InstantMove any number of +1/+1 counters from target creature onto another target creature with the same controller.
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16 hours ago
1 day ago
Bioshift doesn't really do what this deck wants to do. It's a great card, but 1/1 counters arent' the focus of the deck.
as for the card draw, I really don't need it. Here's my plan for card draw: Cast Prime Speaker Zegana. I'm so stupidly good at generating mana that I don't really care how many times I have to cast her. I don't need a draw engine, she IS THE DRAW ENGINE.
1 day ago
Bioshift - this card will help unexpectedly move counters from one of your creature to another (for example when someone try to kill your fat hydra), thus you will not lose your investment in that creature.
Rings of Brighthearth - it copies your permanents activated abilities, (example - Birthing Pod - sac one creature, put two creatures on the battlefield, your planeswalkers abilities, Contagion Engine, Mimic Vat, it will copy fetchlands ability). It is so crazy card when you use a lot of activated abilities.
2 days ago
ArabsCamel Thanks for your suggestions! As for Oran-Rief, the Vastwood, I again can't stress how important it is for my lands to enter the battlefield tapped. Every one of my explosive plays requires Turn 1 and Turn 2 to have fully untapped mana. However, I'm thinking that maybe Oran-Rief, the Vastwood could be the 21st land, since it is often useful Turn 3 or 4 in grindier matchups when you're topdecking Pongify. As for Bioshift. I can see how it would be useful, but I don't know if it's better then Hardened Scales. I'll have to think about that. Vorapede I think might be a bit too slow.
3 days ago
3 days ago
Daghatar the Adamant is very similar to Quartermasters if someone (either OP or meddler91) wants a creature with counter mobility. Daghatar is arguably better, he enters as a 4/4 (without Scales) with vigilance for 4, and deson't necessarily have to hurt himself to move counters around. He can transfer counters off any creature that may be about to die or is just irrelevant, all for the same CMC. The problem is what polity4life stated; both creatures are slow and mana intensive for their respective abilities. It doesn't help that Bioshift is non-Standard, but if you still want a creature with that ability, Daghatar is that way to go IMO.
3 days ago
@nnolin I used to run Bioshift. It was great for combat tricks, but the thing that I was using it for the most was to transfer power in response to spot removal. Because of that, I decided that a counterspell could fit that need (counter the spot removal) and have more versatility.
Still, I occasionally toy with the idea of finding room for it again. Do you have any suggestions as to what it could replace?
|Commander / EDH||Legal|
Printings View all
- Bioshift + Corpsejack Menace + Master Biomancer
- Bioshift + Isochron Scepter
- Bioshift + Master Biomancer
- Bioshift + Chasm Skulker
- Bioshift + Vorosh, the Hunter
- Bioshift + Heroes' Bane + Sage of Hours
- Bioshift + Sage of Hours + Vorel of the Hull Clade
- Bioshift + Solidarity of Heroes + Vigean Hydropon
- Bioshift + Simic Manipulator
- Bioshift + Corpsejack Menace
- Fathom Mage + Genesis Hydra + Bioshift
- Bioshift + Doubling Season
- Bioshift + Chasm Skulker + Master Biomancer
- Bioshift + Fabled Hero + Sage of Hours
- Bioshift + Mistcutter Hydra
- Bioshift + Heroes' Bane
- Bioshift + Bioshift
- Bioshift + Hamletback Goliath + Master Biomancer
- Bioshift + Fathom Mage + Vorel of the Hull Clade
- Bioshift + Gyre Sage
- Bioshift + Chasm Skulker + Fathom Mage
- Bioshift + Champion of Lambholt