Hostile Desert

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hostile Desert

Land — Desert

: Add to your mana pool.

, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

Hostile Desert Discussion

Sam_liv on Poisonous legion

1 month ago

Hi! Like your deck a lot. It's fun and reasonably priced at the same time. A minor adjustment you could make is to include Desert of the Glorified and Desert of the Indomitable in place of a swamp and forest. Your Ifnir Deadlands can use its ability using other deserts so these two would count as both possible card advantage AND extra -1/-1 counter ammo. They're like $0.15 each so don't sweat them.

There is also Sunscorched Desert , as well as Hostile Desert and Scavenger Grounds you can use for additional Desert utilities.

abbatromebone on Modern 8-Rack

4 months ago

I posted this on your help slot but here it is again so you dont have to flip as much. - So 4 Liliana's is a great thing to have which i see you do have. Now you want the most effective one drop and 2 drop spells you can get your hand on. - 4x Inquisition of Kozilek 4x Raven's Crime (you are trading 1 card for 2 thats why its so good) 4x thoughtseize (best hand disruption in the game!) 4x Collective Brutality I see a lot of these in 8-rack decks, probably because its a versatile card. - Smallpox is life loss, removal, and card removal! - Fatal Push is a classic removal spell in black in modern because of fetch lands and cards like Ghost Quarter . - you have all 4 racks which is good, I am unsure about Ensnaring Bridge he isn't the strongest card in modern (surprisingly), and for sure isn't worth 4 card slots. - Shrieking Affliction is an amazing card for you, so its good you have 4. - Every 8-rack deck i have seen has 4x Mutavault so he is probably important. None of them have had Deathrite Shaman . 2x Hostile Desert could help as well.

  • Now I have seen some decks use Wrench Mind and some decks have used Funeral Charm charm as well, but only 2 or 3 per card.

  • As for your SB (sideboard) 100% of decks have: 1x waste not, 4x surgical extraction, 2x dark confident. I would recommend damping sphere for when you fight storm.

abbatromebone on 8 rack help

4 months ago
  • So 4 Liliana's is a great thing to have which i see you do have. Now you want the most effective one drop and 2 drop spells you can get your hand on.
  • 4x Inquisition of Kozilek 4x Raven's Crime (you are trading 1 card for 2 thats why its so good) 4x thoughtseize (best hand disruption in the game!) 4x Collective Brutality I see a lot of these in 8-rack decks, probably because its a versatile card.
  • Smallpox is life loss, removal, and card removal!
  • Fatal Push is a classic removal spell in black in modern because of fetch lands and cards like Ghost Quarter .
  • you have all 4 racks which is good, I am unsure about Ensnaring Bridge he isn't the strongest card in modern (surprisingly), and for sure isnt worth 4 card slots.
  • Shrieking Affliction is an amazing card for you, so its good you have 4.
  • Every 8-rack deck i have seen has 4x Mutavault so he is probably important. None of them have had Deathrite Shaman . 2x Hostile Desert could help as well.

  • Now I have seen some decks use Wrench Mind and some decks have used Funeral Charm charm as well, but only 2 or 3 per card.

  • As for your SB (sideboard) 100% of decks have: 1x waste not, 4x surgical extraction, 2x dark confident. I would recommend damping sphere for when you fight storm.

Vman on Modern 8 rack

5 months ago

Hello there good sir, I am an avid 8rack player (actually known as the resident "bad player experience" player) around my place specializing in Land destruction, infect, mill and discard. So I may be able to help you out =)

First of all, since im assuming you are still somewhat new to 8rack i just want to make a disclaimer. People will generally not really enjoy playing against you. *rack is the type of deck to cause grunts and make people want to go to the next game. so if you arent the type of player that enjoys seeing others in misery i do suggest picking up a different deck. Overtime it really gets to pilots of 8rack.

Now lets get to the deck:

Firstly i see you are running 21 lands 7 of which are colorless. 8 rack might have a very low curve but its been generally established you should run 23-24 lands (personally im a 24 fan)

The reason for this is you run 4x Smallpox while still needing the mana for your 3 drops. Dont worry about extra land draws as they are excellent fodder to LILY and Raven's Crime .

Also people have done the math for AAAGGEESSSS. With 4 urborgs and 24 lands its been noted you can have up to 5 colorless sources. Most people only do 4 but some go for the additional 5th as either Field of Ruin , Hostile Desert or Blinkmoth Nexus . Ghost Quarter is cool and fast, but losing lands early unless its pox value does hurt the deck.

heres a few more core ideals of 8rack deckbuilding:

Usually theres 6-8 targetted 1 mana removal spells (and you always play these first) the most common form found is 3x Thoughtseize with 4x Inquisition of Kozilek but if budget is a concern Blackmail is the next best choice followed by Duress . I alongside the majority of people run 7 of these cards.

