
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thwart
Instant
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
Counter target spell.







SufferFromEDHD on
Stasis
1 year ago
Gush this is really good.
Thwart Force of Will #2
Chronatog one less than Mastermind.
DreadKhan on
Turbo Budget Competitive Wake Thrasher
1 year ago
Daze might be worth a look, it's sneaky good in Legacy. I'd also consider a couple Thwart/Foil to protect your combo by the time you're putting it out.
Neat deck idea!
SufferFromEDHD on
Noyan Dar Living Landscapes
3 years ago
Spell slinging is appropriate with Noyan Dar and the token strategy works well under Humility.
Deprive is a clear upgrade to Negate. Maybe Thwart as well?
Capsize the ultimate spell for spell slinging.
OmniDreamer on
Tatyova Peasant EDH
5 years ago
Hi, I'm looking around the net for some ideas on building a new common/uncommon commander. Currently have Ghave and Animar built. I saw your list and was curious why you're not running either Windfall to go with Narset, Parter of Veils or Retreat to Coralhelm to go with your put land into play creatures like Sakura-Tribe Scout? Also Thwart synergizes with Tatyova's strategy.
Seems like your only ways to win are combat damage / infect with token creatures made from Rise from the Tides, Sprout Swarm, or Zendikar's Roil. Maybe possible taking someones Eldrazi or something with Take Possession. Do you think Centaur Glade would be a decent addition to your token producers?
How has the deck played out for you? Decent win ratio? What's your meta like (very casual, mid-power, high-power, competitive)?
Are there any infinite combos that you've considered? Maybe something like Peregrine Drake + Ghostly Flicker + Mnemonic Wall or maybe Temur Sabertooth + Peregrine Drake + some lands that tap for 2 mana. Infinite mana basically just gives you a lot of token creatures though. Maybe Capsize would be your way to end the game on the same turn you get infinite mana.
Izzy- on
RNG-sus Take The Wheel (Coins are a wheel right?)
5 years ago
Overall I have some comments and some questions.
Deprive seems a little rough to run in this deck personally, I would maybe consider just a plain old Counterspell at least since its the same but no potential downside. The same can be said for Foil, Thwart, where I'm not sure what is making you value off of bouncing your lands. There are equally cheap and powerful counterspells without hurting your boardstate. Arcane Denial, Memory Lapse, simply for example.
If the deck is mainly budget then the landbase is fine, but even cards that provide some color-fixing would help the deck. From Evolving Wilds to Command Tower to provide some consistency.
Possibility Storm here seems less like it interacts well with the deck, and more disruptive and prone to create chaos. Which again if that is what you want, then it fits well. However, depending on your meta, your playgroup may not enjoy pure chaos too much. So ultimately what do you want from this deck. I understand its coin flipping based, but do you wish to kill with commander damage? Inflict chaos on the table?
Honestly I could come up with other cards and suggestions, but I don't know enough about the deck and if you are constrained by a budget.
Anti-sticky_keys on
On your end step, I'll...
5 years ago
Hmmm... Ok deck I guess I think it could use a few more counterspells. You may want to add: Abjure , Admiral's Order , Aethersnatch , Annul , Arcane Denial , Commandeer , Commit , Confirm Suspicions , Counterlash , Counterspell , Cryptic Command , Daze , Delay , Deprive , Desertion , Disallow , Dismiss , Disrupt , Dream Fracture , Ertai's Meddling , Evasive Action , Exclude , Faerie Trickery , Familiar's Ruse , Flusterstorm , Foil , Force of Will , Force Spike , Hinder , Insidious Will , Last Word , Logic Knot , Mana Drain , Mana Leak , Memory Lapse , Mindbreak Trap , Muddle the Mixture , Mystic Confluence , Negate , Out of Bounds , Overwhelming Denial , Overwhelming Intellect , Pact of Negation , Remand , Sinister Sabotage , Spell Crumple , Spell Pierce , Spell Shrivel , Spell Swindle , Spelljack , Stubborn Denial , Summary Dismissal , Swan Song , Thwart , Unsubstantiate , Venser, Shaper Savant , Void Shatter , Illumination , Lapse of Certainty , Mana Tithe , Failure , Dovin's Veto Just to name a few.
Croosader on
Talrand, Drake Summoner
5 years ago
Profet93, Thwart is gold!. Also considering Aethersnatch and Redirect .
Profet93 on
Talrand, Drake Summoner
5 years ago
Sorry for the typo above, I’m on mobile. I noticed you added foil, if you are so keen on it, you might also want to consider Thwart . Not necessarily saying to add it, but it’s something to consider.
Your deck is commander reliant, which means protecting your commander and drakes while dealing with 3 opposing players. Be sure to practice what to and what not to counter.
Have (0) | |
Want (1) | beesaurs |