Fade into Antiquity

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Theros (THS) Common

Combos Browse all

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

Fade into Antiquity Discussion

Senomar on Skullbriar Duel Commander

4 weeks ago

Really nice deck dude. How do you perform with it ?

My 2CP is that you got a bit too high curve for the format. Especially since just like me you play green without the dorks.

First -> go to 37 lands at least (!!!). Seriously, appart Akira/Silas, some special Sram decks or Mono red decks, competitive decks with less than 35/36 lands don't exist.

Lower your curve a lot or add all the dorks.

Eventually take a look at this website listing the deck lists of all the winners in major events of the format the past 3 years (pretty sure you'll can find some skullB decks) : https://www.mtgtop8.com/format?f=EDH

I saw Vampiric Tutor in maybeboard but this is ban in the format :)

Auto Add : Fatal Push - Ulvenwald Tracker - Titanic Brawl - Toxic Deluge

If you want to keep your voltron strategy : Blossoming Defense - Vines of Vastwood - Heroic Intervention - Ranger's Guile

Some Cut : Beast Within give a 3/3 turn 3 in this format is not good especially without dorks. Phyrexian Arena because Dark Confidant is better. Primeval Bounty , Asceticism and Doubling Season -> you basically spend your turn 5 or 6 doing nothing :/

Seal of Primordium < Fade into Antiquity < Krosan Grip < Naturalize < Natural State < Nature's Claim < Reclamation Sage especially if you don't play with dorks

Kamerot on Om nom Trample

2 months ago

I ran Lost in the Woods in an earlier rendition of the deck and dropped it due to the inconsistency and constantly losing good cards to the bottom of my library.

I'm considering doing a build with Dosan the Falling Leaf , so Spike Weaver and Fade into Antiquity could definitely find spots.

Night Soil is interesting and I might play around with it. The upside to Scavenging Ooze is the potential lifegain and it can target noncreature cards. We have a Bruna deck that runs rampant some games and taking out a crap ton of enchantments out of that graveyard has been awesome.

Predator, Flagship is kinda neat, but really mana intensive, so I doubt it'll find a home here.

I do like Arena and will playtest it though. Thanks for the suggestions!

[email protected]_only on Om nom Trample

2 months ago

Love khamal. best wrath insurance green can buy.

"I cast Wrath of God !"

"I animate all your lands."

"..."

"one sided Armagedon isn't too funny, is it?"


odd card options you may not have considered:

Lost in the Woods provides recurring fog effect (although not consistantly), along with giving some tuck as needed

Spike Weaver + Forgotten Ancient offers a legged fog engine that replenishes itself

Fade into Antiquity may be slower than instant speed, but it exiles instead of tucking

Night Soil exiles as part of the cost, meaning that the creature removal cannot be responded to.

Predator, Flagship is a good colorless creature removal engine, and Arena is one of my mono green deck's MVPs

cross reference for my green deck if you are interested - No Meats Allowed

DwaginFodder on Mono-green (what more need be said?)

9 months ago

Enlarge, Fade into Antiquity, Lost in the Woods, Coldsteel Heart, Phytoburst, Aspect of Hydra, Howl of the Night Pack, Soul of the Harvest, Soul of Zendikar, and all of the spells that do nothing but gain you life can go.

Naturalize is a must. Rampant Growth, Kodama's Reach, and Cultivate are all good ramp. Overrun can be a game-ender. Harmonize is good card draw. Fyndhorn Elves and Elvish Mystic are essentially extra copies of Llanowar Elves. In this deck, so is Arbor Elf. You also might want to consider some utility lands, like Oran-Rief, the Vastwood or Blighted Woodland. There's also a bunch of good stuff coming in Core 2019 that you might want to check out.

newbuu2 on Into the Woods

11 months ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

S1ayerMonkey on Meren Loves ETB

1 year ago

Thanks!

I like Krosan Grip a lot and the only reason it isn't here is because I don't have a copy! For now Fade into Antiquity works and I like the exile effect.

I've never heard of Hell's Caretaker before. I think it'll be an instant add if i get a copy. great suggestion.

The two land cards are excellent as well. I've been using Polluted Dead and Acidic Slime for similar effects, but I've never considered having the ability on a land before.

Ruffigan on Species Durdle - Pauper EDH

1 year ago

Here are some changes I would make:

The first changes are because I personally think instant speed interaction is better than it being limited to your turn. Second is because Path of Ancestry is strictly better even though it only helps with one creature. Third is because I think Theft of Dreams will be more useful overall. Fourth changes are to implement a new combo with Cloud of Faeries: use the same combo as Drake but if you have two of those enchantments or one with Simic Growth Chamber it will produce unlimited mana.

Besides that, I would maybe find a way to work in Mystic Remora. For beats you could add Executioner's Hood. I'll think about it some more.

OpenFire_V2 on Treva Enchanted

1 year ago

Here's an initial potential cutlist of cards I don't think synergize well with your goal, or have direct better upgrades: Elgaud Shieldmate Essence Warden Phantom Nantuko Phytohydra Fade into Antiquity Mouth / Feed Revoke Existence Lifecrafter's Gift Frozen AEther Primal Rage Lightmine Field Azorius Keyrune Obelisk of Bant Selesnya Keyrune. There are some others I'm not sure on but those will have to be chosen on based on what direction you choose to go with this.

Load more

Fade into Antiquity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%