Delirium Skeins is generally a sideboard card. its boarded in versus that leyline that gives hexproof (making your targetted discard worthless) or against controll decks that draw so many cards where 1 for 1 discard isnt good enough. the reason why its not mainboard is because its too slow.

another important note is to play 4x Raven's Crime YES, i know the card looks weak. but that is what every new player to 8rack feels like. but ask any veteran and its easily one of the most important and best cards in the deck. many times on turn 2 will you ravens crime into discarding a land for another activation. assuming you were on the draw and played a 1 mana discard spell t1, and your opponent played 2 spells and 2 lands hes 1 card away from being hellbent already. the card makes lategame lands fodder and its easy to discard to smallpox or lily. PLAY 4 NO QUESTION.

Infernal Tutor is a card some people like, some dont. most people who do like it usually have it as a 1 of but ive never played with it personally so i cannot really comment on it.

This seems like quite a wall of text already, so feel free to ask any specific questions you may have, im always glad to help. also, 8rack is a deck that requires alot of practice to win hard matchups with. so be patient =)

legendofa on Desert Nomads against Hostile Desert

9 months ago

Does Desert Nomads' prevention ability apply to animated lands with the Desert type, such as Hostile Desert? Also, will it prevent damage from a redirected effect, like from Karona's Zealot?

I'm also taking this opportunity to find out why I didn't receive notifications of people commenting on a previous question of mine, and I want to see if it happens again before I report it as a bug. Please, if you respond, do not tag me--I got the "username mentioned you at" notification, but not the "username commented on" one. If I don't get notified, I'll check for responses tomorrow--thanks!

amt1204 on Almost lands

1 year ago

BEISCORE I'm thinking you can probably take out Spring, though I usually play commander and haven't played Standard in a while. You have seven basic lands, and as it currently stands, you can search for up to 6 basic lands (Grow from the Ashes allows for up to 3 land tutors and 3 copies of Spring means you can tutor 3 basic lands). If you really want to tutor basic lands, I suggest substituting Hostile Desert for Evolving Wilds (why exile lands permanently for a temporary token?). Better options may be Memorial to Folly, Memorial to Glory, or even Memorial to War.

multimedia on Ramunap Shift

1 year ago

Hey, interesting ideas, Temur seems like a good direction with Banefire as an uncounterable win condition.

Consider Hour of Promise, Hostile Desert and Dunes of the Dead? The interaction with Hour, Hostile and Scapeshift seems very good. Scapeshift can make fuel for Hostile with lands in the grave and Hostile/Dunes are Deserts which activates Hour. Hour or Scapeshift can tutor for Hostile and Dunes. Dunes is another land that's good with Scapeshift getting a 2/2 Zombie when it's saced.

Excavator can recur these Deserts. Good with Hostile since having a recurring creature land can really add to the land strategy. Scapeshift is the broken card here. I think finding and including other ways to abuse it other than Tatyova and Excavator can be beneficial.

Consider more land? 22 lands is a low amount for a land strategy especially with Swordtooth. Who is lackluster if you don't have a lot of lands. Get inspriation from TitanShift in Modern and try playing 27-28 lands. You can cut the mana dorks especially Llanowar Elves for more lands. Only eight sources of ETB untapped green for turn one Llanowar is not enough. Lands are more important for the strategy than mana dorks.

Consider Evolving Wilds? It's good with both Excavator and Tatyova especially Tatyova getting two instances of draw and life from one land. Wilds also counts as two lands for Multani. A few other utility lands to consider are: Arch of Orazca and Hashep Oasis. Oasis is nice because you can keep getting it back with Excavator.

Good luck with your deck.


EpicBox75 on Vampires and Guacamole

1 year ago

Mowing Duress to main would be bad Idea. Against control decks it would be nice to have the information + taking card from the hand but against things like mono red, Mono G (Or other Steel leaf decks) it would be horrible because you aren't making any pressure and the aggro deck usually doesn't have good targets for it and the information is almost useless because you would know what is coming but you couldn't do anything.

By looking at the deck list (and seeing it been played) you can say that this deck isn't aggro deck because there isn't explosive starts that kill on turn 4-5 (it is rare that games end in 5 turns but it isn't consistent with this kind of deck). Liliana, Death's Majesty brings in the deck the more grinding option because she is just so good because she generates value with +1 by making zombies and feeding the Hostile Desert and the -3 brings good cards like Fein, lord or Prophet back and making more value. Technowyvern you said something about needing zombies for the ultimate but lilianas both abilities make zombies and I have never seen anybody to actively trying to use her -7 because using +1 and -3 usually are always better option

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