Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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Bioshift Discussion

ChiefBell on Knightfall (New BFZ Combo)

2 days ago

Hedron Crab dies to more removal than Knight of the Reliquary and doesn't further our aggro gameplan.

Bioshift doesn't do anything if I only have the one creature and also does nothing if they use removal as I start combo'ing.

Steppe does not work on the defence. They can play removal in your upkeep, before you can play lands. And they can play removal in response to you tapping knight, before you get the land out. There is no situation in which steppe helps in any way UNLESS they play it when the knight is untapped. No one ever does that. It likes the Twin combo. You learn the exact point to play removal and you do. People have adapted very fast. Also the protection only lasts a turn. They can still kill your dude, easily - just a bit later on.

maxi12 on Counter Play

5 days ago

Bioshift on tactics

Burst of Strength

Solidarity of Heroes doubling counters

how about my deck, mono green pure counter any suggestions here

Mtg_mill on The +1/+1's of Gruul

1 week ago

Thanks for the suggestions, Mornelith. I think I may add Solidarity of Heroes and Bioshift. Tuskguard Captain is a good card but a lot of my creatures already have trample.

Mornelith on The +1/+1's of Gruul

1 week ago

Some interesting budget +1/+1 Counter options in Modern, that I enjoy using are... Scute Mob, Tuskguard Captain, Solidarity of Heroes and Bioshift.

willthemetalhead on Evolution

2 weeks ago

Experiment One with all these counters can keep regenerating just to save you from some board wipes and target removal. Bioshift is another card to help make opponents feel bad about wasting an Abrupt Decay and it can make other creatures huge. I'd also recommend something to remove creatures and what not, maybe Beast Within. Regarding the sideboard, I think Creeping Corrosion as a 2 of and Naturalize as a two of. I like Savage Summoning as a 3 of vs delver and control. Scavenging Ooze would be good for graveyard for sure. I'd also cut down on the Hydra. It might be too much. I'd cut it down too one. And what's your answer to heavy creature based decks, or burn? Maybe a Dismember in the sideboard as cheap removal for big, pesky blockers. Maybe one or two Collected Company mainboard or side to put pressure on your opponent.

horatio13 on First the worst. Second is best.

2 weeks ago

I like the deck, but please take out the last comment about girls not playing magic, my girlfriend plays and so do many of our friends, guys and girls.but anyways undying is great in this deck you should add more creatures with it to your deck, have you thought about adding Bioshift, Vorel of the Hull Clade and Fathom Mage?

alecm on Hydras, Hydras Everywhere!

2 weeks ago

Chasm Skulker, Hardened Scales, Primordial Hydra, Kalonian Hydra, Plaxcaster Frogling, Sage of Fables, Doubling Season, Primal Vigor.

Cyclonic Rift, Reality Shift, Beast Within, Chaos Warp are all solid removal. Consider Bioshift for sneaky combat tricks after blocks are declared. Xenagos, God of Revels is probably good. Overwhelming Stampede gould probably be cool too.

alecm on Mutants evolve +1/+1 counters

3 weeks ago

I haven't played 60-card in a while, but I do know that it's generally a good idea to run multiples of cards instead of a deck full of singles. Having more than one copy of the best cards in your deck means that the odds are pretty good that you'll run into them every game. Here are some suggestions:

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