Altered Ego

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Altered Ego

Creature — Shapeshifter

Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

Price & Acquistion Set Price Alerts

SOI

Ebay

Altered Ego Discussion

ZendikariWol on Best. Friends. Forever.

3 weeks ago

All right. I'm not going to go into detail on cards to add unless you ask, but I am going to link one of my fairly similar decks at the bottom. I am going to focus on cuts.

But before we get to that, I'd like to address a couple glaring issues.

Your mana curve is devastatingly high. You are going to be playing nothing until turn 3 most of the time and that does not fly in commander. You should have your engine set up, or at least have a decent board state by turn 4. A lot of decks spend the first turns ramping and turn 4 is when shit begins. Your deck is looking more like turn 6.

Your deck has too much goodstuff to establish a reliable engine. There are a lot of cards here that really don't contribute to the theme. They're good, sure, but they could be better used in other decks and they could also be replaced with a card more applicable to your deck's theme.

Also you have VERY few cards that put counters on other creatures. I count 6. Note that that is just cards that place counters, not double them or add. I see a lot of circumstances where you have a proliferate effect or a counter doubler but have counters on maybe 2 creatures, and only because those creatures entered the battlefield with counters. You have a low creature count and most of them will either cost a lot of mana because they have an , or they don't place counters at all.

Now that that's out of the way, down to cuts.

Altered Ego is not that good. I mean it's not bad but it's pretty overcosted and it is downright awful in the early game.

Beast Whisperer is not going to be drawing you many cards, with a meager 26 creatures in the deck.

Hooded Hydra is also fairly overcosted, though it's not as bad as many other cards in the deck.

Laboratory Maniac is BAD, unless you're drawing enough cards to deck yourself out, and if you are then it'll probably get shot down and you'll lose the game. Not only that, but you will never deck yourself out because you would totally die first.

Lifeblood Hydra is either very overcosted, or it's not gonna die. For my reasoning, consider the curve. You cast it at 4 mana, it's a 1/1. Cast it at 5 and it's a 2/2. Cast for 6 and it's a 3/3. I would say that a 4/4 for 7 mana with that ability is BARELY worth it and anything bigger than 7/7 (10 mana) is not going to easily die. Do you want this to stick around? If so, it's overcosted. Do you want it to die? If so, still overcosted. It could stick around for a couple turns, eat a big attack IF an opponent is playing voltron and the voltron doesn't have trample, flying, or unblockable, and then die. That is the only use I could see for it.

Overbeing of Myth is goodstuff and not really all that good unless you have unlimited hand size.

Tatyova, Benthic Druid is great but this is not a deck that can take advantage of its power.

Walking Ballista doesn't seem like a ton of value. It can ping down a small creature or two but with very, VERY few cards that consistently provide counters to creatures it won't last long.

Fuel for the Cause is just plain bad. First of all it's a 4-mana counterspell. A 3-mana counterspell is pushin it but 4?? That means you're leaving 4 mana up HOPING to get something worth countering, rather than playing another spell every turn. Not only that but how many of your dudes have counters on them cuz most of them either enter with counters or aren't going to get them.

Darksteel Reactor is laughably slow.

Elixir of Immortality is a confusing addition. What does it do? Do you play against mill often? I will repeat that you are NEVER drawing enough cards to deck out before someone kills you.

Lux Cannon is also laughably slow.

Death's Presence is a good removal failsafe, but it costs a lot of mana and your creatures aren't dying in combat. So unless your opponents are packing a fair amount of removal this isn't doing a lot of work.

Rite of Replication and Spitting Image are bad because they DON'T copy counters (love the tricksy idea with Toothy tho), so whatever you're copying is probably an opponent's creature or one of few creatures you control that DON'T have in their costs.

Garruk, Caller of Beasts is super bad. His + is likely not to hit anything in such a creature-light deck, his - is equally bad. His ult is insane but you'll never get there because insane ults draw hate. Your opponents would just kill him.

Jace, Unraveler of Secrets is not great here. His + is fantastic but has nothing to do with the theme. His - is fairly weak. His ult is also a game winner, but once again, the opponents would just kill him.

Kiora, the Crashing Wave is bad in this deck. + is bad, - is decent but unreliable, and ult is kinda strong but not anything crazy and it would take a bit to get there.

Nissa, Vital Force has nothing to do with this deck. Her + isn't bad, but her - is and her ult is not gonna do you a whole pile of good.

Nissa, Voice of Zendikar is not bad here, but there are much better places she could be.

Here's my relatively similar deck, if you'd like to take a look.


Buttermilk Pancakes

Commander / EDH ZendikariWol

2 COMMENTS | 27 VIEWS | IN 3 FOLDERS


Dumgoldfish124 on The Song of Phyresis

1 month ago

Hey! So with my Atraxa infect, my creatures are killed a fair bit because "Infect is scary", so I always found value in running Kheru Lich Lord as a little bit of recursion. Another all-star in my deck is Altered Ego and Gigantoplasm for some cloning of either a Hand of the Praetors or an Ichor Rats.

