Wall of Limbs
Creature — Wall
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
5BB, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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Wall of Limbs Discussion
4 weeks ago
I guess the idea behind the Wall of Reverence + Wall of Limbs is that I have enough individual cases of life gain between creatures and artifacts to really ramp up Wall of Limbs or Bloodbond Vampire or Ajani's Pridemate at a fair pace... especially since i'm gaining life on every players turn and not just my own. So being able to have one of them rather large and using Wall of Reverence + Sanguine Bond or Defiant Bloodlord It's a lot of incremental damage throughout the game. Granted relying on the right cards is entirely luck based because I don't have ways of fishing my deck. I was hoping with all the life-gain defenders it would make an opponent a little more hesitant to attack and give me the turns i need to get the deck going but I haven't been able to test this against any competitive players, just casual and friendly games among friends.
I like the idea of Feeding Ayli, Eternal Pilgrim with some sort of token gen. I actually never even thought of that. I'll have to check that out a little further! And I might actually have Phyrexian Reclamation or similar cards, i'll look into playing around with some of these as well =)
Thank you for your advice! I'll play around with some of the ideas presented and let you know how it goes!!! =)
4 weeks ago
I'm not sure from your phrasing, but with Wall of Reverence + Wall of Limbs (or Bloodbond Vampire, or Ajani's Pridemate), those creatures grow at only a single +1/+1 counter for each lifegain event, regardless of how much life you gain. So Nyx-Fleece Ram is just as useful to them as Wall of Reverence, and Rhox Faithmender is utterly useless. Compare the wording on those creatures and Cradle of Vitality.
I'd recommend adding some repeatable token generation, such as Ophiomancer, so you have something to feed your commander (or any of the other various sac outlets). Otherwise you have to lose creatures you would prefer to keep alive.
I'd also recommend adding some recursion, such as Phyrexian Reclamation, so you can get back anything which dies.
I don't see much in the way of draw either, so once your hand is played out you're going to be top-decking, which is never a good position.
It depends on your playgroup, but in my group, games usually end by turn 15. Reaching turn 30-35 is unheard of. We regularly have games end by 5 or 6 (proper 3-5 player games too, none of that 1v1 nimbly bimbly), and have (very rarely) had wins as early turn 3-4 (which theoretically could have been turn 2-3, given better starting hand).
1 month ago
I'll take out those two lands for Glacial Chasm and a Basic Land until I get another. When I can dump more cash I'll get better dual lands and fetches.
Wall of Limbs I didn't really put it in there for its ability. I would only really use the ability if it had about 10 counters otherwise its just to defend myself. But I guess all the life gain from Debt to the Deathless would be just as good.
1 month ago
Have you considered Exsanguinate or Debt to the Deathless rather than Wall of Limbs? The wall seems slow and difficult to activate in response to removal. The sorcery versions can take people by surprise, and synergize well with Sanguine Bond/Vizkopa Guildmage/Defiant Bloodlord in case the infinite combo is not available.
2 months ago
Oh, man, so many recent cards to consider adding to this!Dubious Challenge Protection of the Hekma Ajani's Aid Midnight Oil Fireforger's Puzzleknot Sequestered Stash Geist-Fueled Scarecrow Goldnight Castigator Devils' Playground Corrupted Grafstone Mercurial Pretender Aggressive Mining Cruel Sadist Jace, the Living Guildpact Wall of Limbs Goblin Kaboomist
2 months ago
Not a bad start! You're right, Orzhov is a lot fun to play, but there are a lot of subtleties to the life-gain/slow burn sub-types that when identified, warrant playing very different types of decks.
For example, if you're going to go for a purely slow-burn, you'll want a lot of cards that contribute to that end, and some strong defense/control that allow you to pull that long game off. I also notice you're building on a budget, so I'll keep that in mind. Some cards that come to mind are:
Drana's Emissary Wall of Limbs - Great defense that goes off as a big bomb!Kambal, Consul of Allocation - good deterrent at times. It is legendary, so annoying that you can only have one on the fieldANYTHING with extort, but Tithe Drinker gets a lot of press. Not sure why, I like Basilica Screecher just as much. Obzedat, Ghost Council is too much fun
You can also go orzo-aggro and play a pump creature centered deck around cards like Ajani's Pridemate, Suture Priest, Blood Artist, and of course, Soul Warden. Karlov of the Ghost Council is an exaggerated Ajani's Pridemate, but legendary too. Whip of Erebos works great with these cards 'cause they all get lifelink and can self propel themselves. Divinity of Pride.
So that's a start! Hope it helps. Check out "soul sister" decks that abuse Soul Warden and other life gain mediums for the win. I'd also be remiss if I didn't politely ask you to review my deck as well (i'm new to this site too :) ) Pumpin' Jack Attack!
2 months ago
I'd take out Wall of Limbs since it almost never uses its life ability.
3 months ago
Good Start here. I also built an orzhov lifegain deck early on when getting into EDH.
Some cards I'd rec:Rhox Faithmender, Wall of Limbs, Beacon of Immortality, Crypt Incursion, Boon Reflection, Celestial Mantle, One Thousand Lashes, Pillory of the Sleepless, Tainted Sigil, Chalice of Life Flip, Marble Chalice,