Froghemoth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Froghemoth

Creature — Frog Horror

Trample, haste

Whenever this deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

KBK7101 on Felix Five-Boots - Reach for the Sky (v0.4)

1 week ago

Yeah, that card is definitely going on my "next to buy" list. Both of the revisions I've made so far have just been with cards I've had on hand. Definitely going to look into grabbing a handful of TCGPlayer on Friday.

Really excited to get and test out cards like Westgate Regent, Froghemoth and Ayara's Oathsworn!

Probably going to cut the rest of the ninjutsu cards and a few of the smaller unblockable creatures.

jamochawoke on Uurg eats everything

3 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

Bread_my_Butter on AFR Treasure Quest

5 months ago

Yo my old account! This deck sucks. Just swap the Plundering Barbarians for two Skullport Merchants and 2 Hoarding Ogres. Then get rid of the dragons and big elementals for an extra orcus and either Froghemoths or Inferno of the Star Mounts if your budget allows. Then get rid of the artifacts in the deck as well as the two Improvised Weaponry for some Check for Traps and Power Word Kills / artifact removal.

Brissan on Wilsons wilderness

1 year ago

Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.

tl;dr you do you!

Okay so IMO:

-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you

-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.

-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO

-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:

-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include

-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards

  • Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
  • Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
  • These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
  • Elder Brain
  • Froghemoth
  • Puppeteer Clique

Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!

seshiro_of_the_orochi on Thantis, the Peacemaker*

2 years ago

I like this, cool list. I still do have some suggestions:

Thantis tends to play very grindy games, to a point where your biggest enemies are graveyard decks. That's why you really need grave-hate. One of the best pieces for that in Thantis is Froghemoth. It's a massive beater that grows out of control pretty fast. One more card you should really get is a new one from Crimson Vow: Dormant Grove  Flip is what every Thantis player waited for. It can sometimes help you to grow a smaller creature, but the important part is that it transforms into a vigilance anthem in green, and to meet its condition you only need your commander in play as combat begins. This is awesome and just so important.

In case you need some more inspiration, Warweaver's Chant is my list, and Gleeock is the user who really helped me improving it.

eyes2sky on Gattison

2 years ago

Do you have 1xFroghemoth and/or 1xGrazilaxx, Illithid Scholar?

Church_of_Rakdos on Atraxa's horrors

2 years ago

@ThrillMill

So, I couldn't get my hands on Grazilaxx, Illithid Scholar of the 3 new horrors, but it is definitely the best of the 3 horrors. It not only helps us protect our creatures but it also is a body that gives card draw. Honestly, One of the better horrors to come out in a while.

As for Froghemoth it is a little slow but fits into Atraxa nicely. It fits with our theme, has synergy with Atraxa and has relevant keywords. I don't think it is an auto include but for a horror its decent. Also I like frogs, so im a sucker for this creature.

Mind Flayer honestly is fine but I don't think this is the deck for it. However, it is a fun card to play with. It is nice to take away fliers with so Atraxa has an easier time getting through though. Tapping our mediocre horror creatures to take people's commanders never feels bad. I am playing with this one right now but im not confident it will stay. It definitely has its niche though. If your playgroup is creature heavy maybe this will work better for you than me.

Gleeock on Warweaver's Chant

2 years ago

Soon-to-be Froghemoth may be solid addition considering the swiss-army grave-hate & chip-lifegain themes

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