|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Dimir House Guard
Creature — Skeleton
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute (1)(Black)(Black) ((1)(Black)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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Dimir House Guard Discussion
2 weeks ago
I used Falkenrath Noble as a wincon. I know it can't be a target for Shred Memory but you don't have to get it in one shot and it just works well with the deck. you could always switch Shred Memory with Dimir House Guard. I know it would decrease synergy but it is also pretty good as a creature in this deck and this combo might make the deck a little more consistent. I don't know if these will help but you might try them out. also, the deck I made with heartless summoning is here It wins 90% of the time it gets heartless summoning but if it doesn't get it early it probably loses. do you have any thoughts on how to increase its consistency?
3 weeks ago
I like the change to teysa, but she might be a bit expensive for a token build. Most other orzhov generals are focused on a specific strategy so I'd say you're wise to stick with Teysa right now.
When tutoring for Anointed Procession, your options include Dimir House Guard, Enlightened Tutor, Idyllic Tutor, plus the standard black tutors like Demonic Tutor, Diabolic Tutor, Vampiric Tutor, Diabolic Intent, and even Sidisi, Undead Vizier.
4 weeks ago
I'd cut some stuff like Abzan Charm, Golgari Charm, Mortify for stuff like Beast Within, Anguished Unmaking. I can't tell you how good Animate Dead, Dance of the Dead and Necromancy is with sun titan. You should also run some free sac outlets like Carrion Feeder, Dimir House Guard, Viscera Seer, Greater Good etc. Make room for Buried Alive
2 months ago
3 months ago
I gots me a few suggestions. First I'll start with budget options and move into the not-so-budget suggestions.
Budget:Flayer of the Hatebound, Ogre Battledriver, Anger, Dack's Duplicate, Dimir House Guard, Aura Thief (if you play against many Ghostly Prison effects), Falkenrath Aristocrat, Grim Haruspex (omg, get this in here!), Living Death, Metallic Mimic, Venser, Shaper Savant, Urabrask the Hidden, and Jokulhaups (kinda douchey, but very effective).
Not budget: Sneak Attack (should be #1 on your expensive acquire list, it's worth it), Spellskite (redirect the same spell as many times as needed), Mikaeus, the Unhallowed, Phyrexian Altar, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Fulminator Mage, Toxic Deluge, and Grave Pact
3 months ago
Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:
Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!
Compulsion: You can now cycle any of your cards!
Cast Out: Cycles, and is a versatile removal spell.
Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!
Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.
Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.
I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:
Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.
Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.
Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.
New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.
Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.
Regardless of what you end up doing, this looks like a fun deck. Good luck!
3 months ago
I run a very similar deck. Feel free to check it out for ideas.
A few cards I'd suggest. Venser, Shaper Savant (another way to get rid of pesky enchantments etc. Gross with sage of fables), Sakashima the Impostor (double dethrone is great, copy Marchesa!), Sadistic Hypnotist (hand hate closes games), Jokulhaups (douchey but extremely effective.), Corpse Augur (life loss + card draw on an aggressive body), Dimir House Guard (finds sneak attack or it's a sac outlet, win/win.), Disciple of Bolas (a little lifegain is needed), Falkenrath Aristocrat (hastey sac outlet is gud), Fulminator Mage, Gray Merchant of Asphodel (alt win-con and emergency abusable lifegain), Grim Haruspex (omg why isn't this in here?),
3 months ago
Hey ZendikariWol, thanks for the feedback!
I know High Market isn't great, but it's on a mana (even tho it's colorless) producing land, so it doesn't use up a non-land slot in my deck. Do you have any suggestions for better sac outlets on a land?
I really wish Carrion Feeder had a more abusable effect when it sacs, but the main reason I run it is cuz it's 1 cmc, and it's a creature so I can recur it. I'm usually stoked to have it in my opening hand, cuz I can drop Meren, sac it to itself, recur it at the end step, then sac it AGAIN and already have 2 experience counters with Meren.
What are your favorite instant speed, creature-based sac outlets? What would you suggest?
It's funny that you mention card draw, cuz I was looking at this deck, and realized I don't have as much as I usually put in my other decks. The wild thing is, it's pretty much never a problem when I play. I have a lot of good ways to fill up the graveyard, and a lot of good recursion, so that seems to balance out the lack of pure draw.
Skullclamp is MVP with all my 1-2cmc creatures, Fauna Shaman gets completely out of control very quickly, Mindslicer , Satyr Wayfinder , Buried Alive , and Jarad's Orders all do amazing work giving me targets to reanimate, and if I can resolve Necropotence, well, that does it.
Still, more card draw is never bad...Maybe I can switch out something for a Grim Haruspex.
Thanks! I'm gonna check out your deck!