/lands. Beckon Apparition, for example, can be cut for something like Vessel of Endless Rest, which will still annoy your reanimator opponents, while generating mana for you to use.
Souls of the Faultless looks like it would be good, but seems like it will get ignored without flying or reach.
Personally, the fact that Sin Collector and Vizkopa Confessor only target one opponent makes me usually want to cut them, because in a typical 4 player game, your average opponent has lost 1/3 of a card, and you've used 1. But if your playgroup is typically on the smaller side, or you know you have problems with a specific combo deck, then they can be used, but Sadistic Sacrament is probably better at that effect.
4 months ago
@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.
If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.
So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).
Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).
As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:
...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.
In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.
To splash black, it's mostly the same:
4 months ago
I like the ideas but it seems to be going away from the token theme of the deck. Intangible Virtue I could see get replaced. But Midnight Haunting and Beckon Apparition are kinda stables in the deck. Now one card which I really like Aether Vial. Now what I most likely do is (when I buy the deck) I will buy doomed traveler first. Then when I can, replace it with the Aether Vial. Spell Queller seems like a really good card. It's just for the theme of the deck I have A hard time figuring out where to put it, or what to replace it with. But Splashing with Black seems like a really good Idea. Actually, this deck used to be B/W. But a person at fnm said it might be a good idea to which from Blac to blue. Which I really liked the Idea of. So I know how good Lingering Souls can be. Especially on the theme of this deck. But Collected Company is a card I have heard of before, and now looking at it in correlation to my deck seems really good. As well as Gavony Township. If you have a good way of implementing Black or Green while still keeping the token theme then let me know (I honestly have no Idea how to spash very well.
5 months ago
You for sure need 4x Spell Quellers. I'd also recommend 4x Rattlechains and 4x Selfless Spirit. To make room, I'd cut Anointed Procession, Intangible Virtue, Not Forgotten,Beckon Apparition, and Midnight Haunting. Aether Vial in place of Doomed Traveler would be ideal, but you're working on a budget.
Is a green or black splash within your budget? Lingering Souls and Vault of the Archangel would be worth the black. Green gives Collected Company, Elder Pine of Jukai, and Gavony Township. Green also gives mana dorks, which can be helpful in place of Aether Vial.