Boneyard Scourge

Boneyard Scourge

Creature — Zombie Dragon

Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.

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Set Rarity
Commander 2017 (C17) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Boneyard Scourge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Boneyard Scourge Discussion

Kazierts on Sarkhan's Swarm

22 hours ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

TypicalTimmy on (R/B) Malfegor EDH deck suggestions/help

6 months ago

You want cards with discard triggers / abilities and cards that work from the graveyard.

Things like that. Consider your graveyard as an extension of your hand. Play it like Dredge.

TypicalTimmy on Blade of Selves on Silumgar, ...

10 months ago

I asked a similar question a year or two ago involving Elesh Norn, Grand Cenobite and being copied. The consensus was that for the brief time the copy was on the battlefield, both -2/-2 abilities would stack and all of my opponent's creatures would get -4/-4 and die to state based actions before the second Norn was moved to the graveyard.

Well, flash forward to today. I am in the refining process for a new EDH deck, and I got wondering:

If I equip Blade of Selves on Silumgar, the Drifting Death and swing with a couple of Dragons, because Silumgar will have several copies made of himself, how does this work?

Now, I understand this gets a bit more complicated with respect to Silumgar's actual ruling as it needs to be specified just how many Dragons are attacking each individual player.

So let's set the scene, to better walk through what's going on here:



What would the total -X/-X be that each opponent would receive? At face value, it appears to be -2/-2, right? After all, 2x Dragons are attacking each. But There are three Silumgar, the Drifting Death s on the battlefield. So, does each Dragon individually hit with -3/-3? So does this mean since I attack with two Dragons each, all creatures that each of my three opponent's control get -6/-6?

And it's honestly not just with this. I have a Helm of the Host in my deck, too. So, this is sort of a very real occurrence I can run into here.

Kaigz on Rakdos Dragon Reanimator

11 months ago

RyuSama1990 I understand how the cards work, but I'm failing to see how they’re more valuable here than other dragons that fit his theme better like Boneyard Scourge , Malfegor , and Scourge of Nel Toth ; non dragons that fit his theme better, like Dragonmaster Outcast , Corpse Connoisseur , Balthor the Defiled , Flayer of the Hatebound , Dragonspeaker Shaman , and Anger ; or dragons that are just better in general, like Skyline Despot and Thunderbreak Regent .

TailoredBacon on The Ur-Dragon Initiative

1 year ago

Wow you were not kidding when you said you had massive changes for this deck. Most of cards that you added and cut seem to make sense as a whole, but there are a few changes I found surprising. As you said, you wanted to cut cards that only helped you cast creatures, so taking out cards like Urza's Incubator makes sense, but I was a little bit surprised that you took out Selvala, Heart of the Wilds. This card is insanely powerful in creature decks like this one, and gets even better with cards like Paradox Engine. I personally am also not a fan of having most of your removal only dealing with creatures, other than the Cyclonic Rift and Vandalblast, which means you only have one card that deal with enchantments, but it doesn't destroy it, just bounces it to hand. I feel like one of either Swords to Plowshares or Path to Exile could be something like a Beast Within or Anguished Unmaking. The lack of basics was surprising, but if your meta doesn't run anything like Ghost Quarter or Field of Ruin, then it really isn't that big of a deal. I also feel like Homeward Path and Dragonlord Silumgar are kind of a non-bo, and I think that the dragonlord could be swapped for something else for this reason. I do like the addition of Lotus Cobra as it works insanely well with fetch lands, as being able to produce up to three mana off of one land is insane. I also like Boneyard Scourge and Thunderbreak Regent. They are definitely some of the weaker dragons, but having recursion or punishment for your opponents hitting your stuff, as well as being early game beaters is really good. Chromium, the Mutable was an interesting addition that I didn't expect, but flash, uncounterable, built-in protection, AND a 7/7 for six mana is pretty powerful. Overall, I think the new decklist is insanely powerful, just a little lacking in more versatile removal.

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