Dromoka, the Eternal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare
Promo Set (000) Rare

Combos Browse all

Dromoka, the Eternal

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

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Dromoka, the Eternal Discussion

The_Epic_Dog on Atraxa, More Please

1 month ago

You might want to consider turning the deck into a bant deck with Jenara, Asura of War as a commander or even a selesnya deck with Dromoka, the Eternal as the commander. Although being able to proliferate at the start of your turn would be fun and useful, your odds of getting a black mane, or something to tutor for black mana, seem pretty low. this could also be solved by adding more swamps.

Xanitsu on

1 month ago

I would invest in better dragon creatures if possible. You have some good ones but others can be replaced with just better dragons. I would take out Territorial Hellkite, Ryusei, the Falling Star, Dromoka, the Eternal, Scion of the Ur-Dragonand Broodmate Dragon to start. I would also keep Savage Ventmaw his mana ramp is crazy strong and worth it based on my results with the deck.

As far as board clears you only really need 1 or 2 spells then I use creatures to board whip for me repeatedly like Silumgar, the Drifting Death, Siege Dragon, Scourge of Kher Ridges, and Balefire Dragon. so you wouldnt really need Earthquake.

you can use enchantments to help your creatures attack more then giving them haste with like Bower Passage or protect you if you are playing too slow. All you are using your enchantments for are buffing, haste, draw, and to act as a kill spell. they can do so much more then that and some can be replaced with another card that does the same thing. I would take out Fervor, Fires of Yavimaya and Monastery Siege

I would add in more tutors other then Dragonstorm. there is Sarkhan's Triumph, Thalia's Lancers, Diabolic Tutor as cheap options.

Also you dont really need to pay mana to cheat dragons into play because most of the time they cost less or equal to the cards that cheat them in like Fist of Suns and Quicksilver Amulet, so adding Urza's Incubator would help reduce the cost of your dragons. Plus there are some enchantments and creatures that can sheat dragons into play for free. invest in those

I would run about 36 lands 33 just seems to little especially with how few ramp cards you are playing (if you cannot draw the mana how can you play your mana fixing cards, ramp spells are generally cheap to play and help a lot).

The Ur dragon is amazing you can put any permanent onto the battlefield that includes planeswalker. At the very least Sarkhan Unbroken is a must have. The other sarkhan's are good and same with nicol bolas, but you can run any planeswaker to do whatever you need it to do.

you have a solid base but it just needs a bit of work

DrukenReaps on Draconic Domination (Revisedv1.1)

2 months ago

You have close to an average of 5 CMC, 30 lands is simply not enough. The fewest lands I run in any EDH deck is 33 for this I would shoot for 37. You are going to need that consistency between 5 colors and high costs. It won't be easy but you will want to eliminate dragons. Try to figure out which dragons are kinda meh compared to others.

Some of my thoughts for removals are Archwing Dragon, Boneyard Scourge, Broodmate Dragon, Dragon Hatchling, Dromoka, the Eternal, Furnace Whelp, Harbinger of the Hunt, Hivis of the Scale, Shockmaw Dragon, Teeka's Dragon, Territorial Hellkite, Tyrant's Familiar. I have not played dragons but these seems the most underwhelming.

Icbrgr on Interplanar Grudge Match?

2 months ago

Niv-Mizzet, Dracogenius vs any of the 5 legendary dragons from Tarkir... Ojutai, Soul of Winter/Silumgar, the Drifting Death/Atarka, World Render/Dromoka, the Eternal/Kolaghan, the Storm's Fury...

I would be curious to know how the Dragon guild leader from Ravinca would fair against any of the future/would-be Dragonlords of Tarkir.

From the Hip... Despite the large following of Niv-Mizzet; I don't think he has what it takes to best any of them 1-on-1 battle to the death.... Anyone think otherwise?

Derpsofdoom on The Ur-Dragon Initiative

2 months ago

@DrkNinja: Good evening my friend. I thank you for your suggestions and leaving your opinion on making a Scion of the Ur-Dragon over The Ur-Dragon but I will have to decline I am afraid. As Rabid_Wombat has said, this deck is designed to be a competitive The Ur-Dragon deck because The Ur-Dragon is exactly what I want. He is a proper tribal commander that plays for swarms of dragons. Is it tough to make something like this super competitive, yeah it is, but I wouldn't say impossible. I am learning and trying to make a deck that is competitive.

I agree with some of your suggestions like O-Kagachi, Vengeful Kami and Ramos, Dragon Engine is not worth running upon my tests today. Ramos is strong but will probably shine much better in his own deck. Works well with the bolster mechanic from Dromoka, the Eternal but that is one other card to combo with it. I am also half tempted to remove Herald’s Horn for maybe an actual rock but these are all things I am thinking about. You are also very right about Dragonlord's Servant and possibly even Dragonspeaker Shaman. Probably will go for some mana dorks to run instead of those so that there is more speed for this deck and mana that is use able for other spells other than just dragons.

