|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Land — Desert
: Add to your mana pool.
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Hostile Desert Discussion
2 months ago
BEISCORE I'm thinking you can probably take out Spring, though I usually play commander and haven't played Standard in a while. You have seven basic lands, and as it currently stands, you can search for up to 6 basic lands (Grow from the Ashes allows for up to 3 land tutors and 3 copies of Spring means you can tutor 3 basic lands). If you really want to tutor basic lands, I suggest substituting Hostile Desert for Evolving Wilds (why exile lands permanently for a temporary token?). Better options may be Memorial to Folly, Memorial to Glory, or even Memorial to War.
2 months ago
Hey, interesting ideas, Temur seems like a good direction with Banefire as an uncounterable win condition.
Consider Hour of Promise, Hostile Desert and Dunes of the Dead? The interaction with Hour, Hostile and Scapeshift seems very good. Scapeshift can make fuel for Hostile with lands in the grave and Hostile/Dunes are Deserts which activates Hour. Hour or Scapeshift can tutor for Hostile and Dunes. Dunes is another land that's good with Scapeshift getting a 2/2 Zombie when it's saced.
Excavator can recur these Deserts. Good with Hostile since having a recurring creature land can really add to the land strategy. Scapeshift is the broken card here. I think finding and including other ways to abuse it other than Tatyova and Excavator can be beneficial.
Consider more land? 22 lands is a low amount for a land strategy especially with Swordtooth. Who is lackluster if you don't have a lot of lands. Get inspriation from TitanShift in Modern and try playing 27-28 lands. You can cut the mana dorks especially Llanowar Elves for more lands. Only eight sources of ETB untapped green for turn one Llanowar is not enough. Lands are more important for the strategy than mana dorks.
Consider Evolving Wilds? It's good with both Excavator and Tatyova especially Tatyova getting two instances of draw and life from one land. Wilds also counts as two lands for Multani. A few other utility lands to consider are: Arch of Orazca and Hashep Oasis. Oasis is nice because you can keep getting it back with Excavator.
Good luck with your deck.
2 months ago
Mowing Duress to main would be bad Idea. Against control decks it would be nice to have the information + taking card from the hand but against things like mono red, Mono G (Or other Steel leaf decks) it would be horrible because you aren't making any pressure and the aggro deck usually doesn't have good targets for it and the information is almost useless because you would know what is coming but you couldn't do anything.
By looking at the deck list (and seeing it been played) you can say that this deck isn't aggro deck because there isn't explosive starts that kill on turn 4-5 (it is rare that games end in 5 turns but it isn't consistent with this kind of deck). Liliana, Death's Majesty brings in the deck the more grinding option because she is just so good because she generates value with +1 by making zombies and feeding the Hostile Desert and the -3 brings good cards like Fein, lord or Prophet back and making more value. Technowyvern you said something about needing zombies for the ultimate but lilianas both abilities make zombies and I have never seen anybody to actively trying to use her -7 because using +1 and -3 usually are always better option
3 months ago
If you're running ways to tutor nonbasic lands then you should have a "toolbox" land package instead of just 4x of two useful lands. You definitely need a copy of Scavenger Grounds at least. Some other considerations are Dunes of the Dead, Hostile Desert, Memorial to Unity and Memorial to Genius.
You should also probably run a split of Wayward Swordtooth and Ramunap Excavator, instead of just 4x swordtooth. They combo well together, and the swordtooth doesn't really do anything after you've played out all your lands from hand / don't have ascend yet.
4 months ago
I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -
5 months ago
Traxos is tough... something like this would work.
Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores
Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.
Argy on Aggro Brawl
5 months ago
tiagompm I told you - I solved Brawl with this.
I don't understand how Hostile Desert can be considered consistent enough, when there are only three lands that you can put into your Graveyard.
Glad you had fun with the deck.
5 months ago
Argy I've already done brawl combats with the deck based on the one you present and it's consistent! I put the Quicksmith Rebel for Foundry Inspector(and even got it right!) and the Hostile Desert also worked because as the deck is aggressive, putting a terrain card in the cemetery strategically can be very good ... I did not put the Key to the City but put Sentinel Totem because they are playing very The Scarab God comander in Brawl...
In short, it's strong!