|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
|Promo Set (000)||Rare|
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Dromoka, the Eternal
Legendary Creature — Dragon
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Dromoka, the Eternal Discussion
2 days ago
You have close to an average of 5 CMC, 30 lands is simply not enough. The fewest lands I run in any EDH deck is 33 for this I would shoot for 37. You are going to need that consistency between 5 colors and high costs. It won't be easy but you will want to eliminate dragons. Try to figure out which dragons are kinda meh compared to others.
Some of my thoughts for removals are Archwing Dragon, Boneyard Scourge, Broodmate Dragon, Dragon Hatchling, Dromoka, the Eternal, Furnace Whelp, Harbinger of the Hunt, Hivis of the Scale, Shockmaw Dragon, Teeka's Dragon, Territorial Hellkite, Tyrant's Familiar. I have not played dragons but these seems the most underwhelming.
6 days ago
I would be curious to know how the Dragon guild leader from Ravinca would fair against any of the future/would-be Dragonlords of Tarkir.
From the Hip... Despite the large following of Niv-Mizzet; I don't think he has what it takes to best any of them 1-on-1 battle to the death.... Anyone think otherwise?
1 week ago
@DrkNinja: Good evening my friend. I thank you for your suggestions and leaving your opinion on making a Scion of the Ur-Dragon over The Ur-Dragon but I will have to decline I am afraid. As Rabid_Wombat has said, this deck is designed to be a competitive The Ur-Dragon deck because The Ur-Dragon is exactly what I want. He is a proper tribal commander that plays for swarms of dragons. Is it tough to make something like this super competitive, yeah it is, but I wouldn't say impossible. I am learning and trying to make a deck that is competitive.
I agree with some of your suggestions like O-Kagachi, Vengeful Kami and Ramos, Dragon Engine is not worth running upon my tests today. Ramos is strong but will probably shine much better in his own deck. Works well with the bolster mechanic from Dromoka, the Eternal but that is one other card to combo with it. I am also half tempted to remove Herald’s Horn for maybe an actual rock but these are all things I am thinking about. You are also very right about Dragonlord's Servant and possibly even Dragonspeaker Shaman. Probably will go for some mana dorks to run instead of those so that there is more speed for this deck and mana that is use able for other spells other than just dragons.
I will tell you that you are not ignored and if I ever consider making a Scion of the Ur-Dragon deck, then I will gladly consider many of these cards, but for now and for as long as I can try, this deck will one for The Ur-Dragon. I will also mention that some of the cards that you have mentioned are now some that I am considering for this deck. Debtors' Knell looks awesome and is amazing recursion for any deck.
Thank you for all your time and I hope you did at least enjoy the deck that I made for The Ur-Dragon. Please have a great day and I wish you the best of luck in all your future magic endeavors.
2 weeks ago
The deck looks pretty good! Here are the cuts I would make to bring it down to 100 cards:
Nihil Spellbomb: This can be brought back in if you are facing a lot of graveyard-based decks, but it can be cut for a first draft. You already have 5 other single-target removal spells, which should be sufficient anyway. If you want to bring it back in, cut another single-target removal spell.
I would also replace Armillary Sphere with another land. The sphere does not provide true mana ramp, and another land would help greatly in ensuring that you hit your land drops on time.
Other cards/upgrades I would consider include:
Patriarch's Bidding: Insanely strong in a deck where everything is expensive.
Dromoka, the Eternal: Bolster can get out of hand very quickly.
Hellkite Tyrant: Almost everyone uses artifacts in EDH, so this will almost always have something good to steal.
Lifecrafter's Bestiary: Very powerful and underrated card draw enabler. The scry alone is decent.
Maelstrom Wanderer: Not a dragon, but INCREDIBLY powerful in this deck, the haste is amazing, and cascading into 2 dragons is a real possibility. If you have Ur-dragon out, you'll be in a very strong position to win.
Skyshroud Claim,Nature's Lore: If you upgrade the mana base to include some lands with basic land types (shocks, BFZ lands, Amonkhet cyclers), then these become very powerful and efficient ramp cards.
Sarkhan the Mad: His -2 ability can usually take out a player.
Balefire Dragon: Acts as a mini board wipe.
2 weeks ago
I love all of your ideas actually. I'm pretty new to magic so creating a commander deck has been a very long process, I just don't know all of the cards out there it's overwhelming. I'm adding in all of the cards you mentioned and removing Dromoka, the Eternal and Hoard-Smelter Dragon, I've been on the fence about both of those cards for awhile now. I just can't part with Moltensteel Dragon though, Moltensteel Dragon + Scion of the Ur-Dragon is just to good when it happens. Great OHKO combo.
What do you think about my land? The list is really starting to come together outside of the land I feel. I just don't know what to do other than a set of Dual's which I can't afford hahaha. Any suggestions there?
2 weeks ago
I just got a chance to play the Dragon precon last night.
I ended up winning due to an explosive turn that the other players couldn't recover from or hope to outrace. I can honestly say that being able to pull it off was directly thanks to Fist of Suns and Curse of Opulence. Since the gold tokens can be sacrificed for any color of mana it played a huge roll in me being able to pay one of each to activate the fist.
That being the case when I tweak the deck I will be making sure Dragon Arch and Quicksilver Amulet are both in the deck. Maybe even Belbe's Portal. These, like fist of suns, offer us a good way to drop dragons we otherwise would have a hard time casting. Making it easier to cast dragons that are great but might not have made the cut because of color restrictions (Bladewing the Risen for example).
Personally im not a fan of Moltensteel Dragon or Hoard-Smelter Dragon. They don't really do enough on their own to warrant playing for me. Same goes for Dromoka, the Eternal. She may be one of my favorite dragons but her bolter ability doesn't do much when all your creatures are already fatties. Lastly Explore isn't great in commander. If you don't start with it or get it early it an upsetting top deck later in the game... I would consider running Explosive Vegetation over it since you are low on 4 cost cards anyway. Speaking of which it isn't a dragon but Vizier of the Menagerie is a great inclusion here.
1 month ago
704.5k. If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the legend rule.
You can definitely control both Dragonlord Dromoka and Dromoka, the Eternal at the same time. They have different names. The lore characters do not, but the legend rule only concerns itself with the names of the cards. Keep it.
Also I think Doubling Season or Primal Vigor should be included if in the acquireboard if nothing else. Primal Vigor works for everyone, but it could add some fun chaos to your commander games if you're interested and it's comparably inexpensive; whereas, Doubling Season works only for you and is higher in price point. Either would be golden in the deck.
Looks like a fun deck. You should have some good games with this.
1 month ago
That's always a tough question...
Personally? I wouldn't run Bladewing, Broodmate, Hellkite Charger, Mana-Charged, Mirrorwing, Niv-Mizzet, Thundermaw, Wasotori, or O-Kagachi. To me they simply aren't impactful enough in one way or another.
For the "most fun" I would pick... 3 complete cycles of usable dragons (Planar Chaos, Kamigawa, Tarkir, w/e) which will give you 15 dragons. Add an additional 5 fill dragons (including general) and then 5 fill creatures for support for a solid 25 creature base. My recommendation are the Kamigawa Spirit Dragons, the Planar Chaos Wedge Dragons, and the Fate Reforged Legendary Dragons. They all offer a consistent play style focused more on aggro with fun triggers and give you one of each mono, dual, and triple color cycle. The stand alone 5 would be... Ramos, Ur-Dragon, Utvara Hellkite, Steel Hellkite, and probably Balefire Dragon.