|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Dimir House Guard
Creature — Skeleton
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Dimir House Guard Discussion
2 weeks ago
Thanks for the feedback!
Pauper EDH allows only commons, with the exception of the commander, so no tutors, unfortunately. In Pauper, we tend to use Transmute for this reason, which in a mono-black deck means Shred Memory , Dimir House Guard or Brainspoil . Not much for 2 mana that I would want, so Shred Memory is only really good in a meta that includes decks that somehow utilize the graveyard, but the other two might get me something useful and aren't too bad on their own, so I might consider them. Maybeboard for the time being.
2 weeks ago
Rings does a lot of work for me for an extra . I think you run enough activated abilities that aren't mana abilities to give it a trial, though:
- Search for two 4-CMC cards when transmuting Dimir House Guard
- Several are obvious, like getting 4 lands from Burnished Hart or doubling up some mill or discard
- XHD and Chainer is where it starts warping the fabric of space-time, allowing XHD to return himself and another card and Chainer to reanimate himself and another creature as Nightmares (and give himself +1/+1). Both are off the copied ability since they're already in the graveyard by the time you pay and choose targets for the copy.
2 weeks ago
Thanks for responding man.
So for point #:
Dimir House Guard - Yeah, I'm trying to dial back the power level a tiny tiny bit, but increase the consistency. I'm already targeted quite a few times at the table when I play Marchesa.
Razaketh, the Foulblooded - Yeah, I'm seeing that more and more. Razaketh is awesome being able to tutor for free, has flying, big creature, hard to kill. But he doesn't seem as good to me in recent months as many people make him out to be, yano? People are like OMG OMG razaketh is so broken...I don't really think so lol
Opal Palace - Yeah good point, I'm just not sure how much I like dumping that many into only a counter. I know the deck runs on counters, but I like playing Marchesa earlier, not later, which happens when you have to pay 5 for her to come in and get a counter.
Forge of Heroes - Hmmm good point. I guess there's some political advantage there lol
Scry lands - Yeah, no. I have 3 decks. And plan to build another. If I got OG duels for each, I'd be broke lol. But they do seem slower than some other more budget options out there to me.
Helm of the Host - I can see that, yeah. I just thought it could do some work for another dethrone trigger, or ETB effect, no?
Lifegain - I'll look into the wurmcoil, collar, and gray merchant. However, for stealing a lifegain creature, I don't run either of those creature stealing creatures. Though I have considered Hostage Taker , I have this feeling that if I add one or two, then my list will become one of those "steal everything" marchesa lists. And I'm not a fan of those. It's too reliant on your opponents to me.
Massacre Wurm - I probably won't be running one in Marchesa, simply because it's 25$, and I want one for my newly rebuilt Teysa deck lol
Krav, the Unredeemed - Yeah, I was more so thinking to use him as extra card draw, lifegain, but you're probably right.
Kokusho, the Evening Star right?!? That flying can just run people down. And an (almost) auto 15 life swap is way better than what I think Gray merchant could do. You could get there, but it requires more setup with Gray merchant..
True, I added Keiga, the Tide Star because it seemed good on paper at first when I came across the thought of adding Kokusho haha
Yeah, I thought of that after the fact, I think Judith, the Scourge Diva would be better as a commander, which I am considering xD
Idk, to me, Hall of the Bandit Lord seems better than Guildmages' Forum and others, because most times it'll put you on dethrone, cast marchesa, and you swing and get the counter anyway, instead of having to wait a turn to pay the extra mana from the other lands that add counters.
Yeah haha I know, nothing really exciting, BUT necessary in a 3 color deck. If I could, I would add a Mana crypt, but...no lol I'll look around for other mana rocks. To be honest, I've been considering cutting all of the signets... I noticed your list and a few others don't run any in the deck. Too low of a curve to justify it? Waste of a turn 2/3 play? Who knows.
Thank you man, I really appreciate the help. I'll check out your maybe list :))
2 weeks ago
I've tried several of the cards from your cut list and I'm obviously not running several of them, my thoughts are Dimir House Guard and Sidisi, Undead Vizier are easily replaced by (better) tutors and you could easily make due with fewer tutors than i'm running, especially if you're trying to dial things back a bit.
I like Razaketh, the Foulblooded as a top of the curve finisher creature with upsides. for me i have a decent amount of artifact ramp to be able to cast him (and Shifting Shadow to maybe grab him for free), but I will readily admit that he's at the absolute top of my curve and could easily be replaced since he doesn't really add too much to the deck. he's just a "win more" card really and I don't think I would miss him all that much if i cut him.
Guildmages' Forum is better than Opal Palace in my opinion and i don't see much need to run both. Forum lets you put a counter on any multicolored creature (which i have several) and palace only on marchesa, so it's a straight improvement.
Forge of Heroes sounds like a terrible mobile game, but it's a great insurance policy on marchesa and unlike opal palace, etc. you can use it even if it isn't your turn.
the scry lands obviously could be replaced by ABUR duals or something, but i'm not made of money and haven't ever really felt they were hindering the deck so may as well keep them.
