Hostile Desert


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hostile Desert

Land — Desert

: Add to your mana pool.

, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

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Hostile Desert Discussion

seanbruno on Modern Dredge

1 day ago

I'm curious about Hostile Desert out of the sideboard will function. It seems like it would be a good anti-affinity card, but I'm not convinced yet.

Dawson_Von_Darkcastle on Deforestation

1 week ago

Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth

IkePetro on Budget U/W Control

1 week ago

Yeah, the modes on Azorius Charm aren't strong enough, agreed.

I wanted to make the deck nearly creatureless, winning with small tokens, so I think Secure the Wastes is a great idea and works with what the deck wants to do.

A couple of Dovin Baan actually sounds like a good idea. At worst he heals for 4 minimum and cycles. Otherwise he draws a couple of cards or stops a creature until he dies.

Also at that point the weird idea of Hostile Desert can go away. I had it in because I thought there was a lack of win conditions, but Secure the Wastes easily is better.

Thanks a ton! Any sideboard recommendations? I stuggle to create a good sideboard sometimes.

chickeneyebrows on Torment's Wake

2 weeks ago

First couple of weeks playtesting and the deck can be pretty variable. It has won almost every game but not always in the way it's supposed to. More often than not there are redundant discard spells in hand because the opponent is already top decking and at least 50% of games have been grindy affairs won by pings from the creatures or Hostile Desert rather than through the Torment lock I was hoping for.

ArcticJohn on Torment of all Hands

3 weeks ago

Legendary_penguin_of_death i get what you say about the Dunes of the Dead, but Evolving Wilds is fuel for the Hostile Desert , and i already have some lands that don't produce , even beeing monoblack we have some spells that need 2 and there are turns where you want to play 2 spells. Anyway i will test it and if i see that it can be better than Hostile Desert i swap them in.

Pandajka Thanks man, i love The Rack so i have to try and get this to work out :) Sword-Point Diplomacy is definitely a card i have in the list to playtest, we can get out of gas pretty quickly, that's why i have the Midnight Oil, i don't have any Sword-Point Diplomacy right now, but i'm thinking about getting my hands on a couple of them. That would be great, somebody has to torment the other players :D

PeeBee on Ifnir Black

1 month ago

----- Mainboard creatures -----

I agree with bewarekraken and the Kitesail Freebooter isnt a great aggressive creature and you should probably change this into x4 Glint-Sleeve Siphoner Then I feel your creature base is basically done and looks good.

I think you should drop the green splash, even though i like the Driven / Despair here, I feel with the Glint-Sleeve Siphoner and Ruin Raider you'll have enough card draw anyway and its a card you wouldnt want to be flooded on. This will open up x4 spaces where you could add any of the following which would work well with your deck:

Aethersphere Harvester x1/x3 - Gives you a way to utilise your 1 drops later in the game and provide flying threats (and additional lifegain against aggro)

Yahenni, Undying Partisan x2 - Haste threat is always good to surprise your opponent with extra damage and this creature is difficult to remove if you can get a field full of creatures.

Bontu the Glorified x1 - A great way to finish out the game by sacrificing creatures to drain life and get in with menace damage.

----- Lands -----

With the above creature suggestions, I would then drop the Forest, Evolving Wilds and Hostile Desert and replace all these with Swamp's as with any aggro deck, an untapped land turn 1-3 is very important to play on curve and to get creatures out quick. There isnt any good alternative lands or manlands out right now so keep it simple.

----- Sideboard -----

As for the sideboard, this is my advice:

2x Battle at the Bridge - deals with Hazoret the Fervent and other indestructible creatures and provides lifegain.

2x Lost Legacy - deals with Approach of the Second Sun, Carnage Tyrant, The Scarab God.

2x Dispossess - deals with God-Pharaoh's Gift, Torrential Gearhulk and other problematic artifacts

4x Duress - really good against the control matchup.

1x Vraska's Contempt - a good catchall card that can deal with any problematic creature or planeswalker.

1x Bontu's Last Reckoning - good card against temur energy, as one of the only things to get rid of a Bristling Hydra, i'm not a fan of the card myself but feel you need to have it in here.

3x Doomfall - good against control but can be used to exile The Scarab God, Hazoret the Fervent, Bristling Hydra and other difficult threats, however the versatility makes this very useful.

Any questions, just ask. :)

Legendary_Crush on Ramunap Green (Deserts Matter)

1 month ago

Thank you all for the comments and suggestions! Unfortunately I had to make this even more budget than before due to life happening...

inkstorm I didnt want to use the energy package because I already have a G/B energy deck so I wanted to try something different. I decided to try on some counters. Unfortunately dont have the verdurous gearhulk and walking ballista yet, but would include them when I do.

Gim thanks for that recommendation! The Croc seems very fitting here after changing it up a bit!

quarteroy I had to cut the big creatures and form a slightly more Afro shell, but still mid-rangeyish due to my meta. Thanks for the suggestion though! If Carnage Tyrant ever comes down in price I will try out both the Champion and the Tyrant.

gafritts yes, I included a one-of evolving wilds as a way to get a last ditch effort to get a land in my graveyard for Hostile Desert. 9/10 times I dont need it, but its there to help.

razelfark on Waker's Animate Deserts [IXL]

1 month ago

I was suggesting to remove that land because you are land heavy in the deck and that was your weakest land option you have since Cascading Cataracts has indestructible. If not that land then I would suggest taking out Hostile Desert as it is not a very strong creature it turns into and requires you to exile lands from your grave to activate.

You really don't need to be running more then 26 lands with this kind of deck idea.

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