Boneyard Scourge

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Boneyard Scourge

Creature — Zombie Dragon

Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.

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Boneyard Scourge Discussion

TailoredBacon on The Ur-Dragon Initiative

1 month ago

Wow you were not kidding when you said you had massive changes for this deck. Most of cards that you added and cut seem to make sense as a whole, but there are a few changes I found surprising. As you said, you wanted to cut cards that only helped you cast creatures, so taking out cards like Urza's Incubator makes sense, but I was a little bit surprised that you took out Selvala, Heart of the Wilds. This card is insanely powerful in creature decks like this one, and gets even better with cards like Paradox Engine. I personally am also not a fan of having most of your removal only dealing with creatures, other than the Cyclonic Rift and Vandalblast, which means you only have one card that deal with enchantments, but it doesn't destroy it, just bounces it to hand. I feel like one of either Swords to Plowshares or Path to Exile could be something like a Beast Within or Anguished Unmaking. The lack of basics was surprising, but if your meta doesn't run anything like Ghost Quarter or Field of Ruin, then it really isn't that big of a deal. I also feel like Homeward Path and Dragonlord Silumgar are kind of a non-bo, and I think that the dragonlord could be swapped for something else for this reason. I do like the addition of Lotus Cobra as it works insanely well with fetch lands, as being able to produce up to three mana off of one land is insane. I also like Boneyard Scourge and Thunderbreak Regent. They are definitely some of the weaker dragons, but having recursion or punishment for your opponents hitting your stuff, as well as being early game beaters is really good. Chromium, the Mutable was an interesting addition that I didn't expect, but flash, uncounterable, built-in protection, AND a 7/7 for six mana is pretty powerful. Overall, I think the new decklist is insanely powerful, just a little lacking in more versatile removal.

meesvenema on ZOMBIE DRAGONS but i need ...

4 months ago

Hey guys! This is my first post. I only recently have gotten in to mtg and i have been playing commander for the past 2 months. I must say, awesome game! im totally in to it.

Now on to the topic, zombie dragons. I want to make a modern deck, my friends have one so I want one aswell. I wanted to make a zombie or dragon deck and thought, why not combine the idea?

The question im asking is, is this a viable idea and/or a fun idea? The games I play with my friends are really casual, so cards like Duress I wont be playing. Maybe something with Boneyard Scourge and Bladewing's Thrall would be cool.

My friends have decks like mono green elves, burn etc. I dont have the highest budget (I recently packed Azusa, Lost but Seeking and made a mono green commander deck with her) but I can make exceptions.

So if you have any cool ideas and maybe some tips, let me know!

taq on BR Dragons

11 months ago

Deathbringer Regent is a sweet card that can help even a playing field. That said, it counts AND destroys your opponents creatures as well as your own. Sort of like a conditional Wrath of God.

It could allow you to bring back Boneyard Scourge if it kills any of your dragons, which is nice. But you need the mana to do it - and this beast costs 7. If you had a way to haste the regent when it comes in to play, you might be able to swing for a finishing blow. Possibly a sideboard card?

If you are looking for something to help even the playing field while you build up, maybe consider Anger of the Gods?

Double0Brennan on Ur Dragon, Elder Dragon Tribal

11 months ago

allanrichardo

I agree that I need to have more targeted removal in order to protect my board although I'm not sure if i'm too into adding cards to cheat dragons into play.

I am going to keep all the dragon lords in for flavor although I would argue that Dragonlord Kolaghan is a haste enabler which is very important, Dragonlord Ojutai is card draw and Dragonlord Atarka is sort of targeted removal which isnt bad at all.

However I do need to remove things to add in more protection, what are your opinions on Spellbound Dragon, Painful Truths, Boneyard Scourge, O-Kagachi, Vengeful Kami and the Teneb, the Harvester, Intet, the Dreamer and Crosis, the Purger trio

HeadinPants on The Ur dragon gives you the dragonstorm

11 months ago

Good but bumpy, sort of like the base commander dragon precon. I can tell you straight up that a five color deck needs a small number of basic lands, and almost exclusively lands that produce 2+ colors. Your mana fetch/ramp must be adjusted accordingly as well.

