Guardian of Tazeem

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Guardian of Tazeem

Creature — Sphinx

Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

Guardian of Tazeem Discussion

WyvernSlayer on The Greatest Fisherman in the Multiverse

1 month ago

Hey, thanks for stopping by! I did make one small trial update recently - cutting Guardian of Tazeem for Vantress Gargoyle . It was more of a curve consideration than anything; Guardian competes with Geralf at the 5CC slot, and Gargoyle offers similar stats and a more synergistic ability.

SufferFromEDHD on Mono-Blue Land-Matters/Moonfolk Tribal

1 month ago

I completely understand budget issues. Took me 20 years to build my collection. Take another look at my deck and pick 5 you think you could easily trade for.

Maybe Guardian of Tazeem or Roil Elemental could find a home in your list.

bushido_man96 on Tatyova, Land-Matters

6 months ago

Poly_raptor, thank you for the suggestions. The more I look at Tishana, Voice of Thunder , the more I think I might need her in here, if not for another "no maximum hand size" effect.

EPICSpider23, thank you for the suggestions, as well. I'll address them bit by bit...

Tideforce Elemental does appear that it would be quite helpful. The more I play, I'll see if I need more of that effect, and it may go in. It's added to the Maybeboard for sure.

Lotus Cobra isn't as expensive as it used to be, so I'll consider it, as well. Its just figuring out what to cut.

The other landfall cards are good cards, but I'm not necessarily looking to gain 300 life, so the lifegainers I'll probably pass on (although they would go very nicely in a more landfall-focused build). Guardian of Tazeem has a solid effect, but not sure if I want to wedge that in there. I've got a decent removal package right now, but I'll keep it in mind. I was aware of Tireless Tracker ; I've got a copy I run in a Titania, Protector of Argoth deck. Also a good consideration. At the time of the initial build, it was more than I wanted to pay for a card I didn't have another copy of. Now that I'm fine-tuning, I'm more likely to spend a bit more on a card here and there. The drawfall cards I'm going to pass on; if I switch out too much stuff, then I lose the original theme of the deck with the Moonfolk and land bouncing effects, which I want to keep.

As for the Planeswalkers; I'm not averse to them, I just don't own many of them, and I try to make my initial builds fairly easy on the budget. Kiora, Behemoth Beckoner has a decent static ability and a useful loyalty ability, but I'm not sure she's quite worth a spot in the deck. The others, I just don't have.

Now, on to other matters: I really enjoy the uncommon Commanders, too, and have built around several of them; Raff Capashen, Ship's Mage , Valduk, Keeper of the Flame , Slimefoot, the Stowaway , and am currently working on a Tiana, Ship's Caretaker build. I'd love to see your Hallar, the Firefletcher build. I like him, and think he's worth a build, but am just curious as to how consistent he is for you, and how you manage the kickers, etc. Looking forward to your reply!

EPICSpider23 on Tatyova, Land-Matters

6 months ago

I love the deck, personally I love the uncommon commanders, I've got Hallar, the Firefletcher who is pretty beast as a commander so you have great respect. Now for some suggestions.

Landfall:

Drawfall

Planeswalkers: (Maybe you have something against them which is ok but here's a few)

On top of all that, River Hoopoe is adorable and a good mana sync and Ramunap Excavator is good recovery for your panoramas etc.

I don't know what your budget is like (especially with Gaea's Cradle in there) but there's some suggestions that might make your already awesome deck even better. Happy brewing, hope this helps :)

Pal00ka on Budget Commander: Kamikaze Keiga

1 year ago

I had a Keiga deck similarly themed, tho not this budget, and it is really fun.

From my experience the deck runs into issues when there is nothing to steal (or worth stealing). I ended up cutting my deck to ~10 clone effects and adding in evasive draw, control, or interactive creatures, like Mulldrifter, Guardian of Tazeem and Jace's Mindseeker. Wizards is an interesting direction and seems fun too!

Arcane Denial and Dream Fracture are my go to "don't-feel-bad" counters because both parties get to draw and a threat is dealt with.

hiportes on Official missing/incorrect card/token thread

1 year ago

Guardian of Tazeem is missing its prerelease promo printing.

Ok, that's all for my random updates.

Craven183 on Sphinx Tribal

1 year ago

Hey Jon!

Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:

  1. Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.

  2. Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.

  3. Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.

  4. Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.

  5. Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.

  6. Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.

  7. The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.

  8. Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.

Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.

Cheers!Owen

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Guardian of Tazeem occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%