Dragon Fangs

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Common

Combos Browse all

Dragon Fangs

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to play attached to that creature.

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Dragon Fangs Discussion

xxlahvacxx on Mono-Green hexproof

1 week ago

Again, thank you all for the suggestions.

Madmethis: The main problem is that I really love the brutality of Increasing Savagery and, thus, I will probably leave in the deck. Intriguingly, it is quite often my finishing card.

Another evasion like Treetop Bracers or Dragon Fangs sounds good, I will put in maybe for now and do some playtests with them.

Madmethis on Mono-Green hexproof

1 week ago

Hi there,

I really like your Idea.But i think Increasing Savagery has a bit too high mana cost.

I Would try Dragon Fangs or at least Primal Frenzy to get more trample on the board.

Maybe you could cheat in Keen Sense somewhere for carddraw?

Just my ideas.

Mad

Gidgetimer on Can an Artifact Enchantment - ...

3 weeks ago

An aura or equipment can only be attached to one other object, it doesn't matter that it has both types once you attach it via the equip ability to another object it becomes unattached from the first.

Objects with multiple types follow all rules for each of those types. This means that if the aura equipment Dragon Fangs is not attached to an object it will be put in the graveyard due to 704.5m.

Again since it has multiple types and follows the rules for all of those types when it is attached the object it is attached to is equipped for having an equipment attached to it and enchanted for having an aura attached to it.

Yesterday on Can an Artifact Enchantment - ...

3 weeks ago

Say I have a creature enchanted with Dragon Fangs, and there's a Mycosynth Lattice and Bludgeon Brawl on the battlefield, and I go to equip the Aura to another creature that isn't enchanted with it, what exactly happens? Are both creatures attached to the Dragon Fangs, or does the enchantment side fall off when I move to equip it to something else?

Does the Enchantment still go to the graveyard if the enchanted creature is sent to the graveyard, even though as an equipment it would ordinarily just fall off and wait to be equipped again?

Also, say a card like Simic Guildmage says to 'attach' the Equipment Aura to a creature and it isn't currently equipped to something, is the new creature both enchanted and equipped upon that ability's resolution?

Thanks in advance.

Pieguy396 on Fast Acting Poison

1 month ago

Hey there! Cool deck you have here! I have a few suggestions for you:

Pal00ka on Hydras

5 months ago

Magewright's Stone, Thousand-Year Elixir, Burst of Strength, Emerald Charm, Seeker of Skybreak, and Vitalize can untap Rosheen to make a hydra 2x as big or be used as combat tricks.

Hammer of Purphoros, Fervor, Fires of Yavimaya Ogre Battledriver, In the Web of War, and Mass Hysteria allow your hydras to attack the turn they drop so they can have immediate impact.

And so chump blocking isn't an issue, trample enablers like Nylea, God of the Hunt, Primal Rage, Temur Runemark, Rancor, Fists of Ironwood, Dragon Fangs, Cartouche of Strength, etc. are helpful.

For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).

Hope something here helps!

Reaperino on Atarka Beatdown

7 months ago

MrKrabs you make good points. I didn't notice the Shaman of Forgotten Ways and in my play group, he could make for some hilarious plays! I'm gonna have to pick one and the Shaman just seems like stupid fun whenever you can cast his ability plus the upside of ramping mana. Nintendows You also make a good point, I can get rid of both and I have thought about making a trample sub-theme on the deck at some point; plus I have both Nylea, God of the Hunt and Primal Rage. The sub-theme even helps with making Atarka deck be more flavorful. I'm personally undecided about Dragon Fangs and Vow of Wildness because we have a Bruna, Light of Alabaster in my playgroup and that can get ugly quick. Also, how would you feel about a possible upgrade from Commander's Sphere to Caged Sun?

Nintendows on Atarka Beatdown

7 months ago

Gruul War Chant seems kind of out of place. A measly +1/+0 and meanance for freakin double striking huge dragons? Same with Sight of the Scalelords. They seem pretty insignificant on a 6/4. Why not try something like Dragon Fangs! Even something like Rancor or Nylea, God of the Hunt would be cool. Primal Rage exists if you really want trample. Vow of Wildness can act as psuedo removal OR a buff to deal more damage if you need. Loxodon Warhammer would also be a massive life swing and huge damage potential on a double striking dragon.

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