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Few cards can properly mimic it, but Devastation Tide returns all non-land permanents to the hand, and is cheap for its miracle cost, and Evacuation can return all creatures including yours. There are the creatures with a similar ability like Slinn Voda, the Rising Deep for non-sea creature creatures when kicked, Aethersquall Ancient for all creatures except it, and or a conditional enemy only creature bounce through Scourge of Fleets , which relies on having a lot of islands out.
Edit- Noticed Devastation tide was recommended.
May 22, 2019 9:31 p.m.
The anti-shroud and hex-proof lands are indeed meta based, ran for their utility aspects. I'll definitely be searching to get my hands on some of those cards. I need to put a lot of thought in what to replace with what.
Though the Anticipate/Impulse thing was my bad, when editing I got the two names mixed up, I'll just go switching those two around lol.
May 20, 2019 9:07 p.m.
"Even the dead can find Mat'Selesnya's grace."
Jank-N-Stuff's challenge again! ... Or wild card if you're not feeling it.
May 19, 2019 8:49 p.m.
I simply don't own Thoughtvessel, that's why Spellbook's there. My decks are built with cards I own. So a lot of the time staples I only have one of are in another deck or I just don't own them.
May 17, 2019 9:37 p.m.
Since you don't have much artifact ramp and some of the casting costs are on the high side, 39 is fine. A tip is that you should cut lands last. Its easy to cut too many and end up mana screwing yourself. But if playtesting leads to you having too much mana with nothing to do with it all, or if you start adding artifact ramp, its a good idea to cut lands.
May 8, 2019 4:18 a.m.
Noire, Dreaming Historian
Whenever you cast an non-creature artifact spell, draw a card, then discard a card.
+1 Until end of turn, target non-creature artifact becomes a creature with power and toughness equaling its mana cost and flying.
-2 Return two artifact cards from your graveyard to your hand, then discard a card
-8 You get an emblem with "Non-creature artifacts you control are creatures with power and toughness equal to their casting cost and flying."
Starting loyalty- 4
Noire, Traveling Historian can be your Commander
The colors are due to my personality- I appreciate the mindfulness of blue, the unity of white, and the self-expression of blue, but I also have their weaknesses- I'm prone to being over-emotional, but I restrain my emotions too much and care about others too much.
The artifacts synergies are based on the fact they count as "Historic" spells, and I had dreams of being a historian for years. I still study history on my own time though. It might be overpowered? Underpowered? Idk. The fact it can be your commander is based on Commander being my format of choice.
Same challenge as last one if you want!
Or Wildcard if you don't.
May 7, 2019 9:21 p.m. Edited.
Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.
Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.
Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.
May 7, 2019 8:47 p.m.
I'd definitely recommend Ratcatcher and Ogre Slumlord . While they aren't rats, they're incredibly useful in rat decks, with one acting as a tutor and one both making rat tokens and giving your creatures deathtouch. Also, Kindred Dominance is a nice one sided board-wipe in black BUT is a nearly $10 card, in case of budget concerns.
May 5, 2019 6:37 p.m. Edited.
I edited it once so it won't let me again: P/T is 13/13 Thanks TT, and sorry to break up the thread's flow.
May 4, 2019 6:11 p.m.
Whenever a non-token creature an opponent controls dies, exile it instead and put a 3/2 Colorless Eldrazi Horror creature token into play.
, Sacrifice 3 Eldrazi Horror creatures- Destroy target Non-Eldrazi creature.
Same challenge TypicalTimmy gave, but with one of the other two Titans.
May 4, 2019 6:04 p.m. Edited.
Commander / EDH
SCORE: 12 | 5 COMMENTS | 744 VIEWS | IN 4 FOLDERS
Commander / EDH
SCORE: 17 | 8 COMMENTS | 1653 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 13 | 8 COMMENTS | 1618 VIEWS | IN 2 FOLDERS
|Playing since||Shadows over Innistrad|
|Avg. deck rating||9.50|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||30|
|Last activity||1 day|