Bioshift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Common

Combos Browse all

Bioshift

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Price & Acquistion Set Price Alerts

GTC

Ebay

Recent Decks

Bioshift Discussion

Cu5tin on

2 days ago

SinBlade, I did some looking at Bioshift, it can only move +1/+1 counters and isn't able to move the +1/+1 granted by the lords. This deck wouldn't really be able to use Bioshift correctly.

Cu5tin on

4 days ago

SinBlade, Bioshift looks like it would probably be pretty good for this deck! My only problem is that I don't know what I would change to include this.

SinBlade on

4 days ago

Bioshift is a great card for this. Works for my G/W +1/+1 counter deck.

Pieguy396 on just keep swimming...

1 week ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

Hjaltrohir on stomping scales

2 weeks ago

This looks really powerful - I especially love the interaction between Pelt Collector and Hardened Scales. I would maybe suggest adding Hangarback Walker instead of Bioshift as it seems like a generally stronger threat on its own that doesn't need other cardsto be good.

Cicjose on Pir/Toothy EDH

1 month ago

if you want some +1 +1 counter manipulation

Give // Take

Bioshift

Forgotten Ancient

Cytoplast Root-Kin

Icbrgr on why is Chasm skulker not ...

2 months ago

Basically everything ToolmasterOfBrainerd said...be careful with having too many cantrips..when it comes to being "competitive" or "not shit"... at least as far as Netdeckers/Tournament play is concerned... but if in a lax play group/friends or a typical LGS a Chasm Skulker/Lorescale Coatl brew could be tasty.

Have you considered going with help from Simic players like Plaxcaster Frogling and Fathom Mage? Have some guys out there with evolve like Cloudfin Raptor and then using Bioshift or maybe proliferate spells like Steady Progress?.... there are lots of ways to play higher mana spells sooner with things like Explore/Coiling Oracle and classic mana dorks/rocks like Llanowar Elves/Simic Signet.... Shielding Plax for protection?... Kiora, the Crashing Wave for the lulz?

Load more