I don't really rate Helm of the Host too highly, it doesn't do anything in particular for the deck and it costs soooo much mana.
Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar none of these has that great of an effect in my opinion. looks like you're wanting to work some life gain into the deck and i think it's a good idea to have some. i run Basilisk Collar and Wurmcoil Engine to fill that role. of those cards you linked i think Gray Merchant of Asphodel is probably the best option and is a card i have considered. but so far between my card draw and tutors i've not had too much trouble finding one of my lifegain cards and it is usually feasible to steal something with lifelink via Hostage Taker or Thief of Sanity
I'm running Massacre Wurm as a newer addition and so far it's working out, though i'm not 100% sold on it. it mostly clears tokens and Elvish Mystic s and such, but the life loss on it can be fairly substantial. i could go either way on it right now.
Nicol Bolas, the Ravager Flip is amazing. i would play it even if it didn't turn into a planeswalker. 4/4 flying ETB opponents discard is already super good. i usually don't even bother to flip him most of the time. if you were going to add one card this is high on my list of recommendations. he's performed strongly every game i play him.
Krav, the Unredeemed is kind of high on the mana curve for this kind of effect. considering he doesn't have flying (oddly) or any other evasion i'm not a big fan of using him as a beater, and so he's in a bit of a rough spot.
i don't see any reason to run Judith, the Scourge Diva she's not really better than Blood Artist or similar and there's plenty of effects like this in a variety of forms (creature, enchantment, etc) i think the incidental life loss to a single player or a couple points of damage to a creature is not going to really be anything to write home about and in EDH when you have 120 life to deal with it's just not good enough.
I don't see any point in running Embargo as it doesn't synergize with the deck particularly well. i suppose you could try to use it to keep your opponents creatures tapped down for some swings, but i dont really think there's much point in it. i speak similarly about Herald of Secret Streams in my write up.
Hall of the Bandit Lord is might be worth running, but i haven't ever tested it.
Coalition Relic is fine, it's a cmc3 rock. nothing special. i would recommend you run CMC2 or less rocks if you can, but as far as CMC3 ones go it's on the better end.
feel free to mess around with cards in my maybe board if you're looking to try some different things. i haven't tried all of them, but they're things that have caught my eye from time to time.
2 weeks ago
Hey Lokotor, Your Marchesa list is honestly one of the only few ones that I like on tappedout ha
I was wondering if I could get some advice. How can I improve my deck? I don't wnt to make it super OP. But more fun, and resilient. All the life loss to stay on the throne is sometimes, a lot of times, an issue. In multiplayer I may take out 1 person, 2 sometimes, but then I'm the next to go.
I'm thinking of swapping some cards. Big list of cards I'm considering. How have these cards worked for you if you've played with them?
Helm of the Host - seems reall good, Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar , Gray Merchant of Asphodel , Massacre Wurm , Nicol Bolas, the Ravager Flip, Krav, the Unredeemed , Kokusho, the Evening Star , Keiga, the Tide Star , Judith, the Scourge Diva , Etali, Primal Storm , Hall of the Bandit Lord , Embargo , Coalition Relic
I know there are a few different types of cards in there, but you can see where it's going. I want to recoup some of the life loss, increase mana, make the deck a bit faster, etc.
1 month ago
Fierce Empath tutors for:
- Woodfall Primus - removal/finisher
- Sun Titan - Graveyard Recursion Value
- Harvester of Souls - Draw after board setup
- Izoni, Thousand-Eyed - Token Generation when yard stocked
Dimir House Guard usually tutors for:
- Price of Fame - instant speed removal + surveil. Cost reduced to kill commanders
- Guardian Project - Draw Engine
- Peregrination - Ramp
- Corpsejack Menace - Combo with commander
- Debt to the Deathless - Finisher/Lifegain
- Return to Dust Artifact/Enchantment Removal
- Marshal's Anthem Token enhancer
- Decree of Justice - small token spam / big flying token generator
- Teysa Karlov - Enhances enchantment engines (usually weak pick)
Mwonvuli Beast Tracker gets:
- Acidic Slime - Artifact/Enchantment/Land removal
- Woodfall Primus - Finisher / Removal Combo
- Harvester of Souls - Draw Engine
- Night Incarnate - small board wipe via -3/-3
Other tutors are Mausoleum Secrets (situational depending on graveyard) and Fauna Shaman (creatures - if she untaps)
Some cheap pieces to keep in mind are:
2 months ago
Thanks legendofa! I found a pre-Guildpact version of Solar Flare that was mostly UB, very helpful to my research. I can add Dimir Doppelganger , Dimir House Guard , and Clutch of the Undercity to my list of Dimir cards played.
Still looking out for the straight UB control list though...
2 months ago
Dimir House Guard and Fleshwrither are creatures that can both tutor for cards you need or be sacrificed for your benefit. Pitiless Plunderer is a nice creature that benefits from your creatures dying. Krav, the Unredeemed is another card that helps you sacrifice faeries from Bitterblossom . Rhystic Study is also a good card draw engine.
Dimir House Guard occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%