Naga Vitalist

Naga Vitalist

Creature — Naga Druid

T: Add to your mana pool one mana of any type that a land you control could produce.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Amonkhet (AKH) Common

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Legality

Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
Pauper EDH Legal
Pauper Legal
1v1 Commander Legal
Penny Dreadful Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Frontier Legal
Pioneer Legal
Tiny Leaders Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal

Naga Vitalist occurrence in decks from the last year

Latest Decks as Commander

Naga Vitalist Discussion

Phroggy1 on Dookie (doomsday ukkima)

3 months ago

So as a food chain player, things i notice off the bat, due to consultation and singleton mana base, Utopia Sprawl is really bad, you only have like 4 forests in the entire deck, that card is gonna be a whiff a lot, and something like Wild Growth would likely be better, i know growth only produces green, but meh. The card Tale's End is fantastic and likely should find a home in the deck answers to other peoples sushi could be good. The blue and green needed to cast Kiora's Follower is not good and thing's like Blightsoil Druid or Naga Vitalist are much better 2 drop mana dork choices. to be fair, i would take this in a more thief direction than doomsday since you already running 2 wheels and Notion Thief and Narset, Parter of Veils. no Regrowth or Reap or Noxious Revival or Eternal Witness Yawgmoth's Will is a bad mistake. jmo.

hydrothermia on

1 year ago

Let's see what we can do with a fifty dollars modern hydra deck. I'd suggest you might want to splash some RED since there are some hydras out there. If you do splash some red make sure you get some Frontier Bivouacs. There are only a total of 29 hydras available in the Modern format. The most expensive thing I've seen so far would either be using Khalni Hydra or Progenitus, they're both $9 to $12.

A handy reminder you need less "one-of's" and more 3-4 copies of card to have better chances to get certain cards.

Before we head into going through picking hydras, we need to address the mana base first. All of these suggestions are one : Llanowar Elves, Elvish Mystic, Sakura-Tribe Scout or Birds of Paradise. Birds are the best choice, but you're going to be limited by your budget. So the first three are your best options for additional mana ramping. Two mana rampers are going to be Naga Vitalist, Cryptolith Rite, Song of Freyalise or Zhur-Taa Druid. Rosheen Meanderer would do well with the number of spells you have.

Next we'll need some support cards to go along with our "Mana dorks" to keep our hydras going. Enter the Unknown, Hardened Scales and Hadana's Climb  Flip gets you more counters. If you want to have some counterspells throw in some Spell Pierces or Stubborn Denials to go with Disdainful Strokes. Maybe a Mindswipe.

I'm gonig to have to split this into two parts due to the limited amount of card suggestions I can give per post.

jcsmbio07018 on Lord Windgrace MLD cEDH

2 years ago

MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:

Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!

Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P

Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.

Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)

Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.

Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.

Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?

firemen138 on

2 years ago

personaly i would take out Scavenger Grounds Swamp, Dragonskull Summit and Canyon Slough and get some Mountain for them because the deck is mono-red so you don't need any black mana in it. Canyon Slough also slows you down because it enters tapped and Scavenger Grounds needs a desert but is the only desert in your deck. i would suggest that you add some green from dominaria for mana ramp, also Drover of the Mighty and Naga Vitalist would be great cards in your deck for early game and for getting mana of any color.

DashtheDestroyer on

2 years ago

Maybe Naga Vitalist? I think that would be better than Druid of the cowl because then I would have white mana as well. I'll have to play around with the two drop spot

ClockworkSwordfish on Naga Vitalist and Weird Lands

2 years ago

In all of the cases you listed, Naga Vitalist can indeed make one mana of any colour. She cares not about the cost or legality of the mana-producing abilities, nor any restrictions or riders on the mana produced. It's simply a checklist: is there any possibility you can make this colour? If yes, then the Vitalist can as well. Reflecting Pool works the same way.

You can see the rulings in an official capacity on the Vitalist's Gatherer page.

Jimmy_Chinchila on Naga Vitalist and Weird Lands

2 years ago

Naga Vitalist checks the type of mana a land could produce, and there are some lands that could produce any color but there are stipulations. Unclaimed Territory can make any color, but it becomes restricted for what it can be spent on. Can Vitalist then make any color? Similarly, Cascading Cataracts also has an ability to make any color, and while Im not sure it isnt even also considered a mana ability even though it doesnt have a color icon, Vitalist doesnt say the type must be produced by tapping only with no additional costs. It is a land, and it can produce any color potentially so it should allow Vitalist to do the same, like Mana Confluence but with a mana cost instead of life. Help!

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