Whir of Invention
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
|Have (2)||metalmagic ,|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Whir of Invention occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.05%
UR (Izzet): 0.52%
Latest Decks as Commander
Whir of Invention Discussion
3 weeks ago
Whir of Invention is a must in any heavy artifact deck. Also, Trail of Evidence does some serious work. On a less budget friendly note Transmute Artifact, Timetwister, and Time Spiral would kick things up a notch if you're into that sort of thing.
3 weeks ago
No Whir of Invention seems like a miss, that would fit perfectly
1 month ago
To answer your question, no, this is not standard practice and is a relatively new thing to have this amount of regular bans. Too much money and too much interest in MTG is pushing Hasbro to run WotC with an iron gauntlet
The largest problem has been card design. After 2017, Wizards sacked the Play Design team after the copycat combo slipped through the cracks, and replaced it with a team trying to embody the F.I.R.E. design
F - Is it Fun? I - Is it inviting? R - Does it give lots of replayability? E - Does it excite the players?
Since adopting this new slogan, R&D has been putting out dumpster fire set after dumpster fire set, which have led to some of the least fun, inviting, replayable, or exciting games.
Many of the issues Wizards claims "We couldn't playtest it fast enough, there's just no way we can playtest everything!"
Hasbro is a billion dollar company. I understand that WotC is feeling pressure from the Hasbro suits to perform, but if they need to hire play testers than there is no excuse. Hire play testers. Wizards never even bothered to test Oko, Thief of Crowns +1 on opposing player's permanents, they thought it would entirely be used for food tokens. Wow, remember how fun the game was when Oko was running rampant?
Or the "hope you didn't want to interact ever" Teferi, Time Raveler? Not being able to interact doesn't make the game more exciting Wizards!
Or the 1 card combo Karn, the Great Creator who pulls the hard lock piece from your sideboard?
Or companions, a mechanic so absurdly busted that Mark Rosewater rejected the idea during the Tempest block, and even wrote a long piece clearly showing he knows why the mechanic is a crack smokingly bad idea
So how does this all relate back to bans? Simple. Wizards is now relying on bans to shore up the weaknesses in their sets, since they are either too lazy or too incompetent to put out finished and polished products anymore.
The bans are also being weaponized to sell packs. Look at the Modern format, and the bannings that came after MH1 was released. Citing the extreme power of the Whir of Invention and Urza, Lord High Artificer decks, they decide to ban Mox Opal, mostly because its an older card and Urza is currently the chase mythic in the MH1 packs.
Or the companion rules errata, in which Wizards is too afraid of an outright ban because Ikoria is in paper right now.
Wizards will always try their hardest to keep the newly printed cards off the ban list, and will instead destroy tons of decks in formats while avoiding the problem cards that they just printed. Look how many new cards are shaking up eternal formats? The entire point of Modern and Legacy and Vintage is that they don't rotate, and they slowly change over time, not an entirely new format every 3 months for 2 years.
Ask Wizards to abandon FIRE, sack the entire design team, dropkick MaRo to the curb, and reign in the ridiculous powercreep printings. This game will perish if we continue with these printings and required bannings.
1 month ago
@ mlequesne thanks friend! Glad you like the list it’s been a work in progress for a long time.
I used to run a Trinket Mage but ended up swapping it out a while back. I still have Tolaria West, Tezzeret the Seeker, Fabricate, and Whir of Invention that could all grab Walking Ballista. Someday I may slot it back in but I’m not sure what would come out now haha.
1 month ago
So, here's what I'm thinking:
Pyroclasm(2 copies or so)
Thought Scour for consistency
Ratchet Bomb because repeatable specified wraths is fun.
Grave Peril can also control the board.
Locket of Yesterdays can help reduce mana costs of reanimating spellbombs.
Os Mox Tantalite worth running?
Pithing Needle seems great.
Renegade Map for land draw?
1 month ago
ToolmasterOfBrainerd: On the contrary, :) I think Amulet Titan would auto include this. With all their bouncelands and additional land drops (and, well, Amulet of Vigor) they would be able to ride Field/Valakut to the victory without even needing the extra mana.
There is also the possibility that decks utilizing fires/reclaimation type cards and winter orb explode and no one wants to see somthing like that happen in modern.
Additionally, while rather situaltional, it only cares it it is untaped. Therefore, cards like Whir of Invention suddenly can also free you from your own orb and still have utility.
Any decks focused on mana dorks (elves in particular) can more or less ignore what would otherwise be crippling, and while I have no problem with more elves in modern, elves dumping their hand and destroying my mana is not okay.
It seems to me like orb would be everywhere, and you would need to play 1-2 cmc artifact destruction maindeck.
One last consideration is that there are combo decks that can sit back and do nothing then combo you out on turn 3-4. They aren't very popular rn because there are better options, but they do exist. Orb wouldn't be very symmetic in such a deck and would reduce most of the counterplay options.
How do you think it would change the meta?
1 month ago
As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.
1 month ago
My recommendations :
I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.
MANA COST TOO HIGH
I would first add better ramp, better draw, potential Stax, tutors and then other win cons.
Verity Circle (good against dorks)
Plunge into Darkness (a good Impulse)
CONSULT COMBO Demonic Consultation
AD NAUSEAM COMBO Angel's Grace
Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose
Heliod Walking Ballista
Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander
Didn't look at landbase