Bioshift

Bioshift

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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Bioshift Discussion

ZombieCat on Vorel of the Hull Clade

16 hours ago

Maybe a Vastwood Hydra? Would you be willing to run instants in your build? Like Bioshift?

JaceNordark on Zegana Elfball

1 day ago

Bioshift doesn't really do what this deck wants to do. It's a great card, but 1/1 counters arent' the focus of the deck.

Rings of Brighthearth would be good here and is totally on my radar of cards to put in, just don't want to spend the money on it right now. similar thing with Sensei's Divining Top.

as for the card draw, I really don't need it. Here's my plan for card draw: Cast Prime Speaker Zegana. I'm so stupidly good at generating mana that I don't really care how many times I have to cast her. I don't need a draw engine, she IS THE DRAW ENGINE.

Matrixxx999 on Zegana Elfball

1 day ago

Bioshift - this card will help unexpectedly move counters from one of your creature to another (for example when someone try to kill your fat hydra), thus you will not lose your investment in that creature.

Rings of Brighthearth - it copies your permanents activated abilities, (example - Birthing Pod - sac one creature, put two creatures on the battlefield, your planeswalkers abilities, Contagion Engine, Mimic Vat, it will copy fetchlands ability). It is so crazy card when you use a lot of activated abilities.

Also i would use some additional draw cards like Fact or Fiction, Impulse, Ponder, Sensei's Divining Top.

Ardynt on Turning Dogs into Apes for $25

2 days ago

ArabsCamel Thanks for your suggestions! As for Oran-Rief, the Vastwood, I again can't stress how important it is for my lands to enter the battlefield tapped. Every one of my explosive plays requires Turn 1 and Turn 2 to have fully untapped mana. However, I'm thinking that maybe Oran-Rief, the Vastwood could be the 21st land, since it is often useful Turn 3 or 4 in grindier matchups when you're topdecking Pongify. As for Bioshift. I can see how it would be useful, but I don't know if it's better then Hardened Scales. I'll have to think about that. Vorapede I think might be a bit too slow.

AndWelcomeToTheJam on 2015-08-27 update of Green White ...

3 days ago

Yeah meddler91, I see what you mean. Like I said, the counter-moving gimmick in Standard isn't very good anymore ever since Bioshift rotated out.

AndWelcomeToTheJam on 2015-08-27 update of Green White ...

3 days ago

Daghatar the Adamant is very similar to Quartermasters if someone (either OP or meddler91) wants a creature with counter mobility. Daghatar is arguably better, he enters as a 4/4 (without Scales) with vigilance for 4, and deson't necessarily have to hurt himself to move counters around. He can transfer counters off any creature that may be about to die or is just irrelevant, all for the same CMC. The problem is what polity4life stated; both creatures are slow and mana intensive for their respective abilities. It doesn't help that Bioshift is non-Standard, but if you still want a creature with that ability, Daghatar is that way to go IMO.

alecm on +1/+1 Counter? I barely know 'er!

3 days ago

@nnolin I used to run Bioshift. It was great for combat tricks, but the thing that I was using it for the most was to transfer power in response to spot removal. Because of that, I decided that a counterspell could fit that need (counter the spot removal) and have more versatility.

Still, I occasionally toy with the idea of finding room for it again. Do you have any suggestions as to what it could replace?

nnolin on +1/+1 Counter? I barely know 'er!

3 days ago

Have you considered Bioshift? Seems like it synergizes well with what you have and would be a nice combat trick.

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