Whir of Invention

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Whir of Invention


Improvise (You may tap your artifacts as you cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library.

wallisface on Anybody have a card that …

1 week ago

From a competitive modern standpoint, all of the following cards have super-impressed me and felt a lot stronger than they first appear:

Of course, every card is bad in the wrong deck, and these are no exception. Most of these cards do feel like they require more support than the average competitively-played card, but i’ve certainly found them all to pull their weight above-and-beyond what i’d initially expected.

wallisface on 2022 Lantern Control

2 months ago

Nice list! The only choices that feel dubious to me are Surgical Extraction and Scrabbling Claws. My list here might give you some inspiration for changes.

As far as the Thopter-Sword variant, i’ve also played that and had it work great, running 4x Foundry and 2x Sword. I’d suggest against running other stuff like Urza cause you still want your goal to be implementing a lantern-lock early. I’d suggest running this deck as UB, with 4x Whir of Invention. Because you need the 3 blue, i think this version prolly want to run no more than 2ish Saga.

Guerric on Faeries

3 months ago

Hi Switchfox! I've played Alela in brawl quite a bit, have long pondered building her in commander, and have a lot of experience with both faeries and token decks, so I think I can be of help here. I think the low cmc focus is great, especially as it will let you cast artifacts and enchantments while keeping mana open for control pieces, and I also think you are exercising good judgment in terms of your low creature count, as artifacts and enchantments will do your most work here! I also think the land count is good.

What I'd personally recommend cutting are the anthem effects like Intangible Virtue and the like. I used to play lots of these cards and found them underwhelming, and after testing in token decks I usually end up cutting almost all of them. The problem with them is that they raise your threat level incrementally, and keep your opponents' attention on you. In the meantime, they shut off great cards like Skullclamp as well as Welcoming Vampire and Mentor of the Meek, which would be good additional draw engines here. Instead, I find it far more impactful to win out of nowhere with Coat of Arms, which I can tutor out at instant speed with Whir of Invention, or Jazal Goldmane, who can be fetched with Search for Glory, or Mirror Entity, which can be grabbed with Recruiter of the Guard or any black tutor.

I am guessing you have a lot of pillow-fort elements here because they are enchantments and synergize with your theme, and you may be in a meta with a lot of aggro coming your way and don't want to always waste your tokens chump blocking. Still, I'd personally replace No Mercy with Sphere of Safety, which is the best pillow-fort card there is, and then use the money you save to pick up a strong universal tutor like Demonic Tutor, Diabolic Intent, or Grim Tutor.

Personally I'd also add Norn's Annex to replace Settle the Wreckage, which will add to your artifact count and give you another strong pillow-fort element that won't ramp your opponents and will be more permanent. I tried Settle in so many decks on account of fondness of it from when it was in standard and I never like it in EDH. You might be thinking of using Settle to ramp yourself by exiling your own tokens and that can work, but personally I found it less significantly helpful than I had hoped for.

lagotripha on Blue Steel ($30)

4 months ago

As an alternative upgrade path Pili-Pala, which offers a Grand Architect combo line, which plays nice with Whir of Invention/Reshape and similar artifact combos.

There are a lot of things you can do with artifact cost reduction and Silver Raven scry effects - in particular Future Sight + cost reduction can do some silly things.

Guerric on Too Many Merfolk!

4 months ago

Coat of Arms is another great finisher here, which can be tutored with Whir of Invention and/or Fabricate.

Also, just a warning about Collected Company. It's an amazing card in modern and pioneer, but in commander it can sometimes whiff if there aren't enough creatures relative to other permanent types. I'm not saying not to run it, just make sure the math makes sense.

Guerric on [Primer] Crouching One-Drop, Hidden Ninja *Update*

5 months ago

Thanks so much Limo! I do like Maskwood Nexus a lot and could have kept it if I cut Arcane Adaptation, but the latter is more efficient and is a permanent type that gets targeted less. Nexus was also weaker without Whir of Invention to fetch it, and Solve the Equation is so much better than Whir in this deck. That being said, I am sure it will find another home as I have several tribal decks!

In a way we got our first true ninja lord in this deck with Silver-Fur Master, though Satoru Umezawa could maybe be a good "lord" in a less ninja oriented deck. They definitely seem to be keeping ninjas low-to-the-ground though.

Guerric on Fish are friends

5 months ago

One more thing I forgot! Don't sleep on some inexpensive (in real world $ and mana) tutors that blue has. They're not all overpriced like Mystical Tutor. Solve the Equation gets you any instant or sorcery you want. Merchant Scroll is great for getting a counterspell. Fabricate, Whir of Invention, and Reshape can get you artifacts. Long-Term Plans will put anything you want three cards down in your library, which is great when you are in the color that can easily draw into it. You don't even have to show it to your opponents! You'll love the consistency just a few of these cards brings.

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