Unravel the Aether

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Unravel the Aether

Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Unravel the Aether Discussion

Optimator on Dig Up Her Bones

3 months ago

Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.

I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.

Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.

I know it's not cheap but Smothering Tithe is great in this deck. Land Tax obviously too.

True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.

You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.

Nahiri's Machinations might be a good budget way to use your commander liberally. Also worth noting would be Prowler's Helm and Trailblazer's Boots . Key to the City and Manifold Key too.

Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.

Colossal Majesty is a good one for this deck (most likely). Don't forget Harmonize

Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .

Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.

Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something

TristanTaylorsVoice on Big Green Daddies

5 months ago

Natural State is good. Recently I've moved away from 1 for 1s in my sideboards in favor of hosers like Manglehorn . This card gives Tron a surprisingly hard time, they lose the velocity of their eggs to cantrip into threats, Oblivion Stone can't wrath immediately, Wurmcoil Engine is laughable (either it comes in tapped and you untap to kill them, or you blow it up, the tokens come in tapped and you swing to kill it).

It's also great in combination with Dismember against Hardened Scales . But comparing the utility of a 3 Mana sorcery to a 1 Mana instant is a loose comparison at best. I think Unravel the Aether also gets points for tucking an Ensnaring Bridge while the opponent has Welding Jar in play.

Dragaan on Big Green Daddies

5 months ago

Thanks. Yea, I also try and stick with as many 1-drop sideboard cards as possible. I just was doing a quick search the other day on mtgtop8 for winning stompy lists and several were playing 2-4 in the board (most had some). Thing is, most of these "winning" stompy lists are at smaller tournaments (50-100ish or less) and often in other countries (I see a lot in Japan). So, as far as paper goes, I can't really expect to copy one of their lists and expect it to be the best.

Btw, as for the whole racing tron with wurmcoils, that's exactly why I used to always run 1 Unravel the Aether . That card used to scare the mess out of me when playing stompy. Now it's TiTi that's the big problem, although at least with that card you have a little time to kill it or race them before it flips. Now I think I'd just run 2 Natural State and pray I don't see the Wurm.

Kamerot on Om nom Trample

6 months ago

By tax, do you mean having to pay for each creature attacking? If so, Nacatl War-Pride is my go to for that situation. Ypu only have yo declare 1 attacker and use kamahl and Nykthos, Shrine to Nyx to take someone out. Another option in a group game is using Hydra Omnivore against the player with the least defenses and making it big, then you can damage the tax player indirectly. As far as other suggestions, you can opt out cards like Krosan Grip or Unravel the Aether for creatures that blow up artifacts and enchantments, it would make it easier to tutor for those effects. Bane of Progress could be really good if it's a continuous problem even though I don't like having to blow my own stuff up.

There's quite a few cards that are specifically in the deck for better interactions within my playgroup that can be changed out for more efficient ways to get big mana. I've been looking at adding Umbral Mantle as a third option for infinite mana and Thousand-Year Elixir as a way to speed up tapping my dorks and potential for big mana with the extra untap. Hopensome of these help. Otherwise hit me back and come up with more ideas to fight the problem.

Dragaan on Mono Green Aggro/Stompy

6 months ago

One more suggestion if you're trying to keep it competitive and as budget-friendly as possible = Tormod's Crypt x3 or 4 in the sideboard to deal with dredge and phoenix (and half the other decks in modern atm, lol). Obv Relic of Progenitus or even Grafdigger's Cage is usually a little better, but for the price Crypt can't be beat. Oh, and Oxidize or Natural State are great budget sideboard cards for affinity (Oxidize gets past those annoying welding jar's and NS is the catch-all and hits ensnaring bridge). Unravel the Aether I sometimes use, too, since it's the only way to beat an early Wurmcoil..

All those cards should be a few pennies each online.

hkhssweiss on Surrak Dragonclaw Angry Mongol Horde

8 months ago

Funny thing Luarviq, Deadeye/Peregrine( Palinchron ) combo not as bad as you would think. There are many ways to actually deal with it. Provided you have the mana on the time as well. Like in response to ETB trigger you can remove Deadeye, or response to activating soulbond.

Some cards that do this are:

In regards to Defense of the Heart , there should really be no reason why that stays on the battlefield longer than one rotation with it being active. There are several great removals that are cheap and decent, ex. Nature's Claim , Krosan Grip , Naturalize , Deglamer , Unravel the Aether to name a few.

I am a fan of tutors, because they lead to deck consistency, it does goes against the spirit of EDH but I am a competitive player so I like to win.

Cards you can consider cutting:

Darth_Savage on Shuffle Lockdown

9 months ago

It's conditional and would need some setup but Invasive Surgery would make sense in your sideboard, particularly against Faithless Looting decks. Cranial Archive or Quest for Ancient Secrets might also work. Field of Ruin is unconditional, booth players must shuffle, Ghost Quarter lets your opponent decide. Stream of Consciousness does what you want, but if you were willing to splash green Memory's Journey is better and you have access to Riftsweeper and Unravel the Aether, the last is worth considering since you don't have enchantment/artifact removal.

Isochron Scepter, might be useful, also Boomerang and Eye of Nowhere can bounce lands, or anything else which is a good stalling tactic. Last thought Blessed Reincarnation is probably better than Commit / Memory, and hits twice. Hope this helps, have fun brewing your deck.

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