Dimir House Guard

Dimir House Guard

Creature — Skeleton

Fear

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Trade

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Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Dimir House Guard Discussion

RiotRunner789 on Dia de Los Muertos

3 weeks ago

You seem a bit low on sac outlets and board wipes.

Dimir House Guard:A good budget option that can also act as a limited tutor.

Goblin Bombardment: A classic.

Grimgrin, Corpse-Born: Sac outlet, aggro piece, and removal all in one.

Woe Strider: Comes with its own sac fodder.

Blasphemous Act: Probably the best board wipe in red.

Last One Standing: Cheap as 3 and a good chance you randomly select one of your creatures.

Snips500 on Mono Black PDH

1 month ago

I thought of some more cards you might consider. Sinkhole, Hymn to Tourach are some other really strong black cards (they are banned in normal pauper but not in PDH). Brainspoil, Dimir House Guard, and Shred Memory are good if u want some tutors. Servant of Tymaret is really good for some grindy games. Syphon Mind is also a great card advantage spell.

Also, here are some links for PDH stuff:

Compendium

Primer

Tier List

RiotRunner789 on Need Help Developing an "Ertai, …

2 months ago

Well, there is Carrion Feeder, Dimir House Guard, Phyrexian Plaguelord, Woe Strider, Attrition, and Ashnod's Altar

Plaguelord and attrition helps clear your opponent's board.

Woe Strider is a backup vicera seer that gives you a goat to sac.

Dimir is a free sac outlet that can double as a limited tutor.

Ashnod for the mana and carrion feeder is good because its cheap and free to activate. Maybe it gets big but not the main reason to run it.

RiotRunner789 on Marchesa What's yours is mine, but with counters

2 months ago

I would recommend adding more sack outlets. You need the creatures you steal to die in order to keep them. There are plenty of free budget versions such as Dimir House Guard

Also, there is Domineering Will. Instant speed to steal three creatures. Sure, outside of Unspeakable symbol or a way to give them haste you won't keep them but you could always sack them.

Buffstu on Garna Combo

3 months ago
This deck is not going to be the fastest out the gate lets get that clear right away and nor is it going to be drawing nervous glances around the table early on as you turn your vast army sideways, but what Basic this can do is put some ever so slight pressure on someone who has decided to play creature-less or is just playing mana dorks as this deck does run a few token creators and can get some beats in on an unprepared opponent...But lets be real most of the time early game we are gonna try and get into a stable mid game, try and not look like the weakest or the strongest at the table and start setting up some of engine pieces and mana to begin looping for value. This means finding sac outlets, mana reducers, mana rocks and draw cards are gonna be part of this phase of the game.
Now once we have enough mana and/or mana reducers to play something from our hand and Garna with a sac out let we are in business next stop value town, we play the card from hand and Sac it then play Garna, responding to Garna's ETB by sac'ing her while her ability is on the stack, then Garna's ETB will resolve and put back to hand both the first card you played from hand ( and any other cards that hit your graveyard this turn) and Garna and that is a basic loop ( What I will refer to as Looping). So now the question is what is the point of all of this Looping?

Here is were I will explain what we can do with the basic loop premise to gain value: Is the creature we are casting from hand a token generator? like Weaponcraft Enthusiast or Goblin Instigator or even Doomed Dissenter if we can keep looping these cards then we will end up with more and more tokens to play with.

Is the creature we are Looping creating mana via treasures or Eldrazi Scions? Dire Fleet Hoarder,Wily Goblin,Carrier Thrall then everytime we loop we are building a stockpile of mana for our future turns.

How about more cards? Dusk Legion Zealot,Phyrexian Rager

But we can get more than just value from the creature we are sac'ing oh much much more, how about value from the sac outlet it self? Viscera Seer Start scrying through your deck for your combo pieces ThermopodAshnod's Altar Help you generate more mana for more cards to be cast from hand for multiple card loops Carrion Feeder Keep adding +1/+1's to make a threat that needs to be dealt with before it spirals out of control Spawning Pit why not add more tokens to this to create a potential army of 2/2's that can snap into existence at instant speed? Greater Gargadon How about ticking down a clock to a 9/7 coming to smash your enemies into small digestible pieces?

You think we are done with what value we can get from Looping? not even close, what about other effects that occur when they see cards getting sac'd for greater good of value? Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim This will start putting pressure on opponent's life totals whenever you sac a creature, or cast in the case of Bontu's and special mention to Syr Konrad as he also does damage when they go back to hand from your yard...oooh that value.

You want card draw? we got it,now its not as clean as blue draw and it does have a distinct smell of decomposing flesh but hey we will take it. Smothering AbominationGrim HaruspexMidnight Reaper even Hazoret's Monument as you do cast in a loop and remember all discard cards will be put back to hand via Garna's ETB.

Mana? Sifter of Skulls,Pitiless Plunderer we got you covered

You might be wondering with all this value being gained from sac'ing creatures what could we do to sac more of our own creatures per turn? I like your thinking and that's why we have multiple creatures that replace themselves mana wise. Cards like Priest of Gixor Priest of Urabrask or Cathodion even Overeager Apprentice and Bog Witch ( remember we will get the discarded card back via Garna's ETB) the fact that Garna gives haste also allows Basal Thrull and Generator Servant to be able to activate their abilities the turn they come down as long as you do it when Garna is in play and therefore you are probably doing it in response to her ETB as your about to sac her to get her to go to your hand.

What all this mana positive and mana neutral creature casts lets us do is frankly more of the same, play multiple creatures a turn to make multiple treasures or make multiple tokens or scry multiple times it all depends on the set up you have at the board at the time but the more creatures to sac the more effects, the more the merrier the bigger the better.

So its gotten to the later stages of the game, hopefully we find our selves in value town but how do we actually win? Well this deck has a few options for you to choose depending on what cards end up in your hand.
DeathrenderThis is the Big daddy of the combo's we have, so big in fact that Hoarding Dragon is here mainly just to get this card in our hand and to be honest so is Dimir House Guard. The combo starts like this: Deathrender on the field and attached to any creature, a sac outlet and enough mana to cast Garna we start by sac'ing the creature attached to Deathrender and then we put another creature from our hand onto it, repeat until all creatures are out of hand, then sac the last creature and flash in Garna in response to the deathrender trigger on the stack, and then respond to this by sac'ing Garna, now Garna's ability will be on the stack and resolve and get back every card that hit your graveyard this turn, including herself. Now resolve the Deathrenders ability and well now you have a full hand of creatures ready to be sac'ed so pick one of them to be attached and begin the deathrender sac fest all over again and this is an infinite loop since you can keep getting Garna's ETB from deathrender. An important thing to note is that when getting Garna to the battlefield via the Deathrender ability is to make sure there is allays at least one other creature in hand when you put Garna to the battlefeild, since the way the ability's will stack is that the deathrender ability will pull something out ( that being Garna in this case) then that will trigger any ETB's and we will respond to that by sac’ing Garna, this will trigger the deathrender trigger and this will occur BEFORE we can refill our hand with Garna's ETB, so we just need one creature in hand to be pulled onto Deathrender and then everything will go back to hand and we can keep sac'ing and looping infinity.

We now have an infinite loop going and this deck can use this in multiple ways to end the game. Refer to the infinite loops section to see all the options

You have seen the best now lets get on to the rest, another combo that has far more hoops for the same payoff. It begins with Zombie Infestation in play and at least 4 creature cards in hand, with a Pitiless Plunderer in play, and just a smidge of mana reduction in play, actually you need at least 3 total mana cost reduction for specifically Garna, oh and a sac outlet, got all that? good then lets gooo So now we discard all 4 creatures with zombie infestation, creating 2 zombie tokens, don't get too attached as we immediately sack them via our sac outlet and create a black and a red mana via Pitiless Plunderer now with a black and a red mana and our mana cost reducerd Garna is free to cast! so we play her and sac her as her ETB is on the stack and get all 4 creatures that we discarded and Garna back to hand to begin the Loop again.
So we have found yourself in an infinite loop via the methods above^^ how do we win?

Do we have Zulaport Cutthroat,Falkenrath Noble,Syr Konrad, the Grim any of these with an infinite loop will end the game

Do we instead haveDesecrated Tomb or any creature that creates tokens as part of our loop? make sure to end the loop with several millions tokens created and stop the loop with Garna in play, all your tokens now have haste.... Good game? This can also be done is a few other more janky ways using Spawning Pit and either Ashnod's AltarPitiless PlundererSifter of SkullsBlood PetCarrier Thrall and clever use sage of sac'ing for counters and then sac'ing for mana ( or just allays sac'ing for counters if Plunderer or Sifter are in play).

DreadKhan on Zur the Oppressive A**hole

3 months ago

If you like Stasis, you might like Smothering Tithe, not fully fetchable, but pretty nasty if you can set it up. It is 4 mana though, which is annoying. I more or less bit the bullet and am trying to fit in a few 4 mana combo pieces to justify a Dimir House Guard, solely to tutor them up. I think voltron is way more fun to play against than combo, so I'm not saying you should go down the dark path of instant win combos, you do you, but I didn't want to mention a card like Tithe without mentioning a way to actually find it more reliably, something very irritating in a Zur deck.

yourdreamingfriend on Otrimi, the mutating Headache

4 months ago

Hey, I love your deck! A few notes which might make this deck play a little smoother.

  • Blighted Agent - I'd recommend that you take this card out. This is a Human Rouge, which means that you can't mutate onto this like you probably want to.

  • Diabolic Tutor - I'd recommend that you take this card out. If you were trying to go for a budget tutor effect, Grim Tutor is being reprinted in M21, and is sure to be cheaper in this coming set. That being said, a better alternative might be Uncage the Menagerie which is more creature focused, or some of the Transmute effects like Dimir House Guard or Dimir Infiltrator which tutor for a specific CMC

  • Deadly Tempest - I'd recommend that you take this card out. It seems that as a creature focused deck, you are almost always going to be suffering the most from this board wipe. Other alternatives would be Black Sun's Zenith or just a good ol' fashioned Damnation

  • Migration Path - I'd recommend that you take this card out. 4 mana to put 2 basics onto the field just isn't that good unfortunately. I'd recommend changing this out for a 2 mana Rampant Growth or a 3 mana Cultivate which is being reprinted in M21. In addition to changing Migration Path to one of those options, I would add a Traverse the Outlands. Your commander guarantees that this is a 5 mana 6 land ramp. I'd probably take out Villainous Wealth to make room for this change.

I think that is a good start! I actually have a Volrath, the Shapestealer commander deck which seems to have a lot of similar themes which is where I am getting inspiration from. Hope you enjoy!

rangab7 on GRAVE YARD?

4 months ago

You should get more sacrifice fodder like Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, Dread Wanderer. These can be used repeatedly. Also check out Torgaar, Famine Incarnate, Skullclamp, Viscera Seer, Carrion Feeder, and Dimir House Guard. Try to reduce the overall mana cost of cards so you can do stuff earlier and be more reactive later.

Also more importantly, have fun when playing. Magic is a very social game and try random things you think may be fun. Later you can invest in formats like commander and overall enjoy the game with more people.

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