Wall of Limbs

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Wall of Limbs

Creature — Wall

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

5BB, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

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Wall of Limbs Discussion

Yeti_Confetti on B/W Vampire Lifegain/Lifedrain Deck

1 month ago

Hey, there!

My first suggestion is to limit the deck down to 60 cards. I know it can be hard to decide exactly what to take out, my entire playgroup (myself included) had trouble with this when we all started as well. It just helps increasing the odds of drawing the cards you need most to win the game.

Personally, with the average converted mana cost (CMC) of your spells I think 22-24 lands should do it.

With all the one copy of's you have in here I would say to have more multiple copies of the spells you need most and are the best for your deck type.

Lastly, I have a few cards off the top of my head that work well with B/W lifegain style decks(Which was actually the first type of deck I made years ago).

Souls of the Faultless, this card is an excellent way to stall the board so you can suck away your opponent's life.

Ajani's Pridemate, this guy is a solid 2/2 for two mana that keeps on building as you gain life.

Wall of Limbs, this is certainly not as good as the other defender creature I suggested or even an outstanding card, it is just one that I used back in the day that I really liked. Same thing as Pridemate, it will keep building, but this guy can be sacrificed and help win the game. It's ability is pretty costly, so I would suggest if you have multiple copies of it and want to use the ability to have about 24 lands.

Blood Artist, he is one of my favorite vampires. If you can find a sac outlet (something that lets you sac your own creatures like Carrion Feeder) he can be triggered a lot, along with some graveyard return spells you can get your boys and girls back into play.

Exquisite Blood, is a card that can combo with Sanguine Bond infinitely to win the game when it is triggered. These two will cause each other to trigger repeatedly.

There are also some better kill spells you could use, one like Doom Blade since it costs one less than Murder. Unless you have a lot of black in your playgroup. Another solid kill-spell is Go for the Throat.

I believe the format for this deck is

With all this said, this is YOUR deck, I'm just trying to help. You build it how you want. I hope I was some help, best of luck and welcome to the MTG community, friend.

Mint0055 on Kambal's Conquistadors

2 months ago

I love me some life gain. The key to a good lifegain deck is weaponizing life gain. You already have the amazing Aetherflux Reservoir which made all life gain decks 10 times better, but some budget options that you could throw in: Ajani's Pridemate, Bloodbond Vampire and Wall of Limbs are all creatures that get big fast. Also a couple of my personal favorites for life gain: Cradle of Vitality and the slightly weaker Sunbond can get ridiculous. I also really like Ayli, Eternal Pilgrim for removal and is much cheaper than Karlov of the Ghost Council. Plenty of other budget options out there just check out some other life gain decklists. Great deck so far!

TheVectornaut on Black and White First Deck

3 months ago

One of my favorite B/W strategies is lifegain since it's budget-friendly and not terribly complicated to play. Efficient cards that gain life like Vampire Nighthawk, Lone Rider  Flip, and Soulmender set up other cards that benefit from lifegain like Ajani's Pridemate, Wall of Limbs, and Divinity of Pride. You can finish things with lifedrain on Sanguine Bond or Vizkopa Guildmage, or try to resolve a Felidar Sovereign if you're feeling lucky. Even if it's not your strategy of choice, you still might be able to borrow some elements. Nighthawk, in particular, always shines in midrange black decks.

nicochulo on Nobody expects the black counterspell (Black Burn)

3 months ago

xyr0s I've been told multiple times that the Wall of Limbs is pointless, so I'll get that out of there asap, and I'll get good removal instead. I might reduce the number of Shadow Slices and the number of Vampiric Links as well. I'll put a Smuggler's Copter or two in there,since that goes pretty well with the Night Market Lookout

xyr0s on Nobody expects the black counterspell (Black Burn)

3 months ago

Playing black, you have a pile of discard effects - 2-for-1's, instant speed, low-cost... anything, really. You have solid removal i huge amounts - for cheap creatures, artifact creatures, non-vampire/zombie/werewolf creatures and so on. And then you have 1 counterspell, which has the "opponent chooses" drawback... and for some reason, the counterspell should be better? It is, but only when your opponent makes the wrong choice (so you can't really rely on that happening too much).

Apart from that: Languish and small creatures aren't really great together. Especially considering that you have no possiblities of recurring the creatures.

Shadow Slice: 5 mana. And you have 20 lands in your deck. Average is that you'll have 5 lands in... hmmm... turn 7/8 or so (when you've drawn 14 cards into your deck). Isn't that a little late for a burn deck? I can see that it's a cool card with your evasive creatures, though.

Wall of Limbs. Ok, at 5 mana, Shadow Slice made little sense. But this one is somehow worse. It's a wall in a burn deck... what's a wall doing there in the first place (you could compare it to Wall of Omens in D&T decks, but that one draws a card, costs a mana less, and has toughness 4 = survives Lightning Bolt)? Second, it's a 3 cmc creature with toughness 3. There are creatures sharing this and being playable, but this one is not really doing anything, other than perhaps eating up 1 Lightning Bolt. The activated ability costs 7 mana. Again in a deck with 20 lands. So that's turn 12 or 13?

Do you play against much deaths shadow? Because otherwise, your 6 enchantments makes no sense. As removal against any other deck, they are pretty poor (Doom Blade and the like is better). But they do hit deaths shadow hard.

Night Market Lookout is an interesting card. Goes well with vehicles and convoke.

Philigan87 on No Pain, No Gain (Sub $35)

4 months ago

My first thought was Wall of Limbs, but I see it in the maybe-board.

Sunbond is maybe one to consider.
Also Ajani's Pridemate might be too good to leave out, in this deck.

Night Market Lookout is only as good as your ability to tap him. If he can't attack he's a bit shit. Soul Warden instead maybe?.

I would lose Orzhov Keyrune and instead go forBontu's Monument and Oketra's Monument. Thery're good for fixing mana and creating abusable effects.

Greed seems to good not to put in, maybe lose Retreat to Hagra (will there be that much landfall?) Underworld Connections is a cheaper, and worse, version if need be.

Trespasser's Curse seems like fun.

Miraculous Recovery just for EOT returning Felidar Sovereign for a quick and easy win.

If you need to cut costs to get stuff in Scholar of Athreos might be a cheap substitute for something.

Bond of Agony maybe?

Blood Tribute is you have enough Vamps.

Mortify is quite versatile.

Those are my thoughts.

ramuzzini on I'm going off the rails on a crazy gain

5 months ago

Wall of Limbs is a great finishing move for decks like this.

JellyfishCuddles on Nocte immortalem

6 months ago

@ mortilus

I guess the idea behind the Wall of Reverence + Wall of Limbs is that I have enough individual cases of life gain between creatures and artifacts to really ramp up Wall of Limbs or Bloodbond Vampire or Ajani's Pridemate at a fair pace... especially since i'm gaining life on every players turn and not just my own. So being able to have one of them rather large and using Wall of Reverence + Sanguine Bond or Defiant Bloodlord It's a lot of incremental damage throughout the game. Granted relying on the right cards is entirely luck based because I don't have ways of fishing my deck. I was hoping with all the life-gain defenders it would make an opponent a little more hesitant to attack and give me the turns i need to get the deck going but I haven't been able to test this against any competitive players, just casual and friendly games among friends.

I like the idea of Feeding Ayli, Eternal Pilgrim with some sort of token gen. I actually never even thought of that. I'll have to check that out a little further! And I might actually have Phyrexian Reclamation or similar cards, i'll look into playing around with some of these as well =)

Thank you for your advice! I'll play around with some of the ideas presented and let you know how it goes!!! =)

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