Deadeye Harpooner

Deadeye Harpooner

Creature — Dwarf Warrior

Revolt — When Deadeye Navigator enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

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Set Rarity
Aether Revolt (AER) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deadeye Harpooner Discussion

Meachman on "Oops I blinked it again"

3 months ago

I wonder if Birds of Paradise and Somberwald Sage are more useful than ramp that doesn't require you to tap (unless you're granting haste). Does something like Wall of Roots synergize more by adding mana on each player's turn each round or Eyeless Watcher who makes a supply of immediate or bankable mana whenever it enters?

Revolt might also be a useful mechanic to consider--Aid from the Cowl, Deadeye Harpooner, Hidden Herbalists and Call for Unity come to mind.

babushkasara on Hixus and the Jailbreakers

2 years ago

Ok, lemme see...

  • Absolver Thrull - effective even if it isn't blinked.
  • Kor Sanctifiers - doesn't work with flicker but does work with bounce, which you have more of anyway
  • Tivadar of Thorn - niche sideboard card but real good against the Krenko matchup lol
  • Deadeye Harpooner - good blink synergy
  • Angel of Serenity - I'm fairly certain that due to the two paragraph templating if you blink her while the first trigger (removal) is on the stack, her second trigger (return) will happen first and fail to find anything and then the removal becomes essentially permanent. I'm not sure if removing her a second time 'remembers' the same things exiled the first time or not.
  • Saltskitter - does this help you gain life?

davcot on The aether is strong with this one (budget energy)

2 years ago

kamarupa I think you're right ! So far, the testing of this deck showed me that revolt was weakening my strategy. I think I'll add some cards featuring strong energy counters effects and maybe eventually make it mono-green ...

Electrostatic Pummeler proved its worth when I managed to make it a 20/20 trample on turn 4.

Aethergeode Miner and Deadeye Harpooner made me remove one or two creatures so far so I don't believe it's that strong.

I'll continue testing, thanks for your comment !

S1ayerMonkey on The aether is strong with this one (budget energy)

2 years ago

just remove a couple of the cards you have 4 of and add 2 or 3 sages; i.e., take out 1 Greenbelt Rampager and 1 Deadeye Harpooner and add 2 Sage of Shaila's Claim.

playtesting will give you the best idea of what to remove

JuQ on Brago Flicker

2 years ago

Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.

abyss_pg on U/W blink gentry

2 years ago

Deadeye harpooner instaed of Fairgrounds Warden? You can blink the Deadeye Harpooner

Murphy77 on

2 years ago

This might just work better as a Red/white deck. The reason that I say this is Call for Unity. If you replaced Noxious Gearhulk and Oketra the True with Angel of Condemnation, once per turn you could blink something like Deadeye Harpooner to kill an opponents creature and give all of your own creatures +1/+1, and also trigger Hidden Stockpile. Mega-buffs on your own creatures could provide an extra win-con. You could replace Fatal Push with something like Compulsory Rest. I would then tend to go with 2 Anointer Priest and 2 Deadeye Harpooner, or even lose a couple of lands ( or a Fatal Push/Ghirapur Orrery) for extra creatures.

Smalls2004 on

3 years ago

@Oloro_Magic

Thanks for the advice. I'll definitely work on getting copies of the cards you mentioned. I'm only running the Deadeye Harpooner because I don't have more Solemn Recruit yet, but I will replace them when I get more.

I agree that the planeswalkers are a bit expensive. Like I mentioned, I built this with what I've got on hand. How many copies of Gideon would you recommend?

Since Tranquil Expanse is bad in this deck, Should I pull them for straight lands until I get the Fortified Village?

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