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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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2 days ago
I'd like to see how this deck works with Eye of the Storm haha.
Remember: Jund Charm/Abzan Charm/Trap Essence/Reap What Is Sown each give 5 counters.
The trick is to find spells that provide the highest counters per mana ratio.
Reap What Is Sown provides 5 counters per 3 mana (5/3 = 1.67). Not bad!
There's also hybrid mana! Bioshift ... (2/1 = 2.0).
Fate Transfer is better functionally.
There's a cycle of creatures that each give 3 counters per 2 mana, like Esper Stormblade.
Don't forget Crystallization! And enchantments like Evolutionary Escalation.
There's so much you can do with Ramos.
1 week ago
Mistcutter Hydra is honestly best in the sideboard because you may not be going against a blue deck.
If you are looking for a way to get a creature out early or just draw it faster, run some Mwonvuli Beast Tracker. Its a great way to get any hydra with trample out faster or just in your hand and this also includes your Ulvenwald Hydra because of reach.
I like Search for Tomorrow as a mana ramp card because the land comes in untapped.
Last suggestion is Bow of Nylea for extra umph for your creatures.
2 weeks ago
So, Managorger Hydra is a 10/10 (so has 9 counters on it) when you attack. Blockers get declared and your opponent casts a Bioshift to move all of the counters to your Elvish Mystic that didn't attack. As a result of this, Managorger Hydra triggers and puts his ability to gain a counter on the stack.
You have some options here:
1: You want to move your counters to another target creature you didn't mention and isn't part of this example.
2: You want to keep the counters on the Managorger Hydra. >br?Assuming you will want to kill the blocker and keep your Managorger Hydra alive, you will go for option 2. There is no tricky way of doing this, as far as I know, so here's what you want to do:
Continuing the mentioned stack, you will let your Managorger Hydra trigger resolve and gain a 10th counter.
>Then you will let the opponent's Bioshift resolve and have the counters put on the other creature.
>Then the stack is empty, and both players must pass priority to continue to the damage phase.
Here is your window!
>You will now cast your Bioshift targetting the other creature and Managorger Hydra to put the counters back. Managorger Hydra will trigger and assuming nothing else happens, it will resolve, giving it a counter.
>Then your Bioshift resolves and you can put however many counters you want from your other creature back to the Managorger Hydra.
>The stack is empty again, and you will pass priority to proceed to damage and kill that pesky blocker.
3 weeks ago
some spells to consider: Hunger of the Howlpack, Inspiring Call, Tezzeret's Gambit, Bioshift, Savage Summoning, Ratchet Bomb, Beast Within, Llanowar Reborn, Oran-Rief, the Vastwood, Ghost Quarter, Elixir of Immortality, Tormod's Crypt
1 month ago
As I said, none of those trigger Herald of Secret Streams.
He requires counters on a target to make them unblockable, while the creatures you have create a static effect that gives +1/+1 while they are on the board. Thats not the same as a counter and as such his ability wont work.
To explain the difference: Had it been a counter, then it would still be there after Merfolk Sovereign is destroyed, and it could be moved around with spells like Bioshift. A counter is a permanent buff that is placed on a creature (or other things).
What you have is a static effect that buffs all merfolk as long as Merfolk Sovereign is on the board. If it dies, so does the effect. This is not a counter, its just a temporary buff, and does not trigger the ability of Herald of Secret Streams