|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Harbinger of the Hunt
Creature — Dragon
: Harbinger of the Hunt deals 1 damage to each creature without flying.
: Harbinger of the Hunt deals 1 damage to each creature with flying.
Harbinger of the Hunt Discussion
7 months ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
7 months ago
Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest
Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity
My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.
Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.
8 months ago
Hello! Great Deck. I enjoy the addition of some lesser played cards in the archetype like Goreclaw, Terror of Qal Sisma , Harbinger of the Hunt and Shaman of Forgotten Ways . A few suggestions: I think you should cut Thunderherd Migration for a Rampant Growth as it is just strictly better. Cut Savage Stomp for removal like Beast Within or Krosan Grip as they are less conditional and generally do a lot more for little extra cost. I think you should play Urza's Incubator instead of Semblance Anvil and generally Signets are better than Lockets unless you're really lacking in that card draw, but even then just run a Harmonize or something. Have a look at my decklist, you may get some ideas. Hope this helps!
8 months ago
You have a good point. I might need to run a counterspell package, after all.
So far I plan following:
To be removed:
To be added:
- Wolfir Silverheart - 8/8 that is likely to make another very strong creature, maybe even Surrak, +4/+4. Just found out about this awesome dude.0
- Teferi, Mage of Zhalfir - Flash for days, just like Yeva, Nature's Herald , but not only greens. Also, no more counterspells and attack responces.
- Oran-Rief, the Vastwood / Kessig Wolf Run - Pump lands to replace Temple
- Sight of the Scalelords - Buff and Vigilance Enchantment
- Wash Out - Single player (most of the times) boarwipe. Especially good agains token decks since those don't bounce. I also have River's Rebuke , which is tiny cyclonic rift.
What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:Mystic Snake or Frilled Mystic would be better? Boardwipes:
- Scourge of Kher Ridges
- Nightshade Peddler to pair with Harbinger of the Hunt though inconsistent (2-card combo without tutoring), can be devastating
- Volcanic Fallout
- Temur Sabertooth - Good boardwipe protection, but costly.
- Paleoloth will bring stuff back if they die.
- Impervious Greatwurm - 16/16 indestructible with convoke only for 10.
- Soul of New Phyrexia - Indestruct for all.
- Reins of Power - I actually like the idea of bamboozling the opponent.
I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.
8 months ago
I'm going to post several posts, each with a different topic. This way I don't get halfway through and it glitches, or I run out of time and can't finish.
First post is about dealing with tokens. Here are some options for dealing with go wide strategies (decks that swarm opponents with large amounts of creatures).
There are different ways to battle these types of decks. I am including only cards available in these colors:
- stops you from getting attacked by their army of tokens.
Powder Keg or Ratchet Bomb - gets rid off-the-wall tokens.
Pyroclasm or Anger of the Gods gets rids of tokens while they are small.
Mizzium Mortars - overloaded kills them when 4 toughness or smaller.
Insurrection - use their army against them.
Basilisk Collar let's you out live the armies.
Steel Hellkite - let's you pay 0 to get rid of tokens if it deals combat damage.
Balefire Dragon - gets rid of most creatures if he gets combat damage in.
Harbinger of the Hunt - repeatable token hoser. If you equip the collar it wipes all non fliers.
Siege Dragon - also fun with the collar.
Subterranean Tremors - good for token sweeper.
8 months ago
Pour niaiser avec le Enrage :
D'autres sources pour ping tes créatures :
D'autres idées :
1 year ago
My #1 favorite set in the entire history of Magic was the Tarkir block, specifically Dragons of Tarkir. I know most people went for Khans of Tarkir because of the fetch lands, but I'm not a very competitive player. I like flavorful decks, big flashy cards, stupid combos, and awesome finishers.
- Your typical Timmy / Johnny Modern player
So when I saw the plethora of Dragons in M19 my inner fanboy freaked!
I currently have like four or five Dragon decks. Gruul, Jund, Rakdos, Azorius (That one sucks but is fun to play), and I had an older Jund deck that I quit using because it was making problems with my group.
I gotta say, Sarkhan, Fireblood pairs especially nicely with Sarkhan Vol. Their +1 abilities line up rather nicely. Draw a card and give your bois +1/+1 and Haste or pop out a Dragon and give it +1/+1 and Haste. Very nice.
Sure, Fireblood is two turns slower to ult but you also now have 8 cards in your deck that do the same thing (If you so choose). Dragon decks centered around Scourge of Valkas and Dragon Tempest will have far too much fun with these.
Which leads me into Sarkhan, Dragonsoul. I currently have a Mono-red Dragon deck that actually ramps via Dragonlord's Servant and Infernal Plunge. I'm definitely able to make room for at least two of these guys, which is going to be awesome.
Stepping aside from Dragons now, I'm also super excited for Apex of Power as I routinely run decks that can very easily achieve those levels of mana, though I may just run a single copy in a deck as Genesis Wave is strictly better. For 10 mana, you get X=8 and they hit the battlefield. Though what's interesting is if you cast an Apex of Power, you can filter the top seven and Genesis Wave the next 8. I'm not 100% certain if this is a good idea or not, but it could be worth looking at.
I'd also like to say that I'm super excited for the new Gruulfriends deck I can build around Vivien Reid and Domri Rade. If you get both emblems, which should be rather easy to do in Gruul, everybody now gets the following:
- +2/+2, Indestructible, Double Strike, Haste, Hexproof, Trample, and Vigilance. That's a TON of anthem!
Also, can I just say that Resplendent Angel alongside Nyx-Fleece Ram + Inventors' Fair + Venser's Journal + Fountain of Renewal + Radiant Fountain is dangerously potent when you consider Angelic Accord and Archangel of Thune are a thing.
It's also nice to finally have a new Hydra addition that doesn't completely suck.
I also run a Mono-Black Demon Tribal centered around the following:
- Soulcage Fiend
- Abyssal Persecutor
- Master of the Feast
- Archfiend of Depravity
- Desecration Demon
- Indulgent Tormentor
So, naturally Liliana's Contract is a nice addition. Worth noting: Grixis Arcane Contract will be fun.
1 year ago
I like your idea of combining pingers with enrage, i think it could be improved with pingers that hit all creatures instead of one target like Fire Ants or Subterranean Spirit, Endbringer (if your mana can support it) could fit in that category too allowing you to enrage during each other players turn.
I would recommend replacing some of the pingers that only hit one target (without haste) Prodigal Pyromancer, Frostwielder, Dinosaur Stampede, lightning bolt and shock (one time effects)
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