Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Browse Alters

Trade

Have (4) Azdranax , metalmagic , Fatalkiller246 , CompleteWaste
Want (1) owls44

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Whir of Invention Discussion

Dankey on Tezzeret Thopter Control

3 weeks ago

Urza, Lord High Artificer would be interesting to include, but isn't as strong if we have few artifacts in play or are in a losing position compared to Tezzeret. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; Improvise allows it to tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" ability is interesting, but especially expensive when we have few artifacts in play; he competes with Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

Dankey on Tezzeret Thopter Control

3 weeks ago

Urza, Lord High Artificer would be interesting to include, but isn't as strong if we have few artifacts in play or are in a losing position compared to Tezzeret. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; it can tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" ability is interesting, but especially expensive when we have few artifacts in play; he competes with Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

Dankey on Tezzeret Thopter Control

3 weeks ago

Urza, Lord High Artificer doesn't answer our opponent's threats or search for a specific win condition/utility spell. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; it can tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" is interesting, but expensive and inconsistent; I'd rather just play Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

wallisface on Thopter Sword whir

1 month ago

Some thoughts:

  • Mana Drain is not modern legal, so you shouldn't be running that :)

  • I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.

  • I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?

  • As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.

  • As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.

  • I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.

abby315 on Breya, Etherium Shaper cEDH combos!

1 month ago

I'm definitely not up to date with the cEDH meta, but I have a few suggestions that I think are just better cards:

If it's just there to tutor a combo piece like Ironworks, I would think you'd want Tinker over Arcum Dagsson , especially because it can grab creature artifacts as well;

Whir of Invention should definitely be in here, maybe over Storm the Vault  Flip which is slow;

You definitely should be running more interaction, especially in these colors. I'd recommend trying to fit in at least some of the following: Swan Song , Force of Negation , Flusterstorm , Mental Misstep , Opposition Agent , Pyroblast , Red Elemental Blast . If I had to make cuts, I'd start with the Mycosynth Lattice / Nevinyrral's Disk combo, which is slow; Open the Vaults and Refurbish since you don't have much self-mill to make these a speedier option for getting a combo out; and either the Time Sieve / Thopter Assembly combo because it's slow or the Felidar Guardian / Saheeli Rai combo because you don't have many ways to find it and neither piece is especially useful on its own.

I hope this helps! In general I think paring down the list to support 1-2 combo lines using Breya, then shoring up the protection for that combo, will serve you well.

plakjekaas on Will WotC Ever Print this …

2 months ago

Eladamri's Call is multicolored first, that allows it to be slightly more powerful. Second, creatures are inherently less powerful than the other card types. Almost every deck is geared to deal with creatures, Swords to Plowshares will fix it for one mana. Having an answer to almost any sorcery or instant requires you to be blue, running Counterspell . Artifacts are historically the most broken card type in the game, and Fabricate is the power level of tutor Wizards is comfortable with, although Whir of Invention is very good too. Enchantments are known to be pretty resilient on most commander tables, and Idyllic Tutor is probably as good as it gets, seeing how they reprinted it in Standard a year ago.

Not all card types are equal, and I'm sorry if you can't see why a Eladamri's Call for even just Sorceries would be a mistake, but it really is for the better that it doesn't exist.

plakjekaas on Vedalken Orrery or Leyline of …

2 months ago

Be sure to keep the Orrery in every blue deck that runs Fabricate , Whir of Invention , Tezzeret the Seeker and other artifact tutors, if you really do want to play it in every game you can.

Load more