Wall of Limbs
Creature — Wall
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
5BB, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
Price & Acquistion Set Price Alerts
Wall of Limbs Discussion
3 weeks ago
I love me some life gain. The key to a good lifegain deck is weaponizing life gain. You already have the amazing Aetherflux Reservoir which made all life gain decks 10 times better, but some budget options that you could throw in: Ajani's Pridemate, Bloodbond Vampire and Wall of Limbs are all creatures that get big fast. Also a couple of my personal favorites for life gain: Cradle of Vitality and the slightly weaker Sunbond can get ridiculous. I also really like Ayli, Eternal Pilgrim for removal and is much cheaper than Karlov of the Ghost Council. Plenty of other budget options out there just check out some other life gain decklists. Great deck so far!
1 month ago
One of my favorite B/W strategies is lifegain since it's budget-friendly and not terribly complicated to play. Efficient cards that gain life like Vampire Nighthawk, Lone Rider Flip, and Soulmender set up other cards that benefit from lifegain like Ajani's Pridemate, Wall of Limbs, and Divinity of Pride. You can finish things with lifedrain on Sanguine Bond or Vizkopa Guildmage, or try to resolve a Felidar Sovereign if you're feeling lucky. Even if it's not your strategy of choice, you still might be able to borrow some elements. Nighthawk, in particular, always shines in midrange black decks.
2 months ago
xyr0s I've been told multiple times that the Wall of Limbs is pointless, so I'll get that out of there asap, and I'll get good removal instead. I might reduce the number of Shadow Slices and the number of Vampiric Links as well. I'll put a Smuggler's Copter or two in there,since that goes pretty well with the Night Market Lookout
2 months ago
Playing black, you have a pile of discard effects - 2-for-1's, instant speed, low-cost... anything, really. You have solid removal i huge amounts - for cheap creatures, artifact creatures, non-vampire/zombie/werewolf creatures and so on. And then you have 1 counterspell, which has the "opponent chooses" drawback... and for some reason, the counterspell should be better? It is, but only when your opponent makes the wrong choice (so you can't really rely on that happening too much).
Apart from that: Languish and small creatures aren't really great together. Especially considering that you have no possiblities of recurring the creatures.
Shadow Slice: 5 mana. And you have 20 lands in your deck. Average is that you'll have 5 lands in... hmmm... turn 7/8 or so (when you've drawn 14 cards into your deck). Isn't that a little late for a burn deck? I can see that it's a cool card with your evasive creatures, though.
Wall of Limbs. Ok, at 5 mana, Shadow Slice made little sense. But this one is somehow worse. It's a wall in a burn deck... what's a wall doing there in the first place (you could compare it to Wall of Omens in D&T decks, but that one draws a card, costs a mana less, and has toughness 4 = survives Lightning Bolt)? Second, it's a 3 cmc creature with toughness 3. There are creatures sharing this and being playable, but this one is not really doing anything, other than perhaps eating up 1 Lightning Bolt. The activated ability costs 7 mana. Again in a deck with 20 lands. So that's turn 12 or 13?
Do you play against much deaths shadow? Because otherwise, your 6 enchantments makes no sense. As removal against any other deck, they are pretty poor (Doom Blade and the like is better). But they do hit deaths shadow hard.
Night Market Lookout is an interesting card. Goes well with vehicles and convoke.
2 months ago
My first thought was Wall of Limbs, but I see it in the maybe-board.
Trespasser's Curse seems like fun.
If you need to cut costs to get stuff in Scholar of Athreos might be a cheap substitute for something.
Bond of Agony maybe?
Blood Tribute is you have enough Vamps.
Mortify is quite versatile.
Those are my thoughts.
3 months ago
Wall of Limbs is a great finishing move for decks like this.
4 months ago
I guess the idea behind the Wall of Reverence + Wall of Limbs is that I have enough individual cases of life gain between creatures and artifacts to really ramp up Wall of Limbs or Bloodbond Vampire or Ajani's Pridemate at a fair pace... especially since i'm gaining life on every players turn and not just my own. So being able to have one of them rather large and using Wall of Reverence + Sanguine Bond or Defiant Bloodlord It's a lot of incremental damage throughout the game. Granted relying on the right cards is entirely luck based because I don't have ways of fishing my deck. I was hoping with all the life-gain defenders it would make an opponent a little more hesitant to attack and give me the turns i need to get the deck going but I haven't been able to test this against any competitive players, just casual and friendly games among friends.
I like the idea of Feeding Ayli, Eternal Pilgrim with some sort of token gen. I actually never even thought of that. I'll have to check that out a little further! And I might actually have Phyrexian Reclamation or similar cards, i'll look into playing around with some of these as well =)
Thank you for your advice! I'll play around with some of the ideas presented and let you know how it goes!!! =)
4 months ago
I'm not sure from your phrasing, but with Wall of Reverence + Wall of Limbs (or Bloodbond Vampire, or Ajani's Pridemate), those creatures grow at only a single +1/+1 counter for each lifegain event, regardless of how much life you gain. So Nyx-Fleece Ram is just as useful to them as Wall of Reverence, and Rhox Faithmender is utterly useless. Compare the wording on those creatures and Cradle of Vitality.
I'd recommend adding some repeatable token generation, such as Ophiomancer, so you have something to feed your commander (or any of the other various sac outlets). Otherwise you have to lose creatures you would prefer to keep alive.
I'd also recommend adding some recursion, such as Phyrexian Reclamation, so you can get back anything which dies.
I don't see much in the way of draw either, so once your hand is played out you're going to be top-decking, which is never a good position.
It depends on your playgroup, but in my group, games usually end by turn 15. Reaching turn 30-35 is unheard of. We regularly have games end by 5 or 6 (proper 3-5 player games too, none of that 1v1 nimbly bimbly), and have (very rarely) had wins as early turn 3-4 (which theoretically could have been turn 2-3, given better starting hand).