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Creature — Elemental
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
War Elemental Discussion
3 days ago
These might interest you: Gratuitous Violence , Berserkers' Onslaught , Quest for Pure Flame , Insult , Angrath's Marauders , Wojek Embermage , Knollspine Dragon , Spinerock Knoll , War Elemental , Elemental Mastery , Balefire Dragon , Siege Dragon , Glint-Horn Buccaneer , Firebrand Archer , Dagger Caster
3 days ago
Você também pode gostar destes: Captivating Crew , Evra, Halcyon Witness , Serra Avatar , Cradle of Vitality , Sunbond , Gratuitous Violence , Angrath's Marauders , Mimic Vat , Colfenor's Urn , Cauldron of Souls , Adarkar Valkyrie , Aurelia, the Warleader , War Elemental , Stalking Vengeance
7 months ago
Recommended Cards to Add
This of course does not take into accountmana curve considerations or anything similar. It is merely cards to consider
Captivating Crew - Repeated steal effect to have ammunition to throw at people
Evra, Halcyon Witness - Large creature that can be as big as your lifetotal when thrown if wanted.
Serra Avatar - Large creature that is as big as your life total to potentially one shot someone and double your lifetotal
Zealous Conscripts - Can steal an opposing creature to throw, opposing walker to ult or any other problematic permenent. Also incidentaly goes infinite with Kiki Jiki.
Kiki-Jiki, Mirror Breaker - Can tap to make copies of your big creatures to throw. Goes infinite with Zealous conscripts.
Malignus - Large creature that scales with life total of opponent
Molten Primordial - Mass threaten on a stick
Feldon of the Third Path - makes copies of your already dead creatures
Emeria Shepherd - Recursion that can also be reanimation
Hoarding Dragon - A way to search out our game winning artifacts. Easy enough to throw at someone to get our artifact.
Karmic Guide - Reanimation
Neheb, the Eternal - lots of mana if you throw things pre combat
Yosei, the Morning Star - Very good thing to be able to recur. Can lock people out of the game with enough setup.
War Elemental - Scales as we throw things
Bloodshot Cyclops - Backup Brion?
Bearer of the Heavens - Dont make me do this!
Gisela, Blade of Goldnight - Double our damage, half theirs? Yes please
The usual goes here of making sure that we have interaction for people trying to stop us or making sure we can stop people. Though of specific mention
Faith's Reward - Recover from a wrath or just rebuy a couple of good creatures after a combat and throw.
Orim's Thunder - Hadn't actually seen this before but it seems to be a good potential 2 for 1 while also being a good answer to artifacts and enchantments.
Here there are a lot of potential threaten effects that i could recommend. But we know that we need them so i won't list them all. Other effects we could need do include one or two wraths as even though we are the creature deck, sometimes they just have more or better creatures. However other things to note.
Open the Armory - Tutors equipment or Auras.
Chandra's Ignition - Targetting some of our big creatures might just end the game with this.
Insurrection - You usually just win if this resolves on a decent board state.
Other than that, the fun things include
Phyrexian Processor - Yeh this card is rather good. Just Make big tokens and start throwing them
Well of Lost Dreams - With the triggers from Brion we should be able to restock our hand quite easily with this
Illusionist's Bracers - Copy the fling. As sacrificing a creature is part of the cost it will effectively be two triggers from flinging the same creature.
Thornbite Staff - Untaps brion when a creature dies. This includes sacrificing the creature to brion, so effectively tapping him causes him to untap....
Thousand-Year Elixir - Gives Brion haste and an untap.
Aetherflux Reservoir - 50cal Sniper Rifle to the face anyone?
Damage doublers can be recommended but i usually avoid the symettrical ones from personal preference. One or two effects that give Haste might be good too. Other effects however
Flameshadow Conjuring - Copy up our faties for good ETB triggers, effective haste or extra copies to throw with Brion.
Sigil of the New Dawn - Recur everything!
Marshal's Anthem - Decent mass resurrect in white. Though a little mana intensive
Angelic Renewal - One time use recursion of a creature
Goblin Bombardment - Backup sacrifice effects for all our threatens. WE don't want to have to give their toys back do we?
1 year ago
Currently you've got so many cards that I'm not sure what you want to be mainly focusing on, so I'll just talk about some cards that I feel are somewhat mediocre in this type of deck.
Icy Manipulator feels very low impact, and much more suited to a deck that can abuse artifacts in some way. I'm also not a huge fan of all the mass land destruction effects. You spend a lot of your time ramping, so I feel like they would probably set you back more than everyone else.
Next, some of the ramp options that I don't really like. Farhaven Elf and Wood Elves, while good cards, are usually just worse than 2-cmc ramp spells in this deck. You don't have a whole lot of payoff from having creatures, so some of the cheaper or higher impact ramp spells are usually just better. Elvish Pioneer feels fairly bad in here, while you can use it to ramp out Mina and Denn early, it comes at the cost of a land, which actually limits the effectiveness of your commander.
I think the main thing you need to focus on going forward is deciding what the main thing is that you are looking for in your threats. You've got a lot of options for curve toppers, and even with a ton of ramp there's a limit to how many 6+ drops you can run. Personally, I really like cards that have some utility besides simply being a beater, like Balefire Dragon (serves as removal), Dragon Mage (serves as draw), or Multani, Yavimaya's Avatar (can recur itself).
One thing I really like about this deck so far is the amount of low-cmc threats you've included. Things like Managorger Hydra, Scute Mob, or War Elemental all allow you to be very flexible, letting you squeeze them into a turn while ramping, or just developing them in the early game and letting them grow.
One powerful piece of draw I like in pretty much any green deck is Lifecrafter's Bestiary. It lets you filter your draws early on, and once you have tons of mana it becomes a powerful draw engine. In addition, you seem to have forgotten one of the most powerful landfall threats: Avenger of Zendikar. Not only does it create a ton of tokens, your commander's extra land drop lets you pump up the plants very quickly.
1 year ago
1 year ago
I like what you've done here; especially considering your budget. Here are some ideas I thought could be worth mentioning:
- War Elemental; if this creature is left alone, it will get crazy strong very, very fast. Nice as an attacker; even nicer as ammo for Brion
- Serra Avatar; very nice ammo for Brion, but expensive to cast
- Stalking Vengeance; effectively doubles the damage of Brion's flings
- Sigil of the New Dawn; great for recycling Brion's flings
- Flameshadow Conjuring; fantastic, cheap way to make creature tokens; especially fun if you do not want to sac what you've summoned right away to Brion.
- Thornbite Staff; helps you to untap Brion just after flinging something.
Hope this helps you; keep up the nice brewing! Btw, if you have time, please review one of my decks and let me know what you think.
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