Beckon Apparition

Beckon Apparition

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Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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Beckon Apparition Discussion

Abubroki on Pauper Akelarre

1 day ago

Hey, KoriAne, thanks for you comments and suggestions!

I haven't worked on this deck for ages...

Thanks for pointing out the illegal cards, I thought Despise was common in previous sets, but it was not. Same for Suspension Field who might as well become Oblivion Ring.

Anyway, a friend has a much more evolved and lethal version of this deck, which sports: Pillory of the Sleepless, Beckon Apparition and Lingering Souls, and some lifegaining and pumping effect orzhov or white aura I don't recall.

He had a fairly frequent god-start which would yield hitting me with a 6/6 or 7/7 vigilant flyer on turn 3...

5D_Phantom on Verdant Faith

3 weeks ago

Beckon Apparition1 mana, 1 1/1 token creature with flying, 1 card exiled from your opponent's graveyard.

dlhowell on Orzhov Swarm

3 weeks ago

I'd add Beckon Apparition and since a lot of your creatures are humans Xathrid Necromancer maybe sideboard a Increasing Devotion

Femme_Fatale on Linger Flicking Good (Competitive)

2 months ago

No discard? Really boyo?

Here are the changes I would do.

Remove:

Add:

Here's my reasoning. Intangible Virtue is mainly a WB token card. Tokens are a win condition of themselves, and in a deck that already houses heavy beaters, you don't need tokens to become very powerful. Intangible Virtue is used in token decks because tokens are their main win condition. They attack and block with tokens. Thusly the WB token build needs to have something to power up their tokens otherwise they'll never be able to face off decks with toughness heavy creatures or anything with lifegain. You have creatures to back the tokens up, the tokens are there just for added flavor and power. In that, you don't need to focus any cards around them.

Thragtusk is pretty high up there on 5 mana, and with my suggestion of taking out Birds of Paradise, it is a little too risky. Not too mention the needing to save mana for a Cloudshift, makes it pretty much 6 mana, or the need to play almost anything else that turn hurts your ability to cast it.

This deck has like, nothing to prevent combo. Scapeshift is what I'm focusing on in particular, and Bloom Titan's resiliency to removal because of numerous proc's would destroy you. You have Abrupt Decay for Splinter Twin, but Abrupt Decay doesn't stop Hive Mind and is unlikely to prevent all of the pieces that helps to proc it. I'm thinking that this deck is also a little weak against tron, because a Wurmcoil Engine can do serious damage to your deck. However you do have tokens to deal with their creatures and Cloudshift + Restoration Angel to deal with Oblivion Stone and Karn Liberated.

The discard is key for a deck like this. It helps to prevent combo and control. So Scapeshift, Bloom Titan, Splinter Twin and Tron are all hit hard. Liliana of the Veil is also superb against boggles if you ever see it by chance, and is awesome against Tron.

The reason for Tarmogoyf: If you are running green, you should be running Tarmogoyf. It is a much more effective beater than Kitchen Finks, and the lifegain of two-six isn't too relevant even if it lasts. The other main reason for removing Kitchen Finks is because if you are using Liliana of the Veil, (which you should be using her) Kitchen Finks loses its value because it is in contest with the same position. Liliana of the Veil is also good with getting rid of pointless Thoughtseizes and Lingering Souls helps with her discard cost. Extra land is meant for her too. But another reason for Tarmogoyf, is that you have almost no turn 2 board presence plan. Raise the Alarm and Intangible Virtue are pitiful. A turn 2 Tarmogoyf is really threatening and must be answered then. It is even better when a turn 1 Thoughtseize preceded it. Ideal game play: Turn 1 Thoughtseize, Turn 2 Tarmogoyf, Turn 3 Liliana of the Veil.

For your sideboard here's what I'd do.

Remove:

Add:

Here are my choices. Most of your cards are sub-par to deal with what is in the format. While I don't know what's good to deal with Bloom Titan, I feel that Ghost Quarter and discard spells are your best bet. Ghost Quarter also deals with UWx control's manlands and Tron lands, allowing you to hit too more archetypes, one which could potentially screw you over.

