|Commander / EDH||Legal|
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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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1 week ago
Have you considered Bioshift? It targets the Sage of Hours as well as moving counters off of your Managorger Hydra or something else that generates lots of counters onto the the sage. It will also gain a few extra counters from Hardened Scales in both instances of it being target and having counters moved onto it.
2 weeks ago
Not sure if you know, but Shield of the Oversoul, Travel Preparations, Bioshift and Scarscale Ritual cannot legally be used in this deck. Skullbriar's color identity is , and you've included symbols. Even if it's a split cost like , it can't be used. Same for the flashback cost on Travel Preparations - it isn't reminder text, so it counts as identity.
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).
903.4b Reminder text is ignored when determining a cards color identity.
903.5c A card can be included in a Commander deck only if every color in its color identity is also found in the color identity of the decks commander.
Example: Wort, the Raidmother is a legendary creature with mana cost . Worts color identity is red and green. Each card in a Wort Commander deck must be only red, only green, both red and green, or have no color. Each mana symbol in the mana cost or rules text of a card in this deck must be only red, only green, both red and green, or have no color.
1 month ago
you could maybe consider Bioshift if you're going with the +1/+1 theme...
1 month ago
I havent included Sage of Hours because i would have to use a Bioshift on him. I find that when i attack with more creatures than my opponent can defend with and use Bioshift on the ones that are blocked, moving their counters on the one that got thrue, works really well. I appreciate the suggestion!
1 month ago
Not bad. Nice, efficient, and effective. There's certainly room to improve, but it's not too janky or slow. I do think that Bred for the Hunt, while certainly fun, is sub-optimal, along with Thrummingbird and Bioshift to a certain extent. Other than that, I could see reasonable arguments for all of these picks.
2 months ago
I love me some sweet Simic flavoured decks!
A few suggestions though:
Bramblewood Paragon seems a bit off to me in this kind of deck. His first ability does stone nothing in here and giving Trample to your creatures might not be as relevant if you get better evasive creatures to stockpile your +1/+1 on, like e.g. Skyrider Elf or Cloudfin Raptor which both fly.
Momir Vig, Simic Visionary is too spicy i believe...i cannot imagine that he is that good for the deck, not even to search out specific cards. I wont tell you to straight cut it though.I know we all love our pet cards with a passion. Primal Command would use only and be easier on your mana production, while also giving you options other than to tutor, if your in need of something else. If you've got the budget for it, you can of course upgrade to Summoner's Pact, Chord of Calling, Collected Company or play a Woodland Bellower to go bigger (evolve).
Lastly, i think i have to mention the Sultai Counters build (i know it most likely isn't what you want to do, but it is great at what it does).Just the addition of some producing lands can open you up to Winding Constrictor and Corpsejack Menace which are insane with the Graft and Evolve mechanics!
2 months ago
End game plan is essentially an overwhelm. I'm thinking of swapping out 1 of each Fog, Fuel for the Cause, and Steady Progress for 3x Bioshift. I've played about 8 games with it so far and 4/8 I've been too slow. Those were against Elves and Mono red burn meta decks. The other 4 I've had to Mulligan because of no lands in hand.