Hostile Desert


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hostile Desert

Land — Desert

: Add to your mana pool.

, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

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Recent Decks

Hostile Desert Discussion

Furani on Traxos on Track

1 month ago

I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -

LittleBlueHero on What Brawl Legend to run...

2 months ago

Traxos is tough... something like this would work.

Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores

Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.

Argy on Aggro Brawl

2 months ago

Well naturally!

tiagompm I told you - I solved Brawl with this.

I was considering Sentinel Totem to help against The Scarab God. Which card did you take out for it?

My preference will always be for Foundry Inspector over Quicksmith Rebel. I'd rather have my stuff hit the field earlier, than what Rebel offers.

I don't understand how Hostile Desert can be considered consistent enough, when there are only three lands that you can put into your Graveyard.

Glad you had fun with the deck.

tiagompm on Aggro Brawl

2 months ago

Argy I've already done brawl combats with the deck based on the one you present and it's consistent! I put the Quicksmith Rebel for Foundry Inspector(and even got it right!) and the Hostile Desert also worked because as the deck is aggressive, putting a terrain card in the cemetery strategically can be very good ... I did not put the Key to the City but put Sentinel Totem because they are playing very The Scarab God comander in Brawl...

In short, it's strong!

Argy on Aggro Brawl

2 months ago

tiagompm which cards would you take out for those ones?

I don't like the Hostile Desert suggestion as there is no guarantee, in a singleton format, that I will end up with a land in my Graveyard.

I don't want any lands in here that don't offer a clear advantage, as any that don't tap for make it harder to hit my colours.

tiagompm on Aggro Brawl

2 months ago

Hello, I really like your deck and its suggestions:

Quicksmith Rebel to deal damage by artifact;

Hostile Desert to seize discarded land;

Key to the City to deal damage and to buy cards.

I hope it helped you!

DeathByDesign on The Eternal Benefactors (GW Gods and Tokens)

4 months ago

I hadn't really considered Hostile Desert and seems good alongside Benefaction of Rhonas (since the explorers can't get lands into the graveyard). The thing about Dunes of the Dead is that it seems pretty busted to me with Anointed Procession out. Activate one of my two other deserts to get a pump (team or individual) and then get two 2/2 Zombies out (four if I have two processions o.O). I think Dunes is better against single targeted Removal (the Fatal Pushes of the world) but worse against sweepers so it really could go either way (though one thing can be said in that I would rather not sac Hostile Desert to my other deserts so that might be something). You're right about the ranger, so I reduced one Appeal as a lot of times, I'm more interested in the front half of Appeal // Authority, but do like the back half still. I didn't want to go down the landing, and it is a powerful engine with Anointed Procession as well.

Any particular thoughts on the sideboard and matchups?

FlabbyAbs on The Eternal Benefactors (GW Gods and Tokens)

4 months ago

Nice job. I like the changes! This looks well built right now. Let me know how it does. Jadelight Ranger looks like an auto 4x here. Not sure. Well maybe it could go 3x but it's the main engine right? Gets lands and dumps creatures in graveyard. I'd look at taking out a Sacred Cat, Landing, or maybe a Resilient.

How does Dunes play here? I feel like something better could be there. You need lands but I've found 1-2x Hostile Desert in these builds is very helpful late games.

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