YamishiTheWickedOne Lord of Darkness

I am Red/Black
I am Red/Black
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Roses are red,

Violets are blue,

But enough talk...

Have at You!

Okay, let me just bring this up too: You can instant removal an attacking creature as opposed to blocking it. Means you're free to attack with hat creature instead. And you can save your mana for end phase if you really need to keep your options open. I mentioned the stack earlier. I used to play infect, so I'm well aware of how a creature can be removed in response to giving it indestructible/protection/hexproof/whatever.

October 4, 2017 12:15 p.m.

@Xica I know we're barely scratching the surface here, and there's more to it than just the stack and combat tricks. If I'm honest with you, I've hardly had the opportunity to play for the last... over half a year, with my local playgroup disbanding and a move coming up plus working an online job now. I have past experience to go on but at the moment I might not be the first person to ask as I'm just returning to MtG myself.

October 4, 2017 11:58 a.m.

Xica says... #3

Ok, so the list is what i thought + combat tricks.

In my humble opinion one should build decks against other decks that are expected to be faced with the said deck.
Before the banning of Splinter Twin instant speed was a lot more important.
At the moment, its great against some fringe decks, and marginal benefits against more popular ones.

That is why i think that certain powerful sorceries add more value, especially in midrange decks.
Collective Brutality is good against burn, as it effectively plays 3 good cards for the mana cost of one. That is an increase in tempo, even if at the first look the slower speed would indicate otherwise.

Removing planeswalker is really meta dependant, still if Nahiri, the Harbinger ultimate is a large part of the meta, i think its worth to have removal for the planeswalker. Even if its Dreadbore vs Terminate



I have nothing against Lightning Bolt.
I have problems with putting that card where it doesn't belong. If a deck has better removal available, and wins at instant speed, without dealing damage beforehand, why does it benefit from Lightning Bolt?
In such a case it seems to me that Lightning Bolt only functions as a sub par removal in that deck compared to Path to Exile or Fatal Push, in certain cases (against stuff like Gurmag Angler/Tasigur, the Golden Fang) even Vapor Snag can be a better removal.
And yes i play a Abrade over lightning bolt in one of my decks. However that deck must have answers for Aether Vial.As soon as bolt can remove noncreature artifacts, i will play only the "best card in red".

Lightning Bolt never being a dead card, because it can go to face is a lie - or misconception at least.
If you don't have early aggro (before the opponent is able to establish a board presence), or more than 4x Lightning Bolt - its dead.
As the only point of life that matters in this game is the last point.

October 4, 2017 11:09 a.m.

Well, Xica, a sorcery can't be played on the stack. You can instant in respond to combat tricks, etc. and you can also kill an attacking creature, as you can't use sorceries during combat. It's incredibly useful to be able to target a permanent at ANY time during the turn, and sorceries are incredibly limited in that regard. Instants let you play responsively/reactively, sorceries don't.

We really don't need to have a fight over this. It's just that I've seen so many people trying to explain why Lightning Bolt is such a good card to you and it seems to fall on deaf ears, and I don't really get why. We don't need to turn this into a contest or rivalry. I'm just a guy on here, and vampire players just ended up looking up to me for whatever reason.

October 4, 2017 9:59 a.m.

Xica says... #5

Hello, i would like to ask for some elaboration, as you stated that there are a lots of reasons why instant speed is significantly better than sorcery. (Since i think you could feel it as attack on your "authority", and i wan't the reasons, instead of debating who is more clever, i felt it more appropriate to bring up the issue here)

For me the most obvious benefit is being able to kill creatures with haste.
Either Goblin Guide & Monastery Swiftspear of burn, Reality Smasher of eldrazi tron, or the oh so elusive Vengevine in some dredge decks.

And may be able to kill a Goblin Electromancer/Baral, Chief of Compliance, before they could reduce the cost of Past in Flames - which is probably pretty fringe considering that all mana flares in that deck are instants.
Or maybe to fizzle them if they overspend the mana, and leave less for Grapeshot, or Empty the Warrens - thus punishing bad play.

Nearly forgot, manlands.

Is there anything else, that mandates instant speed removal?

October 4, 2017 8:28 a.m.

keyb says... #6

HEY! I have been on tappedout for a while, and i can see that your the expert on vampires, and hope that you can take a look at my deck Vampire deck midrange

I love feedback, and always trying to make my deck better.

Best RegardsKeyb9

September 29, 2017 4:54 p.m.

Please login to comment

Said on YamishiTheWickedOne...

#1

Okay, let me just bring this up too: You can instant removal an attacking creature as opposed to blocking it. Means you're free to attack with hat creature instead. And you can save your mana for end phase if you really need to keep your options open. I mentioned the stack earlier. I used to play infect, so I'm well aware of how a creature can be removed in response to giving it indestructible/protection/hexproof/whatever.

October 4, 2017 12:15 p.m.

Said on YamishiTheWickedOne...

#2

@Xica I know we're barely scratching the surface here, and there's more to it than just the stack and combat tricks. If I'm honest with you, I've hardly had the opportunity to play for the last... over half a year, with my local playgroup disbanding and a move coming up plus working an online job now. I have past experience to go on but at the moment I might not be the first person to ask as I'm just returning to MtG myself.

October 4, 2017 11:58 a.m.

Honestly red gives you better control options. Olivia Voldaren, Lightning Bolt, Terminate, Kolaghan's Command and Stromkirk Captain are all top tier in a deck like this.

October 4, 2017 10:14 a.m.

Said on YamishiTheWickedOne...

