Beckon Apparition

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Gatecrash Common
Eventide Common

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Tokens

Beckon Apparition

Instant

Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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Beckon Apparition Discussion

DHWorlds on Budget Orzhov Shennanigans

4 days ago

Castigate's and Sin Collector's are just too good not to be mainboard. they constantly save your wincons from removal and Boardwipes, also they trigger your mimic.Beckon Apparition isn't half bad either, instant 4/4 grave hate and a flyier... thats at least interesting.

Well... nice deck and +1 for me :)

DarkEclipse18 on

2 weeks ago

Unfortunate to say:

Batwing Brume and Beckon Apparition are illegal for the commander deck. Split mana types must match your commander colors, so because they are part black they won't count.

Suggestion: Cloudshift and Rootborn Defenses

HaazdaGerfson on Orzhov Value City

3 weeks ago

Going up in the number of Unmake's may be a good thing, as Beckon Apparition can be kind of underwhelming at times. Three considerations are this though: 1) Beckon Apparition is capable of some cheeky combat plays where I can effectively "flash in" a 1/1 blocker and make Nightsky Mimic a 4/4 blocker, 2) Beckon Apparition is great against sacrifice effects where I can make another creature to sacrifice to something like Diabolic Edict, and 3) Beckon Apparition is just lower on the curve, which is just a huge advantage to this deck in general. Look how low the curve lies in this deck even compared to your extort list. That makes it really aggressive in game 1. All things considered, maybe I could shift around the number of Castigate and put some of those in the side. Thanks for the input, and remember to +1 if you like it!

nimrod1111 on Orzhov Value City

3 weeks ago

Amazing deck, this is my pauper extort deck

http://tappedout.net/mtg-decks/23-03-17-pauper-orzhov-extort

also I would probably remove 2 Beckon Apparition and add 2 more Unmake because of the amazing value you get off of it.

Wizard_of_the_Broke on Trying to Develop Competitive Modern ...

1 month ago

Quick caveat: I haven't played or kept up with MTG for 2 years, and just decided to start poking around this site again like 2 days ago. That said, I like janky Modern builds that can pull off some surprise wins, and I used to run some budget Polymorph builds. I think there are a few obvious improvements you can start with.

  1. Don't play any lands that come in tapped. You don't really need that many Plains either, just 1 plus fetches to get around Blood Moon - and even then, remember you'll often be trying to produce on turn 4.

  2. Edited out this point when I realized Simian Spirit Guide doesn't work. I think you should dump the rituals and Manamorphose for disruption effects, though. I'm not familiar with all the Eldrazi Spawn-producing cards - but one might be good because they produce tokens that can also be sac'd to give you 1 mana.

  3. Add in some disruption. You need to survive until you can cast a big effect - Path to Exile and Lightning Bolt are the way to go. Lightning Helix might be okay as well.

  4. You need some one-drops to make better use of turn 1, and to maximize efficiency on later turns. I think Faithless Looting belongs in the deck.

  5. I also think you want to more consistently be able to produce tokens in early turns - you might think about 1-2 Gather the Townsfolk or Krenko's Command. An outside idea would be Beckon Apparition - yeah, it's a bad card - but it gives you a token at Instant speed and costs 1 mana. It will probably be reliable because you have some fetchlands.

  6. Timely Reinforcements and maybe Intangible Virtue should go in the sideboard - they will buy you some time against aggro decks, and give you an alternative wincon (you could also board in Elesh Norn). Against control decks, I would run Ricochet Trap, Defense Grid or Hope of Ghirapur.

Hope this was useful - good luck.

Darkaxel1990 on Guild Commander - Orzhov

3 months ago

This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.

blackhawk22 on Selesnya Modern Tokens Input Welcome!

3 months ago

So modern is a faster format than standard is with wins as early as turn 3. A lot of decks averaging out to a turn 4 win. So the enchantments seem a little slow in my book. Birds of Paradise is better than Sylvan Caryatid. It can let you turn 2 Nissa, Voice of Zendikar and turn 3 Gideon, Ally of Zendikar, both o which make tokens right away. Spectral Procession makes fliers. fliers are basically unblockable in modern. Lingering Souls more fliers. Run 1 Overgrown Tomb and you can hit its flashback. Raise the Alarm is 2 drop instant that makes 2 1/1's. Path to Exile because every deck needs removal. Avacyn's Pilgrim more early ramp. Gavony Township makes all your tokens more threatening. Windbrisk Heights some card advantage. A one of Westvale Abbey  Flip to put yourself over the top. maybe a 1 of Craterhoof Behemoth for end game.Selesnya Charm is a decent tool box card. Elspeth, Knight-Errant looks super annoying.Beckon Apparition graveyard removal for a flier. Chord of Calling to find an end game creature. Sword of Body and Mind make a 1/1 flier a 3/3 that does things.

AceGambitDragonfly on selesnya and stuff

3 months ago

This feels like it wants to be a token deck with the populate cards you're running, but you don't make much in the way of tokens other than the birds and occasional centaur.

I would lose the blue, it's not doing you any favors here. Along with getting rid of blue, you can feel free to remove Transguild Promenade (as well as the two blue guildgates) in favor of another Selesnya Guildgate if you have one or just more basics. Transguild imo is too slow for 2 color populate deck.

Ethereal Armor is a winner of a card, if you have another one of those, that's what I'd fill the Monastery Siege slot with.

I don't know if you're looking to buy singles or buy into any particular set. It looks like most of your cards came from Return to Ravnica and Gatecrash. So based on that I would check to see if you have any Centaur's Herald or anything else green/white that makes tokens (Knightly Valor, Urbis Protector, even Beckon Apparition).

If you're interested in purchasing singles, I can give you some suggestions that won't break the bank and could help out a deck like this.

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