With Saheeli Rai on the battlefield, cast Felidar Guardian. Target Saheeli. Exile her, bring her back. Activate the -2 ability from Saheeli, target Felidar Guardian. Create a hasty token. With the token's ability, target Saheeli. Repeat infinite times for infinite attackers.
1 month ago
Yeah it's weird, hey?
I can kind of understand that, if people are choosing between Modern and Standard, as they are both so cash heavy that you probably wouldn't want to play both.
I think another difference between Standard and Modern is what type of game you want.
On the whole Modern tends to be a bit faster.
I don't understand why people wouldn't play Standard and Commander, because you get to keep using cards you like.
Although, with some really competitive playgroups, you need to buy some expensive cards like Dual Lands.
I think maybe some people are frustrated with Frontier because it can run all kinds of silly combos that are very hard to get around, like CoCo decks, Felidar Guardian + Saheeli Rai , and Aetherworks Marvel + Emrakul, the Promised End .
I still think it's worth playing, as you have access to a whole suite of cards that can help against those decks.
1 year ago
In today's meta, you're most likely to be against Saheeli or mardu vehicles/ballista. I think in order to beat them, you MUST have an answer for Gideon, Ally of Zendikar and Heart of Kiran or + combo. As our color suggest, our best option is to add either To the Slaughter/Ruinous Path in our main board together with plenty more removal like Fatal Push and Grasp of Darkness. It would also be helpful to add some Dampening Pulse in your sideboard against Saheeli decks since you reduce Felidar Guardian's power to 0. Same goes with thopter tokens produced by Whirler Virtuoso (which in my opinion is a very big problem since these pesky copters will chump block you or... be their source of aggro).
With regards to playing against control, you will badly need recursion. I think Minister of Inquiries is a good choice if you are against slower decks. But since you are dealing with meta decks who are fast and infinite based, I think removal should be heavy and milling/discarding comes 2nd.
1 year ago
The deck is build to finish the game usualy on turn 5,
There 6 way to kill
Only 4 Restoration Angel is not the goal of the deck, and to much like my other deck
SCORE: 10 | 15 COMMENTS | 4414 VIEWS | IN 2 FOLDERS
I wanna play an other kind of combo deck based on infinite creatures. + give some flexibility for the archetype, this is why i think Snapcaster Mage don't have his place here
1 year ago
Personally, I wouldn't focus on trying to get out infinite Thopters. That combo only works when + goes off AND you also have Panharmonicon out to let Felidar hit Whirler Virtuoso as well. To make matters worse, the Thopters wouldn't have haste and you couldn't use them the turn you got them.
It feels like you would be spreading yourself too thin just to go overboard. If you already have + , then you've met your wincon. I would put more effort into getting that combo out and protecting it from interruptions.
EDIT: I just realized you could use Felidar Guardian + Panharmonicon to target itself and Whirler Virtuoso which would get you the infinite Thopters without Saheeli. But still, the Thopters wouldn't have haste and the combo can't go off until Turn 4, the same as + .
1 year ago
Sorry for late answer. I took a look at the other deck you linked and it just seems a lot worse than this one. Wiffing off Indomitable Creativity and getting a Servant or even worse, one of the puzzleknots is detrimental.
Yeah, I sided out Ulamog for the third Combustible Gearhulk in most games. But mostly I had him in because I wanted to hit someone for 10+ damage off of Gearhulk trigger for the memes. And I got to do it vs a Mardu player! He had to choose triggers off of two gearhulks being summoned from Indomitable Creativity, choosing draw 3 first, and then discard 3 - last choice was his undoing. Milled Ulamog and Sram's Expertise killing him on the spot lmao! Good times. But eventually I just ran the 3 Gearhulks, and in FNM aswell.
I had 2-3 Anticipate and 2 Glimmer of Genius. I didn't run Hungry Flames, they were always too slow. So I took them out after 2 games. Put in 3 Thopter Arrest instead (it works off Expertise and did huge work vs the aggro heavy meta I was expecting, being able to target Vehicles like Cancer and even the odd Aetherworks Marvel). Some more changes were also maining 2 Metallic Rebuke, Sideboard was only 2 Authority of the Consuls , 2 Declaration in Stone (mostly for recurring threats), 2 Dispel, 2 Fumigate, 2 Blessed Alliance (was thinking of putting Immolating Glare instead but went with Alliance that time, 3 Fragmentize like you and lastly 1 Void Winnower (did huge work compared to Ulamog )
The main problem I had in my games was the most op card in standard right now..., was good to get Void Winnower out but if they resolved one early and I couldn't burn it I lost if I couldn't get the + combo.
1 year ago
Yes it was very close. You'll notice that the scores are much lower than last time, this is because we had a lot of "miss" cards in the list.
I think this is partly because we misjudged some cards, but also because the "pro's" aren't trying to make the best deck, they're trying to make the most competitive deck for a super inbred tournament... which is a shame.
I'd have loved someone go the double combo way with both + and Wandering Fumarole + Crackdown Construct. The 3 topscoring cards all appear in the same deck which luckily for us did a good job (otherwise I doubt we'd have any scores above 1000).
1 year ago
Thank you for the feedback! Long explanation ahead.
TL/DR: All good suggestions, most of which I've tried, and none of those have made the deck perform better in playtesting. Which is ultimately the problem I'm running into. The better cards seem to be making things run worse. :-\
I've actually tried the Bomat Courier and found him to be surprisingly lackluster in the deck. Since most of my cards are burning my opponent I'm only ever getting a swing or two out of the courier if he drops turn one and usually I'm not actually interested in emptying my hand because I often have a large grip of cards since I'm replacing most of them. And only a select few of my cards have madness so emptying my hand isn't as appealing as it could be. Also, Bomat Courier is poor late game while Insolent Neonate can theoretically cycle a madness card for me late game.
I haven't tried Collective Defiance and it would be more versatile early game than Shreds of Sanity but the main advantage of Shreds of Sanity is that it can get back both Fiery Temper and Alms of the Vein and cast either one off its discard effect. That's potentially a lot more damage than a Collective Defiance could do. I'm considering it for the sideboard though as it is a very versatile card.
Since Harnessed Lightning only hits creatures it can't stop + combo. And I'm usually not shooting my Shock at creatures actually (which is counterintuitive). It's usually turned into a Lightning Bolt to the face by Thermo-Alchemist.
I'm open to suggestions and I agree that all those cards are very good. I just can't seem to get them working in my deck.
1 year ago
I am under the assumption that you don't want to get the most expensive cards right now, but rather an investment for further play.
I am confident Panharmonicon will hold, and it is fun (my favorite card of the set).
The others may become valuable but not for certain. These cards have potential, but you never know what will happen over the next 3 blocks. Here is what I thought of: Nissa, Vital Force, Spire of Industry, Whir of Invention, Inspiring Statuary, Baral, Chief of Compliance, Metallurgic Summonings, Metallic Mimic, Aetherflux Reservoir, Paradox Engine,
All in all, Battle for Zendikar will rotate in 2 entire blocks, so just buy whatever you brew with in that card pool. I wouldn't invest for standard now, especially if you don't want to join right away, but I would keep track of some cool cards and save up. Although,Panharmonicon and Paradox Engine are beasts in EDH too!