Dimir House Guard
Creature — Skeleton
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dimir House Guard Discussion
3 weeks ago
You seem a bit low on sac outlets and board wipes.
Dimir House Guard:A good budget option that can also act as a limited tutor.
Goblin Bombardment: A classic.
Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.
Woe Strider: Comes with its own sac fodder.
Blasphemous Act: Probably the best board wipe in red.
Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.
1 month ago
I thought of some more cards you might consider. Sinkhole, Hymn to Tourach are some other really strong black cards (they are banned in normal pauper but not in PDH). Brainspoil, Dimir House Guard, and Shred Memory are good if u want some tutors. Servant of Tymaret is really good for some grindy games. Syphon Mind is also a great card advantage spell.
Also, here are some links for PDH stuff:
2 months ago
Plaguelord and attrition helps clear your opponent's board.
Woe Strider is a backup vicera seer that gives you a goat to sac.
Dimir is a free sac outlet that can double as a limited tutor.
Ashnod for the mana and carrion feeder is good because its cheap and free to activate. Maybe it gets big but not the main reason to run it.
2 months ago
I would recommend adding more sack outlets. You need the creatures you steal to die in order to keep them. There are plenty of free budget versions such as Dimir House Guard
Also, there is Domineering Will. Instant speed to steal three creatures. Sure, outside of Unspeakable symbol or a way to give them haste you won't keep them but you could always sack them.
3 months ago
Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.
But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?
You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.
You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.
What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.
We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options
Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).
3 months ago
If you like Stasis, you might like Smothering Tithe, not fully fetchable, but pretty nasty if you can set it up. It is 4 mana though, which is annoying. I more or less bit the bullet and am trying to fit in a few 4 mana combo pieces to justify a Dimir House Guard, solely to tutor them up. I think voltron is way more fun to play against than combo, so I'm not saying you should go down the dark path of instant win combos, you do you, but I didn't want to mention a card like Tithe without mentioning a way to actually find it more reliably, something very irritating in a Zur deck.
4 months ago
Hey, I love your deck! A few notes which might make this deck play a little smoother.
Blighted Agent - I'd recommend that you take this card out. This is a Human Rouge, which means that you can't mutate onto this like you probably want to.
Diabolic Tutor - I'd recommend that you take this card out. If you were trying to go for a budget tutor effect, Grim Tutor is being reprinted in M21, and is sure to be cheaper in this coming set. That being said, a better alternative might be Uncage the Menagerie which is more creature focused, or some of the Transmute effects like Dimir House Guard or Dimir Infiltrator which tutor for a specific CMC
Deadly Tempest - I'd recommend that you take this card out. It seems that as a creature focused deck, you are almost always going to be suffering the most from this board wipe. Other alternatives would be Black Sun's Zenith or just a good ol' fashioned Damnation
Migration Path - I'd recommend that you take this card out. 4 mana to put 2 basics onto the field just isn't that good unfortunately. I'd recommend changing this out for a 2 mana Rampant Growth or a 3 mana Cultivate which is being reprinted in M21. In addition to changing Migration Path to one of those options, I would add a Traverse the Outlands. Your commander guarantees that this is a 5 mana 6 land ramp. I'd probably take out Villainous Wealth to make room for this change.
I think that is a good start! I actually have a Volrath, the Shapestealer commander deck which seems to have a lot of similar themes which is where I am getting inspiration from. Hope you enjoy!
4 months ago
You should get more sacrifice fodder like Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, Dread Wanderer. These can be used repeatedly. Also check out Torgaar, Famine Incarnate, Skullclamp, Viscera Seer, Carrion Feeder, and Dimir House Guard. Try to reduce the overall mana cost of cards so you can do stuff earlier and be more reactive later.
Also more importantly, have fun when playing. Magic is a very social game and try random things you think may be fun. Later you can invest in formats like commander and overall enjoy the game with more people.