Guardian of Tazeem
Creature — Sphinx
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
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Guardian of Tazeem Discussion
2 months ago
I love this deck. It looks like a lot of fun to play.
I will say, there are a few pieces that have Landfall triggers but seem a little weak; namely, Retreat to Emeria, Retreat to Kazandu, and Guardian of Tazeem. These two retreats seem like they don't contribute enough to a win, and aside from being Landfall cards, they don't gel with your strategy that well. Guardian of Tazeem, in a lot of cases, won't do a whole ton in a 4-color deck that only runs 5 islands.
I also think Seer's Sundial performs poorly in a deck that has access to blue, which can draw so much more efficiently.
If it were me, I would think about swapping one of these out for the Exploration that has been suggested before. Even if it nets you one extra land, it's mana well spent.
That said, it looks like you are trying to stick to a budget, so here are some other suggestions:
Twincast and Reverberate are such versatile cards. I've scored them on things like Decree of Pain and Boundless Realms before, or I've used them to counter counters, etc... In a multiplayer game, copying someone else's great card can be just as good as including them in your own deck, or better, since you can pay significantly less mana for it.
Cyclonic Rift isn't in here, and I feel like it should be in every single deck that runs blue.
I'm also a huge fan of Day's Undoing. It shuts down graveyard and tutor shenanigans, and casting it on turn 2 after Burgeoning all but guarantees you'll be a few steps ahead of your opponents throughout the game.
I'm really digging this build, and I'll be keeping an eye on what you're doing with it. It seems really solid.
3 months ago
As for blue creature threats in Standard to give improvise, here are a few thoughts: Aethersquall Ancient, Aethertide Whale, Sphinx of the Final Word, Guardian of Tazeem, and Gearseeker Serpent as you mentioned. (I stuck with a big creature theme here)
Insidious Will could be good with improvise as well, I believe.
6 months ago
Okay okay so I'm rebuilding the deck using quite a few suggestions thank you for being so helpful! At this point I've separated my deck into 5 distinct groups. It looks like this:Tapping down creatures:1x Topplegeist2x Rush of Ice1x Fogwalker4x Containment Membrane4x Chilling Grasp4x Niblis of Frost2x Guardian of Tazeem3x Skyline Cascade
Card Draw2x Anticipate
So here's why some of these cards stayed in and others did not.
Topplegeist stayed in as my only one drop creature, as well as being a flyer with an ability allowing me to tap a creature. This is advantageous to me if I'm on the draw. Rush of Ice Stayed in as a very useful one drop instant which perfectly fir this deck. Fogwalker Is in as a nice 2 drop blocker with an ability which works well with this deck, basically being a Rush of Ice for 1 more mana as a 1/3 Containment Membrane is perfect for getting rid of big creatures, and is cheaper than a card like Sleep Paralysis plus the surge cost makes it very playable if combined with LITERALLY A THIRD OF MY DECK Chilling Grasp is Expose Evil but better, lasts for longer and is great for buying some time for me Niblis of Frost would be great as a 3/3 flyer for 4 with prowess but its ability to tap things makes it even more wonderful Guardian of Tazeem Is in as a win condition, a flying blocker, and its landfall ability is fab in this deck, possibly setting up things for Containment Membrane or Sheer Drop Skyline Cascade IT'S LAND THAT TAPS THINGS WHAT MORE COULD I WANT? IT IS Rush of Ice FOR 0 MANA Void Shatter is a 3 mana counter anything, brilliant. Scatter to the Winds is a 3 mana counter anything with awaken if I so desire Horribly Awry is a 2 mana Spell Queller killer. Immolating Glare is inexpensive removal Sheer Drop Is perfectly suited for this deck, and has the ability to awaken things if I want, why wouldn't I play it? Reflector Mage is a 3 mana 2/3 which does the equivalent of "Tap target creature, it doesn't untap during their controller's untap step" which makes them pay mana. Anticipate Is a draw card for if my hand dries up. Thing in the Ice Flip is still here due to being a 0/4 blocker for 2, and for only requiring 4 spells to be played to become a 7/8 board wipe. due to the fact I have more instants than creatures, not even counting sorceries, I believe it is a wise card to play. Sphinx of the Final Word Is here because it is hard to get rid of , especially in a situation where I have countered or tapped down any major threats, and is thus a win condition. Displace is here on the off chance I play an opponent with a similar strategy and don't have a counterspell in hand at the time.
6 months ago
Yeah, I would recommend running 4 Chilling Grasps because they are super powerful. I would take out all the Expose Evils because it is just not as good, your Blessed Alliance because it doesn't tap things and the lifegain isn't that great, and one Anticipate. Sphinx of the Final Word, while completely amazing, is seven mana which could screw you over in the early game and Thing in the Ice Flip doesn't tap stuff and can't block fliers so I would take both of them out to make room for four Niblis of Frosts.