Mine is here: https://tappedout.net/mtg-decks/poison-in-their-veins/?cb=1539433608 . Just if you want to check out another deck for some ideas.

theETG on Cosmic Wolves

1 month ago

This looks like a really good first draft! There are a few suggestions I'd like to make.

First, I'm not sure if Riku is the best commander for this deck. He'll make tokens for all of your creatures, but none of those tokens will get to transform. That having been said, you do have a few cards, like Parallel Evolution and Parallel Lives that play well with him. But I think removing the token theme altogether will give you a more streamlined deck. Although you should always run Rite of Replication, imo. In the spirit of keeping with your Blue/Green/Red colors, I'd recommend Surrak Dragonclaw. It's most likely you'll want to win games by getting in with creature damage, and giving everything Trample is a great way to make sure you'll be able to connect your swings. Protecting your creatures from counterspells is a nice little bonus.

I also think you're running too many lands. You should probably only have between 38-42. If you're worried about mana problems, run a few ramp spells, like Cultivate and Explosive Vegetation.

Werewolves are a small tribe, and don't get as much love as other tribes, but there are a few cards that you could add still. Lambholt Elder  Flip, Afflicted Deserter  Flip, Scorned Villager  Flip, Wolfbitten Captive  Flip, and Kessig Forgemaster  Flip would all make welcome (not to mention inexpensive) additions. Since you're running Blue, you could also justify putting in a few more clone creatures like Altered Ego. Check out Phantasmal Image, Quicksilver Gargantuan, and, of course, Clone. There are a number of these kinds of creatures you could include if you're willing to look into them. The best part? If they enter as a copy of a transformed werewolf, if something would cause them to flip back to human, they remain in wolf form instead! Also, consider Alpha Brawl. It's very on theme, and, more importantly, it's really funny.

I'd also recommend adding some answers to your opponent's threats to your deck. You have a couple of ways of dealing with creatures, but against artifacts, token armies, and decks that rely on fliers, you might have a hard time. Check out Ancient Grudge, Vandalblast, Beast Within, Cyclonic Rift, and Blasphemous Act as potential answers, or consider other options you might have.

Also, this is just a footnote, but I'm not quite sure what Bonus Round does for your deck? It only interacts with seven other cards in your current decklist, and of those, only three are really worth spending the extra mana on. I think it's an easy cut.

MEWLIO on Ezuri, infinite, counters, card draw

2 months ago

Ok. You definitely need more lands. 35 at the minimum, but I recommend 38. So you need to take out a lot of cards. Think about what you're going for. A +1/+1 counter strategy? Synergy? Lots of little creatures? Then start taking out cards that don't fit the key themes you want in your deck. I know its hard, but it'll make the deck much better. For example, if you want +1/+1 counters and synergy with those, then Bident of Thassa and Bounty of the Luxa might not be that good. What i might do is just make a list of what IN MY OPINION is jank and should go. Take it with a grain of salt if you want, but its probably for the best (if you want the reasoning behind any of these please ask me, I can't write it down for every card). Animation Module, Bident of Thassa, Lifecrafter's Bestiary, Snakeform, Plasm Capture, Negate, Mirror Match, Cobra Trap, Bounty of the Luxa, From Beyond, Urban Evolution, Whirler Rogue, Viridian Corrupter, Thelonite Hermit, Patagia Viper, Altered Ego, Overrun. All those I would Definitely take out and replace with lands, then there are a bunch more which I could see the value, and they could be really cool, but I ultimately would have to cut. These are cards like Forgotten Ancient, Managorger Hydra and Kalonian Hydra. But I would test these cards before cutting them. You also have A LOT of ramp. Cultivate, Kodama's Reach, Elvish Mystic ect. Maybe a little less ramp? I dunno, but these are my thoughts.

usaDiabetic on Moderate Budget Mimeoplasm EDH

2 months ago

After taking a quick look at the build, I feel like Mimeoplasm wants more creatures in the list. Maybe ones that kind of impersonate what he can do, like Body Double, Mercurial Pretender, Evil Twin, Altered Ego, Clever Impersonator, and/or Progenitor Mimic.

Also maybe some more big targets for the mime. Stuff like Wrexial, the Risen Deep, Oblivion Sower and Void Winnower.

Also utility lands like Rogue's Passage and Detection Tower could work great in here

As for cuts I think you have too many instants and sorcery cards in the deck, so maybe just trim down to your best.

Either way, build looks fun +1!

mikazukyuun on ☀ Tuvasa Enchantress | Approach the Second Sun ☀

3 months ago

Hi there, good primer here

if you dont mind, i need to ask a couple of things since i dont have most old stuffs or higher priced one due to being rather new ^^ What are your opinion about Adding Monastery Siege ,Altered Ego and Curator's Ward

if anything i'd appreciate any input for alternatives that can be found in more recent set, started playing commander recently, but have played MtG in general since RTR block ^^

Load more