Bioshift

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Gatecrash Common

Combos Browse all

Bioshift

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

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Bioshift Discussion

Fatboy26105 on Large Double Double

1 day ago

Nice deck!! I had a deck like this for a bit. I had an alternative win condition with Bioshift and Walking Archive for a one turn mill out.

Plus, Walking Archive helps you draw.

wycocomon on Hail Hydra!

4 days ago

Solidarity of Heroes is always fun, and Increasing Confusion is a fun alternative to Bane fire, and you could always flashback same turn if it gets countered. Death's Presence helps against kill cards, and Bioshift is cool cause it can trigger protean hydra's 3rd ability.

derekb79 on Torpor Scavenge (opinions and upvote please!)

5 days ago

I have a very similar deck, Death's Menace. Corpsejack Menace really escalates the counters from scavenging. Bioshift provides a fun surprise; attach with 2 creates and when the block the big one move the counters to the other creature, or move the counters to a new creature when targeted by creature removal instants.

Arnaud on THE MATH! IT BURNS!

1 week ago

Hello :)First time i see Rishkar :) It's cool to see new faces in commander ;)

Anyway, you can't play Bioshift (blue and green card) with a mono green commander.

++

Polupus on Broken Ballistics (1.43 CMC)

1 week ago

Great deck! +1

It's nice to see ravager used in a new way.

Bioshift might fit in here.. maybe

Firebones675 on

2 weeks ago

Looks good, here's what i'd cut.

4x Freed from the Real seems out of place in the deck I think you can cut all 4.

2x Bioshift with only 2 cards in the deck that make counters this doesn't seem worth it

2x Soul Foundry: a little clunky at times and if they destroy it you suffer some card disafvantage

1x Twincast

HurricaneZach on Ooze It or Lose It

2 weeks ago

I like Doubling Season and consider Bioshift for combat tricks or to save a creature from being removed.

CivilizedSin on Abusing the Ooze

1 month ago

Thanks for all the suggestions everyone- I'll try my best to overview them all in turn here:

seshiro_of_the_orochi- Glad you like the deck! Hooded Hydra was actually considered in the initial build but was quickly replaced with Primordial Hydra. I found the Trample to be more relevent then trying to go-wide after it's death. Additionally, the deck benefits more from counters being added each turn, rather than one big burst of counters. On the other hand, the go-wide strategy is appealing, and has led me to considering Hangarback Walker..... Thoughts?

Emzed-I believe that Nissa tends to support the go-wide strategy more than the individual overwhelmingly large creatures. I think if Hangarback Walker does find a home here, then I believe Nissa would be the logical follow-up. However, I can't believe I missed Llanowar Reborn. Immediate 4-of. Thanks!!

amicdeep- I heartily appreciate the mass of suggestions! However, swapping the black out for blue defeats the purpose of the deck, which was to build around Winding Constrictor, Hardened Scales, and Corpsejack Menace. Evolve mechanics were considered, but that would require having other creatures who's base power and toughness were inherently higher rather than ones who grow over time. As I'm not going wide, field wipes concern me less as individual killspells, which is how Blossoming Defense won out over Inspiring Call, so long as I'm smart enough not to overextend (which there are no promises on that front). Instants and sorceries that provide one-time counter additions didnt interest me as much as creatures that can continuously add their own, freeing up slots for removal or other utility, and I found Bioshift to require too much setup to use properly (at least two creatures on the board, a counter replicator, and a reason to move the counters etc), but may find a home once I get some further testing in. Cytoplast Root-Kin is tempting for it's ability to (oddly) abuse the counter-producers, but only onto itself and it unfortunately doesn't have a way to punch through.

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