Mordant Dragon, while good, I'm not super fond of. Orator of Ojutai is kind of ehn IMO, mostly because while it draws you a card, it doesn't benefit from things like Dragonlord's Servant's or Utvara Hellkite's abilities. Taurean Mauler, while it is a dragon for all intents and purposes, it doesn't really add anything to the rest of the deck, only itself. Tyrant's Familiar is good in a way, but it relies very heavily on casting your general to be useful, and The Ur-Dragon is often better off not being cast because it's so expensive.

Thundermaw Hellkite I think is an amazing choice, as is Hoard-Smelter Dragon.

Cards I recommend adding: Thunderbreak Regent, Boneyard Scourge

KarmaKimeleon on

1 year ago

Solid black dragons I would suggest would be Kokusho, the Evening Star, Scourge of Nel Toth, and Boneyard Scourge.

If you were looking to upgrade some reds, and have cash lying around, Balefire Dragon and Scourge of the Throne would be nice.

Rakdos Charm, Fiery Confluence, and Kolaghan's Command can all help with artifacts, while also having options should you not need that.

Unfortunately, Rakdos does not handle enchantments well, and I can't think of anything that'd help at the moment.

I'd also suggest cutting back on the lands a bit. You definitely don't need that many. Blood Crypt would be another good hybrid land though.

Derpsofdoom on The Dragon's Nest: Ancestry

1 year ago

Hello CinnaToastKrunch. Well you want some advice on cuts right? Well lets get it shall we. I am going to just go down the line and see what we can do and start from the beginning.

Creatures that should be cut: Boneyard Scourge, Territorial Hellkite, Tyrant's Familiar, Thassa, God of the Sea, Skithiryx, the Blight Dragon, Spellbound Dragon, Kruphix, God of Horizons, Scion of the Ur-Dragon, and Hellkite Charger. These guys are very iffy and I personally not a fan of them, especially the first two. Whatever territory that hellkite is being protective about, he can keep it cause it isn't worth it. I wanted Boneyard Scourge to do more instead of just be an annoying 4/3 that just keeps coming back. It is also hard to pay its mana cost at times cause we as dragon deck users tap out a lot. The gods aren't doing much for the deck and I think just bog the deck down. Have you always been happy to see any of those gods upon drawing them? I am also not a fan of Scion of the Ur-Dragon in this deck, especially with a lack of recursion. If we recurred more, then yeah he would be great, but you don't have many recursion spells right now. Skithiryx to me is just so bad in this deck. He is a great card, but if you can't have him one shot people, then he will be removed before he becomes a problem. He also works better in a scion deck where scion can become skithiryx and one shot people for infect out of no where.

Creature that might be cut: Crosis, the Purger, Intet, the Dreamer, O-Kagachi, Vengeful Kami, Niv-Mizzet, the Firemind, Taigam, Ojutai Master, and Rashmi, Eternities Crafter. These guys are something that you must think about. I feel that the first two can be lacklust at times without scion, and some of them just get removed. Lets face it, if crosis doesn't have haste, people aren't going to let him stay. Niv-mizzet will depend on your draw package, but by himself, he isn't that impressive. Taigam is cool, but to get that rebound, he has to attack, so I feel he isn't that good, but if you want protection, maybe try City of Solitude. Rashmi, this is a card I haven't seen before and interests me, however, would prefer to run something like Maelstrom Nexus to get those cascades. She is essentially cascading for you but only the top card, and it might not hit every time.

Planeswalkers: I have no experience with Nissa, Steward of Elements, so I am unsure how she really function. Seems okay in reason, but at the same time, she is a huge mana dump that might not get you far. I think your other two planeswalkers are far superior to her and should keep them over her.

