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: Target player removes a card in his or her graveyard from the game.
, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.
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Scrabbling Claws Discussion
2 months ago
It's not easy to conciliate the cards you are showing. I tried and i hope i can give you some help. I believe you should try to keep the battlefield clear from your enemy's threats (im thinking of creatures mostly, or do better and study possible decks you might face). In my case i changed the aggro format, to keep more options on sidedeck.
In case you accept this change i imagine you will answer well to your enemy cards, then you can try to cast your cards either from your hand or graveyard. More precisely, these are the creatures i was thinking of: Butcher Ghoul, Dread Wanderer or Gravecrawler; and cast Lord of the Accursed and Indulgent Tormentor with Unburial Rites or some other reanimation card like Exhume or Liliana, Heretical Healer Flip. You can discard these last creatures either with Cryptbreaker or Zombie Infestation (which i think may do better, just try to keep some lands in hand after you have more than 4 lands in play just to keep using the enchantment ability).
I thought of Indulgent Tormentor because you can draw more cards, but you might want to try an hardcore zombie of your preference.
But, for example, if you go against an burn deck with no creature surely would be hard to win.
About maybeboard i thought of Rotting Rats, just because with it you can try to run down your enemy strategy close to zero, however it escapes the tempo of the deck a bit.
Hope i helped, zombies are really fun to play, the possibilities almost never run out. Good luck.
2 months ago
- Any cmc 0 artifact or artifact creature + sac outlet + any creature that returns artifacts from graveyard or battlefield to hand.
- Lotus Petal + Restoration Specialist/Salvage Scout + sac outlet = infinite loops. Do this with Blasting Station/Altar of Dementia/Altar of the Brood on the table and you win.
- If you have Mishra's Bauble or Urza's Bauble as your cmc 0 artifact to recur but no win con in hand you can loop both indefinitely to draw as many cards as you want on your opponents next upkeep. If Spellbook is out on the table there is no punishment for hand size reduction (buzz off jin gitaxis!). If you have to discard to a wheel you still have access to looping creatures from the graveyard by playing Teshar, Ancestor’s Apostle + any artifact on the next turn.
- Oblation on your own permanent, Ichor Wellspring, cycling Forsake the Worldly, all will draw you cards in a pinch.
- Probably best way to draw a ton of cards on your turn is to have a mana combo going and abuse it with something like Phyrexian Furnace or Scrabbling Claws, paying 1 extra each time you sac them in order to draw until you find what you need.
- If you are using Filigree Familiar as your recurrable creature be careful. The card draw is not a may ability so you can deck yourself if you get over zealous!
- Recur Burnished Hart. If you have any kind of mana combo and insert this in you can typically get all the lands you want out on the field.
- Knight of the White Orchid as a recurrable creature will get you lands into play untapped
- Recur Solemn Simulacrum via Myr Retriever or Junk Diver and Ashnod's Altar/Krark-Clan Ironworks. (Also gives you card draw.)
- Infinite mana into a Walking Ballista
- Storm with an Aetherflux Reservoir out/have soul warden out and recur creatures until you have infinite life then play the reservoir.
- Have Blasting Station or Altar of Dementia as your sac outlet for looping
- Have Ashnod's Altar or Krark-Clan Ironworks out as your sac outlet with Altar of the Brood on the board.
5 months ago
I recently sleeved up a similar list now that GB has Blooming Marsh. Would love to compare notes. In my opinion colorless lands like Sea Gate Wreckage and Arena are too tough on the mana. I had to add multiple Twilight Mire just to make a basic forest work.
8 months ago
Step one get Combo by having it... drawing in to it by Worldly Tutor or Green Sun's Zenith.
Why Run 20 normal Mana = because meh... you can fix mana on your own... also cost
Combos that win:Melira, Sylvok Outcast
Vizier of Remedies
+ Devoted Druid = All the mana
Melira, Sylvok Outcast + Vizier of Remedies + Phyrexian Altar + Presist = All the mana
All the mana win = Walking Ballista
Side board Things = Mana Ramp + removal + hex proof
Hex Proof Protect the combo...
Blossoming Defense = not this turn you don't (1 Mana)
Swiftfoot Boots = Never again (2 mana+1 )
Lightning Greaves = 2 mana never again
Swords to Plowshares- you don't care about life totals...
Path to Exile - works well with mana ramp white...
Lignify- 0/4 but oh well who care about blockers...
