Experiment Kraj

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Experiment Kraj

Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

Tap: Put a +1/+1 counter on target creature.

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Experiment Kraj Discussion

BMHKain on X equals the purpose (Help ...

1 week ago



I really need help on a couple of things for this deck to shine...

Infinite Mana Combos be it , , or somehow, . Since this deck is made to have stuff w/ costs, I'd like some ideas on how to improve on such combos, or even stuff I would never think of. Also, I'd like to know what I can do for outside combos that synergizes w/ other cards (Card Draw, Counters, among others.). I would use Experiment Kraj for this, but, that would involve changing the commander. I also know a place to find an ideal Manabase, but all I know is that I found it in a Reddit post, & has good choices for basically all color combinations (Even !) & the symbol being a Skull. If anybody can help me on the page location, let me know.

Thanks again! :D

Cloudius on Life is Like A Hurricane

2 months ago

jordybear2002 Thanks for your suggestions.

I'm not especially fond of symmetrical effects so I'll give New Frontiers a pass.

I run only 6 artifacts in the deck. Crucible of Worlds is probably the only artifact worth tutoring for. If I ever up the artifact count in the deck, I'd put in Fabricate.

Experiment Kraj looks fun but the only creature with activated ability in the deck is Kydele, Chosen of Kruphix.

All the best for your Breya deck too! Enjoy!

jordybear2002 on Life is Like A Hurricane

2 months ago

Hey! I just wanted to say that this deck looks AMAZING! For some ramp I would suggest New Frontiers, and for a little tutor Fabricate, and then a fun guy in here that I think you could have some fun with would be Experiment Kraj! Happy deck building and may the card draw ever be in your favor!!!

evkede on Estrid Isn't Even FOR Auras

2 months ago

Might I suggest looking at Loony Wizard Experiments for reference, you dirty untapper who wants more colors and is betraying his true love, Experiment Kraj. Just remember your origins, sir!

Dieball on Classic Simic deck - Comeback ...

2 months ago

Hi everyone! I've recently started playing Magic again, after 12 years of break. My Trusty old Simic gathered a lot of dust, so I started to rebuild it using what I managed to get fast (and cheap). I wonder if it's any good and if anyone could provide any constructive feedback on what I should still change in it. I would greatly appreciete that. The card list is as below:

CREATURES:

4x Thrummingbird 1x Vigean Hydropon 3x Trygon Predator 3x Plaxcaster Frogling 1x Vigean Graftmage 2x Vorel of the Hull Clade 2x Skyrider Patrol 3x Cytoplast Manipulator 1x Simic Ragworm 1x Cytoplast Root-Kin 1x Momir Vig, Simic Visionary 1x Experiment Kraj

ARTIFACTS and SPELLS

2x Everflowing Chalice 1x Simic Charm 2x Essence Scatter 2x Voidslime 2x Give // Take 4x Blessings of Nature 2x Doubling Season

LANDS

5x Island 5x Forest 4x Simic Growth Chamber 2x Hinterland Harbor 3x Llanowar Reborn 1x Oran-Rief, the Vastwood 2x Temple of Mystery

Kjartan on Get Oozed

3 months ago

It would be an imrpovement if you manage to cut the deck down to 60 cards and lowered your curve.

Experiment Kraj doesn't do much for you. You have to go into a color you don't play just for that single card, and it's not that great here. Having Gobbling Ooze's ability is redundant, and having Scavenging Ooze's ability is close to redundant. That leaves you with a 6 CMC, Off color 4/6, that can tap to put a +1/+1 counter on something. Maybe do something else if your opponent has Activated Abilities.

Speaking of, Gobbling Ooze is super underpowered. It's a 5-drop that dies to bolt, if you don't have another creature and a mana open. It is especially bad as a 4-of, since, (sorry to sound like a broken recond), its ability is redundant. Having multiple on the battlefield is only a 3/3 creature in difference.

Mephitic Ooze, Cool as it is, seems off here. You included your artifact package because of it, right? Genesis Chamber is really not good outside of a combo deck trying to abuse it. It is more likely to hurt you than help you.

I like Bloodhall Ooze, I think it's a powerful card. Probably the second best card in your deck, but having it in a non-red deck, as a 2-of, I think it's just not consistant enough to actually be good.

I can see three ways to take this deck.

Either as an agresseive Jund Ooze tribal deck, or as a Golgari Necrotic combo deck, or as a Mono Green Ooze Midrange deck.

I would be happy to give you an example if you're interested in upgrading your deck, but if you just want to keep it ultra casual, I understand.

Cthu1uS4uru5R3x on EDH +1/+1 Counter Deck Help

3 months ago

Thanks so much for all the suggestions so far! You guys really focused on the commanders, and even though I already thought I knew those commanders, I really needed to read them again. I'm thinking about Experiment Kraj (which I really don't know how to build), or maybe something like Reyhan, Last of the Abzan (one of those I needed to reread), because it is really good at protecting itself. Again, thanks so much!

SpammyV on EDH +1/+1 Counter Deck Help

3 months ago

My Experiment Kraj deck has turned into one of the most fun decks that I have because of the inherent charm (to me) of trying to assemble abilities onto one creature and being able to take advantage of what my opponents play in a non-theft way. Most of my group tolerates one-time theft effects and actively dislikes repeated thefts. But me putting a counter onto your creature so I can use its activated ability? No one complains about that.

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