Whir of Invention

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Latest as Commander

Whir of Invention Discussion

SideBae on Tasigur Control

6 hours ago

My first suggestion is adding Whir of Invention and/or Reshape . You seem to be trying to win off a Bolas's Citadel / Aetherflux Reservoir combo, and the suggested cards act to tutor out the pieces.

Fyndhorn Elves and Elves of Deep Shadow may be useful dorks. You might also like Wild Growth with the Arbor Elf .

I’m currently experimenting with the Counterbalance / Sensei's Divining Top combo in my Tasigur deck, with mixed results. You may want to experiment with it too.

I’ve found running either Treasure Cruise or Dig Through Time to be helpful when I have a graveyard full of spells I don’t want back.

I’ve had good experience with Green Sun's Zenith . Running Reclamation Sage or Biomancer's Familiar make it good, and tutoring for Seedborn Muse is great.

Life from the Loam is a great card I see in your list. Have you considered abusing it with mass discard? Liliana of the Veil is good for this (while expensive), and Delirium Skeins is another way.

drbtech on Budget Mizzix Storm [~$100 Competitive EDH]

22 hours ago

I happen to own Isochron Scepter (+ Dramatic Reversal ), Paradox Engine , Fabricate , Whir of Invention .

Is it worth slotting any of those in?

Notably, I already plan on replacing Reiterate with Aetherflux Reservoir .

I'm trying to build this by spending as little as possible by using cards in already have. Are Past in Flames and Enter the Infinite 100% necessary? What type of effects would you replace them with (if any)?

Chasmolinker on So, You Want to Play Lantern Yea (Budget)

2 days ago

Much appreciated feedback! I've never played the deck myself, but I have played against it. The core of the deck is very affordable at ~$75 or less. It's the pieces that keep the deck competitive that really kill any attempt at a competitive budget build. AKA Mox Opal and Ensnaring Bridge .

I know the builds before Whir of Invention was printed were mostly GB shells. I agree that having more fog effects could replace Ghostly Prison . It would help make room for that one of Ensnaring Bridge too.

Chasmolinker on So, You Want to Play Lantern Yea (Budget)

2 days ago

Thanks for the input Meuhforever!
I've been trying to think of a way to get Whir of Invention into the mix. The almost requires the deck to be mono Blue. Which could be a better approach to the deck....

As for the one of Ensnaring Bridge . I am working that in regardless. Ghostly Prison is OK but if we get the lock in place, they will draw lands and therefore have the mana to swing in.

Meuhforever on So, You Want to Play Lantern Yea (Budget)

2 days ago

Looks like a cool way to budget! I would maybe swap white for blue and gain acces to Whir of Invention , because it's such a broken card. I'm not a master of the deck, but I wonder if cutting 10-20$ cards would be worth it to include a single copy of Ensnaring Bridge . With the 4 Whirs you would have 5 bridges for only paying one, and the bridge is the best way to fight creature machups. I will definitely try tye white splash tho, I've never thought of it.

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

3 days ago

Okay lets break down the justifications you gave, because I still think they merit changing.

Choosing not to run Mishra's Workshop in a deck that combos and staxs with artifacts is just silly. The problem is far more with your deck building choices of running 20 artifacts in an artifact commander oriented deck than the card itself. I shouldn't have to explain the value of 3 extra mana going towards your paradox engine or a stax piece like trinisphere, but apparently I do. Getting to winning pieces faster is better, run it. You also have the luxury of a mulligan on hands when its dead, similar to how Gaea's Cradle is a great card but dead in some hands.

Seat of the Synod combos with Mox Opal Transmute Artifact Inventors' Fair Reshape Unwinding Clock and is pullable for X=0 from Tezzeret the Seeker or Whir of Invention , meaning you can ramp in mono blue. Also recoverable from GY with Academy Ruins . Meanwhile, it nonbos with Back to Basics . Do some cost/benefit analysis and come back to me on that one.

Expedition Map is tutor density, which is your single biggest problem. If you are in a creature heavy meta, it functions as Tabernacle #2, why would you not run it? The value engine with Academy Ruins is icing on the cake. It's also part of a tutor chain using Inventors' Fair which leads to winning lines. Calling it cute without realizing it gives you more consistency with another winning line that also grinds value is just ignorant. Similar to Seat of the Synod , look at your own cards before rejecting inclusions.

Legacy's Allure is 100% a bad card. Assuming you somehow land that on turn 1, it still isn't anywhere close to live until turn 3. Unless the opposing creature is already on the board turn 1, your opponent will remove it before they play whatever creature they need that you would steal anyways, and if the creature is on the board turn 1 you should remove it before turn 3 anyways. Many stax creatures are symmetrical, so stealing one does nothing because those decks are designed to work around the effects. Also Gitrog is a 6/6 so assuming turn 1 Allure it still won't be live until turn 7, at which point Gitrog has already won. You can make the argument for proliferate, but you aren't running any. Aether Spellbomb is faster, combos with your commander, can turn itself into a cantrip if there aren't good creature targets, synergizes with that giant list of cards I talked about with Seat of the Synod, and is less color intensive. If you really need another theft effect, Vedalken Shackles is significantly better and combos all the same ways.

