InstantMove any number of +1/+1 counters from target creature onto another target creature with the same controller.
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2 days ago
Bioshift doesn't do anything if I only have the one creature and also does nothing if they use removal as I start combo'ing.
Steppe does not work on the defence. They can play removal in your upkeep, before you can play lands. And they can play removal in response to you tapping knight, before you get the land out. There is no situation in which steppe helps in any way UNLESS they play it when the knight is untapped. No one ever does that. It likes the Twin combo. You learn the exact point to play removal and you do. People have adapted very fast. Also the protection only lasts a turn. They can still kill your dude, easily - just a bit later on.
5 days ago
Bioshift on tactics
Solidarity of Heroes doubling counters
how about my deck, mono green pure counter any suggestions here
1 week ago
1 week ago
2 weeks ago
Experiment One with all these counters can keep regenerating just to save you from some board wipes and target removal. Bioshift is another card to help make opponents feel bad about wasting an Abrupt Decay and it can make other creatures huge. I'd also recommend something to remove creatures and what not, maybe Beast Within. Regarding the sideboard, I think Creeping Corrosion as a 2 of and Naturalize as a two of. I like Savage Summoning as a 3 of vs delver and control. Scavenging Ooze would be good for graveyard for sure. I'd also cut down on the Hydra. It might be too much. I'd cut it down too one. And what's your answer to heavy creature based decks, or burn? Maybe a Dismember in the sideboard as cheap removal for big, pesky blockers. Maybe one or two Collected Company mainboard or side to put pressure on your opponent.
2 weeks ago
I like the deck, but please take out the last comment about girls not playing magic, my girlfriend plays and so do many of our friends, guys and girls.but anyways undying is great in this deck you should add more creatures with it to your deck, have you thought about adding Bioshift, Vorel of the Hull Clade and Fathom Mage?
2 weeks ago
Cyclonic Rift, Reality Shift, Beast Within, Chaos Warp are all solid removal. Consider Bioshift for sneaky combat tricks after blocks are declared. Xenagos, God of Revels is probably good. Overwhelming Stampede gould probably be cool too.
3 weeks ago
I haven't played 60-card in a while, but I do know that it's generally a good idea to run multiples of cards instead of a deck full of singles. Having more than one copy of the best cards in your deck means that the odds are pretty good that you'll run into them every game. Here are some suggestions:
Hardened Scales is very good, and should be at least a 3-of, imo. The effects stack, so top-decking one late game isn't horrible, and it's great early on.
Consider removing the mini control package you have (Sleep, Disperse, Gridlock, etc.), and maybe focus on cards that will help you win faster. I'm not sure how relevant they are but cards like Cyclonic Rift, Pongify, Reality Shift might be the only removal you need.
Experiment Kraj is cool, but he doesn't really do much. Shipbreaker Kraken is also sort of underwhelming, too. Consider adding 3 more Experiment One, at least 2 more Elusive Krasis. The low-costing evolve guys are the ones that will be the most valuable, I think. Other creatures like Ivy Lane Denizen, Thrummingbird can help beef them up quicker. Fathom Mage is very powerful. Consider Nylea, God of the Hunt instead of Crowned Ceratok, the upsides are numerous.
If you find all your things are eating board wipes/removal, consider creatures that make friends when they leave, like Chasm Skulker or Hooded Hydra. Or, to avoid the removal all together, you could run cards like Plaxcaster Frogling, Sporeback Troll, Simic Charm.
|Commander / EDH||Legal|
Printings View all
- Bioshift + Corpsejack Menace + Master Biomancer
- Bioshift + Isochron Scepter
- Bioshift + Master Biomancer
- Bioshift + Chasm Skulker
- Bioshift + Vorosh, the Hunter
- Bioshift + Heroes' Bane + Sage of Hours
- Bioshift + Sage of Hours + Vorel of the Hull Clade
- Bioshift + Solidarity of Heroes + Vigean Hydropon
- Bioshift + Simic Manipulator
- Bioshift + Corpsejack Menace
- Bioshift + Doubling Season
- Bioshift + Chasm Skulker + Master Biomancer
- Bioshift + Fabled Hero + Sage of Hours
- Bioshift + Mistcutter Hydra
- Bioshift + Fathom Mage + Vorel of the Hull Clade
- Bioshift + Heroes' Bane
- Bioshift + Chasm Skulker + Fathom Mage
- Bioshift + Corpsejack Menace + Solidarity of Heroes
- Bioshift + Bioshift
- Bioshift + Hamletback Goliath + Master Biomancer
- Bioshift + Gyre Sage
- Bioshift + Rubblebelt Raiders + Wild Beastmaster
- Fathom Mage + Genesis Hydra + Bioshift
- Bioshift + Champion of Lambholt