Dragon Fangs

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon Fangs

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample.

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to play attached to that creature.

BruhYouFarted on Card creation challenge

2 years ago

Heat-Seeking Bolt / 1R

Instant

Heat-Seeking Bolt deals 4 damage to target creature with flying and 3 damage to its controller.

/

Weird choice, but i honestly believe this should've been the original text box for Thunderbolt. Shame that such a cool card name is a bit of a stinker. 7 Damage is heavy, but in order to cast it, your opponent needs a bird. 4 damage is a little overkill, too.

Anyway, make a new dragon limb, going along with the theme of Dragon Breath n' co. (Like Dragon Wings and Dragon Shadow and Dragon Fangs and Dragon Scales.)

TOOMUCHDOG1 on Build-A-Corpse Workshop

3 years ago

Fertilid is good with the counters but is too slow whenever I run it. I think you should run something like Blossoming Defense over Kaya's Ghostform, Kaya's Ghostform will make it drop all the enchantments that are on it. Mask of Avacyn can be another card in a similar role. The Ozolith seems so good in this deck that I would think about adding some equipment in and maybe a few other artifacts to try and get Inventors' Fair to work. Sarulf, Realm Eater may be a board wipe that will synergize, though a bit finnicky. Obsessive Skinner seems too difficult to get working early with little pay off if it does, Evolutionary Escalation may fit well into that deck, making counters, and friends, early and often. Mighty Emergence can probably do some work as the game goes on, Necropolis Regent seems like the perfect curve topper, Retribution of the Ancients might be a good removal engine. I do think that trample is the most important keyword early, so Ring of Kalonia is a good choice, Dragon Fangs or Vorrac Battlehorns may be good additions as well.

Wihito on Baevictis & Friends

3 years ago

Coward_Token: I'm slowly making the deck more creature heavy, so I might exchange the two of them later on!

zulado: I used to have Drownyard Temple in the deck but the cost felt like it was too much each time, and there's little space for colorless utility lands so I'd rather have other card take the sacrificial role for Vaevictis. There's too little benefit from trample with Dragon Fangs, while haste is a huge benefit from Dragon Breath. Thanks for the suggestions though!

VorelNailo: Splendid Reclamation along with Life from the Loam would be the first cards I'd put in if I ever scrapped my "only permanents" restriction! The other cards fits well with a creature token strategy, which this deck doesn't have. Though I'd like to put in more non-creature token generators because Oath of Druids is a pet card of mine and having it putting out heavy threats is awesome.

king-saproling: Used to have Herald of Leshrac but it felt too slow for its mana cost. Mimic Vat looks like a much better fit now compared to last time I considered it! Path of Discovery and Titania, Protector of Argoth are good additions but I'm very unsure on what to take out for them. Replaced Sneak Attack with Purphoros, Bronze-Blooded to power down the deck, but if I get my hands on a Sneak Attack I'll put it in! Not a fan of the one time use Generator Servant, I'd rather have repeatable haste enablers and mana rocks, and I'm trying to lower the number of small creatures for Oath of Druids to accidentally hit.

StopShot on Mortify or Mythos of Nethroi?

3 years ago

@DemonDragonJ, In that case replace Grim Backwoods with Bonders' Enclave. It costs one less mana to draw a card and you don't need to sacrifice anything for it either.

If you're concerned with overall CMC of the deck I would replace the Aura Mutation with Mythos of Nethroi and counter-balance it by replacing Armadillo Cloak with Dragon Fangs. You do lose the life-gain and it does give less power and toughness, but it's not a 1-time effect as you can always enchant your commander with it from the graveyard for free. Having consistent trample would really help your commander in being able to trigger his effect after all and you have plenty of other ways to give lifelink as well.

With that change the total CMC of your deck would stay the same as you're swapping a 2-cost and 3-cost for a 3-cost and a 2-cost.

Bokamoso on New Veteran on the Block

4 years ago

I like the choice to play Veteran Explorer. High risk, high reward wins me over. Every suggestion Spell_Slam made is great. If your playgroup adapted to Veteran Explorer's weaknesses, you'll likely be losing a lot more games but I think the deck can be further improved.

I wonder if you have too many mana dorks. Since your commander ramps so well, having 16 one drops and 1 four drop seems skewed towards a curve that is too low. You may want to cut some of your ramp in order to better utilize the graveyard. More cards in the graveyard would make the suggestions Revive and Wildwood Rebirth more valuable. It also establishes Threshold and Spell Mastery abilities.

Consider dredge. Golgari Brownscale could be help as a blocker, gain life and fill up the graveyard.

Spells that put cards in your graveyard, like Satyr Wayfinder can be better than spells that put cards on the bottom of your library. Commune with the Gods might be a better option than Seek the Wilds unless you really need that spell to grab a land.

Dragon Fangs would be very relevant in this deck.

Voracious Typhon can add mid-game and late-game value.

If your vanilla fatties are getting chump blocked, Shinen of Life's Roar could clear a path.

Snickles@EDH_only on Most underrated commander of all time

4 years ago

Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.

Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.

standard staples for mindrazor decks apply, so Anvil of Bogardan, Horn of Greed, and Otherworld Atlas are also good options

SideBae on

4 years ago

So three things:

  1. There is, as far as I know, only one asymmetric Null Rod effect: Karn, the Great Creator . In EDH, where there’re typically no sideboards, he can be underwhelming. But his +1 and passive are very relevant.

  2. I think with regard to the not wanting to draw dorks late, you can just rely on mass card draw. I mentioned a few card advantage engines above (see Beast Whisperer ) which would draw you through dorks to GET to your threats, late game.

  3. There are some voltron-y-style enchantments in green you might find useful instead of the equipment package. Aspect of Mongoose is excellent, though note that it grants Shroud and not Hexproof. Rancor and Dragon Fangs give trample, and Rancor , like Aspect of Mongoose , is self-recurring. Bear Umbra is another good form of protection. Unfortunately, there don’t seem to be any auras in green that grant lifelink; that being said, running Collector Ouphe doesn’t preclude your running one or two lifelinking equipments.

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