Skull of Ramos

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mercadian Masques Rare

Combos Browse all

Skull of Ramos

Artifact

Tap: Add (Black) to your mana pool.

Sacrifice Skull of Ramos: Add (Black) to your mana pool.

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Skull of Ramos Discussion

Lunastune on Cleric Army

4 weeks ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

metalmagic on The Cheese's Banned Alone

5 months ago

Ok so I've been thinking a bit more about this deck, and I thought of a couple things. Doomsday could be incredibly beneficial to you. It can set up the exact cards you need at any given point, get your Barren Glory out of the grave and back into your now-5-card deck, and can even help add to the flavor by potentially leaving you without a library as well!

Pull from Eternity can help get you out of situations where your Glory might get exiled, and it can also work well in conjuction with Karn Liberated, allowing you to exile other permanent cards if necessary in order to later get them out of exile to restart. In the same sense, you can run Riftsweeper. I know it isn't in Mardu colors, but you have ways to produce Green in your deck and could probably fit in a couple fetchable green duals easily.

I think running either Obzedat's Aid or Profound Journey to put the Glory back into play directly from the grave (among other things) could be very helpful. I imagine once people know what you are trying to do, they will try to stop it from happening. These two could be your insurance policy in the case of eventual enchantment removal.

Lastly, I think the Cluestones in here are very weak. For the purpose of this deck, I think you could easily replace the three of them with the Ramosian mana rocks, Skull of Ramos, Tooth of Ramos, and Heart of Ramos. All three of them work extremely well with Claws of Gix, allowing you to sacrifice themselves (for free!) and the claws when you are ready to go off, and they can produce more mana in a single turn than the Cluestones if need be.

I've been thinking about this deck more than any of my own since yesterday haha, and I want to help make this deck as competitive as possible!

TheDevicer on Help with mana rocks that ...

7 months ago

Your average converted mana cost is very high. I'd say go 38 lands to make sure you hit those drops. Skull of Ramos and Darksteel Ingot aren't very good. Mana Vault and a low-costing rock like Coldsteel Heart (if you need the colored mana) or Everflowing Chalice/Thought Vessel (if you want untapped colorless mana). There's a bunch of good options, but you'll generally want cheap rocks.

SmokeyBear15 on Shirei's Deathly Shadow

8 months ago

Hi there! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).

Some great discard creatures are Augur of Skulls, Thrull Surgeon, Black Cat, Nezumi Bone-Reader, Ravenous Rats, Brain Maggot, and Mind Slash.

Replace Diabolic Tutor with Sidisi, Undead Vizier for a creature based tutor that doubles as a sac outlet with a good body.

Use Smothering Abomination, Harvester of Souls, and/or Grim Haruspex instead of Geth's Grimoire and Greed. Bone Shredder could replace Bone Splinters or Murder. Skirsdag High Priest and Marsh Flitter are little guys who make tokens for you. Spawning Pit makes little guys too, and as a cheap and free-to-use sac outlet, it can replace Corpse Harvester or Blasting Station. And maybe Expedition Map instead of Skull of Ramos.

You need more creatures in for these to really work, but with less then 20 I'd say you need more little creatures anyways for Shirei to really shine.

Gidgetimer on not sure if I made ...

10 months ago

Three sources of acceleration seems kinda low, especially with 37 lands and an average cmc of 4.98. My three most used decks break down to

Xenagos, God of Revels: 16 Accelerators, 35 Lands, 3.64 Avg. CMC

Animar, Soul of Elements: 11 Accelerators, 36 Lands, 5.40 Avg. CMC

Oloro, Ageless Ascetic: 11 Accelerators, 37 Lands, 3.50 Avg. CMC

Granted two of those decks are green, so they have access to better acceleration, but you should be able to get the numbers if not the quality in Rakdos. My animar deck is closest in intent to a Rakdos deck so you may want to try for the 11/36 numbers.

Along with the ones mentioned by Raging_Squiggle and the ones you have there are

Charcoal Diamond

Leaden Myr

Talisman of Indulgence

Bloodstone Cameo

Kolaghan Monument

Phyrexian Totem

Skull of Ramos

Fire Diamond

Iron Myr

Foriysian Totem

Heart of Ramos

Pyromancer's Goggles

Darksteel Ingot

Manalith

Alloy Myr

Fellwar Stone

Prismatic Lens

Star Compass

Coalition Relic

Commander's Sphere

Mana Prism

Opaline Unicorn

Scuttlemutt

Phyrexian Lens

Spectral Searchlight

Vessel of Endless Rest

Gilded Lotus

Meteorite

Lotus Guardian

These of course vary in power, but I try to compile lists of possibilities and let people see if they like any of them. I personally think any of them over 3 mana, with the possible exception of Gilded Lotus, are unplayable, but draw your own conclusions.

TheCenterOfTheUniverse on Extreme Budget No-Scoping-Updated Through AER

11 months ago

@chosenone124: Skull of Ramos is too much the max is fifty cents, pretty much.

MagicalHacker on Liliana, Heretical Healer: She Will BLOW Your Mind

1 year ago

Skull of Ramos is three mana for an effect I feel is too small... No worries about the double post, I actually am looking forward to seeing if Death of a Thousand Stings and Exile into Darkness work well enough to look into more expensive ways to mitigate her +2 (ones that cost more than ).

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