Howling Mine grinds values in longer games. Even if you give your opponent 1 or 2 cards, if you end up drawing 6 or 7 cards from it you are getting a better advantage. It works better in a stax build over a combo build, but then that leads to my next point. If you're really scared run Blinkmoth Well

You should build this as a stax deck. Compare this to an Arcum Dagson deck. The reason that is able to be a fast combo deck is because it has a tutor in the command zone that leads to winning lines. Meanwhile, Urza generates mana and expensive card advantage from the command zone, which benefits you when games go longer. Why would anyone build this deck with these pieces when Arcum does the same thing but better? They are the same CMC, but Dagson is less color intensive so its easier to ramp into with mono blue.

Even if you are trying to run this as fast combo, you aren't making good choices. Why are you running Fact or Fiction and not Frantic Search ? Why is your counterspell density so high when you should be tutoring or drawing to win? 13 counterspells with the meme new Narset spell for 14? Why? The card advantage your deck generates isn't high enough to sustain a package that big. If you're trying to fast combo why are you focusing on playing defensive? You don't need that many counterspells to protect your own combo.

Why are you running Power Artifact but not Basalt Monolith ? Otherwise power artifact is literally a dead draw if Grim Monolith is gone or unavailable. It opens up more options to get infinite and win with Urza

Cut Future Sight . Focus on assembling infinite mana to use Urza as an outlet. Not a single cEDH list runs it for a reason, expensive and slow. If you have infinite mana to plow through your deck with Future Sight you can just do the same with Urza. Wasted slot.

Running Isochron Scepter Dramatic Reversal and Copy Artifact but you aren't running Winds of Rebuke . It has high value outside combo, and high value inside combo. Currently you only have one method of drawing deck outside Urza (Paradox + Voltaic Key + Sensei's Top), which means you are very liable to be hit with Meddling Mage or Pithing Needle or Phyrexian Revoker or Cursed Totem , all of which see play and make your Jace and Labman into dead draws. You should also consider Blue Sun's Zenith for similar reasons, gives an outlet for infinite mana if Urza is turned off or unavailable.

Stefouch on Art of Saheeli [Oathbreaker]

4 days ago

Thanks Patolea. Another good signature spell is also Whir of Invention .

SideBae on Breya, Artifact Shaper Synergies

5 days ago

Breya is always an interesting deck. I personally like the infinite-mana options; repeatedly casting Breya, then sac-ing her and one of the thopters to bolt an opponent results in game over immediately. I see three ways that are easiest to achieve that goal.

First, the bomberman combo: Auriok Salvagers with Lion's Eye Diamond . LED is an infamously expensive card though, so the other two may be easier to get ahold of.

Second, reanimated dragon combo: Worldgorger Dragon with Animate Dead , Necromancy , Dance of the Dead , or any other reanimating enchantment. The Worldgorger (which is reanimated from the yard) trigger exiles the reanimation enchantment, which lets it die, which returns the enchantment, which brings back the dragon... tapping all your lands/mana rocks for mana when they flicker in results in infinite mana. You really need another creature to target to end the loop, but it isn't too difficult to make sure this is the case.

Third, Dramatic Reversal with Isochron Scepter . You'll need 3+ mana from the rocks, but that also shouldn't be too hard.

Note that combos 1 and 2 accommodate Entomb effects as a tutor. So if you want to run those combos, Entomb , Buried Alive and/or Faithless Looting and the like are your friends. Note also that 1 and 2 generate infinite ETB triggers. Pairing them with Altar of the Brood allows you to win even if your commander has been countered or removed to oblivion. Furthermore, running Sculpting Steel or Phyrexian Metamorph to copy Sharuum the Hegemon creates a loop where you sac one to the legend rule and then bring back either the original or copying artifact. That also generates infinite ETB triggers, and is a pet combo of mine.

I strongly advise tutors outside the transmute ones. Demonic Tutor , Vampiric Tutor , Imperial Seal , Enlightened Tutor , Reshape , Whir of Invention , Gamble and Transmute Artifact are all in your colors (though some are more easily obtained than others). These will increase your deck's consistency, regardless of whether you decide to use the combo-build.

Depending on your deck's budget, you might want to consider your mana base as a work-in-progress. Slow Fetches like Rocky Tar Pit and Flood Plain are well under a dollar, and work well enough as a replacement for Bloodstained Mire or Flooded Strand . Mana Confluence and City of Brass are also powerhouses in a 4-color deck. You should at least consider Forbidden Orchard .

I advise Swords to Plowshares over Path to Exile . Ramping your opponent is especially dangerous in EDH, but the life-gain is typically not relevant.

Ramp is important in any EDH deck. Mind Stone is a good addition, along with Ancient Tomb . I typically don't care for 3-mana rocks, but Chromatic Lantern is good in 4- or 5-color decks. Izzet Signet is a good idea in addition to the other two signets you're running. Non-blue ones aren't nearly as good, but if you really need another, I advise Orzhov Signet over Boros Signet or Rakdos Signet . Sculpting Steel and Phyrexian Metamorph are good ways to copy opponents' rocks as well as your own, or even creatures in the case of the metamorph. Copy Artifact is another option.

Because you're in black, you have access to some real good card draw. Phyrexian Arena and Staff of Nin are good as permanent sources of card-advantage. Ambition's Cost , Ancient Craving , Painful Truths and Chart a Course are all good ways to draw cards as well.

If you're running Eldrazi Displacer , I suggest also running Containment Priest . That becomes {2}{C}: Exile target creature.

Good luck with deck building.

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Whir of Invention occurrence in decks from the last year

Modern:

All decks: 0.08%

Commander / EDH:

All decks: 0.05%

Blue: 0.6%

U/R (Izzet): 0.52%