Land — Desert
: Add to your mana pool.
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Hostile Desert Discussion
3 days ago
Invincibluke Thanks for the feedback! I know it's not a perfected strategy, but I'm still working at it, and it seems it's just on the brink of being a reliable strategy in standard. Thanks for the Hostile Desert tip, it's absolutely a card I need to work into the mana base! I just have to figure out how to always produce black mana and and I'll slot a Hostile Desert in!!
3 days ago
Cheers for the advise. I think for now I'll go for the 2/4/6 ramp. Mainly cause there is no 1 drop ramp (which makes me sad). Also worked on the lands, with a lot of Cycling and Scrying i don't there there is too much of a need for Evolving Wilds, though I may be wrong. considering moving the Greater Sandwurm for a pair of Hour of Promise, and if I do, will leave the 1-off Hostile desert as a fetch.
Also looking towards next format now, so going to avoid card that will rotate soon. Vizier dropped for Walking Ballista, as the ballista is a better mana sink.
3 days ago
Thanks for you feedback, Hansenl! Cabal Coffers is mainly not there because, at the moment, between starting school in a week and not having very much money to spend right now, I have not been buying more cards, and it is not a particularly inexpensive card on its own. That said, I definitely want to at least try it in the deck. My main fear is that, with a grand total of 7 cards with swamp on the type line without Urborg in play, it may make me a threat without gaining me a particularly large lead. If I add it, I will certainly consider Hour of Promise.
As for Ramunap Excavator, he is already in the 99.
I agree, Amonkhet's deserts are probably a good idea, but I am not particularly fond of them. Other than potentially Hour of Promise, I do not have any desert synergies, so the desert on the type line doesn't gain me that much. for that reason, Desert of the Indomitable and Desert of the Glorified are simply worse than the other cycling lands, as they cost one of their associated color and one generic to cycle, whereas the others cost either 2 generic or one of their associated color. The two spell deserts, Ifnir Deadlands and Hashep Oasis rely on other deserts to function, and their abilities are frankly somewhat lack luster, particularly because they can only be used as sorceries. This brings us to the first two you mentioned, Hostile Desert, a manland, and Dunes of the Dead. of them, I think the dunes are the strongest in the deck, because, despite my not using other deserts, it does not loose any of its utility, and if I use it, it will be sacrificed frequently. Hostile Desert, on the other hand, is anti-synergistic to the deck, as I want my lands in my graveyard to be available at all times, not in exile.
3 days ago
Superfriends! is my deck I would love some feedback on. Any advice helps.
Entari0 I love the deck! I agree with your assessment of cutting Rune-Scarred Demon. I would generally run that if blinking was possible. With Hour of Devastation released, I would consider adding Cabal Coffers + Hour of Promise since you already run Urborg, Tomb of Yawgmoth. Ramunap Excavator seems to be an auto-include but correct me if I'm wrong. You seem to be able to synergize well with deserts so I believe that Hostile Desert, Dunes of the Dead, Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands, and Hashep Oasis all deserve a good look at getting into the deck.
I also put this as a comment on your deck's page.
3 days ago
Entari0 I love the deck! I agree with your assessment of cutting Rune-Scarred Demon. I would generally run that if blinking was possible. With Hour of Devastation released, I would consider adding Cabal Coffers + Hour of Promise since you already run Urborg, Tomb of Yawgmoth. Ramunap Excavator seems to be an auto-include but correct me if I'm wrong. You seem to be able to synergize well with deserts so I believe that Hostile Desert, Dunes of the Dead, Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands, and Hashep Oasis all deserve a good look at getting into the deck. Overall though, nice work!
4 days ago
Thanks for the suggestions, Hostile Desert is interesting, but the manabase is actually strained already, the deck could use even more green mana for Lifecrafter's Bestiary and it's too heavy into white to cut any Plains, also The dual lands need a lot of basics to enter untapped. I've tried a Westvale Abbey Flip and found it's not worth giving up the land spot.
I've tried Thraben Inspector several times now and found that it's only good when things go bad. When things are going as statistically expected the deck draws so many cards that the clue isn't worth much at all. Also consider the deck is generally strong against control and Thraben Gargoyle Flip is better against aggro.
Generally I'm not going to be in favour of any card that dilutes the decks main strategy, part of that strategy is low-variance reliability as opposed to some higher-varience combo.
4 days ago
Very interesting brew. 2 of my favorite standard cards are Oviya Pashiri, Sage Lifecrafter and Sylvan Advocate. I love Oviya because she seems so innocuous and people rarely want to waste removal(even if they do I am normally more than happy with that trade) on her and then she starts making 5/5s and 8/8s and the game is over quickly after that. Advocate is just so good and has kind of been forgotten the past several standard seasons since Collected Company rotated, but it is still a very powerful magic card. While it is colorless, I would consider adding Hostile Desert to take advantage of Advocates ability. I think you will have plenty of lands to exile since you probably discard some lands with Stern Constable and once you are at 6 lands attacking with a 5/6 is pretty insane. I know you mentioned Thraben Inspector above, but having the extra card draw seems more valuable than the extra point of power from the gargoyle. And while not a huge deal, triggering revolt for the Narnam Renegade would be a nice bonus. Just something to consider, but if your current list works then it works. Nice deck and Happy Brewing!
1 week ago
Hostile Desert pairs incredibly well with Gitrog and in any deck with a lot of land discard