|Commander / EDH||Legal|
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Creature — Elemental
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
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War Elemental Discussion
1 day ago
I like what you've done here; especially considering your budget. Here are some ideas I thought could be worth mentioning:
- War Elemental; if this creature is left alone, it will get crazy strong very, very fast. Nice as an attacker; even nicer as ammo for Brion
- Serra Avatar; very nice ammo for Brion, but expensive to cast
- Stalking Vengeance; effectively doubles the damage of Brion's flings
- Sigil of the New Dawn; great for recycling Brion's flings
- Flameshadow Conjuring; fantastic, cheap way to make creature tokens; especially fun if you do not want to sac what you've summoned right away to Brion.
- Thornbite Staff; helps you to untap Brion just after flinging something.
Hope this helps you; keep up the nice brewing! Btw, if you have time, please review one of my decks and let me know what you think.
3 weeks ago
I think the best thing to do with the extra mana from Lannery would be extra attack steps. Savage Beating is especially good because double strike also helps Lannery survive. Hellkite Charger is also good because it is potentially repeatable.
You might want to take out the looters and add in other creatures that are good at attacking. Markov Blademaster benefits from being unblockable. Taurean Mauler and War Elemental get quite big in multiplayer games. Hero of Oxid Ridge could stop small creatures from blocking. Inferno Titan can burn creatures or players. Or add more pirates for flavor.
1 month ago
I have to confirm because if so it's ... brutal !!! And for just one mana of Vexing Devil i can put 4 conters in War Elemental ...! I want to complete this deck now .... and I also want two Nova Chaser ... It will be explosive and super combo deck !!
thanks a lot !!!
(My love ... I need more money!!! "For Wath???" To give you a nice present... hehehehheh...)
2 months ago
I had him in the deck for probably...5, 6 years now? I cast him maybe twice in all that time and drew something like 8 cards because I never had out Hidetsugu. If I did have out Hidetsugu, I was probably close to ending the game in some way anyway.
War Elemental has kinda been the same way. It sounds good on paper, but in practice they KINDA don't pull their weight. I am considering cutting the dragon for Star of Extinction. Also, I understand there are other cards kinda "just for fun" that COULD be cut but I rather like them and wish to keep them in.
I think the problem was there aren't enough "do damage from the battlefield" cards in the deck, since most of the direct damage is from Sorceries so I would never have enough mana to do damage then cast the dragon. YOU WOULD THINK with someone like Hidetsugu you "draw deck and win" and don't need said cards, but no. It just never worked that way.
3 months ago
Realm Seekers, War Elemental,Vinelasher Kudzu, Verdurous Gearhulk, Verdeloth the Ancient, Vebulid, Undergrowth Champion, Primordial Hydra, Primeval Bounty, Phyrexian Scuta, Petrified Wood-Kin, Patron of the Vein
5 months ago
TreeCat I think there is enough indestructible to make Death Pits of Rath worth while since it turns Pyrohemia and friends even meaner. I was thinking War Elemental works well with the activators and Repercussion but it is probably still a bad card here.
5 months ago
6 months ago
UnleashedHavok thanks very much for recognizing the effort that goes into a deck description like this! The cards you listed are definitely a good core for the start of this deck. Stranglehold probably isn't actually necessary, it's just one of the best cards that Red has available and should probably be in every red deck. That being said, you could probably build this whole deck for little more than $60. Just don't have it foiled out and use something else in place of Wheel of Fortune like Reforge the Soul. It shouldn't be very expensive otherwise.
Eldrazi Monument is in here because you should generally be able to win in a single turn once you start casting big spells. The monument protects Neheb and your other creatures from all your symmetrical burn spells and most importantly, it allows Coalhauler Swine to take a fuckton of damage and pass it on to everyone without dying, which combos with Fortune Thief too. Malignus isn't in the deck and probably won't ever be as I wanted to play it and War Elemental with Fling but that turned out to be too slow to be super useful. Glacial Chasm is a fun choice but since I do actually want to attack most of the time it would risk being a bummer. Also, I hate playing lands that don't make mana because it fucks your tempo in a multiplayer game badly.
Sean4447 maybe in other people's builds. You're right about it being great with Repercussion but so are most of the spells already in this deck, and they can't be countered by Strip Mine like Star of Extinction.
goblinguiderevealpls I addressed stuffy doll in the description, I feel that Coalhauler Swine is better and more interesting. Rakdos neheb is definitely a good card for a solid minotaur build, it's a shame he's not Mardu though as there are some good boros minotaurs. Idk why I'd have to win the lottery to replace the mountains with SC mountains as they're not particularly expensive and I actually have several dozen spare ones already, but that interaction wouldn't be especially valuable in this deck and I like having the true singleton mountains with all different arts.
Thank you all for your comments and thoughts!