|Commander / EDH||Legal|
Printings View all
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to play attached to that creature.
Price & Acquistion Set Price Alerts
Dragon Fangs Discussion
1 week ago
Again, thank you all for the suggestions.
1 week ago
I really like your Idea.But i think Increasing Savagery has a bit too high mana cost.
Maybe you could cheat in Keen Sense somewhere for carddraw?
Just my ideas.
3 weeks ago
An aura or equipment can only be attached to one other object, it doesn't matter that it has both types once you attach it via the equip ability to another object it becomes unattached from the first.
Objects with multiple types follow all rules for each of those types. This means that if the aura equipment Dragon Fangs is not attached to an object it will be put in the graveyard due to 704.5m.
Again since it has multiple types and follows the rules for all of those types when it is attached the object it is attached to is equipped for having an equipment attached to it and enchanted for having an aura attached to it.
3 weeks ago
Say I have a creature enchanted with Dragon Fangs, and there's a Mycosynth Lattice and Bludgeon Brawl on the battlefield, and I go to equip the Aura to another creature that isn't enchanted with it, what exactly happens? Are both creatures attached to the Dragon Fangs, or does the enchantment side fall off when I move to equip it to something else?
Does the Enchantment still go to the graveyard if the enchanted creature is sent to the graveyard, even though as an equipment it would ordinarily just fall off and wait to be equipped again?
Also, say a card like Simic Guildmage says to 'attach' the Equipment Aura to a creature and it isn't currently equipped to something, is the new creature both enchanted and equipped upon that ability's resolution?
Thanks in advance.
1 month ago
Hey there! Cool deck you have here! I have a few suggestions for you:
- First of all, I would highly recommend going down to 60 cards, the minimum deck size. There's a long and complicated reason for this, but suffice it to say every card you add over 60, you reduce your chances of drawing your best cards.
- Because of that, I'd cut: 2 Seaside Citadel, 2 Chained Throatseeker, 3 Dragon Fangs, 2 Core Prowler, 2 Spellskite, 2 Viral Drake, 2 Fuel for the Cause, 2 Leeching Bite, and 3 Turn Aside.
- I would recommend running a lot of pump spells. There are your classic ones like Giant Growth, Might of Old Krosa, and Vines of Vastwood, but you also get cool ones like Invigorate. If you're looking for more cards to cut, I'd start with your enchantments and noncreature artifacts, as none of them are particularly strong in a 60-card format. EDH, sure, but not so much in Legacy or Modern.
5 months ago
For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).
Hope something here helps!
7 months ago
MrKrabs you make good points. I didn't notice the Shaman of Forgotten Ways and in my play group, he could make for some hilarious plays! I'm gonna have to pick one and the Shaman just seems like stupid fun whenever you can cast his ability plus the upside of ramping mana. Nintendows You also make a good point, I can get rid of both and I have thought about making a trample sub-theme on the deck at some point; plus I have both Nylea, God of the Hunt and Primal Rage. The sub-theme even helps with making Atarka deck be more flavorful. I'm personally undecided about Dragon Fangs and Vow of Wildness because we have a Bruna, Light of Alabaster in my playgroup and that can get ugly quick. Also, how would you feel about a possible upgrade from Commander's Sphere to Caged Sun?
7 months ago
Gruul War Chant seems kind of out of place. A measly +1/+0 and meanance for freakin double striking huge dragons? Same with Sight of the Scalelords. They seem pretty insignificant on a 6/4. Why not try something like Dragon Fangs! Even something like Rancor or Nylea, God of the Hunt would be cool. Primal Rage exists if you really want trample. Vow of Wildness can act as psuedo removal OR a buff to deal more damage if you need. Loxodon Warhammer would also be a massive life swing and huge damage potential on a double striking dragon.