Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Gatecrash Common

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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

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Cardhoarder (MTGO) 100%

0.02 TIX $0.02 Foil


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Bioshift Discussion

CivilizedSin on Abusing the Ooze

2 weeks ago

Thanks for all the suggestions everyone- I'll try my best to overview them all in turn here:

seshiro_of_the_orochi- Glad you like the deck! Hooded Hydra was actually considered in the initial build but was quickly replaced with Primordial Hydra. I found the Trample to be more relevent then trying to go-wide after it's death. Additionally, the deck benefits more from counters being added each turn, rather than one big burst of counters. On the other hand, the go-wide strategy is appealing, and has led me to considering Hangarback Walker..... Thoughts?

Emzed-I believe that Nissa tends to support the go-wide strategy more than the individual overwhelmingly large creatures. I think if Hangarback Walker does find a home here, then I believe Nissa would be the logical follow-up. However, I can't believe I missed Llanowar Reborn. Immediate 4-of. Thanks!!

amicdeep- I heartily appreciate the mass of suggestions! However, swapping the black out for blue defeats the purpose of the deck, which was to build around Winding Constrictor, Hardened Scales, and Corpsejack Menace. Evolve mechanics were considered, but that would require having other creatures who's base power and toughness were inherently higher rather than ones who grow over time. As I'm not going wide, field wipes concern me less as individual killspells, which is how Blossoming Defense won out over Inspiring Call, so long as I'm smart enough not to overextend (which there are no promises on that front). Instants and sorceries that provide one-time counter additions didnt interest me as much as creatures that can continuously add their own, freeing up slots for removal or other utility, and I found Bioshift to require too much setup to use properly (at least two creatures on the board, a counter replicator, and a reason to move the counters etc), but may find a home once I get some further testing in. Cytoplast Root-Kin is tempting for it's ability to (oddly) abuse the counter-producers, but only onto itself and it unfortunately doesn't have a way to punch through.

loopsorspool on Simic stax..... Wait what?

3 weeks ago

Tuskguard Captain: It gives trample plus it can give itself counters.

Vorel of the Hull Clade: Doubles counters. 'nough said.

Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.

Servant of the Scale: One drop that gives out counters when it dies.

Slitherhead: Scavenge for zero.

Avatar of the Resolute: It's a cheaper Cytoplast Root-Kin.

Thrummingbird: Proliferate at 2 with evasion.

Nissa, Voice of Zendikar: Use the -2 like it's going out of style.

Bioshift: If someone casts a kill spell, this will save all of those precious counters.

Strength of the Tajuru: It's Comet Storm in green that's all about those counters.

Scavenging Ooze: Eats graveyards.

Scute Mob: The beetles grow ridiculously fast for only one mana.

Fungal Behemoth: It's funnier Avatar of the Resolute.

Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.

Spincrusher: A reasonable substitute for Elusive Krasis.

Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.

Epochrasite: Two drop that keeps coming back with counters.

The search I did to find these cards is here.

Link URL. (copy and paste) Show

RedGriffin42 on Large Double Double

3 weeks ago

DarkStarStorm, In an earlier version of this deck I did run a few Predator Oozes, I completely agree that it does put a lot of pressure on the opponent early on, and the indestructible is really nice, the only problem is the mana cost. Obviously 3 mana isn't bad, but the fact it cost 3 GREEN mana specifically was sometimes a problem, and frequently not there on turn 3 as would be hoped. I often consider putting a couple back in though.

As for Gyre Sage, as you said you probably already guessed it, but by the time he is really big, he is big because I played my bigger creatures. And if I already have my bigger creatures, I no longer really need him. Not that having him tap for a ton of mana late game is bad, but it is not needed at that point for the one job I would want it to do, which is playing my bigger creatures earlier.

I took a look at your The Mists of Resurgence deck. I do like it, you got a +1 from me!

Sgt_St0n3r, I have long been considering adding blue to this deck, and have looked at Master Biomancer in particular. The reasons I do not are because, while he is a good card, I would need to also add more spells that could place +1/+1 counters on creatures that do not already have them when they ETB, to fully utilize his ability (Though Bioshift is an easy solution to this and also has versatility in other scenarios in this deck...) I suppose my final excuse is I don't want to bother with a 3 colour mana base :P

Xerexsus, Champion of Lambholt is another card that did once have a place in this deck, and I did not take it out because it did not do it's job, in fact it did it's job amazingly well, however I came to the realization that it did not matter that my 184/184 Hydra with TRAMPLE was now unblockable. You can see why in that situation it was a little silly. I know not all the creatures in this deck have Trample, but enough do that I felt like I was wasting the ability.

Trveheimer, I have not had problems with needing card draw yet, and while Armorcraft Judge does interact with +1/+1 counters as is the theme of the deck, there are no shortage of black spells I could run for card draw at the cost of life that would be better.

Bramblewood Paragon, Crowned Ceratok, and Battlefront Krushok are all good suggestions, but enough creatures in this deck already have Trample that I feel these would be redundant.

Fungal Behemoth is interesting, and can be very powerful, I will think about that one.

Rogue's Passage isn't in this deck for the same reason I no longer run Champion of Lambholt. Being unblockable is unnecessary when your 184/184 Hydra already has trample.

Fertilid isn't really needed, I've never really felt the need to add more ramp beyond the 4 Birds of Paradise.

Undergrowth Champion is great and is a card I have been considering, guess I forgot to put it in the Maybeboard.

Don't worry about the spamming, I forget things all the time.

HydraOoze, I would love to answer your question, just as much as I would love to know the answer and draw the freaking card. I have not drawn or been able to play Hangarback Walker in any games I have played since adding it. I do see why you are considering Verdurous Gearhulk, I have been considering it as well. I will let you know how Hangarback Walker performs when I finally see it in action.

AceGambitDragonfly on Hail Hydra

1 month ago

Bioshift is a sweet and absurdly useful card in a hydra deck. If any one of your hydras ends up big enough to kill an opponent, Bioshift means you only have to outnumber their blockers. It also lets you preserve your counters if spot removal comes your way.

If you're not worried about price, Doubling Season. For a lesser cost Primal Vigor or budget Hardened Scales.

I'd trade Bloodscent out for Lure.

I'm not sure if the lifegain you'll get off Sapseep Forest is really worth the tapland, especially where you're only running 20 lands. If you ran 1 or 2 Sheltering Words you'll probably more than enough make up for your life concerns, plus you could save a creature's life.

Atony1400 on Infect to make'em sweat

1 month ago

Have you considered making a pauper version of this deck, using Simic Growth Chamber, Bioshift, and other infect cards? About 80% of this deck is already pauper legal?

Shadk on Count, Count Counting Counters

1 month ago

Crowned Ceratok is also a creature that gives your +1/+1 creatures trample, just without outlast, but has 2 more power cough but cost one mana more coughIf you want to move your counters, you can try Bioshift

verse2wo on Did I hear counters?

1 month ago

Bioshift? Saves the counters, moves them quickly and still keeps it mono-green.Or maybe Tuskguard Captain and give those creatures trample.

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