Deadeye Harpooner


Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Deadeye Harpooner

Creature — Dwarf Warrior

Revolt — When Deadeye Navigator enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

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Deadeye Harpooner Discussion

MrSableye on Vizier Combo

1 month ago

IMO I would cut the ballistas and emrakul for 2 copies of Rhonas the Indomitable and 1 Eternal Witness and 1 flex spot. The Rhonas is searchable with chord of calling or coco and will give you also infinite damage. The eternal witness allows you to get back any piece of the puzzle that has been killed earlier in the game, and it can also be chorded for at instant speed to return chord and block a creature for a turn. The flex spot I would recommend a removal creature such as Deadeye Harpooner or Fiend Hunter. The llanowar elves should be Birds of Paradise. Since you have a lot of mana abilities in your deck replacing 1 land with Gavony Township might be another finisher. Spawning pit is a cool idea, but it misses the main reason you play Viscera Seer you can chord her up or hit her off coco. Also, finks and rallier don't work too well together so I would change them to a 2/4 or 2/3 split, either way, which will give you more flex spots. Your Sideboard needs a lot of work. You are playing chord and coco you should have silver bullet creatures you can search up. ( Leonin Relic-Warder, Gaddock Teeg, Reclamation Sage, Aven Mindcensor, and Qasali Pridemage) TBH I have never played an abzan toolbox deck but I have played against them enough to see this matter. Last note, I did a quick search for deck options and I found this article that you may want to read. P.S. sorry for my grammar.

Ryjo on Shrap Blast in AER

3 months ago

Mechanically, Shrapnel Blast works very well with Revolt. However, the designers might have felt that it did not work thematically with Revolt. Outside of Deadeye Harpooner, Fatal Push, and Vengeful Rebel, all the Revolt cards 'create' something (life, +1/+1 counters, card advantage, etc.), so it may have struck them as incongruous to put Blast in the set.

KirbyofSauron on RIP: Poor Mans Cat Combo

3 months ago

I'd love to see a copy or two of Deadeye Harpooner in the deck. Also, I highly recommend 1 Wastes in the deck so you can search it up for Displacer if need be.

whompkin on Revolting Servo Aggro

3 months ago

First FNM Result 1/2.

Round #1 vs UB control 0/2. Both games on the play, mulled to 6, probably probably should have mulled to 5. Slow starts allowed op to setup. Both games died to a combination of Ob Nix ultimate and Torrential Gearhulks.

Round #2 vs BW vampires/control 2/0. Game #1 Started out with 2 Hidden Stockpiles, removed kalitas with Fatal Push and drana with Deadeye Harpooner, before playing Call for Unity and Angel of Invention to finish off. Game #2. Creatures kept getting removed until we were both top drawing. Opponent had Noxious Gearhulk, Gifted Aetherborn and 2 Authority of the Consulates. I had at least 3 untapped servos, 3 Hidden Stockpiles and Yahenni, Undying Partisan. Each turn I'd double block the gearhulk with yahenni + servo, then block the aetherborn with a servo and sac before damage. Each turn I'd get my servo's back and scry, with op gaining 6 life. Op cast Fumigate, I saced to scry a creature to topdraw, yahenni became a 4/4. Op on ~50 life; I'm on 8. Cast creature then saced to get servos, removed an authority with Angelic Purge then found a Call for Unity and managed to grow my servos to 4/4s just in time before op drew Yahenni's Expertise.

Round #2 vs UW spirits 0/2. Round #1 racing until op played Always Watching and could block all my servos. Played Angelic Purge to remove the enchantment, but got countered by Mausoleum Wanderer. Round #2 swinging with Aethergeode Miner and Aether Poisoner to create servos each turn. Op got Always Watching . I had Eliminate the Competition, which would have been great if op didn't have Selfless Spirit in play.

vbfabled on Ajani's Revolt

4 months ago

I like this deck! I wish more people would build casual decks, rather than $300 competitive ones.

A few suggestions I think may help you out:

Some good flicker/blink cards to consider are Momentary Blink and Eerie Interlude.

You should also consider including more planeswalkers if you're running things like Ajani's Comrade and Oath of Nissa. Tamiyo, Field Researcher, Ajani, Mentor of Heroes, and Ajani Unyielding seem particularly good for this deck, although they're all a bit pricey, so I'd get if you didn't want them.

I'd also consider Oath of Ajani in here.

I also might take out some of the unblockable guys you have for some more revolt stuff, like Greenwheel Liberator, Call for Unity, and Deadeye Harpooner.

Also, instead of Transguild Promenade, I'd just run some Seaside Citadels.

Jimmy_Chinchila on Is Revolt a failed mechanic ...

4 months ago

We have a decent way to trigger it in flicker. Felidar Guardian clearly, but also things like Eerie Interlude.

And even junk like Terrarion allows you to cast any 2-drop revolt creatures of any color turn 2, draw a card, and add artifact type to delerium. For example that's a Hidden Herbalists into an Unbridled Growth and a Narnam Renegade, netting a 2/2, 2/3 deathtouch, and a color-fix next turn that you can then sac after tapping to draw and trigger another revolt, and add to delerium if that's your thing. Busted, just hasn't been given the attention of the pros and the eternal web of net-deckers. Throw in some Traverse the Ulvenwald and maybe some Blossoming Defense and you got a decent little budget FNM deck. Add for the Felidar Guardian and Renegade Rallier and some Deadeye Harpooner and Eerie Interlude out the side.

abby315 on Is Revolt a failed mechanic ...

4 months ago

Revolt is fine. I'd totally disagree with joshuaizac; compared to things like Fabricate, Radiance, Outlast, etc, where the only cards that had it were limited playable at best, Revolt is some SERIOUS value on playable creatures: Vengeful Rebel, Renegade Rallier, Deadeye Harpooner, Narnam Renegade, and even things like Hidden Herbalists and Greenwheel Liberator are absolutely value cards.

What's NOT value about Revolt, and why it's not played much in standard, is that there's not many good ways to trigger it right now, AND we're not playing in a standard where fair value decks are playable because of combo (Snek + Rishkar) and infinite combo decks. If we had fetchlands in this set, or some other imminently playable things where you aren't 2-for-1ing yourself, it would be a different story by FAR.

I just want to really stress that Wizards did not do what they usually do with potentially powerful effects: putting them on unplayable cards. These cards are all playable bodies with a super upside if you can get the ability off.

This means I basically agree with above: it's way too early to judge.

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