Instant; I am unsure about just the lone Counterspell. Seems odd, but might come in handy at times. I am thinking of throwing in a Mana Drain is I can get one. I would also recommend some more single target removal. Never know when getting rid of a creature or enchantment could save you the game.

Lands: I will not make any suggestions and what to cut here, because I think people should have an idea of what to cut for lands as they play the deck. Especially if they don't get the proper fixing of lands for them. I will however suggest that 44 seems a little high for my taste. I like running 37-40 as my personal preference.

Enchantments: Crucible of Fire, and Exploration. If you keep the high land count, then exploration might be worth it, but Burgeoning could also go well with said high land count. With that being said though, eventually you will run out of lands, and you need draw power to refill the hand after playing all of your lands. Crucible of fire I find is not worth it. Why not run Door of Destinies if you really want to buff your dragons, but here is the main question. Do you really need the extra damage buff on dragons? They hit really hard as it is.

Artifacts: Armillary Sphere, Mirror of the Forebears, Paradox Engine, and maybe Fist of Suns. The paradox engine should go as you are not running enough rocks that can take full benefit of the engine to do its job. The mirror is cool, but the targets it can copy are few. Remember that most dragons are legendary and this mirror still becomes a copy of said legendary dragon. Can only have one legendary dragon of the same name out at a time. First of suns just reduces the cost of our commander and I found it drawing it late game was just a huge letdown and not worth my time.

Sorcery: Index, Time Stretch, and Time Warp. I am unsure on these. Index is cool, but I think I would rather just use Fact or Fiction and Treasure Cruise. The extra turn cards are good, and they are strong, but here is something to think about. When you go for that extra turn, are you in a board state to do so, or can you kill somebody right there with that extra turn? Maybe can you kill two people. I think with extra turn cards, you better be going off and killing at least 1-2 people to make it worth it, other wise you painted a giant target on your self because people now know you run extra turn cards in a dragon deck.

Anyway, these are some of my two cents on some of the cards in this deck. Now I want you to remember, these are SUGGESTIONS. It is very important to make a deck your own and continue to develop it so that it suits your needs, and your current playgroups needs. Love a specific card, then by all means, run it. I am a huge fan of all the dragonlord cards and love them. I run all but Dragonlord Silumgar, but even I have been thinking of putting him in for the fact it can steal a planeswalker. The point is, when making/playing a deck, one needs to sit down and think about how good a card is going to be in certain situations. As I said about Fist of Suns, great early game, huge let down late game. Dragonspeaker Shaman, great for all your dragons, doesn't do crap for any of your utility spells. These are all examples of cards that can do great, but when actually playing them, they are lackluster and it could be better to run something else. I also apologize that I haven't suggested cards to replace the ones to be removed, but I think you can handle this department. Just think about what you want to do, and the answers will come. I will make one suggestion though. Selvala's Stampede. This card is game breaking and it is just to much fun.

I hope I haven't crushed any dreams or anything like that. Remember I just made suggestions and only want to help focus your direction to what you want, from here, you then need to decide what you want your deck to do. Have a great day Krunch, and stay safe.

DrukenReaps on Draconic Domination (Revisedv1.1)

1 year ago

You have close to an average of 5 CMC, 30 lands is simply not enough. The fewest lands I run in any EDH deck is 33 for this I would shoot for 37. You are going to need that consistency between 5 colors and high costs. It won't be easy but you will want to eliminate dragons. Try to figure out which dragons are kinda meh compared to others.

Some of my thoughts for removals are Archwing Dragon, Boneyard Scourge, Broodmate Dragon, Dragon Hatchling, Dromoka, the Eternal, Furnace Whelp, Harbinger of the Hunt, Hivis of the Scale, Shockmaw Dragon, Teeka's Dragon, Territorial Hellkite, Tyrant's Familiar. I have not played dragons but these seems the most underwhelming.

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