|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Creature — Shapeshifter
Altered Ego can't be countered.
You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
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Altered Ego Discussion
14 hours ago
It won't copy any counters from the targeted creature, but it enters with it's own counters which works with Winding Constrictor. You could target your own Verdurous Gearhulk or even a Hissing Quagmire/Lumbering Falls if you want to get weird. But I mostly use them if the opponent is casting other gearhulks or big dudes (Ishkanah, Grafwidow, Archangel Avacyn Flip, Metalwork Colossus, etc.)
What do you think?
5 days ago
Can someone please explain how the stack would resolve in this case:
During my opponent's turn, he moves to comabt and pays the ability on Yasova Dragonclaw to target my Ezuri, Claw of Progress I respond to the ability by activating my Altered Ego which is a copy of Bazaar Trader and declare i gain control of my Ezuri, Claw of Progress.
once the stack resolves, who gets the creature?
2 weeks ago
Yes if you look at MTGGoldfishes deck list he does have Confiscation Coup in the sideboard. I think I still like Negate better than Horribly Awry but thanks for the tip. Altered Ego I might try later once I know the deck better. You are right when it comes to Aetherwind Basker and it really does suck when in your hand because you might never get the chance to cast it.
2 weeks ago
Interesting combo. I didn't really get it until I tried it out a bit. With Paradox Engine you can machine gun Aetherworks Marvel activations when you're pulling Aethertide Whales and Peema Aether-Seers.
I think your sideboard is ok. I'd probably swap out one Appetite for the Unnatural for one more Confiscation Coup. And I'd probaly swap out two Negate for two Horribly Awry. But those are fairly tiny adjustments.
I'd really want to find room in the main deck for Altered Ego though, to increase the number of Marvel targets you can pull to reload the Marvel. Maybe take out one or two Aetherwind Basker which is much worse when in your opening hand.
3 weeks ago
Ramp (2cmc or less is important to be able to get out Ezuri ASAP)
Cryptolith Rite doesnt fit in the previous description but still a great card if paired with a nice card draw
Cultivator of Blades replace Wild Beastmaster (gives 2 extra Ezuri triggers for 2 more mana, I dont know how you feel about that tradeoff)
Blighted Agent nasty little bugger with infect and unblockable
Forgotten Ancient works really well to get a lot of counters, especially since a lot of the cards in this deck will be fairly low cmc, letting you push out quite a lot of spells and trigger him a lot; also good because if you play a creature that needs counters ASAP, you can dump a bunch onto it from this card
Den Protector slightly lesser version of Champion of Lamboldht (which you have) since it only makes itself unblockable to lesser creatures, but it gives you a bit of graveyard recursion if you choose to morph it
Panharmonicon give Ezuri double triggers, as well as anything with fun ETB effects
Bramblewood Paragon give all your creatures with +1/+1 counters trample
Triumph of the Hordes gives all your creatures, +1/+1, trample, and infect (nuff said)
Awakening Zone gives you a free Ezuri trigger every turn, plus some mana if you sac the tokens
From Beyond same as Awakening Zone (these 2 cards are really great cuz they keep giving you more mana, tokens, and Ezuri triggers. These are both really good if youre playing against someone who has a high powered threat on the board, as they provide you with a fresh chump blocker every turn)
Patagia Viper flying snake that triggers Ezuri 3 times (good card, used it to win against a guy with no flying creatures to block with)
Cobra Trap havent had much use for it since my non-creatures arent usually getting destroyed and when they do I never have it in my hand, but it could work well to give you some counters possibly for cheap
Dealing with stuff
Altered Ego if someone puts out a threat, if its not specific to their deck, you now have that threat as well, but a little bit powerful if you have enough mana. (used this today to copy a 7/7 and add 7 +1/+1 counters on it, then used Rite of Replication on it and kicked it so I had 5 14/14 creatures
Rite of Replication similar to Altered Ego, but instead of paying to get some extra counters, you can pay to get 4 extra copies (pretty damn dank, my friend used this once when my friend played Dark Depths to bring out his Marit Lage token. He didnt have enough mana to kick it, but he no longer had to worry about being massacred by the other guys Marit Lage. I on the other hand did not have a Marit Lage and was destroyed immediately.