#4

Well, Xica, a sorcery can't be played on the stack. You can instant in respond to combat tricks, etc. and you can also kill an attacking creature, as you can't use sorceries during combat. It's incredibly useful to be able to target a permanent at ANY time during the turn, and sorceries are incredibly limited in that regard. Instants let you play responsively/reactively, sorceries don't.

We really don't need to have a fight over this. It's just that I've seen so many people trying to explain why Lightning Bolt is such a good card to you and it seems to fall on deaf ears, and I don't really get why. We don't need to turn this into a contest or rivalry. I'm just a guy on here, and vampire players just ended up looking up to me for whatever reason.

October 4, 2017 9:59 a.m.

keyb I'm not sure what you're trying to say here.

The only time sorcery speed removal is used competitively is when it's something like Maelstrom Pulse or Collective Brutality. Not only does it hit something, it hits multiple important somethings at the same time, and in Brutality's case it can slow down burn as well, all while dumping cards you want in your grave. Or otherwise it's like Supreme Verdict orPyroclasm/Anger of the Gods or Damnation, because there are very few instant boardwipes to begin with. Even in the case of Gatekeeper of Malakir, that forces a sacrifice and leaves a 2/2 floater, which is value. There are things you want your targeted removal to do, and sorcery speed removal only does a few of those many things. This is why Terminate is and has for a long time been played while Dreadbore has never seen the light of day in a serious tournament. Hero's Downfall is almost strictly better just for being an instant even if it is 1 more mana. Honestly if you want to stay monoblack just run something simple like the cards I mentioned earlier.

October 4, 2017 6:43 a.m.

Xica, you've had this argument with myself and many other users before as to why instant speed is so important. There are a lot of reasons. They should be obvious given how many other users have spelled it out to you.

I don't mean to be rude and I'm not trying to be mean, I'm just tired of having this tired old Dreadbore vs Terminate argument. Despite Push existing, Terminate is as popular as it ever has been in lists like Jund. There's a reason for that.

October 3, 2017 4:49 a.m.

Hero's Downfall is too much mana to run at more than 2, and you have gatekeeper for your 3 mana killspell anyway. I say 4 Fatal Push, 4 Victim/Plank/Go for the Throat is the way to go. Or if you went Rakdos you have Bolt and Terminate, two of the best cards in Modern.

October 3, 2017 3:12 a.m.

I've been thinking about it and Victim of Night may in fact be better than Walk the Plank. The vampires that exist in the Modern meta are largely just things included for convenience in decks that happen to be able to use them. Whereas Merfolk is an actual established deck.

October 2, 2017 10:47 a.m.

You really need more instant removal. Captivating doesn't do much without a decent supply of 1-drops and you have none. I say lose him for more spot removal, maybe invest in a few Lilianas. At least Nocturnus on a good day is a 5/4 flyer turn 4. Maybe also consider Nykthos?

October 1, 2017 5:04 p.m.

Honestly Seer-Ghast isn't aggro at all. Viscera seer is a control card. And Bloodghast is recommended for his synergy with Liliana and Brutality and his resilience against removal spells and boardwipes.

September 30, 2017 5:08 a.m.

Better than I expected. But I think you should ditch the Bloodline keeper, too slow, and Dismember/Murderous conflict heavily with Bob. I'd say 4 Fatal Push is a must here. Combined with 4 of either Go for the Throat or Walk the Plank. I'd recommend Bloodghast and Viscera Seer as superb utility. Bob puts a lot of strain on your life with a curve like this, though so much lifelink helps mitigate that a bit. But Burn is going to be an awful matchup for you.

Sideboard looks fine but drop the keepers for 2 Dragon's Claw.

September 29, 2017 9:08 p.m.

Hmm, I'm just wondering, what does your budget look like? I could tailor land suggestions around that so you can do some pretty fancy stuff.

On the topic of hand disruption, let me ask: Do you want to be aggressive or midrange?

September 26, 2017 10:56 p.m.

Imo Gatekeeper of Malakir is the best vampire in the game. He's an automatic mainboard 4-of and I've heard of cases where he was used even in Vintage (even outside of vamps), especially if you don't have Liliana.

Easy edit to make too. Bloodline Keeper is too slow for modern, ditch him, and cullblade is irrelevant. That's your 4 slots. Although getting rid of Feast of Bad should be a huge priority.

September 26, 2017 10:51 p.m.

Decks

What a Horrible Night to Have a Curse

Modern YamishiTheWickedOne

SCORE: 212 | 397 COMMENTS | 56600 VIEWS | IN 146 FOLDERS

Gimme a bite of SPICY HOT TACOS!

Modern YamishiTheWickedOne

SCORE: 13 | 31 COMMENTS | 3949 VIEWS | IN 2 FOLDERS

The End is only the Beginning

Modern YamishiTheWickedOne

SCORE: 2 | 11 COMMENTS | 820 VIEWS

What a Horrible Night to Have a Curse - Version 2

Modern YamishiTheWickedOne

SCORE: 14 | 36 COMMENTS | 2660 VIEWS | IN 4 FOLDERS

What a Horrible Night to Have a Curse - Version 3

Modern YamishiTheWickedOne

SCORE: 3 | 2 COMMENTS | 409 VIEWS | IN 2 FOLDERS

Finished Decks 11
Prototype Decks 1
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Playing since Zendikar
Points 1080
Avg. deck rating 43.33
T/O Rank 157
Helper Rank 602
Favorite formats Modern
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Last activity 1 week
Joined 6 years