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Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
i loved my simic deck but i took it apart because there was 1 HUGE flaw in the Evolve mechanic...... and it's in all 3 of the colors you aren't playing... 2 words :board wipe....... also i feel this deck really needs a 2 of Bioshift .
Thanks for the feedback. My thoughts around Treacherous Pit-Dweller was that he could be a landing pad for a +1+1 counter, so that way his undying doesn't trigger. But I think your right, There are others that would do better, like an extra Spike Rogue .
I like your idea about a sac engine. Not liking the altar or feeder that much. Will have to research this further. What do you think I should take out to fit in a sac engine?
Blood Artist does look powerful. Not sure what to trade for him tho.
I like to have Bident of Thassa and Prime Speaker Zegana for the extra draw. If you really like Nimbus Swimmer I'd add Bioshift to move counters around to counter removal. If you have some extra money Nylea, God of the Hunt is better than Crowned Ceratok . Here is my take on the Simic Evolve Deck Untapping Evolution
Nice idea, I like what you've got so far. +1 from me.
Here's my advice since you asked, I think you could get more consistent with your creatures. 4x Young Wolf is perfect. Strangleroot Geist is a fantastic card, get 3x more if you can. More of the lower CMC creatures like Butcher Ghoul . Geralf's Messenger , while being harder to cast because of the three black mana, is well worth it from his own enter the battlefield ability.
Cards to add: try adding ways to sacrifice your own creatures. Ashnod's Altar would be probably be awesome in this deck, but even something like Carrion Feeder to see if you can find benefits to saccing your own guys.
Blood Artist would be incredible in this deck as 4x.
Bioshift is cheaper Fate Transfer , although it doesn't allow you to mess with opponents' planeswalkers (which you should totally do with Fate Transfer because that's awesome). Maybe a mix of both? Also I'd get more consistent on the +1/+1 counter moving on the creatures by increasing Spike Rogue . You're not always going to get Power Conduit .
Cards to take out: Treacherous Pit-Dweller , while super strong for 2 mana, eventually goes to the opponent. I'd rather not give him a powerful guy even if I know he's coming back my way eventually. If you don't have the right set up they can take advantage of him.
Demonlord of Ashmouth : even if you're getting them back, do you really want to keep sacrificing your creatures? Every time you have to bring someone back from him means potentially not being able to bring them back the next time an opponent kills them.
Again, I like your idea. I think you could do some interesting things with this plan, but I'd tighten it up first. Hope this helps!
I've addressed the Alpha Authority vs Gods Willing and my lack of desire to run cards purely about reacting to opponets removal above. Bioshift is bad, plain and simple. Purely reactive, and a dead draw most of the time. Saving a couple counters is not good enough for the 75 in a standard environment. The point is to win the game, with this build you need to push damage through as quickly as possible, hence the preference for pump spells. If the game drags long you are probably going to end up outclassed by your opponents board anyway, so protecting your creatures is not worth devoting more than a playset of something to it, excluding the control matchup, in which case I have Mortal's Resolve in the sideboard
Also I'll swap 2 Kalonian Tusker for 2 Setessan Oathsworn so I'm more likely to have a heroic creature to cast. Giving them trample is just a nice bonus anyway. Honestly I didn't even notice I only had 6 heroic creatures. I just saw the 14 creatures total count and figured that was enough. Lol
looks like a great deck to me. i love mono green that is, and i love +1 +1 counter decks so this looks NICE. only thing i might recommend is that u should switch Bioshift for Mending Touch and put Bioshift on your sideboard. reason is because Mending Touch can regenerate your Hero of Leina Tower s and you can still pay lots for the heroic because Mending Touch is a one mana spell. plus you only have 6 creatures to use Bioshift on, and its kinda useless in my opinion. u could keep all your creatures powerful, or make one HUGE. just a suggestion, your choice tho.
|Avg. draft pick||13.29|
|Avg. cube pick||11.33|
|Commander / EDH||Legal|