Creature — Human Cleric
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
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Orzhov Pontiff Discussion
1 week ago
I haven't seen a Blood Illness list in quite some time, so +1 for bringing back such a unique build! (It never really left the kitchen table but it was fun)
A couple suggestions,
Since you aren't using white (which would give you access to Twilight Drover, Suture Priest, Zealous Persecution, and Orzhov Pontiff) I'd recommend playing some kind of direct tutor effect to get you illness or a hunted creature, (I don't know exactly what, I know Dizzy Spell is the only transmute for a one drop it's just an idea) simply to improve consistency.
In any case it's nice to see an older deck brought back, Cheers!
1 week ago
1 week ago
I'm in the process of revamping my Ayli deck into a tribal deck and your decklist gives me some great ideas so thank you for that. Welcome back to magic :) Some feedback for you:
I think instead of categories named "ramp" and "mana rocks", they should be "ramp" and "draw". This will give you a better idea of how many draw spells you actually have, which (in my opinion) you don't have enough for such a low mana curve. And on the ramp side of things, I'd stick in 2-3 more.
More commander protection.
Considerations for adds
- Westvale Abbey Flip - Good alternative win-con and an okay token generator if you have nothing else to do
- Wrath of God / Fumigate / etc - OG wrath, and a great on-theme wrath. I'd recommend more than just the one you have but it depends on playgroup. Also casting this after you get the Battalion trigger from Frontline Medic makes me foam at the mouth
- Suture Priest - second cousin of the soul sisters
- Pious Evangel Flip - third cousin,twice removed in-law of the soul sisters
- Sun Titan - Double recursion, and you have so many targets with your curve
- Dawn of the Dead - What's nice about this recursion option is you aren't forced to exile the creature if it'd somehow leave the battlefield through other means cough Ayli cough
- Knight of the White Orchid - ramp
- Wayfarer's Bauble - ramp
- Sword of the Animist - ramp. You'll most likely sac the creature away before combat resolves anyway.
- Pristine Talisman - ramp, lifegain. Best of the bunch of 3 CMCs for this deck. Possibly 1-2 additional 3/4 CMC* rocks.
- Oath of Lieges - ramp
- Swiftfoot Boots - protection
- Gift of Immortality - protection. I love comboing with this and a high toughness creature although it can also be used for Ayli
- Darksteel Plate - protection
- Trading Post - great utility for this deck
- Heliod, God of the Sun - Not the best God out there but very thematic for the deck
- Viridian Longbow - turns Ayli into a sniper with her Deathtouch
- Illusionist's Bracers - double up Ayli's abilities
- Custodi Soulbinders - big boy in multiplayer
- Mikaeus, the Unhallowed - if you have a lot of non-humans this could go a long way
- Archangel of Thune / Cliffhaven Vampire / Vizkopa Guildmage - weaponize that lifegain
- Pontiff of Blight - I see him in your sideboard--I think his ability is great for this deck and he's got a big butt
- Phyrexian Processor - with enough lifegain you could make X pretty large. Combos great with Children of Korlis
- Gray Merchant of Asphodel - this guy can damn near win the game for you if you can recur him enough times
- Tree of Perdition - somewhat gimmicky but you can see its potential with Ayli
- Any of the three Elspeth Planeswalkers are solid in this deck.
- draw - I'm struggling with this myself. Ambition's Cost, Greed, Necropotence, Jar of Eyeballs, Dark Prophecy, Mind's Eye, Disciple of Bolas, Harvester of Souls, Promise of Power
Considerations for removal
- Exorcist - I'm not a fan because it's only black, that's too restrictive
- Orzhov Signet - *my issue with the signet is that it's CMC is 2 which conflicts with Ayli. I'd rather get slightly more value out of a 3 CMC the turn after
- Orzhov Pontiff - Ability seems minimal at best but maybe i have tunnel vision
- Hidden Stockpile - Maybe switch to Bitterblossom if price isn't a concern. Or, if you add some of the other token generators maybe this one won't be needed anyway
- Martyr of Sands - Not nearly enough card draw to get a huge benefit out of this
2 weeks ago
Here are some suggestions,Quillspike, Devoted Druid, Vampire Hexmage, Orzhov Pontiff, Nim Deathmantle, Eidolon of Rhetoric, Noxious Hatchling, Leonin Arbiter,Just some Suggestions Ive been looking at some are expensive but worth it as one offs side board or main board so yeah!
1 month ago
looking to finish up melira combo. missing mostly cheap stuff besides the horizon canopys
3x Birds of Paradise - conspiracy
2x Eternal Witness - preferably fifth dawn but will take others
3x Viscera Seer
1x Temple Garden - rtr
1 month ago
Black spells of merit (mainboard or sideboard based on the meta):
Orzhov Pontiff: Great against Affinity and random weenie decks.
Anafenza, the Foremost: A strong beater that hoses graveyard decks.
Fulminator Mage: Shores up the Tron matchup somewhat while also disrupting random manlands.
2 months ago
Hey there Sharac! Let me break it down for you. First of all, this deck hasn't been updated in a while, because it was really bad for the last two months (before the bannings). So you may be right that blue isn't the right choice right now. However, as someone who has played the deck often for almost a year, I know that I'm qualified to answer why I ran blue for 6 months and was quite successful with it. When I originally built the deck, Modern was in the throes of Eldrazi Winter and Jeff Hoogland was kicking ass at the SCG Opens with this deck running black. But when I finished the deck, Eye was just about to be banned, and my meta was full of other decks like Jund and Tron. This meant that the black splash, initially meant to hit Eldrazi Mimics with Orzhov Pontiff and their big stuff with Big Game Hunter was terrible. What splashing blue does is allow a more consistent combo against Jund and Junk while also opening a tempo game against fast decks. It also opens up tons of SB options. What seals the deal on it is the fact that 4 birds and 8 green fetches make it ridiculously easy to get the blue mana necessary to cast my blue spells. So there you go. I think that saying that I haven't lost a single match to Jund or Junk after the blue splash in a meta previously full of those decks is proof enough that the blue is worth it. Thanks for your comment!
3 months ago
actually the counters do remove each other according to
121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
this combo works fine but also goes under the name "melira combo" as it was originally done in Abzan (green/white/black) decks using Melira, Sylvok Outcast instead. the abzan deck now usually favors anafenza due to her extra utility of buffing creatures which has religated melira to the sideboard in most cases. the deck functions mostly like a tool box with search cards like Chord of Calling. because it has creature search cards like this it can play 1 of cards that have niche uses such as Orzhov Pontiff.
the melira portion was mostly added in to inform the deck author of similar decks that might have other card ideas and strategies they can look into.