InstantMove any number of +1/+1 counters from target creature onto another target creature with the same controller.
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2 days ago
@Gigi_Year The interaction you mentioned does work. Bioshift has 2 phases; removing counters from a creature, then adding the same number of counters to another. Hardened Scales recognizes the 2nd part of this spell, and adds accordingly.
2 days ago
2 days ago
Have one Sage of Hours give all its counters to Sage of Hours using Bioshift while Hardened Scales is out and the second one gets an extra, they both get targeted by Bioshift so they both get two more counters after they're moved. Use Vorel of the Hull Clade to double the counters on either creature and it gets an extra from Hardened Scales.
4 days ago
i used to run almost same lineup..
tho i found Master Biomancer abit redundant.. and you should run a copy or 2 of Bioshift if you run the mancer. and Prime Speaker Zegana is good on paper but never seen it put to good use in my deck..!
heres my deck http://tappedout.net/mtg-decks/simic-enough-said/#c1229793 i find it very fun to play and it can win :)
4 days ago
Vorel of the Hull Clade can greatly accelerate your counters, especially paired with an untap mechanic like Kiora, Master of the Depths +1. A Bioshift or a Forgotten Ancient can allow you to manipulate your Blighted Agent counters and easily inflate him faster... or any other creature you need to be your heavy hitter.
5 days ago
1 week ago
I like these decks. Simic wants to grow and grow, and to find every answer to meld into some big slimy amalgamation. And then grow it bigger. Shelf format sounds interesting.
I had a casual multiplayer deck like this that I liked a lot that also included Progenitor Mimic, some Clone, and Simic Manipulator. I was using Negate, Mizzium Skin, and Ranger's Guile to protect them and my beautiful 1/1 counters.
An interesting thing about the evolve mechanic is that in a way it suffers from consistency. As I was gathering full playsets of the evolving creatures I had, the evolve triggers seemed to get less reliable or harder to set up as the diversity of the deck decreased. I never had any Master Biomancer but the Zameck Guildmage helped fill that role (keeping the evolution triggers proccing later in the game) with its first ability.
I was always torn on Bioshift. On the one hand, it was really handy to get 1/1 counters onto the evasive or stompy creatures, off of pacified or dying creatures, or to set up the Renegade Krasis for big triggers. On the other hand, I often felt that I would rather have had a hexproof buff or counterspell, or something that builds more directly.
|Commander / EDH||Legal|
Printings View all
- Bioshift + Corpsejack Menace + Master Biomancer
- Bioshift + Bioshift
- Bioshift + Isochron Scepter
- Bioshift + Master Biomancer
- Bioshift + Chasm Skulker
- Bioshift + Sage of Hours + Vorel of the Hull Clade
- Bioshift + Solidarity of Heroes + Vigean Hydropon
- Bioshift + Simic Manipulator
- Bioshift + Corpsejack Menace
- Bioshift + Doubling Season
- Bioshift + Chasm Skulker + Master Biomancer
- Bioshift + Fabled Hero + Sage of Hours
- Bioshift + Vorosh, the Hunter
- Bioshift + Mistcutter Hydra
- Bioshift + Fathom Mage + Vorel of the Hull Clade
- Bioshift + Heroes' Bane
- Bioshift + Chasm Skulker + Fathom Mage
- Bioshift + Corpsejack Menace + Solidarity of Heroes
- Bioshift + Hamletback Goliath + Master Biomancer
- Bioshift + Gyre Sage
- Bioshift + Heroes' Bane + Sage of Hours
- Bioshift + Elusive Krasis
- Bioshift + Rubblebelt Raiders + Wild Beastmaster
- Fathom Mage + Genesis Hydra + Bioshift
- Bioshift + Champion of Lambholt