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|Commander 2014 (C14)||Rare|
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Wake the Dead
Cast Wake the Dead only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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Wake the Dead Discussion
1 week ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
3 months ago
Bontu's Monument and Jet Medallion for cost reduction.
Vanquisher's Banner and Disciple of Bolas for card draw.
Crypt Ghast and Cabal Coffers for lots of mana mana.
Swarmyard just because.
Living Death and Patriarch's Bidding after you've been boardwiped too many times.
Wake the Dead for finisher.
Homeward Path protection against stuff like Insurrection.
3 months ago
Sorry, I haven't been able to really respond to your comment duff87, but I pretty much second all that Wolfrage76 said. I personally find Emrakul, the Promised End to be lackluster in a multiplayer setting and you need a dedicated eldrazi deck to make From Beyond worthwhile.
That being said, if you are looking for additional win-cons (though I am not sure you need much more with how your deck is constructed) you can always loop Kokusho, the Evening Star, Gray Merchant of Asphodel, or Sepulchral Primordial.
One of my win-cons in my Gonti, Lord of Luxury deck, The Sting is Mimic Vat + Kokusho, the Evening Star or Gray Merchant of Asphodel + a sac outlet. With Meren a the helm you don't really need Mimic Vat to complete that loop.
One other card that I forgot to suggest earlier that might be useful in your deck is Wake the Dead. I serves as an excellent fog that will also allow you to re-trigger all of your ETB and LTB effects.
4 months ago
Looks sweet. +1
I'm quite interested in how this runs.
Since your filling your graveyard real fast, maybee consider some renaimation effects.
5 months ago
I think you can run fine with 2 less lands, I'm not a big fan of bounce lands or you could consider Temple of the False God and Jund Panorama for removal. Many decks run good with 36 and you have some solid ramp.
Some other removals: Vicious Shadows, Death Pit Offering, Rampant Growth, Wake the Dead, Minion Reflector, Altar of the Brood, Voldaren Pariah Flip, Strangleroot Geist, Slum Reaper, Savra, Queen of the Golgari, Hound of Griselbrand, Butcher Ghoul
So these are mostly good cards but some just don't do enough or won't be significant for your deck. Others, like Savra, I would recommend using Grave Pact instead but would also say 2 of these effects is generally enough. If you really want that effect to show up every game run savra or Shattergang Brothers as a commander.
Deadbridge Chant- I love this card but I don't know that you will be particularly happy when someone destroys it. I would consider it for removal from this deck.
6 months ago
Thanks so much for taking time for this. Getting better mana base and few of staples is on my to do list for a while, problem is that something always comes up. Getting cephalid combo out was my plan these days, and adding dispel instead of counterspell. Would Wake the Dead be good as a reanimation effect or has time and meta pushed it aside?
7 months ago
direct budget swaps that are better most of the time.
I would say your curve is a tad high (average 4.03 atm, even with over 100 this is problematic). Depending on the speed of your meta you will get left behind on experience counters and setup if you can't play anything. So more value 2 drops and 3 drops will smooth the deck out.
I would also recommend Shadowborn Demon quite heavily in any meren deck. Surprise catch most kill with a slow sac outlet in a pinch (with a 5/6 flying body when you are adequately set up).
A question you want to ask yourself while cutting/swapping with this deck is: What do I want my mid/late game to look like?
Do you want fatty beats? (Vorinclex, Voice of Hunger, etc)
Is this deck focused more on multiplayer amongst friends, store multiplayer, or 1v1?
7 months ago
Last thing for today, found a new card Wake the Dead. With all the ETB effects you are running and the fact that you run a bunch of sack outlets this could be a crazy blowout out of nowhere cause I don't know anyone who runs this. Little situational but still super cool. Especially if you put Malfegor in the graveyard with some of the draw ETB creatures, stack those triggers properly and you can really break someone.