Bioshift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Bioshift

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

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Bioshift Discussion

Wicked_N_Irish on Ishai & Reyhan counter partners

2 weeks ago

Bioshift and Fate Transfer can really break Sage of Hours with this many +1 counters floating around. Heroes' Bane can also generate a disgusting amount of counters quickly.

Gattison on

4 weeks ago

lol, Bioshift is one of my favorites, nice!

Have you ever considered Rabid Bite over Epic Confrontation? Rabid Bite is one-sided, basically like burn. There's also the instant-speed one from Dominaria or M19... Ancient Animus.

SynergyBuild on Tishana's Token Madness

1 month ago

This deck is split two ways that don't really compliment each other. You have the value-oriented Blue-Green goodstuff, a great place for Tishana, and also have some merfolk tribal cards tossed in, despite only having 20 merfolk, you have 15 cards that want you to have merfolk. I'd suggest switching your commander for Kumena, Tyrant of Orazca and add more merfolk instead of the equipment and non-merfolk creatures, and drop the +1/+1 counter theme with cards like Bioshift, or move into the Blue-Green Value list, drop the merfolk tribal, and all of the less-than-great merfolk, and run more mana dorks like Llanowar Elves, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Boreal Druid, Elvish Mystic, etc. to quickly cast Tishana and refill your hand.

You could also just go +1/+1 counters, but that doesn't synergize heavily with your list, considering only two cards of your even can have +1/+1 counters, your commander and Prime Speaker Zegana.

Cards to drop no matter what really would be Bioshift, Mu Yanling, Quietus Spike, Levitation, Pause for Reflection, Cancel, Exclude, Sage of Ancient Lore  Flip, Might of the Masses, Treasure Hunt, and Crashing Tide

For more countermagic, Arcane Denial is really good, as is Swan Song, more removal would be like Beast Within, Song of the Dryads, and Imprisoned in the Moon the last two of which can turn off commanders, because you are just enchanting them, but they aren't leaving anywhere. They also lose all other types and abilities as they turn into lands, so they are effectively useless.

Cu5tin on

1 month ago

SinBlade, I did some looking at Bioshift, it can only move +1/+1 counters and isn't able to move the +1/+1 granted by the lords. This deck wouldn't really be able to use Bioshift correctly.

Cu5tin on

1 month ago

SinBlade, Bioshift looks like it would probably be pretty good for this deck! My only problem is that I don't know what I would change to include this.

SinBlade on

1 month ago

Bioshift is a great card for this. Works for my G/W +1/+1 counter deck.

Pieguy396 on just keep swimming...

2 months ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

Hjaltrohir on stomping scales

2 months ago

This looks really powerful - I especially love the interaction between Pelt Collector and Hardened Scales. I would maybe suggest adding Hangarback Walker instead of Bioshift as it seems like a generally stronger threat on its own that doesn't need other cardsto be good.

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