Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Gatecrash Common

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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

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Bioshift Discussion

HawkRider on Let Ezuri Reign

5 days ago

Sounds fun, but a little unnecessary in my opinion. If your playgroup is anything like mine, they're not going to be bothered too much by Ezuri being out since he's probably not going to attack much, if at all. Using Ezuri to stick the counters straight on Sage of Hours is a lot more reliable than Bioshifting them on, since that can be ruined by a simple Counterspell, but it is a nice alternative if anyone has locked out Ezuri with something like Nevermore. They'll need to kill Sage, and if you can find a way to cheat him onto the field then it's even harder to deal with him. My personal way to do that is Wild Pair, but there are plenty of methods.

Not saying you shouldn't include it, but the obvious trick is more reliable.

BlackjackHD on Combat Tricks

1 week ago

This is a really neat idea and I love the innovation of using Bioshift as a game closer. However, in this environment, there are too many things working against your strategy for which you have not prepared.

Blossoming Defense is an absolute must-include, or else someone can respond to Bioshift with Fatal Push, Lightning Bolt, Path to Exile, Lightning Helix, Dismember, Vapor Snag, Kolaghan's Command... there's too much creature removal in the format to go unmitigated, and you can't just wait for your opponent to tap out every time. Other possibilities include Vines of Vastwood, Apostle's Blessing and Heroic Intervention. The latter is very nice against Wrath of God and similar effects since you need a bunch of creatures for this to work.

I think the hydras are a bit too big, slow, and awkward for this strategy. For more effective card draw, consider Dark Confidant. I think Simic Initiate is better than Scrounging Bandar. Either one also positions your deck to fairly effectively use Become Immense. Lastly, having another, possibly faster kill shot seems prudent. In your colors are the very effective Tainted Strike and Triumph of the Hordes. Either one should win on resolution, used properly.

Even if all you do is make a sideboard out of these suggestions I think you'll be better for it. Give them a try. This is a really cool idea and I'd like to see it work.

MesmericOrb on Simic Evolution

1 week ago

Young Wolf + Pongify + Experiment One = A 3/3 + 3/3 + 2/2

Young Wolf + Bioshift is also a nice cantrip.

Journeytodiscoverychannel on Mono G evolve

2 weeks ago

Fungal Behemoth would be a great help to add counters via his suspend and would be monstrous when he hits the field.

Bioshift could help keep counters on the field if someone were to die

Tooks good tho. Good mana curve looks quick man.

Squirrel_of_War on Death's Menace

2 weeks ago

you should replace your Tormented Souls with Silhana Ledgewalkers it's a much better target. A hexproof flyer is tough to deal with. It may even remove your need for Bioshift and free up 3 spaces in your deck.

Azdranax on Atraxa +1 +1 Creature Build

2 weeks ago

For a counter-heavy deck like Atraxa, counter manipulation spells like Bioshift and Fate Transfer are extremely underrated. I find them far more valuable than a situational counterspell, as you can use them to harvest counters from anything hit by spot removal, you can use them as a kill spell to massively pump an unblocked attacker, and even to manipulate your opponents creatures if they happen to be playing some sort of counters as well. They are a really good fit with Atraxa.

TitanWalls on Hydras, headchoping all day long

2 weeks ago

I've got a pretty similar deck. I would strongly recommend Solidarity of Heroes for obvious reasons. Hardened Scales can really come in handy. Also useful would be Mutant's Prey for some creature removal and/or a way to buff up your Phytohydra, Predator Ooze, or Protean Hydra. Lastly, Bioshift can be a good way to keep hold of counters from creatures that would die, or to surprise buff an undefended attacker into a fatally strong one.

brcap on Death's Menace

2 weeks ago

Cool idea, but I think you go too far on the counters. At some point it treads into win-more territory and out of being well-rounded. You need more interaction in modern. Drop Bioshift for Fatal Push, and even your whole sorcery package for Abrupt Decay and Maelstrom Pulse. I see what you're going for with Jarad's Orders, but a 4 cmc "do nothing the turn you play it" is too slow for modern, so is Corpsejack Menace unfortunately. Frankly, the difference between 13 and 26 counters on beatstick is irrelevant. I'd run Satyr Wayfinder so that you're more likely to have fuel to scavenge, and/or Grisly Salvage.

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