Beckon Apparition


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common
Eventide (EVE) Common

Combos Browse all


Beckon Apparition


Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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Beckon Apparition Discussion

striker4395 on The Ultimate Budget Way to Troll EVERYONE

1 day ago

There's one small issue. You'll blow up Tormod's Crypt with Starfield of Nyx. Since it becomes an enchantment from Enchanted Evening and then becomes a 0/0 due to 0 cmc. You can switch it up for an instant like Beckon Apparition.

MagmaArmor0 on

2 weeks ago

Hooray for a Teysa deck that actually feels Orzhov-y! Too many Teysa (especially the other Teysa) end up feeling like some strange Izzet contraption. This deck feels like an Orzhov deck should, and I like that about it.

However, my biggest complaint against the deck is how mana-hungry it is. With an average CMC of over 4 and a commander that costs a whopping 7, I'd really consider running more ramp/lands. Beckon Apparition, for example, can be cut for something like Vessel of Endless Rest, which will still annoy your reanimator opponents, while generating mana for you to use.

Revenant Patriarch should probably be a Kami of False Hope, which is cheaper and easier to recur, since it puts itself into the graveyard for you.

Souls of the Faultless looks like it would be good, but seems like it will get ignored without flying or reach.

Personally, the fact that Sin Collector and Vizkopa Confessor only target one opponent makes me usually want to cut them, because in a typical 4 player game, your average opponent has lost 1/3 of a card, and you've used 1. But if your playgroup is typically on the smaller side, or you know you have problems with a specific combo deck, then they can be used, but Sadistic Sacrament is probably better at that effect.

Lastly, I'll give a shout-out to one of my favorite cards, Martyr's Bond. It's Grave Pact, but for nonland permanents!

sylvannos on Any tips or finishing touches?

3 weeks ago

@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.

If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.

This makes it hard to race against decks with more mama-effecient creatures. Burn, for example, will match your Midnight Haunting with Goblin Guide.

So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).

What makes Spectral Procession and Lingering Souls so good is how much power/toughness they put on the table in comparison to their mana cost.

Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).

As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:

4x Flooded Strand
2x Misty Rainforest
2x Windswept Heath
2x Hallowed Fountain
1x Breeding Pool
1x Temple Garden
2+ Plains
2+ Island
1x Forest

...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.

In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.

To splash black, it's mostly the same:

4x Flooded Strand
2x Polluted Delta
2x Marsh Flats
2x Hallowed Fountain
1x Godless Shrine
1x Watery Grave
2+ Plains
2+ Island
1x Swamp

This gives the mana needed to play 4x Lingering Souls, 1~2x Vault of the Archangel, black planeswalkers (something like Sorin, Solemn Visitor), and/or Inquisition of Kozilek.

Shadowdarkraity on Any tips or finishing touches?

3 weeks ago


I like the ideas but it seems to be going away from the token theme of the deck. Intangible Virtue I could see get replaced. But Midnight Haunting and Beckon Apparition are kinda stables in the deck. Now one card which I really like Aether Vial. Now what I most likely do is (when I buy the deck) I will buy doomed traveler first. Then when I can, replace it with the Aether Vial. Spell Queller seems like a really good card. It's just for the theme of the deck I have A hard time figuring out where to put it, or what to replace it with. But Splashing with Black seems like a really good Idea. Actually, this deck used to be B/W. But a person at fnm said it might be a good idea to which from Blac to blue. Which I really liked the Idea of. So I know how good Lingering Souls can be. Especially on the theme of this deck. But Collected Company is a card I have heard of before, and now looking at it in correlation to my deck seems really good. As well as Gavony Township. If you have a good way of implementing Black or Green while still keeping the token theme then let me know (I honestly have no Idea how to spash very well.

sylvannos on Any tips or finishing touches?

3 weeks ago

You for sure need 4x Spell Quellers. I'd also recommend 4x Rattlechains and 4x Selfless Spirit. To make room, I'd cut Anointed Procession, Intangible Virtue, Not Forgotten,Beckon Apparition, and Midnight Haunting. Aether Vial in place of Doomed Traveler would be ideal, but you're working on a budget.

You'll also want to bump up your copies of Path to Exile to 4. The same is likely true for Favorable Winds and Geist of Saint Traft, but only if you have the room.

Is a green or black splash within your budget? Lingering Souls and Vault of the Archangel would be worth the black. Green gives Collected Company, Elder Pine of Jukai, and Gavony Township. Green also gives mana dorks, which can be helpful in place of Aether Vial.

xyr0s on Spirits From The Bright Sun to The Dark Ocean

4 weeks ago

Beckon Apparition: It's hybrid black/white, which means you can pay with either colour (there's no such thing as doubly coloured mana).

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

4 weeks ago


Ok. So for Remand. I could replace it with something like Mana Leak. Or even Path to Exile to use later in the game like you said.

I agree with you about Oyobi, Who Split the Heavens. I was thinking of it today that I would also be able to be closer to 60 cards, to draw what I need to a little earlier.

Beckon Apparition is really good and I do really like the card but its black, And I am running Azorious. Should I maybe Spash some black? If so how would I go about doing this without effecting my mana base to much. Maybe a black and blue duel land? Or black and white like Concealed Courtyard

xyr0s on Spirits From The Bright Sun to The Dark Ocean

4 weeks ago

I'm often a bit disappointed by Remand. It works well enough against a deck that plays threats on curve, but anything with removal, it does a horrible job against. The reason is that removal is cheap in modern - you get to remand a Lightning Bolt? Great. Opponent pays and plays it again, now having paid 1 extra mana. Same story for Fatal Push and Path to Exile.

speaking of path: The basic land is only really a problem, if you play it in the first couple of turns. Most decks get a lot more from having a creature than having their, say, 5th land.

Beckon Apparition is better than Spiritual Visit. It doesn't work as a turn 1 play, but beyond that it can remove cards from GY like Lingering Souls, Bloodghast, or whatever a Snapcaster Mage might target, and give you a token at the same time. And the token even has flying.

Oyobi, Who Split the Heavens - cute, but no. When you get to play this, you have played everything else on your hand. that means a very lov probability of getting to trigger its ability even once. Also, it only triggers of cards that are spirits, not of spirits entering the battlefield, meaning you have 16 cards besides itself than can trigger it, or about 1/4th of your deck. You play it, it miraculously survives the following turn... and you draw a land (more likely than drawing a spirit). Now you get to swing your 7 cmc 3/6 creature. It just isn't very good.

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