Hands of Binding

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)

azulryu on I'd Untap that

3 months ago

Love this deck. You gave me a couple of ideas for mine except I run Black instead of White. Ever considered adding the following?

pappy4eyes on Mono U spirits

10 months ago

Looks like a good deck, a friend of mine has a similar spirit deck.

I am not very good at deck building, but here are some more spirit cards that look cool: Departed Deckhand, Dreamshackle Geist, Dungeon Geists, Hands of Binding, or Nebelgast Herald (might be good with the flash from Rattlechains). Skyline Cascade enters tapped, but lets you keep an opponent's creature tapped for an extra turn. I think my friend has Cemetery Illuminator in his deck. If you exile a spirit from your graveyard it could be a way to have more options to play each turn.

It should be noted that you might have to cast Geistlight Snare for 2 mana sometimes since you only have 4 enchantments, but that should not be too much of a problem.

Again, I am not sure if any of these cards will work with the deck, they are just cards I thought looked cool. Feel free to completely ignore me. :)

Triton on Jhoira Artifacts

1 year ago

Cool deck!

To make the most of your commander's ability I'd recommend some untappers, perhaps Kelpie Guide or Vizier of Tumbling Sands. Some Proliferate like Tezzeret's Gambit would be very nice as well to boost those counters. Voltaic Key and the spendier Thousand-Year Elixir.

For board wipes, I'd recommend my pet card Chain Reaction. You can cut Cancel, Outnumber, Unsummon, and Hands of Binding for removal that hits more. Stoic Rebuttal is a counterspell that suits your theme well! Meteorite can be cut for Spine of Ish Sah, it hits more and is recurrable. Contagion Engine is insane value with planeswalkers and your commander.

Hope this helps! I didn't pay too much attention to the newest Jhoira, but she looks like a lot of fun! Enjoy your games with her! :)

DreadKhan on Karona Backgrounds EDH

1 year ago

Any of the decent Cipher spells might be worth thinking about, the best is probably Stolen Identity, which can make you a copy of the best creature or artifact each time Akroma hits someone. There are also Hidden Strings and Hands of Binding, in that order I suppose. Hidden Strings can let you hold up interaction while using your mana, Hands locks down a blocker each time Karona connects (helps for next turn), so she stays safe. There is the black option of Undercity Plague, which helps thin out blockers as well.

DreadKhan on Talrand Takes the Throne

2 years ago

Not what would be called 'fun' cards, but Helm of Possession and Vedalken Shackles are useful effects in Talrand I find. Shackles can steal problematic smaller stuff (by late game it can take most stuff, certainly most things I'd want to take), while Helm just costs you a drake. Idol of Oblivion is not a bad deal for repeated draw, assuming you find Talrand stays alive.

Shark Typhoon and Metallurgic Summonings are very solid token generators, with Summonings being able to recur all of your spells eventually if that's helpful. Worth a look!

Archmage Emeritus and Wavebreak Hippocamp both tend to play well in Talrand.

For non-artifacts, Mystic Reflection is a really useful card, able to turn your next drake into the best non-Legendary creature, or turn someone else's bomb into the worst creature on the field, requiring just U if it's foretold. I use 3 Cipher spells in Talrand, I'd use more but they go down hill pretty quickly. Stolen Identity is a hilarious card, getting you a copy of the best artifact or creature AND a Drake, and if you Cipher it on a Drake that can swing that turn, you can get ANOTHER copy and Drake off the Cipher cast. Hidden Strings and Hands of Binding can be quite useful, even if they just force someone to use removal on a Drake to stop your synergy engine.

DreadKhan on Drake my Day

2 years ago

Heraldic Banner is a boss card in budget Talrand, as are Hands of Binding Hidden Strings and Stolen Identity. Ciphering is amazing in Talrand, and the cards are really budget. Dig Through Time got reprinted recently I think. Ravenform is a great solution card in mono-blue, especially if you add some tutors later, as it can exile an artifact, something blue generally can't do. There is also Resculpt, which gives a 4/4 but is an instant. Either or both are worth considering. Saw It Coming and Mystic Reflection are also worth taking a look at.

Saccox on Unblockable Pezzent!

2 years ago

Hi nathanielhebert,I mounted this deck and it has a problem:you can only slow down your opponent with Hands of Binding and Blustersquall ,not control it. It behaves like a combo but don't close the game before the opponent fast enough to win. Could be put a War Horn to win before.

nathanielhebert on Unblockable Pezzent!

2 years ago

Fun deck — I gave it a few tries, and liking the efficiency of casting ciphered spells Hands of Binding and Hidden Strings with unblockable merfolk and company. Military Intelligence fills up the hand quickly, and soon enough there's an army to contend with.

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