Simic Manipulator if someone puts out a threat, you can take it (havent had a chance to use this yet, but seems like it would be very helpful in dealing with an opponent whose deck relies on their commander, since you can get rid of it and they wont be able to cast it again because now you have it)
Curse of the Swine good boardwipe for if the enemy is getting a scary boardstate
Cyclonic Rift indisputably one of the best blue boardwipes out there
Ixidron basically does what curse of the swine does but cheaper to cast, the actual creatures dont die, and it gives you a nice pumped up creature (I usually play this card as a salty response to someone using targeted removal on Ezuri or going full boardwipe. If it was targeted removal, I play this card as soon as I can especially if the opponents commander is out. Like Simic Manipulator, this card is great against decks reliant on the commander since the cards being flipped over dont actually die so they remain on the battlefield but just flipped over and the only way for them to get their commander back is to get whichever 2/2 flipped over card their commander is to somehow die. If it was a boardwipe, I wait a turn or 2 until they get their commander back out, then I strike. This card also works well against anyone who is getting a scary boardstate
3 weeks ago
Hey man, pretty great stuff, looks like you have a pretty solid deck there. A few suggestions I have for creatures you could put in would be Blighted Agent, Forgotten Ancient, Vorel of the Hull Clade, Viral Drake, Den Protector. I don't know how you feel about using infect, but judging from your use of Triumph of the Hordes I assume you're at least somewhat of a fan. Viral Drake and Blighted Agent are great because along with infect they also have some evasion built in to make sure their hits connect. Vorel and Forgotten Ancient are good for generating counters, and cards like forgotten ancient that let you shift around your counters can make things interesting. I saw you included Champ of Lambholdt, and Den Protector is kind of a lesser version because the effect only applies to her, but she does give you a bit of graveyard recursion if you morph her.
I also saw that you were looking at Curse of the Swine. This card is pretty great for dealing with a nasty boardstate, but another route you could go is Ixidron. This card is great because it not only wipes their board but can also lock up an opponents commander if it happens to be on the board since it gets turned face down rather than being destroyed. This can be especially useful if they're relying on their commander, such as Narset, Enlightened Master and Yahenni, Undying Partisan. Just make sure Ezuri isn't out though because then you're screwed too. Another bit of removal that synergizes with the deck well is Simic Manipulator. Like Ixidron, it'll get rid of some pesky creature without letting the opponent have the chance to regain control of it.
A few side cards I think work well with the deck are Panharmonicon (get double the triggers from Ezuri), Rampant Growth (2cmc ramp to get Ezuri out by turn 3, Llanowar Elves is also a great low cmc ramp card that will get Ezuri out a turn earlier. Any ramp cards 2 cmc and lower like the 1 drop mana elves and Birds of Paradise, Devoted Druid, Boreal Druid, Exploration, Priest of Titania, Moss Diamond, Joraga Treespeaker, Sylvan Caryatid and Beastcaller Savant are the most ideal. The best combo to get though by far is drawing a Forrest, an Island, and Sol Ring in your starting hand and being able to get Ezuri out on turn 2), Cryptolith Rite (if you get this out you can basically play anything you draw), Lightning Greaves (some nice protection for Ezuri), Altered Ego (this card can have some good uses, like just today I used it to copy an opponent's 7/7 and put 7 +1/+1 counters on it, then used Rite of Replication on my new 14/14 and kicked it so I had 5 14/14 creatures. It can be good if an opponent lays down a nasty threat and you need something that can go toe-to-toe with it. Rite of Replication is great for this too, but altered ego has the added benefit of not being able to be countered.), and From Beyond/Awakening Zone (not as good a token generator as Mycoloth (which you have) but still a good one especially if you need a chump blocker each turn or a little extra mana)
1 month ago
1 month ago
I'd suggest replacing Bristling Hydra with Aetherstorm Roc. The Roc gives you backups for the Decoction Module if you can't find one, and is better at grinding out a longer game where you can't get the infinite combo off.
But if it were me, I find this kind of deck more fun when I splash blue for Rogue Refiner and Altered Ego, and then throw in silly fetch cards like Dubious Challenge, Eldritch Evolution, Fortune's Favor and Bring to Light.