Whir of Invention

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whir of Invention

Instant

Improvise (You may tap your artifacts as you cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library.

DreadKhan on My nadu

5 days ago

I have no idea if you want random input on this, so ignore this if you don't!

It might clog up your mana base, but you could sneak a few more creatures by throwing in a couple man-lands to replace other lands. With Nadu you'd put them directly into play, and even if they ETB tapped they can still become a creature and be targeted. There are a few that only use 1 mana to transform (such as Mishra's Factory and Inkmoth Nexus/Blinkmoth Nexus), but a few that turn on for 2 mana exist as well (Treetop Village, Faerie Conclave, Lair of the Hydra, and Mishra's Foundry), I feel like with all your 'free mana whenever a land ETBs' effects you'll easily be able to use them when you need them. The ETB tapped ones are worse (but usually offer colored mana), but as noted you'll usually see a given land when you're using Nadu (because you go through so many more cards with Nadu than you draw normally), so all that matters is they are creatures too, when I was testing this the issue was running out of creatures and not being able to continue, I often had gobs of mana I had no real use for (I will say the deck can easily hold up a hand full of interaction after using Nadu, even if you don't truly 'go off'). I took a quick look at your land list, and if I wanted to pull a couple lands I think Talon Gates of Madara has low synergy, I'd also consider Nesting Grounds, and since you have a few removal spells you might even switch out Homeward Path, depending on how theft-heavy your meta is.

Since you can generate a fair bit of mana in this deck when you're going off (and playing it for 4 or 5 mana in a slow game could also be a solid play) I think Awaken the Woods might do work in here.

It's pretty minor, but Whir of Invention costs one more (but has improvise fwiw), it doesn't require you to have an existing Artifact out, and it's an Instant so you can use it on an opponent's end step to get your Shuko out so you can go off on your turn. I think this is more than you can do with Reshape, ymmv.

It's a niche use, but if you switch out Amphibian Downpour (a card I legit love btw) for Curse of the Swine you'd have the option of targeting all of your disposable creatures and replacing them with brand spanking new piggies! These can be targeted anew, meaning if you draw into it at the right time it should win the game. It can also be used aggressively to excellent effect (and can do both at the same time), it sucks that it's a Sorcery though!

This is really splitting hairs a bit, but with your Commander I wonder if good old Sunderfoil might be better at doing what Mana Vortex does? Sunder's an Instant (so you can play it on an opponent's endstep), and as long as you've already got Nadu and a free equip out you'll be fine on your turn, but it's also a much worse Blue Silence effect you can use during your combo to make it much harder to interact with you, and you just keep digging out new lands so it's all good? I love Mana Vortex and think it's doing a different enough thing that both could be fun. You could also try out Winter Orb and Static Orbfoil if you're feeling, well, 'orbsy', both make it much harder to use lands, and you get to cheat a ton in untapped if all is going well.

Hope your testing is going well!

Oh, it looks like you have 99 cards, what a lovely problem to have!

CommanderNeyo on

8 months ago

Howdy! I love the sword/foundry combo - it was the second deck I ever built!

I was wondering if you could explain your Sai, Sword, and Foundry combo. I understand the Sword/Foundry combo, but I don't see how Sai fits in, since you never cast the sword and therefore never create a 1/1.

Also, I would recommend adding targeted removal, such as Path to Exile or Fatal Push, and board wipes, such as Supreme Verdict and Wrath of God.

Since you the deck is really a combo deck, you need something to slow down your opponents as you assemble your pieces. You can easily rebuild after wiping the board, so board wipes are very one-sided.

Also, it is very important to find your pieces - otherwise, you are dead in the water. I recommend adding pieces such as Whir of Invention to find your combo.

Lastly, I would consider a couple Ensnaring Bridges - if the opponent has no answer, then you can easily set it up so you are the only one attacking.

Imaginary_Friend777 on Extra, Extra, Read All About It!

8 months ago

I like Reckless Handling for artifact tutor myself, another more direct but hard-to-cast option is Whir of Invention. Personally, it seems like maybe a Sharding Sphinx or even a Thundering Raiju could be more explosive on those extra combats (I use both a lot in a Brudiclad edh deck, so a bit different but similar). This is a neat list!

Koplarski on [Primer] Jhoira, Contraption Captain

1 year ago

Lots of changes recently. Added the following, removing Words of Wind, Reality Heist, Whir of Invention, and Vedalken Archmage:

Thassa's Oracle (Great win con when you get to the bottom of your library)

Transplant Theorist (Replaced the archmage)

Ingenious Artillerist (Redundancy for Reckless Fireweaver)

Dockside Extortionist (It's just too good not to include)

Drafna, Founder of Lat-Nam (This guy is great for keeping the storm going by returning your cheap mana rocks to your hand to recast)

legendofa on There is No Future, There is Only Now

1 year ago

enpc I like the Isochron Scepter combo here. Don't know why I didn't think of it. I have a Scepter available, too.

Whir of Invention was a maybe; I was unsure of the triple . It's getting a trial run.

The other three are good untappers. Instill Energy looks like the strongest of the three in a vacuum, and it will find a place in here. I'll slot the other two in for now, but I'm a little worried this will be too much redundancy using up card slots.

enpc on There is No Future, There is Only Now

1 year ago

Since you're running a bunch of mana dorks, adding Isochron Scepter + Dramatic Reversal could be strong here. All you need to do is hit 2 mana worth of dorks/rocks and you're good from there.

Whir of Invention is another card worth adding since right now all your combos use an artifact.

I would also look to add stuff like Kiora's Follower - while it doesn't work inside of combo, outside of that it's still a mana dork and an untapper.

Instill Energy and Nature's Chosen are both interesting card here, again they aren't combo cards but let you generate a lot of value with your commander.

InrolamJr on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final

Some interesting cards for the deck:

Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck

Darb_the_Bard on A fistful of Myr [Urtet, Remnant of Memnarch]

1 year ago

My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.

I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:

  • Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
  • Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
  • Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible

And here are some possible Convoke cards:

  • Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
  • Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
  • Endless Obedience - recursion from anyone's graveyard
  • Unmake the Graves - more recursion
  • Ephemeral Shields - protection for Urtet
  • Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
  • Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
  • Mob - cheap creature removal
  • Sundering Vitae - cheap artifact/enchantment removal
  • Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
  • Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season
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