Beckon Apparition

Beckon Apparition

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Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.

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Beckon Apparition Discussion

Femme_Fatale on Okay Kids, It's Show and Tell Time!

18 hours ago

And so is Beckon Apparition only needing to take one bolt to die.

kiy251 on Okay Kids, It's Show and Tell Time!

18 hours ago

Opinions on using Beckon Apparition to get a creature EoT then poly in your turn (Kinda like twins pestermite EoT into twin) or even just cast it with a staff on board after they tap out for something. Can also be useful against those big mean vengeance reanimator decks

square711 on It's called Weenie Dubstep.

5 days ago

xzzane: Hmm... indeed, at times running a single Sorin feels like running none at all. I'll add a second one, and maybe a third when I have the extra cash to spend. Same for Path.

I decided to try out Beckon Apparition because the 3-color mana base means I have to fetch a lot, so I figured I'd get some extra use out of the cracked fetchlands. But yeah, discard definitely takes priority - they're probably going away as soon as I can up the Thoughtseize count to 4. Maybe I should run some Duress for the time being?

As for Drogskol Captain, he's in there as a budget replacement to Kira, Great Glass-Spinner, whose protection extends to both herself and non-Spirit tokens. I don't really plan on having a Kira out by turn 3, either - she's more of a late-game play that helps maintaining my board state after I've set it up (usually turn 4 if I don't have a Lingering Souls to flashback, turn 5 otherwise). Kira is amazing at making everything literally twice as hard to kill (boardwipes are still a problem, but at least I can counter those... sometimes).

By the way, thanks for the feedback! Your primer was one of the reasons I decided to play B/W tokens in the first place, and it's been a blast!

xzzane on It's called Weenie Dubstep.

5 days ago

Alright, with that in mind, here's what I would suggest. Take out Beckon Apparition. You want your turn one spell to be one of hand disruption, and later on other token producers would be better. Go up to 24 lands, you'll need more since you have 3 colors. Increase Path to Exile to 4. Something to consider is that you have to decide between playing a token and keeping a counterspell in hand, so adding counterspells might not be the best in the long run. Drogskol Captain I would take out as well. It can be easily removed and your turn 3 play would be better served by a Spectral Procession or Lingering Souls. I would suggest adding 1-2 more Sorin, Solemn Visitor as well.

Kutdra1 on Oona's brigade!

2 weeks ago

Thanks all for the suggestions! Still not done editing, but I appreciate it. So far I've taken out th Beckon Apparition for Go for the Throat, Frogtosser Banneret for Earwig Squad, and Thoughtseize for Noggin Whack. Thanks again!

asasinater13 on Oona's brigade!

2 weeks ago

I looked through the creatures and was like "cool budget casual" then I looked at the spells and I was like "what is going on here"

find more creatures to run if you want to do vials, then up those to 4 and up winter orbs to 4. Extirpate isn't necessary. Beckon Apparition also isn't necessary at all.

get a better land base with Polluted Delta and then a few like, Bloodstained Mire to fetch up your Underground Seas.

Yuri200X on DimirTech BookBurner 5000 - Deluxe Edition!

3 weeks ago

May i suggest one thing? Grave hate.

Your deck takes out the opponent's grimmoire (library) very easily, but some decks actually benefit from that. And some others don't really care (decks running Emrakul, the Aeons Torn, Progenitus, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth and Blightsteel Colossus) since their decks will never ever get to the point of mill...

So, if you add cards that take out the graveyard to your sideborad, it can be benefical to you... BUT many other cards you use also profit from your opponent having cards in his grave... so... you CANNOT go crazy and add Relic of Progenitus... otherwise, your guys will be weak... so, what i think you should do is adding things like Extirpate, Surgical Extraction, Cremate, Faerie Macabre, Crypt Creeper, Dimir Doppelganger, Martyr of Bones or Beckon Apparition... so, if you need to... you can exile that one crucial card the opponent actually WANTS in his graveyard.

Also... Increasing Confusion i think one of it would go nice with your list

bmbinder on Priests & Spirits (pls help to reduce to 60 cards)

3 weeks ago

Okay so it seems like you are trying to do too many things here. In general, token decks are reasonably fast and are trying to just overwhelm the (usually) better creatures other people have. You, on the other hand have both aggressive creatures that aren't great at blocking (Accorder Paladin, Tidehollow Sculler, etc) and creatures who it seems like are only here to block (High Priest of Penance, Suture Priest, etc.).

I think that taking this the aggresive way is probably better than the slower way (bigger badder creatures like Siege Rhino or Restoration Angel will probably just outclass yours). to take it the aggressive way the first thing you need to do is get rid of basically anything that costs more than four mana (modern is very much a turn-four format which means that if you do something turn four that isn't putting you way ahead or catching you up from way behind you're doing something wrong). So Geist-Honored Monk Divinity of Pride and probably Ghost Council of Orzhova can all go. Beckon Apparition is a fine sideboard card but it is generally pretty lackluster main deck so that can go, as well as Castigate. Castigate is good for what it does but tidehollow sculler and Despise do it better (faster). That being said if money isn't an issue Inquisition of Kozilek and Thoughtseize are way good at disruption and if money is an issue I would switch to Duress because it hits more often and hits harder more often. Army of the Damned is just too expensive, so it's gotta go. Shrine of Loyal Legions and Skirsdag High Priest are probably too slow, I would take them out. I have never played with Twilight Drover but I feel like it's also probably too slow.

Now, to get to the fun part (suggestions). Blood Artist is a really cool alternative to Suture Priest because it stops the opponent from effectively clearing the board (the main thing you should be scared of is board-wipes). I think you should go up to four Accorder Paladin because it just puts so much pressure on the table and makes all of your 1/1s better. I personally am a big fan of Hero of Bladehold but it might be a little slow. four Zealous Persecution is a must-have (clears away opponents lingering souls and makes you hit for a million). Possibly Bloodthrone Vampire or Cartel Aristocrat if you want to go the Blood Artist route. beyond that maybe more mikaeus and definitely some removal (Path to Exile if you can afford it, Dismember or Gaze of Justice if not)

GOOD LUCK and I hope this helps you somewhat

Power / Toughness 0
Color(s) Black White
Cost {W/B}
Converted cost 1
Avg. draft pick 2.96
Avg. cube pick 2.88


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common
Eventide Common

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