|Commander / EDH||Legal|
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Creature — Human Cleric
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
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Orzhov Pontiff Discussion
1 month ago
Well, I would start off by saying there are two primary archetypes for sacrifice decks. Rally and Aristocrats. Rally lists focus on filling your graveyard with 2-3 cmc creatures, reviving them with Rally the Ancestors and the sacrificing them all -- likely with 2-3 Blood Artist effects in play to win. Aristocrats lists tend to focus less on 'combo' and more on 'synergy', and try to gain advantages through sacrifice effects. There has been some blending between the two archetypes recently, but I still feel they are distinct enough to be different.
There are then color combinations within each of the archetypes. Rally is often done in or . Aristocrats lists are often or . However with 3 color mana bases often comes a higher costs as fetch lands and shock lands are not always cheap. Two color mana bases are often fairly affordable, and you often can get away with no shocks or fecthes. With that being said, the first suggestion for a creature I would suggest is...
Bloodghast. However, he works best with fetch lands. In a pinch, you could use Terramorphic Expanse and Evolving Wilds, but they can feel pretty slow. But the ability to sacrfice Bloodghast, play a fetch land to return him to play, sacrifice him, sacrifice the fetch land to place another land into play to return Bloodghast to play so you can sacrifice him again -- that can add up to a lot of value.
Along similar lines, Gravecrawler can also generate a lot of advantage if you are playing enough zombies to have one in play with a fair level of consistency. Relentless Dead and Cryptbreaker can put in a lot of work with this guy.
While not all in black, Doomed Traveler, Tukatongue Thallid, Lingering Souls, Kitchen Finks, Bloodsoaked Champion, Mogg War Marshal, Sacred Cat, Voice of Resurgence, Tidehollow Sculler, Blisterpod, Bitterblossom, Orzhov Pontiff, Elenda, the Dusk Rose, and Keldon Marauders can all be sacrificed for good value.
As far as sacrifice engines go, Falkenrath Aristocrat, and Cartel Aristocrat are the namesakes. But Nantuko Husk, Bloodthrone Vampire, Greater Gargadon, Hidden Stockpile, Viscera Seer, Tymaret, the Murder King, Ayli, Eternal Pilgrim, Kalitas, Traitor of Ghet, Bontu the Glorified, Mind Slash and Teysa, Orzhov Scion are all good ways to keep sacrificing permanents. I also like Fleshbag Marauder, Sidisi's Faithful, and Sidisi, Undead Vizier, but they only sacrifice one thing upon etb.
Value is also important to consider as there are a number of cards that fit well within these lists, but do not necessarily read 'please sacrifice me', or 'sacrifice all the things.' But, they can certainly give you the gas to pull ahead. Blood Artist and Zulaport Cutthroat's advantages can be obvious in a deck like this. Additionally, Eternal Witness, Dark Confidant (or Asylum Visitor for budget), Phyrexian Arena, Smuggler's Copter, Collected Company, Return to the Ranks, Eldritch Evolution, Abzan Ascendancy, Liliana, Heretical Healer Flip, Grave Pact, Lord of the Undead+Nameless Inversion (also works well with any other zombie) might all have places in different shells.
These are just a cards that might be interesting. I don't want to build your deck for you. But if any of those cards piqued your interest, I can certainly throw out some additional ideas that play well with the cards you liked.
4 months ago
I see. I guess I don't particularly like Leonin Relic-Warder because while it does do what you say it does, it feels like a fairly narrow answer. If the only threatening deck it helps against is Affinity, then that means you have 4 cards that are almost only being run against 1 specific deck that you say you don't see often. While I certainly don't think it means you should trim down some of your hate for Affinity (it's a really good deck you should always watch out for), I think that having some more flexible options would be good, because as it stands you have 2 Stony Silence and 2 Leonin Relic-Warders that you will rarely bring in except against Affinity. One thing I'd suggest is looking into more cards that translate into other matchups better. For example, I really like Fatal Push and Zealous Persecution here because while it helps in the Affinity matchup, you can also bring them in against a deck like Elves, whereas LRW doesn't help there. Some cards I'd suggest you look into are Orzhov Pontiff and potentially Bitterblossom (which is something I'm playing around with myself). Orzhov Pontiff is very similar to Zealous Persecution and would be played against many of the same decks. Bitterblossom is a card that could excel in attrition matches such as Abzan Midrange to combat the aerial battle of Lingering Souls, and it should provide a hard to answer threat against decks like Jeskai Geist or Grixis Death's Shadow while providing blockers for their threats. While we're talking sideboard, I would highly recommend Burrenton Forge-Tender over Kor Firewalker because while they are both great against Burn, Burrenton has many advantages over Firewalker. Firewalker can get life back (though Burrenton can basically do the same once Burn starts running out of gas) and threatens to trade with all of Burn's threats in combat, Burrenton can be played in matchups where you need to protect your board from a sweeper like Anger of the Gods or protect a specific creature like Thalia, Guardian of Thraben from Lightning Bolt or other similar spells. It also allows you to utilize an Aether Vial with 1 counter, so you can get free tempo out of it compared to Firewalker. Anyway, good luck with your build, I'd love to hear your thoughts on anything I detailed (or even something I didn't)!
5 months ago
7 months ago
MaRo uses the phrase easy to grok often enough with regards to mechanics, and he usually means something like this mechanic makes sense. I dont think that its so much that Haunt is hard to understand, so much as it doesnt make sense for the flavour/mechanic mixture. Its unpopular because it doesnt intuitively feel like youre haunting anything when you do it, so you then have to explain exiling CARDNAME when dies to have it trigger again.
7 months ago
I'd also up the mana dork count to at least 8. Probably more Noble Hierarchs and Wall of Roots. You don't have Veteran Explorer in Modern like you do in Legacy, so you're on the Eldritch Evolution/Chord of Calling plan every time. That means you'll almost always want 3 mana on turn 2, or setting up a large Chord of Calling on turn 3.
8 months ago
Living Plane or Natural Affinity if Humility is up works with Toxic Deluge and Orzhov Pontiff/Minister of Pain in the wishboard to destroy all opponents lands. really like the deck, excellent write up and interesting idea I've never seen before.
9 months ago
christ4like2l0ve Unfortunately I dont but I can simply post my most updated list here!
Sideboards are obviously meta dependent but here is mine
The deck basically plays like a creature heavy mid range deck with a back door combo. You dont need to combo to win but its nice that its there for the matches you want it.
9 months ago
I play a pretty fun Eldritch Evolution Abzan deck that also plays the Spike Feeder/Archangel combo. You sac stuff like VoR and Kitchen Finks to get Siege Rhinos and combo pieces along side Chord of Calling.
If you do end up playing this version you would have to drop a lot of the creatures like Restoration Angel, 2 of the Scavenging Ooze, Nyx Fleece Ram, and Rhox Faithmender, in favor of faster mana, and tutor targets far EE and Chord. Creatures like-
Noble Hierarch or some other 1 drop ramp
In the SB you can tutor for
Lastly I would go up to 23-24 lands for consistency sake. Even in my version with 6-8 mana dorks You still want to make your land drops incase they get killed. Add a Stirring Wildwood, Gavony Township, Treetop Village, Shambling Vent, Hissing Quagmire, Ghost Quarter, or Vault of the Archangel to get some utility out of your lands.