Hands of Binding

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may play a copy of the encoded card without paying its mana cost.)

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Hands of Binding Discussion

akkd on Sure Hit

1 week ago

Awsome deck man+1 definetly! I've made a couple of changes of my own regarding the creatures (will have a look later on the lands and the Dispell ).

I believe we are on to something . Let me know what you think:

-I've replaced 4x Inkfathom Infiltrator for 4x Oona's Prowler ( personally, I believe the trade off between being "unblockable" for a bigger dmg (3/1) + possiblity of hand disrupt + its mana cost is 1 colorless and 1 black(so we are able to decrease its cost through Frogtosser Banneret , which we didn't manage to do w/ Inkfathom Infiltrator due to their 2 CMC being both blac/blue) + keeping the rogue tribal aspect, preserving that way the possibility of getting pumped like every other creature we have better in an overall way.

-I've replaced 2x Triton Shorestalker for 2x Vampire Cutthroat. The tradeoff between being only unblockable, compared with her skulk hability + lifelink + preserving its rogue aspect, which enables her to get pumped as well better.

-I've decreased 1 unity of Invisible Stalker, I thought 4 was too much.

-I've withdrawn the 4x copies of Royal Assassin

-I've withdrawn 1x of Hands of Binding , since the Royal Assassin was now off, I didn't see much use to it.

-I've added 1x Aqueous Form + 3x Cold-Eyed Selkie for draw engine, and again, preserving its caracteristics of being a rogue (able of getting pumped) and able of having its CMC decreased by 1 due to its colorless mana.

Again, tks for the inspiration

Abres_Tenelles on tetsuko umezawa, fugitive

1 month ago

Cool idea!

Coastal Piracy & Bident of Thassa seem like natural fits.

Some cool Cipher spells might fit as well, like Hands of Binding, or Stolen Identity.

Riptide Entrancer could be fun too!

Darth_Savage on invisible stalker and friends

2 months ago

Hi LilianaSavedJesus

Sadly some of your card choices aren't modern legal: Counterspell, Propaganda, Sigil of Sleep. The Propaganda effect moved to White, Counterspell is unlikely to return, but Mana Leak will do for the moment and to replace Sigil of Sleep your best bet is Hands of Binding or just run Vapor Snag.

I also have some card suggestions; Looter il-Kor and Infiltrator il-Kor, Shadow might as well say "Can't block and can't be blocked", just like the Inkfathom Infiltrator.

A while back I put together a casual deck based around unblockable, have a look Unblockable Aggro

Hope this helps.

Hyperalgialysis on Mono Blue Control

3 months ago

Invisible Stalker is a great way to get damage in if that is something you need. If you use him, Hidden Strings and Hands of Binding pair well with it but aren't necessary, just like Curiosity. What is your plan to win right now? If it is solely a flipped Thing in the Ice  Flip that might be a little flimsy.

Hyperalgialysis on Blue Unblockable

4 months ago

Adding cipher cards would be a nice addition. Hidden Strings and Hands of Binding are both awesome with Invisible Stalker. Curiosity is good on them too. Silver-Inlaid Dagger is good equipment, so is Butcher's Cleaver or Loxodon Warhammer. Truthfully once you get an Invisible Stalker out the deck should start really doing some work, so replacing defenders with creatures to let you dig for them would be cool, Sage Owl Augury Owl Sage of Epityr Sea Gate Oracle, anything that will let you move cards around, I like Sigiled Starfish for that too.

Blo on If I hit with a ...

5 months ago

So this one is a bit tricky. Hands of Binding itself can't be cast because there is no legal target, however, as you read closely you'll find that the encoded card let's you cast the spell again. This happens only when the trigger resolves.
Since you have two triggers coming of of combat damage, the way you want to choose them is:

Stack
Cipher trigger
Trygon trigger
End of stack

Without responses from your opponent, the Trygon Predator will target and destroy the Cloak and Dagger. Then cipher trigger will resolve, allowing you to cast the spell Hands of Binding. You will do so and put it on the stack. Then you have to choose targets for it, and since there is no more shroud, you are free to target the Inkfathom Infiltrator.

This works only because you don't just place the copied spell on the stack, but have to resolve a trigger first. If you would place it on the stack when combat damage is dealt, the creature would still have hexproof and as such isn't a legal target.

vic on If I hit with a ...

5 months ago

I have a Hands of Binding ciphered onto a Trygon Predator. My opponent has an Inkfathom Infiltrator equipped with Cloak and Dagger.

On my turn, I attack and my Predator hits my opponent for damage. Do I get to first destroy the equipment and then successfully target the Infiltrator with the Hands?

I know that as the active player, when two effects happen at once, I get to choose which one happens first. But I'm wondering if first, the effect of destroying the equipment merely goes on the stack (but does not yet happen), and then the targeting of the Infiltrator would go on the stack, but is not a legal target because the equipment has not yet gone to the graveyard.

Pieguy396 on Stormy Horizons

5 months ago

Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.

In any case, good luck! Feel free to let me know if you want some more suggestions!

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