|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Dimir House Guard
Creature — Skeleton
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Dimir House Guard Discussion
1 day ago
Dimir House Guard and Fleshwrither are creatures that can both tutor for cards you need or be sacrificed for your benefit. Pitiless Plunderer is a nice creature that benefits from your creatures dying. Krav, the Unredeemed is another card that helps you sacrifice faeries from Bitterblossom . Rhystic Study is also a good card draw engine.
4 days ago
Also, I see Helm and Trike combo at a glance. Since both of those have pieces costing the same, you can use Clutch of the Undercity , Dimir House Guard , Ethereal Usher , and Netherborn Phalanx for additional tutors. Also, Walking Ballista is a second copy of Trike.
4 days ago
DragonChampions - Hey! Thanks so much for taking THIS much effort to help me out. Lemme go through all this here.
So first things first, I have to recommend reading the description for the deck, as I go into a breakdown of my reasoning for each card inclusion in it. I say this because you don’t seem to be aware of how I some of the cards in here. Which is completely understandable considering I’m using some of these cards in ways they were very much not intended to be used. For now, though, I’ll just respond to each piece of your comment where you may have misunderstood a card.
Eidolon of the Great Revel - You’re right. I’m not winning with damage here, but he’s not meant to win me anything. This card is here as more of a deterrent. Keep opponents from playing too many things too quickly and slow the pace of the game to give me time to build my combo.
Dimir House Guard - This card isn’t even really meant to see the battlefield. What I’m interested in is that Transmute ability. That makes you able to tutor for the Immortal Coil should you not draw it naturally or if you need another one. I could just get a normal tutor, but they all run you 10’s of dollars and I’m building budget, so this was my solution.
Vampiric Link - Yes I couldn’t really benefit from this with any of my creatures. However, the idea I had for this was to play it on your opponents creature. This will essentially undo all of their damage and make them useless for combat. So it’s meant to be another stall tactic while you’re building that combo.
All that said, you are very right. My biggest issue is and has been vulnerability and I will DEFINITELY consider your suggestions.
4 days ago
To begin with, this is probably the most creative deck I have ever seen. That being said, I playtested it and see some minor problems. I will cover all of the problems I see with it, then cover all of the solutions. I really like the concept of this deck, and I want to see it work in an actual game. Problems: This deck isn't going to win from dealing damage, not even close. Therefore, Eidolon of the Great Revel really isn't going to anything what so ever. He is just 2/2 for , and serves no real purpose. The same goes for Dimir House Guard . Like, yes ok, he can regenerate, but there aren't many creatures here to sacrifice. Additionally, I played this deck several times, and not once did I see Vampiric Link be of any use. The most life per attack you can get with it is 2, and most likely your creature dies from it. I just think there could be better cards. Improvements:
During the beginning of the game, you are very vulnerable. You need some smaller creatures such as Typhoid Rats . They can be played turn one and can effectively block almost any creature. Replace Vampiric Link with these, it will help so, so much.
As I said above, Eidolon of the Great Revel is just wasting space, and if you wanted to keep the same converted mana cost, might I suggest Battlefield Scavenger (for cycling faster), Bloodrage Brawler (for an actual blocker), Figure of Destiny , or many more, just not Eidolon.
Dimir could go either way, especially if you make these other changes, so you can sacrifice creatures easier.
Again, overall I love this concept and want to see this work. Please consider the above, and thanks!
6 days ago
For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.
Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.
Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.
Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.
If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).
If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.
3 weeks ago
@ triproberts12 Thanks for the detailed reply!
I did not know that your commander had to go to the yard to count as dying, which definitely changes things a little. Skeletal Scrying , Cremate , Purify the Grave , Bloodline Necromancer , Unburial Rites , Faith's Reward , Hell's Caretaker , Second Sunrise all seem like very nice options for getting around that.
Dimir House Guard seems really good, especially since it doubles as a tutor for Phyrexian Altar . Pawn of Ulamog also seems like a very strong combo of token gen and ramp. In future I may go more heavily down the sacrifice route, but at the moment I still want to keep the Malakir Bloodwitch / Bishop of the Bloodstained ETB wincon, it feels a little more unique than the usual Blood Artist + Phyrexian Altar / Ashnod's Altar + tokens. Picking up a Vanquisher's Banner to buff the tribe a little and get some draw seems nice too.
What cards do you think should just be cut altogether? Providing I'm keeping to the idea of winning by sac, etb, or just having a strong board. Thanks very much for the suggestions you already gave, much appreciated.
3 weeks ago
Props for not going easy mode with Edgar Markov .
As for suggestions, the best thing I think you could do to improve this deck is to make it more explosive. The way to do that would be to add free sacrifice outlets, along with creatures that provide you multiple bodies.
For sac outlets, Viscera Seer , Indulgent Aristocrat , Bloodthrone Vampire , Bloodflow Connoisseur , Cartel Aristocrat , Blood Bairn , Vish Kal, Blood Arbiter , Vampire Aristocrat , and Yahenni, Undying Partisan are good vampire options. Sadistic Hypnotist , Dimir House Guard , Spawning Pit , Hidden Stockpile , Mind Slash are also good. What's important is that you can go off all at once. You want to sac a bunch of creatures to grow Elenda and sac her the same turn.
The other challenge you'll want to keep in mind is that Elenda, the Dusk Rose must go to your graveyard to get the trigger. That means If you want to recast her, you'll have to reanimate her or exile her from your graveyard. Bojuka Bog , Relic of Progenitus , Angel of Finality , God-Pharaoh's Gift (and Gate to the Afterlife !), Skeletal Scrying , Rescue from the Underworld , Necromancer's Covenant , Cremate , Seance , Planar Void , Goryo's Vengeance , Postmortem Lunge , Purgatory . Despoiler of Souls , Mistmoon Griffin , Purify the Grave , Offalsnout , Coffin Purge , Drudge Spell , Cryptwailing , Treacherous Vampire , and Consecrate / Consume , Angelic Renewal , Karmic Guide , Reveillark (the prior two being an infinite loop combo), Dread Return , Nim Deathmantle (there are combos with it and Ashnod's Altar , which you also want), Palace Siege , Bloodline Necromancer , Profane Command , Unburial Rites , Faith's Reward , Ever After , Ajani, Adversary of Tyrants , Hell's Caretaker . Apprentice Necromancer , Wake the Dead , Second Sunrise , Infernal Offering , Corpse Dance , Zombify , Resurrection , No Rest for the Wicked , and Footsteps of the Goryo , are all good options.
The final piece of the puzzle is making your sacrifices devastating. Dictate of Erebos , Butcher of Malakir , Grave Pact , Black Market , Harvester of Souls , Midnight Reaper , Grim Haruspex , Zulaport Cutthroat , Open the Graves , Blade of the Bloodchief , Ogre Slumlord , Athreos, God of Passage , and Dark Prophecy will help with that.
1 month ago
This deck is super sweet! I was working on a similar Garna brew, but didn't recognize how Garna can allow some powerful enablers to double as win cons.
I'm interested to hear how the Worldgorger combo has been working for you. To my knowledge, I don't see a single way to actually end the game with the combo, so I'm not sure what it actually does for the deck.
One card I have really liked in my Garna list is Dimir House Guard . It lets you tutor up many powerful pieces of your deck, and if necessary can be used as a free sac outlet.
Finally, I'm pretty sure Desecrated Tomb doesn't work how you think with Garna. Because she returns them to your hand all at once, you only get one trigger from it per Garna loop.
Dimir House Guard occurrence in decks from the last year
Commander / EDH:
All decks: 0,02%