Bone Dragon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bone Dragon

Creature — Dragon Skeleton

Flying

, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

legendofa on Skeleton Deck

1 year ago

Bad Moon is good, keep it. Sorry if I gave that impression. My thoughts was that if you have four Skeletons and two Bad Moons out, that's twelve total damage output, probably around turn 6 at the earliest. That's fine if you don't mind playing the defensive game, but it will be hard to push damage through. See if you can find some bigger Skeletons: Underworld Sentinel, Bone Dragon, or even Skeleton Archer. These bones need some meat.

And yes, you will need to worry about land drops and mana production. 16 lands would be more reasonable in a hyper-aggressive Elf tribal deck with playsets of Llanowar Elves, Elvish Mystics, and Elvish Archdruids. Since you want to spend mana to cast your Skels, and hold back mana to regen or reanimate your Skels, 16 lands just isn't going to be enough. You'll likely be trapped at two lands for the first five turns, choosing between casting one spell per turn or regenerating.

SilentPlague on Black & Red Aggro

3 years ago

I see the control, but don't see much of the aggro. I don't necessarily see this being a win by turns 6-8. That is generally where I draw the line for aggro, but don't mistake me as the authority on that. Your deck average CMC is good for this, 3 or under in my opinion. Dreadhorde Butcher is a great early game play. I'd have 4 in this deck. Sprite Dragon is a good card, but not for this deck. You have at best, 6 chances for an island, given you are not short another color and that makes Sprite Dragon difficult to play early like you would want. Having either Nicol Bolas, the Arisen or Nicol Bolas, the Ravager  Flip for the late game is doable, but if you take out those 2 and the 2 faerie dragons, I think you can find better fits. For my agro decks, I assume if I can't win early, I likely will not win at all. So I have no back up. This lets me focus on putting in more aggressive creatures for the early game. You have only one other demon.

Also note that Avatar of Woe and Bone Dragon really work against each other. Maybe focus on one of them. For instance, you have cards for exiling creatures (not good for the avatar). So maybe Bone Dragon is the choice here. You would likely want to not have cards that pull spells from your graveyard as well. Such as Unbreakable Bond if you want to keep getting the dragon back out. Also note that Rakdos, the Showstopper could really hurt you in this scenario even more than your opponent. Not sure that card fits here.

I would suggest looking into cards with menace. They are usually cheap and are very aggressive, given they are hard to block. Stormfist Crusader is a good one that can work with control as well. To keep the control aspect, put in cards such as Heartless Act and Terminate. This keep the opponent creature count low and the game in your hands. Act of Treason is a good one to keep in for control.

Sorry if I went too deep here. You can ignore me and it won't hurt my feelings. I'm just snooping around getting ideas of my own as well and waiting for criticism to come back to me from time to time.

Kazierts on Sarkhan's Swarm

4 years ago

The problem with Sarkhan the Mad is that he is very complicated to use. You see, he costs five mana and his abilities doesn't help him. Let me break each one of them:

  1. 0 - It's a repeatable card draw "engine". However, it's pretty easy to just get him killed, specially in the deck filled with heavy costed creatures. Another thing to mention is that paying 5 mana for a card draw "engine" that won't necessarily survive until hte next turn probably isn't a good ideia.

  2. -2 - Technically it's an ability that can work as a removal or a token generator... but in either case it's bad, at least in this case. You could sacrifice the egg or the Thralls to get a dragon and it would be very good valuewise, though Sarkhan the Masterless does the same. The latter not only can protect himself with his static ability but can also make a dragon and continue living after while also growing himself.

  3. -4 - This one can end up winning the game on the spot but it's also situationa since you need at least a few dragons for it to be useful. Also, activating his first ability could end up making him unable to activate his last one.

Regarding the cuts, even though some cards are good you must realize that having multiples of some cards won't helpful, and that's the case for Bone Dragon . One of them in the deck is already good enough as you probably won't have enough cards in your grave to keep reanimating two at the same time.

Drakuseth, Maw of Flames is obsolete at this point. He doesn't add any pressure to the board since you have to wait for him to attack to activate his ability. Besides, 7 mana is kinda costly and triple red can hinder you in a Rakdos deck.

Only one Dragon Egg isn't enough for any kind of fancy strategies. That's another one down.

Maybe cutting both Dragon Tempest for one more Anger should be good as the latter doesn't required mana and you have plenty of discard outlets.

I'll think about some other things that could be changed. In the meantime, I have some lists that you could watch to understand dragon decks. Just keep in mind these take into account that these are from competitive formats and that's why they don't use some of the cards I suggested.

https://www.youtube.com/watch?v=riFF3VP_eOM

https://www.youtube.com/watch?v=imeSFZcbrh4)

Kazierts on Sarkhan's Swarm

4 years ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

rotimislaw on Touch of Death

4 years ago

Yeah - I'd agree Bone Dragon is not as good as it should here. Unless you simply like it or would like to stick to Skeleton/Zombie theme.

Doom Whisperer is just as expensive, stronger and has trample. Similarly Spawn of Mayhem is cheaper and deals additional damage to opponent each turn. Of course that's on condition you can afford them :)

abby315 on landofMordor

4 years ago

Hey there - thank you for helping out! How about this:
Sigarda, Heron's Grace
Expansion / Explosion
Bone Dragon
Dromoka's Command
Scavenger Grounds
Momir Vig, Simic Visionary - this is FTV foil, so let me know if that's not what you were looking for
and Drowned Catacomb (XLN)

for $11.50? I knocked a few bucks off of TCGMarket price for each, and gave you a good price on Catacomb because I have so many. I can ship it today PWE, or if you want to pay $3 for tracked I'll do that. My PayPal is [email protected] Let me know!

Free_Iona on The Boundless Ur Dragon - Fire and Blood

4 years ago

I run a Mayael the Anima that is also about as Timmy as it gets, and I definitely feel the frustration you feel when your alpha strike is undone by instant speed removal. The solution I've found is to try and be a Timmy, whilst playing like a Spike, and wait for the perfect opportunity (Opponents tapped out) to seize the chance for an Alpha strike and kill the damn blue player.

I found that getting rid of my removal package was the first key. 1, I found it counter-intuitive to my deck - I want creatures on the field, so every time I was holding a board wipe, it was a dead card. Your dragons win the day with their size and flying anyway, You needn't fear any other board state. You have access to white - you could run a protection package? Stuff like rootborn defences etc, that will stop the killing, Aw hell, you have access to blue? If Cyclonic Rift keeps ruining your day, force your opponents to get creative against you, run Syncopate or Scatter to the Winds and counter their Rift! That'll teach them - and you'll win more games. Screw it all and run your own Cyclonic Rift - you can cast in an end step to ensure there are no blockers for your dragons, and guarantee and open door to the opponent!

Also, Bone Dragon AKA Viserion for flavour. Also Palladia-Mors, the Ruiner Gets Hexproof, until you decide to swing with her.

+1!!

lstpcobra on Rakdos Zombie Aggro (Spark)

5 years ago

I could definitely see Bone Dragon in the sideboard if the meta is full of grindy midrange decks on release.

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