Create a 1/1 green Elf Warrior creature token for each Elf you control.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Elven Ambush Discussion
5 months ago
I'm not sure why Fyndhorn wasn't initially in here, but its as a good as a land in this deck.
While we already have most of the best tutoring green has to offer here, we added the last missing piece. One often overlooked aspect of Elves is that they have incredible toolbox properties, so being able to grab what we need cheaply is great. By cutting two forests we are down to 30 % land, which is what we would run in modern and is a great benchmark for lands. We've got lots of ways to grab our lands in the deck, so we shouldn't miss them too much.
One thing that is really hard to come by in mono-green is board wipes, so I'm really pleased that they reprinted this recently. In theory Praetor's Counsel is good because board wipes are the bane of our existence and this gives us a way to recover, but in reality if we get wiped we'll never be able to pay the mana cost. Its better to just play conservative and use Ezuri's 2nd ability to protect out pieces, and cards like Eladamri to protect him.
Yet another Elf Lord that pumps our whole team and gives us more ramp to boot? Give me more. As for Drove, we have other ways to make one thing big, and while this card has never been bad its never been exciting either. Jagged-Scar Archers gives us crucial anti-flying tech when we need it for one less mana, and while it lacks hexproof, we'll be happy of our opponents waste removal on archers and not one of our more important cards. Timberwatch Elf and Immaculate Magistrate give us flexibility in combat that is far better than the obvious threat drove represents.
While giving non-green decks a forest to enable a forest-walk kill is cute, this is somewhat situational, and we have lots of other ways to get through with the damage we need. Warmaster just such incredible value for the same mana that this change seems to be a no-brainer.
While offering is a good card, giving our opponents blockers just doesn't suit us in this deck. Ambush helps only us at instant speed with the creature type we want. Its an improvement on Elvish Promenade that absolutely deserves a spot.
5 months ago
I just wanted to point out, unfortunately you can't use Rhys the Redeemed because of the hybrid mana symbol. Your commander would need white in it's color identity. If you need a replacement for now, I would add back in one of the cards that lets you put an Elf Warrior token into play for each Elf you control. Honestly, I'd put both back in. Elvish Promenade Elven Ambush .
As far as cuts, I would go with Pride of the Perfect End-Raze Forerunners Elven Bow Tergrid's Shadow Cultivator of Blades Voice of the Woods Twinblade Assassins You can easily replace Elvish Rejuvenator with Wood Elves or Farhaven Elf
I have only recently built myself a Lathril deck. Good luck with this! It's really fun to play.
8 months ago
Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.
Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.
An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.
- Elves of Deep Shadow : can make black mana.
- Elvish Mystic
- Elvish Archdruid
- Marwyn, the Nurturer : less than $1.
- Elvish Guidance
- Viridian Joiner
- Wirewood Channeler : less than $1, can make black mana.
- Birchlore Rangers : can make black mana.
Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .
- Prowess of the Fair
- Elderfang Venom
- Elvish Warmaster
- Lys Alana Huntmaster
- Elven Ambush
- Wolverine Riders
These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.
I offer more advice including cuts to make. Would you like more advice?
Good luck with your deck.
8 months ago
That's a uh.. interesting deck name. You might like these: Elderfang Venom , Skemfar Avenger , Elves of Deep Shadow , Elvish Lyrist , Elvish Scrapper , Viridian Zealot , Elf Replica , Heart Warden , Ruthless Winnower , Yavimaya Granger , Bloodline Shaman , Pact of the Serpent , Elvish Guidance , Species Specialist , Elvish Promenade , Elven Ambush
8 months ago
Hey, nice budget version, less than $50 is impressive.
I recommend getting the Elven Empire Kaldheim Commander deck for $20-$25 since in the precon are several cards that can help your deck, most importantly Elvish Archdruid and Beast Whisperer, but also Elven Ambush and Elvish Promenade. There's some staples in the precon: Sol Ring, Arcane Signet and Command Tower.