Beckon Apparition won't work against Dredge decks, because that is only one card used and one card taken away. They have many dredge cards. Scavenging Ooze is the best bet here as it can be used numerous times, and also works as a sort of life-gain advantage, and long term game plan with it's counters.

Suppression Field is here to hose two different decks. One is affinity, and the other is Splinter Twin. Activateable abilities on artifacts is the main reason focus of affinity. Remove that, and they are screwed. It also removes the infinite status of Splinter Twin, as tapping now costs an additional 2 mana.

Thrun, the Last Troll is better than Voice of Resurgence against control spells because, well, control can't do anything about it. Especially not without discard. A top decked Thrun will win you the game against control as it can't be countered or removed, and is stronger than Geist of Saint Traft and can come out sooner and deal more damage sooner than UWx's man lands. It is also excellent against U Tron as it stops Wurmcoil Engine from hitting you in the face as you get time to build up your forces, regenerates against Oblivion Stone, and can be Cloudshifted against Karn Liberated.

Normally I'd say to use Leyline of Sanctity. Normally. But with discard and a whole host of other sideboard options, not too mention not having to worry about being discarded yourself (benefits of being midrange), Leyline of Sanctity loses its focus as an all round good sideboard card. The drawbacks of price just don't warrant its inclusion in a midrange deck. I'd say go Timely Reinforcements against the aggro decks. It is an excellent surprise to stop their creatures and gain you life at the same time, and fits nicely in the role of Lingering Souls.

Wilt-Leaf Liege is my last suggestion. Now you could run Loxodon Smiter, but I think the anthem effect + the ability to annoy opposing Liliana of the Veil players makes it an all star. It fits right in where your Intangible Virtue was once supposed to be but instead, buffs ALL of your creatures, AND your Siege Rhino twice!

nutellaisgreaterthanlife on Linger Flicking Good (Competitive)

2 months ago

I would also say that Intangible Virtue is not that useful. It's a bad topdeck, and really not worth it as the amount of tokens you have isn't that large. I would drop those, move Beckon Apparition to the sideboard and add in Restoration Angel, another Siege Rhino and a Blade Splicer. If you want more fun try Trostani, Selesnya's Voice. When you blink Thragtusk you will gain 19 life :P

awesomealex77 on Linger Flicking Good (Competitive)

2 months ago

You have a great set of win conditions, the best thing I like about this deck couldn't be shut down too easily with Illness in the Ranks or similar effects. Tokens are a strong win condition, but they can be dealt with easily. Your cards all work together rather nicely, I ecpecially like how Thragtusk has at least some kind of value with Intangible Virtue. Your control is pretty widespread and capable of dealing with more than one board state.

I would suggest Beckon Apparition in this deck, along with an additional fetchland. Beckon Apparition will, in the correct deck, at the very least give you a 1/1 flyer turn one. At best it shuts out Vengevine, Bloodghast, Gravecrawler or other strong graveyard cards. It is also instant speed, which is awesome in any control, allowing trick blocks and last second reactions. Plus it gives you an early blocker, with flying, allowing you to set up your deck for a later game win.

If it were up to me, I would drop Murderous Cut and Bojuka Bog from your side board, put 2x Path to Exile into your sideboard, and add 2x Beckon Apparition to your main board. Also dropping one Intangible Virtue for one Glorious Anthem just so you don't have multiple instances of vigalence.

You would be supprised how much 4 white or black fetchlands and a couple Beckon Apparitions can help you. In my deck, Flying Spooky Ghosts!, the game progresses kind of slowly while I try to combo off for one of two win condition and I would say about half of my games I have my little 1/1 buddy out there gaurding me with his life turn one.

Let me know what you think!

Rocknj06 on Sorin's Honorable Virtues

2 months ago

Added another inquisition in place of a swamp. With what I got, should I stick with Sorin? Or go with Hero of Bladehold?? Also, I don't know why, but I feel that there just isn't enough token generators. Maybe 3 Beckon Apparition?

xcn on 2015-01-27 update of Maralen? EDH? ...

2 months ago

You can't have cards with a white color identity in a monoblack commander's deck: no Apostle's Blessing or Beckon Apparition.

Power / Toughness 0
Color(s) Black White
Cost {W/B}
Converted cost 1
Avg. draft pick 2.95
Avg. cube pick 2.88

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common
Eventide Common

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