Here is an example decklist:
3x Port Town
4x Rush of Ice
3x Sheer Drop
Here is my reasoning for each new card (feel free to take as many or few suggestions as you want):
Chilling Grasp can lock down opponent's creatures until they don't matter anymore.
Containment Membrane keeps things tapped.
Crush of Tentacles just seems like a fun card.
8 months ago
Idk, this seems too bold. I think you're in desperate need of some mana dorks or ramp. Rethink some of the creatures and replace them with dorks, or mana rocks.
I would really strongly consider cutting Guardian of Tazeem, Bear's Companion, Akoum Hellkite, Honored Hierarch, Hellkite Charger. Sage of Ancient Lore Flip, Scourge of Fleets. I also would consider dropping double mana symbols in red or blue if you're not going to run much ramp.
Grab some cluestones/keyrunes/signets in your color schemes Gruul Cluestone, Izzet Cluestone, Simic Cluestone / Gruul Keyrune. Izzet Keyrune, Simic Keyrune / Gruul Signet, Izzet Signet, Simic Signet. Maybe even Temur Banner to help fix mana. Hedron Archive, def a Sol Ring if you wanna ramp, altho I know it's a little expensive.
All that being said, if your deck plays consistently well with your playgroup then disregard everything, but it looks like all beaters and zero room for missing your land drop.
10 months ago
Thank you for the suggestions! I hadn't thought of utilizing Clip Wings at all, but I've given everything else you suggested some thought in the past and I'll try to explain my reasoning.
I tend to lump Sylvan Advocate and Tireless Tracker together in my mind, in that they're both very, very good cards and they present serious threats at a low mana cost. While I'm not prepared to dismiss them outright, something that troubles me is the lack of synergy between Tireless Tracker and Displacement Wave - namely that all your clue tokens and +1/+1 counters get wiped away. If I was playing more colors and could play a board-wipe other than Displacement Wave, I think it would fit in better, but given my restrictions, I don't think it's likely that Tireless Tracker will make it in. With Sylvan Advocate, I run into a similar problem, although of course a bounce effect isn't even nearly as disruptive to the Advocate as it is to the Tracker. So I'd say the Advocate has a far higher chance of making it in.
Nissa, Vastwood Seer Flip presents a similar dilemma (not to mention she's a bit on the pricey side, like you mentioned), but I do think she'd work very well in this deck, maybe as a sideboard option against control (where I'm likely to board out almost all of my Displacement Waves). She definitely has a chance.
World Breaker has actually been in a couple earlier versions of this deck, and I see myself putting it back in as an absolute certainty. Of course, it's more vulnerable to specific sorts of removal like Declaration in Stone or Anguished Unmaking than my current seven-drops, and I'd feel the need to mess about with the mana base and add more colorless-generating land, but those might be prices I'm willing to pay. An early World Breaker taking out a Shambling Vent or a Hangarback Walker is an exciting idea. It's a shame it's an "on-cast" ability on the Breaker, though, it leads to a disappointing lack of synergy with Altered Ego.
Speaking of Altered Ego, my thoughts towards it were initially the same as yours - win-more, that kind of thing. One of the problems that this deck has is that one Sphinx of the Final Word isn't always enough to end the game by itself. All of my seven-drops have 5 toughness (until I put in World Breaker, of course), which makes them relatively fragile in combat, especially against decks like GW tokens, which run Dromoka's Commands, Nissa, Voice of Zendikar, and Gideon, Ally of Zendikar to pump up their creatures. Even Gideon, Ally of Zendikar by itself beats all of my curve-toppers in combat. That's the gap that Altered Ego is meant to fill, along with giving me something to dump excess mana into. As is always the case with these things, further playtesting could prove me wrong, but so far Altered Ego has helped me out a lot.
And finally, Clip Wings seems a little narrow to me. Keep in mind that Ormendahl, Profane Prince Flip is already completely shut down by a Displacement Wave for zero. Of course, that's sorcery speed, and it doesn't give me the option of cloning the Ormendahl, so the clip is not without merit. I might toss some in the sideboard to replace some of my more questionable cards like Guardian of Tazeem.
Thanks again for the suggestions, and I hope I've made sense in my explanations. I have a Standard event at my LGS coming up tomorrow and I'm very excited to see how it goes - I fully expect to update the deck. A specific consideration I've been making is seeing if I could splash in some red to make room for Dragonlord Atarka, which would reduce my dependency on Displacement Wave against aggressive decks, and Sarkhan Unbroken, which would help out in all sorts of ways. But I'll wait and see how the current version performs.
11 months ago
1 year ago
Fun cards that may also work with this:
Some suggestions to help you win the game.
Unless you want the game to go on and on as part of your trolling process ;)