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Favorite Shard: Grixis
Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.
Favorite Wedge: Abzan
Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.
Favorite Allied Guild: Rakdos
Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.
I cannot wait to get my hands on Last One Standing.
Favorite Enemy Guild: Simic
This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.
I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.
August 13, 2018 7:22 a.m.
User:DemonDragonJ most card draw triggers wouldn't care. It's true though that effects like Oloro, Ageless Ascetic would benefit from separate triggers. However, I still feel like the template we got is overall a better choice, it's far more beneficial in the majority of circumstances than it is harmful in niche instances of specific interactions.
July 31, 2018 11:34 p.m.
Short answer: yes. If AEtherling was targeted by Ulamog's "destroy target permanent" ability, you can flicker it to dodge it.
Long answer: When a player casts Ulamog, the Infinite Gyre, or any other card with a "when you cast this" triggered ability, such as Desolation Twin, Demigod of Revenge, etc, the ability goes onto the stack above the cast card. So the stack will look like so:
Ulamog's Triggered Ability
Before either of these things resolve, there is a round of priority. With Ulamog's trigger on the stack targeting AEtherling, you can flicker it when you have priority, and it will be exiled until the end of turn, no longer the target of Ulamog's triggered ability.
July 31, 2018 12:56 a.m.
"whenever you attack with a zombie, draw a card, then discard a card. You gain 1 life." would play out extremely differently than "whenever you attack with one or more zombies, draw that many cards, then discard that many cards. You gain that much life." does.
Under the former, proposed wording, attacking with 7 zombies would cause you to do the following: Draw 1 card, Discard 1 card, gain 1 life, Draw 1 card, Discard 1 card, gain 1 life, Draw 1 card, Discard 1 card, gain 1 life, Draw 1 card, Discard 1 card, gain 1 life, Draw 1 card, Discard 1 card, gain 1 life, Draw 1 card, Discard 1 card, gain 1 life, Draw 1 card, Discard 1 card, gain 1 life. In that specific order.
Under the later, printed wording, attacking with 7 zombies would cause you to do the following: Draw 7 cards, Discard 7 cards, gain 7 life.
See the difference? You're drawing all the cards before you start discarding, and there's only one instance on the stack, not 7.
July 31, 2018 12:07 a.m.
Commander / EDH
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|Playing since||Eighth Edition|
|Avg. deck rating||3.67|
|Helper Rank||None yet|
|Favorite formats||Commander / EDH, Modern, Casual|
|Good Card Suggestions||18|
|Last activity||2 days|