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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
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2 weeks ago
Champion of Lambholt essentially makes your creatures unblockable after a turn or two in a creature-heavy deck.
Avatar of the Resolute is a 3/2 for 2 in a pinch, but usually enters the battlefield as a 5/4 or better.
Servant of the Scale is a decent card too.
4 weeks ago
Master Biomancer, Boon Satyr, Thrummingbird, Gyre Sage, Bioshift, Zameck Guildmage, Verdurous Gearhulk so todos timos pra esse tipo de deck, eu trocaria Wild Beastmaster e Kalonian Tusker por algumas dessas cartas sem pensar duas vezes.
1 month ago
I used to have a Simic evolve deck, too! Glad to see someone else putting up a deck this far past RTR xD
For starters, I think you could cut a couple forests for Llanowar Reborn if you are looking for a +1/+1 counter matters theme. It'll help your guys get a pseudo-evolve trigger when they come in, so you can get some value immediately, or to help trigger Avatar.
Bioshift seems like a great addition, if only to save your hard work building up some creatures before they get killed. It's a nice little trick you can use, plus it helps 'reset' a creature's P/T for when it's beneficial, namely on Renegade Krasis. Along the same lines, Burst of Strength is a great combat trick, both on offense and defense, and can be useful to, say, tap Gyre Sage for 1, use it to cast Burst of Strength on Gyre Sage and untap it, and tap it for 2? Dunno, a little gimmicky, but these are the small interactions you can have with instant-speed get a +1/+1 counter.
Last thing is probably just messing with some numbers.
-3 Give // Take
-3 Spell Rupture
-1 Elusive Krasis
+1 Hardened Scales
+3 Mana Leak (move from side to main, just more consistently better)
+2 Burst of Strength
+1 Llanowar Reborn
Here are my reasons for the changes. Mana Leak is more consistent than Rupture, and if you're rupturing them for more than 3, they have some other problems (namely the creature that has 4+ power). Go all out for Hardened Scales. It's just ridiculous. Full playset, because they stack anyway. I don't like the idea of paying 3 mana into putting counters on creatures. Burst is much less payoff, but it's instant speed, untaps the creature, and much less risky. Give//Take has the other half, but you could probably just play Fathom Mage main board over them then. Lastly, Elusive Krasis is nice, but I found that after 2 evolves it was really hard to get it higher without investment. Bioshift can fix that problem, since you can then shift your counters from a Raptor, or an early Shambleshark onto it. Or even better, shift the counters from Renegade Krasis onto it so the Renegade can keep evolving and triggering its ability, putting more counters on Elusive, (and with Hardened Scales....)
Either way, I hope that helped. Best of luck playing this!
2 months ago
Very nice deck! + 1 I have in my mind a deck similari to this one. Just think about Sage of Hours + BioshiftOoooh yeahhh. You seems an expert, so can an you give me your opinion about my hydra deck? Hydra's Menace
2 months ago
Sakura-Tribe Elder is a good card, you can sac him when you want, i you want a land you fan sac him ad sono ad che enters the battlefield, but you also chump block with him.
Essence Harvest is a powerhouse in an hydra deck.
You van asdo check out the combo Gyre Sage + Increasing Savagery, nice combo, counters on the sge forma mana, and then flashback for ten more. You can use Bioshift to pump an unblocked creature, or take extra turns with Sage of Hours :) lol
2 months ago
Bioshift does work well against decks that run a lot of removal. I did have it sideboarded. You can pop off the scavenged counters and stay in the game.
Birds of Paradise can also be the target of your counters with Scavenge. A flying 13/14 on turn 3, that can be buffed to a 17/18 with Vines of Vastwood. It's a good secondary means of winning if the opponent has no Flying creatures. It also provides early game ramp and mana fixing that is essential.
2 months ago
I know you are slowly fixing your deck it seems now that you have very little cards left that are good scavenge. I recommend getting rid of Bioshift and add more strong low drops to scavenge.