|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Time Spiral (TSP)||Common|
|Promo Set (000)||Common|
Combos Browse all
Destroy target artifact.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Have (2)||Starfox772 , littlesniperman|
|Want (4)||Leviathan102 , adamthetiger , Morpho-peleides , arcticape85|
Ancient Grudge Discussion
3 weeks ago
So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.
Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.
Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.
A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.
Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.
A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.
Runes of the Deus comes to mind as a good way to force through commander damage.
I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.
Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.
Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.
Ok! Good luck -- that's all I got.
1 month ago
BroadScholar Shenanigans has been great, and there have only been very few times playing it where it was stuck in my hand. What makes it especially strong is, in conjunction with Liquimetal Coating , it turns into "give up your draw to Vindicate the opponent each turn". It being so narrow otherwise, and a sorcery, is why I can only bring myself to run the one copy. In my opinion it's much better than Ancient Grudge as a one-of in my deck.
Just today I used it 4 times in a row to kill a creature and 3 lands, and then my next turn I just went back to drawing like normal. It is really hard to come back from if you catch the opponent in a lull of play.
2 months ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
2 months ago
FullmetalWes: I Ancient Grudge used to be the core of the deck (many versions ago). Once Abrade was released I ran a playset of each and that worked well for a long time. Then with MH came Pillage and Shenanigans , and while Pillage's modality fit the deck better than a playset of Grudges, I still liked being able to get repeated casts, which in my deck is just something Shenanigans does better, even though it is a sorcery (also why it is only a 1-of).
I originally wasn't sure if Shenanigans would play out how I wanted, but after a bunch of playtesting giving up a draw to Vindicate the opponent every turn is just sooo powerful, almost no matter what the boardstate is. It's up there with getting a Strip Mine every turn with LMC and Karn out at the same time.
I would say if someone played a version of this that was faster and not meant to be really grindy, then Grudge would be more appropriate for quick back-to-back removal
2 months ago
Has Ancient Grudge been suggested?
2 months ago
This synergy is seeing play in RG Ponza decks with the new Karn, but instead of using Shenanigans we use MD Pillage with Ancient Grudge in the SB. LMC turns pillage into Vindicate , and Karn by itself can destroy lands. Of course shenanigans works the same way, but is less maindeckable when you don't find your LMCs.
3 months ago
Silverdrake it’s such a sweet pile of kinda synergistic things! I’m considering the green splash for 1-2 Become Immense with some number of Ancient Grudge , Assassin's Trophy / Abrupt Decay , and Scavenging Ooze in the side but that sort of conflicts with the Blood Moon plan. It’s probably worth having 1 Overgrown Tomb just for the pump spell and maybe 1 Grudge over 1 Abrade , since Manamorphose can also make help fix for green a little. Definitely still in the workshop phase, thanks for the suggestion!
3 months ago
Fallentesla If this Karn deck makes a lasting impression on the format.
Force of Vigor
will be crucial to stopping that deck. Aside from that it might be good against affinity. I’m not gonna dump
just yet though as the 4 cmc hurts on Bob triggers.
Now Collector Ouphe is Jund’s Stony Silence . It dies to Galvanic Blast though so I think I’d rather have Ancient Grudge. Unless Karn, the Great Creator becomes a deck.
Ancient Grudge occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.0%