Condemn - Bottom of library works better then graveyard most of the time
Cards to remove when side boarding
Anafenza, Kin-Tree Spirit = (very limited in what it combos with and a lot is required)
Aura Shards = (this should be on the side as well... but switch it out for other Removal first by deck)
Altar of Dementia = (This works with more cards; Remove last I think)
Phyrexian Altar = (you have another ALL THE MANA COMBO WIN Remove if you want to)
Again know the deck you are playing: Play the cards in the side to deal with things you can't have hurting you.
8 months ago
Yes, I get that it is a budget deck - I'm not sure why you say that playing Manabarbs and Stuffy Doll means you can't have a good curve. It doesn't. If you understand the concept of mana curve but still ignored it, then that says a lot, I guess.
Ok, as for specific suggestions, here they are:Moving 2 Pay No Heed to sideboard. It can come in against combo decks like Scapeshift.Moving 2 Phyrexian Unlife to sideboard. Should play it with Solemnity or not at all.Cut 1 Curse of Exhaustion and frankly, might move the other 1 to sideboard, because I'm not sure who you are trying to get with this. It's too slow for Storm, maybe it stops Snapcaster Mage tricks, but it's only an annoyance more than anything.Moved 1 Oblivion Ring to the sideboard.Cut 1 Pariah. This card doesn't really do anything without a Stuffy Doll out, plus more reasons later.Cut 4 Mesa Enchantress. You already play very few creatures. I suspect most opponents will have multiple removals in hand to deal with this before you can extract any card advantage from it. Now, the replacements.Adding 4 Heliod's Pilgrim. Guaranteed at least 1 card when you cast this creature. Is a legitimate tutor but restricted to Auras. Still, it makes your 1-ofs better and it enables us to go down 1 Curse and 1 Pariah too, since they are now searchable.Adding 1 Pentarch Ward. To support your Faith's Shields. But really, this is really for exile effects like Path to Exile on your Stuffy Doll.Added 2 Journey to Nowhere. RemovalAdded 4 Angelsong. Stalls the game, or if not, cycles.Added 1 Scrabbling Claws. Budget graveyard hate, also cycles.
Lands:Added 4 Battlefield Forge. Removed 1 Bojuka Bog - if you are playing this just for graveyard hate, I've replaced it with Claws, if you have Relic of Progenitus that's fine too.Removed 1 Reliquary Tower - I doubt that you will need its ability often.Kept the rest, but cut 1 Plains and 1 Mountain to make space.
Sideboard:Cut Boros Charm. I suspect you need this card mainly for the indestructible mode, and this saves only your enchantment pieces, since Doll is already indestructible. If that is the case, I suggest more Faith's Shield, or something not so mana intensive.Cut Karma - much too narrow. I have literally not seen this being played before. If you are afraid of black, play some Celestial Purge instead. Liliana of the Veil is one of the worst cards you can face.I would cut 2 Revoke Existence, if you want you can play more Disenchants. I'm not sure what indestructible artifact/enchantment (or anything that comes back from the graveyard?) you are worried about.
That brings your deck to 60 cards (did you realise you were originally playing with only 59 cards?) and a nicer curve and a lower budget.
8 months ago
Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.
But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.
As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.
But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.
9 months ago
Bitter OrdealRakdos Charm Infinite Obliteration Containment PriestPath to Exile Swords to Plowshares Leyline of the Void Scrabbling Claws Crypt Incursion Honor the Fallen Dissipate Void Shatter Syncopate Cursed Totem those are only a small amount of the other cards that hose you, i could continue but yea
11 months ago
second: ive tried Jace's Archivist and it is just flat out too slow. dies to anything. if you can't give him haste, he's a waste of time. maybe you could try him out and have better luck, but i'd just save yourself the trouble and dont bother.
third: is there a purpose for Lantern of Insight? i mean, besides just having the opportunity to bone the opponent from a useful card for a turn, in hopes of milling it later?
fourth: some grave hate main deck would probably be very useful, considering there are several decks in modern (really most decks) that capitalize at least somewhat on graveyard. you, essentially, are speeding up those decks' gameplans. i'm thinking Scrabbling Claws and/or Relic of Progenitus could be good for you main deck. i think Haunting Echoes might be too slow, as well, although you may have tested it and figured it was good enough. idk. Surgical Extraction is awesome, but i think if you cut the echoes, you could free up all those land slots in your sideboard for more useful sideboard cards.