Enchantment — Aura
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to play attached to that creature.
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Dragon Scales Discussion
1 month ago
I think Dragon Scales would be a good include for your deck since it always gives an auto-buff and Vigilance to your commander.
Lastly Retribution of the Ancients might be worth considering. Even though its the same effect your commander has, you don't have to remove all the counters with its effect making the killing of your opponents creatures much more efficient.
1 month ago
I would suggest the counter spells as good candidates to be cut. Hitting them with Narset is only relevant if someone would try to counter whatever else you hit with her so the only way they're really useful is if you happen to get them in your hand. Despite these thoughts, I do have Negate as a solitary counter spell in my Narset deck for those blowout moments where it just happens to be available and useful.
You currently have 46 mana-producing cards. You could probably get away with cutting up to two lands or maybe a third since 43 isn't bad. I would be hesitant to drop lower than 35 lands though.
Personally, I'm not a fan of giving Narset shroud since that gets in the way of further equipping/enchanting. Those cards might be worth considering for replacements that give the same or similar other effects, but without shroud. Keeping Lightning Greaves for haste might still be worth it though. Traveler's Cloak, Dragon Breath, Dragon Scales, Dragon Wings, Sword of Vengeance.
I was also thinking that maybe you wouldn't need so many wraths that hit Narset too. I recommend Winds of Rath since it likely won't hit Narset, but I don't have a suggestion for which wrath to replace for it. That part will come down to your preference for the trade-offs between what the others can remove and mana costs.
As an aside, keep in mind that you won't be able to overload any spells being cast off of Narset. They're still pretty useful to overload out of your hand though.
A couple of other suggestions which I use:
Sigarda's Aid lets you make use of any auras and equipment during the same combat you hit them with Narset.
Rising Waters fits your pillow fort sub theme and Narset can play around it pretty handily.
Soothsaying can make for some pretty awesome top deck manipulation which can dig deeper than Narset hits.
2 months ago
Thanks for the comment K00lDudE1! Preordain and Ponder could be used in this deck but they lack the ability to discard cards which is what this deck needs. I'm definitely not running enough shuffle effects to justify Brainstorm. I could see going down one or two Stinkweed Imps if I needed the spots for something else but they are great blockers and obviously having more makes me more likely to be able to pitch one into the graveyard and start dredging for my combo pieces or delve fuel for Gurmag Angler. I agree that Dragon Fangs, Dragon Scales, and Dragon Wings are not completely necessary but pumping up a Gurmag Angler and giving it flying, trample, or vigilance is very powerful and in play testing has won me games. Thank you again for the comment though!
Thanks for the comment Boza! I've actual made multiple iterations of this deck and in my testing this is by far the most consistent color combination. Losing red means getting rid of Faithless Looting and Dragon Breath which are two very crucial cards for this deck. I do think that Thought Scour could be an awesome addition but its without a doubt weaker than Careful Study or Faithless Looting. Thank you again for the comment though!
2 months ago
You'd probably want to drop to 2/3 Putrid Imps too, you don't really want to see more than one in a game, so you don't need the whole playset, especially with a lot of draw spells.
Nice deck, +1 from me!
8 months ago
Issue with madness is that I'm not going to be able to take advantage of an early Faithless Looting or Careful Study with them. Since they require more of a mana investment, they will be difficult to use properly, I'm afraid. I like Obsessive Search, though, and it might benefit coming in for the aforementioned enchantments.
Ah, land choices. Main reason I've chosen the set of six fetchlands and then the tri-color saclands is Gurmag Angler. While the lifelands out of khans help us play a longer game, these lands help us accelerate one way or another. If our target is a grindier game, I'd definitely be swapping out those saclands for lifelands. Good catch :)
8 months ago
I'd like to say I really liked your deck.
Just yesterday I was trying to make something with Ulamog's Crusher and Exhume and thought about an Exhume Tron. I could use the blue spells to dig for the Exhume or for the Urza's lands. Since it was less effective than my Green Tron, I gave up.
I don't think you really need Dragon Scales neither Dragon Fangs. If you want to reanimate as soon as possible, these cards won't help you. Dragon Wings is fine, 'cause you can cycle them, and Dragon Breath, as you said before, is exactly what you're looking for when you reanimate the Crusher.