Skull of Ramos
Tap: Add (Black) to your mana pool.
Sacrifice Skull of Ramos: Add (Black) to your mana pool.
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Skull of Ramos Discussion
9 months ago
I may be one of the few that actually remember playing Mercadian Masque in the Type 2 (Standard for you whippersnappers.) format. My favorite card of the set, outside of
. It was only a 6/6 unblockable for eight mana, which is way overpriced by today's current Standards. A little surprised you didn't mention
the card. It was the first of it's kind with the most recent "reprint" being
. Or my favorite/annoying combo consisting of
There were five artifacts, one land and a handful of white rebels that created lore of a creature that would eventually end up being printed for Commander 2017, Ramos, Dragon Engine . The first iterations of the artifact dragon came from Henge of Ramos , Eye of Ramos , Heart of Ramos , Horn of Ramos , Skull of Ramos and Tooth of Ramos .
10 months ago
You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.
Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.
I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .
Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)
The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.
I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.
Thanks for your suggestions! I'll get looking at what I can slot in and where :D
This deck to sort of be my love-child. It's everything I love in Magic:
- Big-ass stupid plays
- Ramp / Reduction
- Massive amounts of damage
- Archenemy style gameplay
- Giant boardstates
- And did I mention MOTHER F***ING DRAGONS?!
I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!
11 months ago
Some more mana rocks can help get your general out a turn earlier. Commander's Sphere , Worn Powerstone , Fellwar Stone , Myriad Landscape , Darksteel Ingot , Bontu's Monument , Sol Ring , Mana Geode , Seer's Lantern , Orazca Relic , Magnifying Glass , and Skull of Ramos are decent options. Also you might like Wall of Blood . My friend plays it in his Gisa and it is explosive. Pay 20 life into it, sac it for zombies, and watch heads roll! Coat of Arms is great too if your budget allows.
1 year ago
A lot of good suggestions! Thank you!
Coldsteel Heart is a good one, definitely gonna add it, but Skull of Ramos has the same problem as Worn Powerstone : coming out turn 3 and generating 2 mana doesn't make it faster than generating 1 mana, since sidisi --> ad naus --> combo all take 1 turn each regardless :D
Rain of Filth actually does make the combo faster, since I can combo the turn I play ad naus then (main phase of course). Great suggestion ^^
I do actually own Chrome Mox , but considering I run 80 lands or so I wasn't sure if it was worth including or not... I guess I'll see what my final land count is before deciding
The problem with Cabal Stronghold is that I need 5 other basics to generate positive mana, and at that point I should already be comboing off or dying to counterspells
Terrain Generator is great, 0 damage from ad naus is amazing ^^
Imp's Mischief is also noted
There's a lot of great suggestions, now I just need to figure out my pain limit for ad naus... ^^
1 year ago
Very risky, but Rain of Filth in case you absolutely need extra mana.
1 year ago
I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.
If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.
- Arcbound Ravager can go full beast mode
- Burnished Hart is an obvious must
- Boros Cluestone card advantage
- Boros Locket more card advantage
- Cataclysmic Gearhulk is a recurring boardwipe
- Dreamstone Hedron gives you massive card advantage
- Glaring Spotlight amazing finisher
- Hedron Archive more card advantage
- Hope of Ghirapur lock on a single player
- Idol of Oblivion finisher
- Krark-Clan Ironworks explosive turns
- Kuldotha Forgemaster tutors
- Life Chisel life
- Lotus Bloom ramp
- Lotus Petal more ramp
- Metalwork Colossus free cast
- Mind Stone card advantage
- Mindslaver and I can not stress this enough, Mindslaver
- Mishra's Bauble card advantage
- Phyrexian Dreadnought bomb and you get back your artifact creatures
- Ratchet Bomb disgusting one-sided removal if you put 2 - 3 charge counters on it to blow up stones
- Universal Solvent awesome spot removal
- Wayfarer's Bauble ramp and deck filtering
Probably a few I missed but there you go.
1 year ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Petrified Field to protect valuable lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Pillar of Origins for tribal decks
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Carnival of Souls is fun with some creature-based combos
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.
1 year ago
I also forgot Skull of Ramos but I understand if you won't put it in.