Whir of Invention

Whir of Invention

Instant

Improvise (You may tap your artifacts as you cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost/mana value X or less, put it onto the battlefield, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Whir of Invention Discussion

wallisface on Colorless Etched Tron 2021

3 days ago

PoisonLexy I had a look on MtgGoldfish to see what the other tron decks are running for lands. Green-Tron is running 17 lands, but they make up for it with over 1/3rd of their deck dedicated to digging for lands ( Ancient Stirrings , Sylvan Scrying , Chromatic Sphere , Chromatic Star , Expedition Map ). Eldrazi-Tron, on the other hand, runs 24 lands - and that archtype much more closely resembles your gameplan (they just run Expedition Map ).

The problem with the “Etched people” is that most of them do almost nothing unless you can generate 5 colors of mana, which your deck is going to really struggle to do. You can’t rely on Steel Overseer because the opponent will often kill it well before it gets a chance to tap. Also the only creature that needs the counters is Etched Oracle , so feels like its synergy is low.

It just really feels like the Etched creatures require a massive amount of setup for very little gain…

I think a strong potential avenue for you to go down would be a mono-blue tron-artifact build. That would let you still run Etched Champion , and actually make it threatening using Cranial Plating or Ghostfire Blade . You’d be able to grab whatever you needed with Whir of Invention which’d mean you could run a single copies of Blightsteel Colossus and Platinum Emperion . You’d keep the planeswalkers, but be better suited for providing a consistent creature-threat, with blue providing value cards like Sai, Master Thopterist , and Master of Etherium , while the tron lands can create large Hangarback Walker and Walking Ballista . You wouldn’t need to be messing around for 5 colors, and the deck can additionally function alright if you missed assembling tron

multimedia on Lonis, Elfball Crypto Investor

3 weeks ago

Hey, you're welcome.

You could cut Drove of Elves for Sabertooth and cut Expel from Orazca for Staff. Some other upgrades to consider are tutors to get the more impactful Elves quicker.

Some tutors could replace some of the less impactful draw spells and ramp such as Bounty of Skemfar , Chart a Course , Harmonize , Sakura-Tribe Elder , Llanowar Visionary .

multimedia on Adrix and Nev

4 weeks ago

Hey, well done for being new with your $400 version of Twincasters.

Some cards to consider adding and then I'll explain these suggestions:

Tireless Provisioner is a good ramp source with repeatable Treasures. Whir of Invention is powerful to tutor for Helm of the Host at instant speed, puts it onto the battlefield and Clues/Treasures can help to pay for the colorless part of it's cost with improvise. Solve the Equation can tutor for Whirl.

Biovisionary is a creature you want to make a token of because having four Bois can be a win condition at your end step. Bio is really good with Mystic Reflection and Echoing Equation . Risen Reef is another creature you want to make a token of because each token triggers itself as well as all other copies of Risen. Junk Winder can shut down all your opponents nonland permanents, any tokens help to reduce it's mana cost to as low as two mana and if you get to make a token copy of it then the disruption gets crazy.


Here's some suggestions of cuts to consider to add the good cards in the maybeboard.

Good luck with your deck.

battleooze on U/B Urza's Thopter sword combo

1 month ago

I have Considered Dispatch and its a good choice for the deck I think I prefer Path as It's safer to cast early game when you might not have metalcraft

Whir of Invention is a very good card which would normally be in the deck along with a copy of Ensnaring Bridge but having 8 lands that don't produce blue mana for non artefact spells can make this hard to cast in a timely fashion

Nihil Spellbomb and Tormod's Crypt is just personal preference if you prefer the card draw play the bomb if you prefer cheap recursion with Emry, Lurker of the Loch play crypt

Brainstone is great for the deck some other good cards would be Expedition Map Welding Jar Navigator's Compass And Shadowspear (which has actually made the deck just need to update the list). Due to the how large the toolbox is for Urza's Saga you should look to change piece's of the deck to adjust to the current metagame

zapyourtumor on U/B Urza's Thopter sword combo

1 month ago

Have you considered Dispatch as another removal option in addition to Path?

For additional Saga targets, maybe Brainstone for card draw, Nihil Spellbomb as another Tormod's Crypt, Hope of Ghirapur because its cool.

Also, out of curiosity, why do you not run Whir of Invention ?

Guerric on Triumph of the Spirit: A Ranar Tempo Approach

1 month ago
Samurai of the Pale Curtain and Altar of Dementia OUT Drogskol Captain and Sephara, Sky's Blade IN

I decided to pitch the combo for now and just go for some powerhouse creatures for this deck. As a Mel the one thing I don't like about the combo is that Altar is a dead card without Samurai or Rest in Peace . Plus there is a lot of value without this combo, and my opponents will appreciate less of it.

Took the deck for its first couple of runs tonight, unfortunately only 1v1 since only one member of my playgroup was available. I was up against Lathril, Blade of the Elves , and he had a lot of life, tons of tokens, and had knocked me down pretty low during the first game until I played Doomskar and saved and blinked all of my non-token creatures with Eerie Interlude . Prior to this I had done some damage and recovered some life with Sephara, Sky's Blade , and while he was successfully able to remove her, I was able to wipe him out pretty quick with my army. In the second game I resolved Coastal Piracy early and was able to draw cards like nobody's business. As a result, the game wasn't particularly close, and I was able to flash out Dictate of Heliod on his end step, and then lock down his many tokens with Lavinia of the Tenth to finish him off with my pumped army.

I really do like the relaxed, controlling pace of this deck. I had plenty of answers to various threats and didn't need to be stingy with them, which was nice. I'm definitely a fan, and don't feel like I need the splashy combos for now, though I will probably add Coat of Arms soon as a wincon and target for Whir of Invention .

Dankey on Tezzeret Thopter Control

3 months ago

Urza, Lord High Artificer would be interesting to include, but isn't as strong if we have few artifacts in play or are in a losing position compared to Tezzeret. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; Improvise allows it to tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" ability is interesting, but especially expensive when we have few artifacts in play; he competes with Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

Dankey on Tezzeret Thopter Control

3 months ago

Urza, Lord High Artificer would be interesting to include, but isn't as strong if we have few artifacts in play or are in a losing position compared to Tezzeret. His ability to tap artifacts for mana is nice, but Whir of Invention is the only spell we're running that has a heavy blue mana cost; it can tap artifacts to pay for itself.

His "pay 5 to play a random card from your library" ability is interesting, but especially expensive when we have few artifacts in play; he competes with Karn, Scion of Urza or Karn, the Great Creator if I were to include more spells that cost 4cmc.

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