Whir of Invention

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Whir of Invention

Instant

Improvise (You may tap your artifacts as you cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library.

InrolamJr on A fistful of Myr [Urtet, Remains of Memnarch]

1 week ago

I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final

Some interesting cards for the deck:

Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck

brieben on A fistful of Myr [Urtet, Remains of Memnarch]

1 week ago

My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.

I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:

  • Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
  • Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
  • Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible

And here are some possible Convoke cards:

  • Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
  • Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
  • Endless Obedience - recursion from anyone's graveyard
  • Unmake the Graves - more recursion
  • Ephemeral Shields - protection for Urtet
  • Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
  • Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
  • Mob - cheap creature removal
  • Sundering Vitae - cheap artifact/enchantment removal
  • Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
  • Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season

wallisface on Lantern Control with Land Destruction

4 months ago

One more idea that could work in a more traditional Lantern build would be to include 1x Quicksilver Fountain alongside 3x Oboro, Palace in the Clouds (to keep your own lands safe, and the opponents stuff islands forever), and 4x Whir of Invention (as a way to search for the fountain, or other pieces).

^ I think this would perform similarly-well to the W&6 idea I posted before. This one is probably more consistent from having the added search options in Whir.

wallisface on Anybody have a card that …

5 months ago

From a competitive modern standpoint, all of the following cards have super-impressed me and felt a lot stronger than they first appear:

Of course, every card is bad in the wrong deck, and these are no exception. Most of these cards do feel like they require more support than the average competitively-played card, but i’ve certainly found them all to pull their weight above-and-beyond what i’d initially expected.

wallisface on 2022 Lantern Control

7 months ago

Nice list! The only choices that feel dubious to me are Surgical Extraction and Scrabbling Claws. My list here might give you some inspiration for changes.

As far as the Thopter-Sword variant, i’ve also played that and had it work great, running 4x Foundry and 2x Sword. I’d suggest against running other stuff like Urza cause you still want your goal to be implementing a lantern-lock early. I’d suggest running this deck as UB, with 4x Whir of Invention. Because you need the 3 blue, i think this version prolly want to run no more than 2ish Saga.

Guerric on Faeries

9 months ago

Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.

What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.

I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.

Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.

lagotripha on Blue Steel ($30)

9 months ago

As an alternative upgrade path Pili-Pala, which offers a Grand Architect combo line, which plays nice with Whir of Invention/Reshape and similar artifact combos.

There are a lot of things you can do with artifact cost reduction and Silver Raven scry effects - in particular Future Sight + cost reduction can do some silly things.

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