|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Land — Desert
: Add to your mana pool.
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Hostile Desert Discussion
1 week ago
I hadn't really considered Hostile Desert and seems good alongside Benefaction of Rhonas (since the explorers can't get lands into the graveyard). The thing about Dunes of the Dead is that it seems pretty busted to me with Anointed Procession out. Activate one of my two other deserts to get a pump (team or individual) and then get two 2/2 Zombies out (four if I have two processions o.O). I think Dunes is better against single targeted Removal (the Fatal Pushes of the world) but worse against sweepers so it really could go either way (though one thing can be said in that I would rather not sac Hostile Desert to my other deserts so that might be something). You're right about the ranger, so I reduced one Appeal as a lot of times, I'm more interested in the front half of Appeal // Authority, but do like the back half still. I didn't want to go down the landing, and it is a powerful engine with Anointed Procession as well.
Any particular thoughts on the sideboard and matchups?
2 weeks ago
Nice job. I like the changes! This looks well built right now. Let me know how it does. Jadelight Ranger looks like an auto 4x here. Not sure. Well maybe it could go 3x but it's the main engine right? Gets lands and dumps creatures in graveyard. I'd look at taking out a Sacred Cat, Landing, or maybe a Resilient.
How does Dunes play here? I feel like something better could be there. You need lands but I've found 1-2x Hostile Desert in these builds is very helpful late games.
3 weeks ago
This deck has changed since the PT. Most people have cut the Opt And are either playing 1 of Fumigate main or a 3rd Cast Out main with Hostile Desert moved to the main. And most of these decks aren't running Authority of the Consuls or Jace's Defeat. They're running River's Rebuke as a one of along with some number of either Ixalan's Binding Or Baffling End.
1 month ago
Yeah, you should be fine with 3x Excavators. Hostile Desert could be fairly useful here. I've found Ifnir Deadlands to be quite useful, and you may want to use Sunscorched Desert for a little extra damage. Maybe sideboard Scavenger Grounds? Dunes of the Dead or Grasping Dunes could also be fun. I wouldn't include too many, though, as it throws off your mana fixing.
2 months ago
Have you considered adding some of Amonkhet Block's deserts? Hashep Oasis provides mana in your colour identity, and can be sacrificed to both pump a creature and create a 5/3. If graveyard shenanigans are a problem for your meta, Scavenger Grounds can be added. Hostile Desert can make use of the land cards in your graveyard, and can also be used to feed Hashep Oasis or Scavenger Grounds.
Vorinclex, Voice of Hunger is another card I find helpful in ramp decks, and may be worth considering.
I love Defense of the Heart, particularly in a deck with several large creatures it could fetch.
2 months ago
I do love giving my bois the good buffs! Hostile Desert? fits with the theme real nice.
3 months ago
I'm curious about Hostile Desert out of the sideboard will function. It seems like it would be a good anti-affinity card, but I'm not convinced yet.
3 months ago
Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth