Rebbec, Architect of Ascension

Rebbec, Architect of Ascension

Legendary Creature — Human Artificer

Artifacts you control have protection from each converted mana cost among artifacts you control. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything with a converted mana cost equal to the converted mana cost of an artifact you control. Anything anything with a converted mana cost equal to the converted mana cost of an artifact you control attached to this creature immediately falls off.)

Partner (You can have two commanders if both have partner.)

Rebbec, Architect of Ascension Discussion

KBK7101 on Kotori's Artifact Build 1.0

3 months ago

I wasn't terribly excited for the Kotori precon deck, but after I finally got around to reading the Neon Dynasty story (after watching the AMAZING trailer for the set), I'm pretty much determined to have a Future/Artifacts vs. Past/Enchantments set of decks featuring Kotori and Satsuki, the Living Lore. The upgrades you've added here look pretty great but I'm wondering what the ideal amount of vehicles would be for a Kotori deck. Maybe 15 or so? Any more than that and you'd probably be adding in some pretty mediocre ones... I'm not sure. Thoughts?

As for some recommendations, Vedalken Archmage is great if you want more card draw. Padeem, Consul of Innovation or Rebbec, Architect of Ascension are both great for protection.

EyelessStarfish on

5 months ago

Rebbec, Architect of Ascension is a pretty good fit for the deck! Now that you mention commander tax, Balan, Wandering Knight does make a lot more sense to me. As far as removal goes, I personally wouldn't go too heavy into creature removal because Sram can take care of most basic creatures (and deathtouch creatures provided he has first/double strike and the dt creature doesn't), but a lot of enchantments like Propaganda and Ghostly Prison can be quite the nuisance. I reccommend Erase and cards like it for dealing with those, but I wouldn't add more than 3 enchantment removal spells.

Tederollz on

5 months ago

EyelessStarfish I think Avacyn's Memorial and Darksteel Forge are too mana heavy to fit in the deck but I really like the idea of Leonin Abunas; maybe on a similar note Rebbec, Architect of Ascension could offer similar protection. Gods Willing effects also look like solid cards to look into. I’m not a big fan of Lightning Greaves in this deck since I play such a low number of creatures and if they get stuck on Sram I can’t equip anything on him.

Only reason for Zephyr Boots being in the deck is because it’s a 1 mana equipment so it’s definitely a card I could replace with something better. I don’t think I want to remove Balan, Wandering Knight I play him as a backup wincon when Sram is too expensive to play and/or equip.

Cards I’m considering replacing would be Zephyr Boots, Explorer's Scope and Armed and Armored, Also I’m thinking if I should cut down on removal in favour of adding more protection.

Gattison on Lets Rock and Gol

7 months ago

Great deck! +1. I have a Ich-Tekik, Salvage Splicer + Rebbec, Architect of Ascension golem tribal, "regular" Commander deck, which is cool and all, but you using Toggo, Goblin Weaponsmith makes me jealous anyway, lol! =D

I like a lot of your card choices, but I feel that I should point out a few things I noticed in your description, if you don't mind:

  1. In the "About Rocks" section, you mentioned planeswalkers, but there are no planeswalkers in pauper, or pEDH, iirc.
  2. In that same section you also mentioned letting your commanders use the rocks, however, that will unfortunately NOT generate Commander damage. Commander damage is dealt via combat damage only, therefore any damage your commander does otherwise is just considered regular, boring old damage. Even if that damage is dealt by your Commander during the combat phase, it still wouldn't be Commander damage unless it was dealt to a blocker/player during the "Damage Resolution Step" of the combat phase.
  3. In the "Golems" section, you said that you usually move Modular counters from your Arcbound creatures to Itchy-Tekky, but unfortunately that also does not work. Arcbound creatures can only put their counters on another artifact creature when they die, and Itchy is not an artifact creature, and therefore cannot be the recipient of those counters.

Beyond that, I like what I see here! Nice first attempt at PDH! If you want to dig deeper into Pauper EDH, check out the Pauper EDH Primer, the Compendium (both of which are maintained by PDH legends Podkomorka and Ruffigan) and my own List of Lists (which contains resources for PDH and every other format).

ZendikariWol on Liesa's, L.E.G.S

1 year ago

Thought for sure "LEGS" in these colors would mean Rebbec, Architect of Ascension and Keskit, the Flesh Sculptor. Ya know, because TOO MANY LEGS.

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