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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Sorry, while I see kind of why you want to have Agoraphobia, I still don't see the use in any other situation. Desecration Demon hasn't really been played that much recently, though our FNMs tend to be Swampless for that situation to arise. Of course, you probably were just making a point there. Perhaps put Agoraphobia to sideboard and instead put in Burst of Strength or Bioshift . Love the Biomancer and bouncy Master of Waves combo, though.
The more I read my question the more I realized that I already knew the answer duh. Thanks for he input anyway guys I just had a brain fart there.
But a quick Bioshift before casting the next creature would drop the counters creature back to 0 counters and then you could evolve it again. :)
I appreciate it. I will definitely be doing more especially when I made reports on tournament winning decks in standard and analyze why they won. I will also be doing up and coming decks, deck tech, and my own reports from playing as well.
My next article will probably be on my own underestimation of Sage of Hours . Having seen Brad Nelson slap together a 'Fun' deck of Cipher on heroic targets and along with Bioshift and Nivmagus Elemental . You can take extra turns a lot quicker than you thought especially with tricks like Hidden Strings
He is a great "bank" when playing heroic. Bioshift can make him huge or just lets you save +1/+1 counters when playing against removal decks. I used to run him in my W/U Heroic deck and it was pretty fun.
Thanks for the comment ZombieCat! Bioshift was in the deck since the beginning but has since been removed due to my play group. Everyone plays blue meaning spells that don't counter other spells become significantly weaker.
Have you given serious thought and play testing with Bioshift in your deck? I have a Vorel EDH and just having Bioshift when you swing can win you a game. One goes unblocked, shift the counters to the other creature. Or just shift the counters to the creature who is blocking a larger threat.
The Master is undeniably powerful, but doesn't seem to flow with the rest of the deck that well, granted it would give better board presence. I'd either bump him out or try to get another. I do have to withdraw Bioshift though, because I keep forgetting Mistcutter Hydra is pro-blue and can't be targeted by it or by Vorel, actually. And there aren't many ways to increase +1/+1 counters on a creature in standard in Simic colors besides creature spam and vorel's ability. Forced Adaptation is a one drop requiring minimal short-term mana investment for potentially a long-term return if your opponent can't remove it quickly. With Simic Charm in the deck and the Archetype of Endurance sideboard, along with Plasm Capture I would feel fairly comfortable running it.I would also suggest Vastwood Hydra (and with him you could run a Bioshift or two) because of his death ability, you could move all of his counters over to the Manipulator. He can also be targeted by Vorel's ability.
I think Bioshift would work pretty well in this deck, if you already have a large Mistcutter Hydra and need some more power for Simic Manipulator . I would take out Master of Waves , because it seems to be sort of random in here unless there's an interaction I'm missing. Also, maybe look into Forced Adaptation as just a way to provide a steady stream of power to Simic Manipulator? I would also definitely suggest getting the God Kruphix for this deck once Journey into Nyx comes out.
|Avg. draft pick||13.29|
|Avg. cube pick||11.27|
|Commander / EDH||Legal|