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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Well, first cut out two Gyre Sage s. They're nice rampers, but they need a set-up (albeit not a difficult one) and they're mostly used for stuff like pumping up hydras or Nimbus Swimmer . Going three-colour you also get more use out. In fact, if they're there for ramping, you should just get rid of all of them and add another Kiora's Follower .
Throw in 4x Bioshift , though, if there's anything I've learned playing Simic Evolve it's that +1/+1 counters are an investment, and you want to protect them. Can also be used as a combat-trick.
Sorry for not saying what should be taken out. You really should just play-test, play-test, play-test. After all, the pilot knows his craft best.
Im also working on a sage of hours deck but albeit utilizing some more shenanigans such as utilizing Daxos and Bioshift
I like this though :D already got my Ajani's and and Sages pre-ordered and rdy to go.
@hatebringer79 you could use both. Bioshift solves the problem of getting the counters to the biomancer without splashing for white, and is much easier to cast, but the thing I like about Ajani, Mentor of Heroes is that he can not only sort out the counters, but his other ability digs for the other combo pieces. That said, Jace, Architect of Thought is in colour and can do that as well, they might be quite effeicient together actually. I'll be sure to add bioshift though, thanks for the suggestion!
you dont really need ajanni, simic has Bioshift just move counters from one of your other creatures on to master biomancer
Wow this deck has crazy good ramp.
That + can do wonders.
Not to mention Prophet of Kruphix and Kruphix, God of Horizons on top of that to satisfy all your mana needs.
This out-ramps just about everything I've ever seen.
Your biggest problem will be keeping your mana dorks alive against Shock , Bile Blight , etc.
I'd recommend Simic Charm , Mizzium Skin , Mortal's Resolve , Ranger's Guile , etc.
As a side note, it would be fun to fit Sage of Hours and Bioshift in here somehow.
Because why not use the 15+ counters on a Hydra by turn 6 to take 3+ extra turns.
I've considered Bioshift but I like how nicely everything fits in and don't think it is necessary.
|Avg. draft pick||13.29|
|Avg. cube pick||11.27|
|Commander / EDH||Legal|