I will tell you that you are not ignored and if I ever consider making a Scion of the Ur-Dragon deck, then I will gladly consider many of these cards, but for now and for as long as I can try, this deck will one for The Ur-Dragon. I will also mention that some of the cards that you have mentioned are now some that I am considering for this deck. Debtors' Knell looks awesome and is amazing recursion for any deck.

Thank you for all your time and I hope you did at least enjoy the deck that I made for The Ur-Dragon. Please have a great day and I wish you the best of luck in all your future magic endeavors.

TheNamelessG8T0R on The Ur-Dragon EDH

2 months ago

The deck looks pretty good! Here are the cuts I would make to bring it down to 100 cards:

Monastery Siege: This card provides less card advantage than we'd like. The tax on targeting is redundant with the Asceticism and the Scalelord Reckoner in the deck.

Nihil Spellbomb: This can be brought back in if you are facing a lot of graveyard-based decks, but it can be cut for a first draft. You already have 5 other single-target removal spells, which should be sufficient anyway. If you want to bring it back in, cut another single-target removal spell.

I would also replace Armillary Sphere with another land. The sphere does not provide true mana ramp, and another land would help greatly in ensuring that you hit your land drops on time.

Other cards/upgrades I would consider include:

Swan Song, Heroic Intervention, Teferi's Protection: These can protect you against board clears, which can be devastating.

Patriarch's Bidding: Insanely strong in a deck where everything is expensive.

Dromoka, the Eternal: Bolster can get out of hand very quickly.

Hellkite Tyrant: Almost everyone uses artifacts in EDH, so this will almost always have something good to steal.

Karrthus, Tyrant of Jund,Dragonlord Kolaghan: More haste.

Lifecrafter's Bestiary: Very powerful and underrated card draw enabler. The scry alone is decent.

Maelstrom Wanderer: Not a dragon, but INCREDIBLY powerful in this deck, the haste is amazing, and cascading into 2 dragons is a real possibility. If you have Ur-dragon out, you'll be in a very strong position to win.

Skyshroud Claim,Nature's Lore: If you upgrade the mana base to include some lands with basic land types (shocks, BFZ lands, Amonkhet cyclers), then these become very powerful and efficient ramp cards.

Merciless Eviction,Decree of Pain,Toxic Deluge: Good board wipes.

Dragon Arch,Cryptic Gateway,Belbe's Portal: more ways to cheat dragons onto the battlefield.

Sarkhan the Mad: His -2 ability can usually take out a player.

Balefire Dragon: Acts as a mini board wipe.

City of Brass, Reflecting Pool: Good lands that can tap for any color.

evolintent13 on EDH Dragons

2 months ago

Hi LittleBlueHerro.

I love all of your ideas actually. I'm pretty new to magic so creating a commander deck has been a very long process, I just don't know all of the cards out there it's overwhelming. I'm adding in all of the cards you mentioned and removing Dromoka, the Eternal and Hoard-Smelter Dragon, I've been on the fence about both of those cards for awhile now. I just can't part with Moltensteel Dragon though, Moltensteel Dragon + Scion of the Ur-Dragon is just to good when it happens. Great OHKO combo.

What do you think about my land? The list is really starting to come together outside of the land I feel. I just don't know what to do other than a set of Dual's which I can't afford hahaha. Any suggestions there?

Thank you,

LittleBlueHero on EDH Dragons

2 months ago

I just got a chance to play the Dragon precon last night.

I ended up winning due to an explosive turn that the other players couldn't recover from or hope to outrace. I can honestly say that being able to pull it off was directly thanks to Fist of Suns and Curse of Opulence. Since the gold tokens can be sacrificed for any color of mana it played a huge roll in me being able to pay one of each to activate the fist.

That being the case when I tweak the deck I will be making sure Dragon Arch and Quicksilver Amulet are both in the deck. Maybe even Belbe's Portal. These, like fist of suns, offer us a good way to drop dragons we otherwise would have a hard time casting. Making it easier to cast dragons that are great but might not have made the cut because of color restrictions (Bladewing the Risen for example).

Personally im not a fan of Moltensteel Dragon or Hoard-Smelter Dragon. They don't really do enough on their own to warrant playing for me. Same goes for Dromoka, the Eternal. She may be one of my favorite dragons but her bolter ability doesn't do much when all your creatures are already fatties. Lastly Explore isn't great in commander. If you don't start with it or get it early it an upsetting top deck later in the game... I would consider running Explosive Vegetation over it since you are low on 4 cost cards anyway. Speaking of which it isn't a dragon but Vizier of the Menagerie is a great inclusion here.

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