Creature — Dwarf Warrior
Revolt — When Deadeye Navigator enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deadeye Harpooner Discussion
1 week ago
Mechanically, Shrapnel Blast works very well with Revolt. However, the designers might have felt that it did not work thematically with Revolt. Outside of Deadeye Harpooner, Fatal Push, and Vengeful Rebel, all the Revolt cards 'create' something (life, +1/+1 counters, card advantage, etc.), so it may have struck them as incongruous to put Blast in the set.
2 weeks ago
2 weeks ago
First FNM Result 1/2.
Round #1 vs UB control 0/2. Both games on the play, mulled to 6, probably probably should have mulled to 5. Slow starts allowed op to setup. Both games died to a combination of Ob Nix ultimate and Torrential Gearhulks.
Round #2 vs BW vampires/control 2/0. Game #1 Started out with 2 Hidden Stockpiles, removed kalitas with Fatal Push and drana with Deadeye Harpooner, before playing Call for Unity and Angel of Invention to finish off. Game #2. Creatures kept getting removed until we were both top drawing. Opponent had Noxious Gearhulk, Gifted Aetherborn and 2 Authority of the Consulates. I had at least 3 untapped servos, 3 Hidden Stockpiles and Yahenni, Undying Partisan. Each turn I'd double block the gearhulk with yahenni + servo, then block the aetherborn with a servo and sac before damage. Each turn I'd get my servo's back and scry, with op gaining 6 life. Op cast Fumigate, I saced to scry a creature to topdraw, yahenni became a 4/4. Op on ~50 life; I'm on 8. Cast creature then saced to get servos, removed an authority with Angelic Purge then found a Call for Unity and managed to grow my servos to 4/4s just in time before op drew Yahenni's Expertise.
Round #2 vs UW spirits 0/2. Round #1 racing until op played Always Watching and could block all my servos. Played Angelic Purge to remove the enchantment, but got countered by Mausoleum Wanderer. Round #2 swinging with Aethergeode Miner and Aether Poisoner to create servos each turn. Op got Always Watching . I had Eliminate the Competition, which would have been great if op didn't have Selfless Spirit in play.
1 month ago
I like this deck! I wish more people would build casual decks, rather than $300 competitive ones.
A few suggestions I think may help you out:
You should also consider including more planeswalkers if you're running things like Ajani's Comrade and Oath of Nissa. Tamiyo, Field Researcher, Ajani, Mentor of Heroes, and Ajani Unyielding seem particularly good for this deck, although they're all a bit pricey, so I'd get if you didn't want them.
I'd also consider Oath of Ajani in here.
1 month ago
And even junk like Terrarion allows you to cast any 2-drop revolt creatures of any color turn 2, draw a card, and add artifact type to delerium. For example that's a Hidden Herbalists into an Unbridled Growth and a Narnam Renegade, netting a 2/2, 2/3 deathtouch, and a color-fix next turn that you can then sac after tapping to draw and trigger another revolt, and add to delerium if that's your thing. Busted, just hasn't been given the attention of the pros and the eternal web of net-deckers. Throw in some Traverse the Ulvenwald and maybe some Blossoming Defense and you got a decent little budget FNM deck. Add for the Felidar Guardian and Renegade Rallier and some Deadeye Harpooner and Eerie Interlude out the side.
1 month ago
Revolt is fine. I'd totally disagree with joshuaizac; compared to things like Fabricate, Radiance, Outlast, etc, where the only cards that had it were limited playable at best, Revolt is some SERIOUS value on playable creatures: Vengeful Rebel, Renegade Rallier, Deadeye Harpooner, Narnam Renegade, and even things like Hidden Herbalists and Greenwheel Liberator are absolutely value cards.
What's NOT value about Revolt, and why it's not played much in standard, is that there's not many good ways to trigger it right now, AND we're not playing in a standard where fair value decks are playable because of combo (Snek + Rishkar) and infinite combo decks. If we had fetchlands in this set, or some other imminently playable things where you aren't 2-for-1ing yourself, it would be a different story by FAR.
I just want to really stress that Wizards did not do what they usually do with potentially powerful effects: putting them on unplayable cards. These cards are all playable bodies with a super upside if you can get the ability off.
This means I basically agree with above: it's way too early to judge.
1 month ago
With a PPTQ coming up Sunday I keep bouncing between this deck and my other Tamiyo's Ultimate Team
2 months ago
I like the aggro nature of the deck. What about adding an Authority of the Consulate to the main board for two reasons. The first is that it will help with the aggro strategy. Any creature your opponent plays will not be able to block that turn. The second is that it helps you against the saheeli twin.
I am interested in your choice of running Grasp of Darkness over Fatal Push. Grasp hits everything with 4 or less toughness but requires double black. Push can hit 4 cmc creatures if you have a good set up for revolt, which it looks like you do. You have Ayli, The Eternal Pilgrim, Aethergeode Miner, and Thraben Inspector that can all lead to a permanent leaving the battlefield to trigger revolt.
What about Deadeye Harpooner? As stated earlier, I think you have enough for a revolt mechanic. This might allow you to get some removal attached to a decent body.
Why is Gideon not mainboarded? He is a perfect finisher. Unless you plan to play game 1 as an aggro and then go game 2 for a control. I think the better set up is to go control game 1, then go aggro game 2. Game 2 is always faster.
Also, what about splashing green for Renegade Rallier? I know it's a third color, but all of your creatures are currently under 2 cmc and this would allow you to pull back any of them.