Guardian of Tazeem


Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Guardian of Tazeem

Creature — Sphinx


Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

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Guardian of Tazeem Discussion

michael921 on Krazy, Krazy, Kruphix

3 months ago

So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...

Lands and Mana Sources Show

Some issues I see with the deck Show

Evasion Recommendations Show

Removal Recommendations Show

Protection Recommendations Show

Potential Cuts Show

Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!

HotJazz on That's a Nice Creature You Have There...

4 months ago


All fantastic ideas, for sure, since I do run Guardian of Tazeem, Icefall Regent, and Vizier of Many Faces (even though I keep forgetting to update...)

I would put in Roil Elemental and Rhystic Study for sure if I had them, because...well, Rhystic Study is silly.

I had thoughts about Hypnotic Siren, however it would only work once, as I don't think I can clone it for its Bestow cost, therefore it would only be a one time usage.

Pal00ka on That's a Nice Creature You Have There...

4 months ago

I have a Keiga deck too, here's a few of my thoughts from my build.

Guardian of Tazeem & Icefall Regent because they can be political or slow the board down for a turn.

Roil Elemental & Hypnotic Siren: more stealing options in case Keiga cannot stick.

Vizier of Many Faces & Body Double: Vizier gets you 2 clone activations and BD can get a threat from the yard or target a previously used clone to target Keiga and thus steal again.

Fact or Fiction & Rhystic Study: are 2 draw outlets I always jam in my blue decks.

feyn_do_alduin on If Only... If Only...

4 months ago

seeing as you've lots of landfall potential here, some can be done at instant speed, I figure it would be prudent to at least consider the more powerful options in mono blue;

Roil Elemental, Retreat to Coralhelm, Hedron Crab, Guardian of Tazeem.

Adventuring Gear is another option worth considering.

landofMordor on I need a counter deck ...

5 months ago

The keyword "infect" (search it in the advanced search if you aren't familiar) is super controversial because it was literally designed to feel un-fun. It will kill your opponent, but you might not have fun after 5 games.

I would suggest either a) the Ob Nixilis deck minus Mr. Nix, or b) a UW control/tempo deck.

For the UW control, effects like Reflector Mage put the hurt on +1/+1 counters and tokens, while you have things like Cast Out or Ixalan's Binding to answer planeswalkers. Counterspells like Cancel or Negate stop threats before they hit the field. Then, you can finish the game with a big flying creature like Guardian of Tazeem or something, once your opponent is behind.

NoSoyYucateco on kefnet prototype

6 months ago

I would definitely cut some creatures. Vortex Elemental, Aeon Chronicler, Guardian of Tazeem, and Stormsurge Kraken don't have the synergy or efficiency you will want. Keep efficient token producers and utility creatures or combo pieces.

You also have some very low-impact instants like Slip Through Space that aren't worth one of your precious slots. Cut these and add Thassa, God of the Sea.

Kefnet works best when he can come out early and start racking up commander damage. I would put more focus onto the "return a land to your hand" part for added consistency. Walking Atlas and Patron of the Moon are both great cards on their own that can play off Kefnet well.

Alhammarret's Archive is a huge investment for a card that has a high chance of doing nothing. I would take a big one-off draw like Flow of Ideas over it any day.

DemonDragonJ on Iconic Masters Announced

10 months ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

NoSoyYucateco on Kynaios and Tiro, Lovers of Landfall

1 year ago

I love this deck. It looks like a lot of fun to play.

I will say, there are a few pieces that have Landfall triggers but seem a little weak; namely, Retreat to Emeria, Retreat to Kazandu, and Guardian of Tazeem. These two retreats seem like they don't contribute enough to a win, and aside from being Landfall cards, they don't gel with your strategy that well. Guardian of Tazeem, in a lot of cases, won't do a whole ton in a 4-color deck that only runs 5 islands.

I also think Seer's Sundial performs poorly in a deck that has access to blue, which can draw so much more efficiently.

If it were me, I would think about swapping one of these out for the Exploration that has been suggested before. Even if it nets you one extra land, it's mana well spent.

That said, it looks like you are trying to stick to a budget, so here are some other suggestions:

Twincast and Reverberate are such versatile cards. I've scored them on things like Decree of Pain and Boundless Realms before, or I've used them to counter counters, etc... In a multiplayer game, copying someone else's great card can be just as good as including them in your own deck, or better, since you can pay significantly less mana for it.

I also love Time Stop for its versatility. It's a counterspell, a fog, a Stifle, or whatever you need it to be.

Cyclonic Rift isn't in here, and I feel like it should be in every single deck that runs blue.

I'm also a huge fan of Day's Undoing. It shuts down graveyard and tutor shenanigans, and casting it on turn 2 after Burgeoning all but guarantees you'll be a few steps ahead of your opponents throughout the game.

Aside from that, I'd recommend some more draw. Recurring Insight and Rhystic Study would both put in a lot of work here.

I'm really digging this build, and I'll be keeping an eye on what you're doing with it. It seems really solid.

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