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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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3 days ago
From your Maybeboard I like Gilder Bairn, Den Protector, Dromoka's Command, and Everflowing Chalice the most. I'm not sure what I'd cut for them, maybe your outlast guys. Two more cards that I'd consider and are pretty fun are Simic Manipulator and Bioshift.
4 days ago
So just look at how these guys all interact with each other, Zameck Guildmage, Strangleroot Geist, Vorapede, Experiment One, Fathom Mage, Avatar of the Resolute, Plaxcaster Frogling etc, and something like Bioshift is nice for protecting guys (or taking all of a dead guys stuff) at instant speed. They are tough guys, and surprisingly resilient as well. Basically what I'm saying is, don't get too stuck on something, enjoy the creatures you have access to and they may surprise you.
I wouldn't worry too much about your draw power. I know you feel you need Hardened Scales on the field straight away, but you don't. If you have it in your opening hand that's great, get it on the field. Just think about why you want it straight away, it's to make the deck faster and apply pressure quickly, so as soon as you start digging for it, you lose all that pressure anyway. So let the deck create and apply pressure without it, and instead of thinking of the Scales as essential for it to work, think of them as something that lets you take the pressure up a gear. If you want a run a couple of draw spells then Urban Evolution is good fun, not the greatest, but fitting and has a certain charm to it.
So for now let's assume you hate my idea of running more creatures and loosening the control element of the deck. If you want to control, the key is to do it very quickly. You want one mana cards that can slow your opponent down, things such as Rush of Ice, Clutch of Currents, and Sensory Deprivation. They are controlling the battlefield long term, but they are keeping you alive until you have your counter mana up and creatures on the board to stabilise with. Bounce isn't as good as removal of course, but it's awesome when you bounce a lot, such as with Devastation Tide, AEtherize, AEtherspouts etc.
So there are a few ideas for you to think about to start with, hopefully some of it helps!
1 week ago
I run a similar deck and target Gyre Sage with Increasing Savagery so that you can cast sizable hydras. I also target Gyre Sage once this is done with Solidarity of Heroes to make the hydras twice as big. Aspect of Hydra has won me games out of nowhere as well. And finally, swap out Elvish Mystic for Birds of Paradise, its better in every way! Bioshift could also be an option too by switching your counters from a hydra to Birds of Paradise with it being a flier. Please check out my deck Hydra-ulic Counterstrike- Gruul Hydra Ramp.
1 week ago
I'm glad you find my comment useful. Let me see...
Loose a pair of Oran-Rief, the Vastwood because it will slow you down. It's a land that has good synergy with your deck, but you will hate it when you top-deck it in urgency of mana. Play no more than 2 copies, let's take it as a bonus card. It helps, but we actually don't really need it that much. And the negative side (top-decking it when you need speed) is devastating.
Llanowar Reborn is another good choice for adding counters, but it also comes into play tapped. I do play two of these (and two Oran-Rief) because I play 18 lands total and no mana dorks. If you want to try it go ahead, but you will trully hate it when you're opening hand is a tapped-land nightmare.
Okina, Temple to the Grandfathers is a land that comes into play untapped, adds forest and might save your Ezuri. The chances are low, but everything counts and this lands has no negative side. Play only 1 copy since it's legendary and we don't want it causing any problem.
Feel free to take a look at my Warrior Elves deck and copy from it whatever you think will be useful:
SCORE: 4 | 2 COMMENTS | 463 VIEWS | IN 1 FOLDER
Bioshift might be useful too if you bet on +1/+1 counters.
I don't run Collected Company because I use it in another elves deck (i've got 4 elves decks and a troll anti-affinity elves deck, lol), but you should consider it if you are willing to spend some money into this deck.
So, let's get serious, if you really want to win those local tourneys/FNM, according to the level of quality of the players in your town, you will need to buy the trully competitive cards. That means 4xHeritage Druids, 4xCollected Company and some Chord of Calling or Fauna Shaman to asure you'll put in the battleground the best you've got and leave no place to luck; you control luck when you've got searchers.
Now, if you still haven't bought any of these elves and you want the very best for modern elves take a look at the competitive modern elves played by recogniced players at magiconline (you can easily find those matches on youtube, just search for "modern elves match"). Check out the Green-Black version which runs 4xShaman of the Pack, it's super fun and more versatile since it enables you to play good removal spells in your sideboard.
But, hey, you need to know what you really enjoy; I personally like to flavour my decks with a personal touch because I kinda hate mainstream (from music to movies and mtg decks). As an example, in my favourite elf deck I run Concordant Crossroads since it's a legacy deck, and combine it with Genesis Wave... equals more than 50 damage at 3rd turn. If you also like the Haste factor, you can always drop a pair of Lightning Greaves which works like a charm.
Hope to encourage you, mate. Peace!
1 week ago
awesome night at poker thank you, (doubled my money, and paid for cab ride home) ...yay me... now back to Magic...
Gyre Sage might work well for you in here, instead of the little Elf guy.
I liked the Oran-Rief Hydra mentioned above and thought that a Into the Wilds, double land play possible each turn. might work well with it if you went with it...Ordeal of Nylea works well with it too.
Ooze Flux is fun with the counters you can produce.
you were lookin for some card draws, I think I read above?... Life's Legacy might work, but you might want Reliquary Tower too? As a draw of 60+ cards might be possible with say a Primordial Hydra "double the number of +1/+1 counters".... lol think I did Defang my buddies 1080/1080 Permordial once... nice blocker Nelson! LMAO
Bioshift ??? and with Life's leagacy, move the counter before casting Legacy and draw a more reasonable number of cards/lifegain?
2 weeks ago
32x Charging Badger
2 weeks ago
So first, I would say that you want creatures (or a creature) to be big so that Zegana comes in large as well. For that you would probably want to look at green. Managorger Hydra, Predatory Hunger, Mold Adder, Quirion Dryad, Titania's Chosen, and Forgotten Ancient are all cheap creatures that you don't really have to do much for.
From that point, Prime Speaker Zegana will draw you cards. I think you should abuse her ETB through cards like Displace, Essence Flux, Ghostly Flicker, Nephalia Smuggler and such to also help her dodge spells.
Obviously there are a lot of expensive cards that do things that I have suggested like Doubling Season or Conjurer's Closet. You seem to have the rest of the deck down pretty well with the Clone type effects.
3 weeks ago
Sry for the many posts but kinda started to create a version of my own of this in my mind and just gonna name a few more cards that you might've forgotten or be interested in. Bioshift, Vines of Vastwood and Solidarity of Heroes since you go green you should exploit it more with the counter heavy humans (Augur il-Vec + Bioshift and/or Solidarity of Heroes provides a nice surprise lethal.