Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Sulfuric Vortex Discussion

Meachman on Gisela

3 weeks ago

Let's crank that damage!

Flamescroll Celebrant  Flip, Immolation Shaman , and Scab-Clan Berserker can all come down early and start to chip in damage, and become mana-sinks in the late game if you're not doing anything else. They also bring your mana curve down versus cards like Magma Giant or Emeria Shepherd. If you're punching everyone, Arbiter of Knollridge is going to gain them all life. Why not Sulfuric Vortex to punch them more and prevent life gain?

As for removal, Boros Charm and Abrade feel like auto-includes over Shock or Inescapable Blaze. And since each activation of Pyrohemia is separate damage, you'll kill everyone else's creatures while leaving yours unscathed!

Flame Blitz is great against planeswalkers and replaces itself if no one's playing planeswalkers.

Gisela's going to have a big target on her, so Sejiri Shelter  Flip and the new Blacksmith's Skill could be handy to help keep her safe.

Molesto-the-Egregious on Yurlok Group Slug

2 months ago

Right?? It sure dis shoot right up. I've added Wound Reflection . Sulfuric Vortex is waiting in the wings for playtests to cycle out cards I find to be less than optimal and/or sit in my hand too long.

Thanks for the suggestions!

seshiro_of_the_orochi on Yurlok Group Slug

2 months ago

With all these punisher effects, maybe try Sulfuric Vortex ? Also, how about Wound Reflection and/or Archfiend of Despair ?

Quick edit: Holy cow, Batman, I didn't know Archfiend was THAT expensive!

NicodaPico on Gisela, Queen of the One Shot

2 months ago

crazy idea but hear me out. So Gisela doubles all damage to your opponents but halves it for you. why not instead go the route of ping everything all the time. cards like Sulfuric Vortex , Pyrohemia , Roiling Vortex , Rampaging Ferocidon , Tectonic Giant gives you draw or damage, Court of Ire to name a few really start to add up with gisela. also dont forget Mana Geyser for some huge ramp on some turns, that cards never let me down. just look up some group slug decklists for more ideas on this subject

SpammyV on Win Con for Gruul Enchantress?

2 months ago

On-topic for what you're planning, you can use Ancestral Mask and Nylea's Colossus to get something really big before you rumble in. There's also passive damage you can stack up with Overabundance , Mana Barbs, Sulfuric Vortex , Court of Ire , et cetera to whittle people down. Sandwurm Convergence makes a lot of beef. It's mana intensive but Pyrohemia and Rite of Passage means you can have a thing that lives while you keep pinging everything. There's also the aforementioned Helix Pinnacle if you're looking at having a lot of mana.

Of course, if you think some thing demand a more personal touch, you could slam a Form of the Dragon and off someone yourself.

wowthatsbroken on Burning Your House Down - With Lemons!

4 months ago

One thing I'm noticing as I look through this deck it that you have alot of specific artifact destruction, and the thing is, its going to be very dead in a large portion of your matchups, and even in those matchups they can rebuild quite quickly from something like Shattering Spree . Id advocate for playing Sulfuric Vortex , this card is an all-star in burn and normal RDW. Additionally, Char and Lava Dart are both great at really getting in those final points of damage, and Lava Dart helps when your really flooding out on lands. Additionally, I could 100% see this deck going down to around 32 lands because your almost always going to reach the threshold of 3 lands, and when you run out of steam your going to have a larger chance of having better topdecks.

ClockworkSwordfish on Legacy Burn

4 months ago

If you're trying to maximize the number of 3-mana-for-1-damage cards running around in here, which most Legacy Burn decks probably ought to, I'd also recommend Rift Bolt ! Since you're always just pointing it at your foe's head, Suspending it still means 3 damage for 1 mana every time - you just gotta wait a turn. I'd venture that it's a more reliable card than Collateral Damage or Reverberate. Skewer the Critics is another solid 3-for-1 with the easy condition of playing it the same turn you played another burn spell: probably this fills the same role as Reverberate but for one less mana!

I find decks like this also never mind a touch of recurring damage where they can afford it. Grim Lavamancer is a natural, being only one mana to play and use and making all of your spells hit for another 1 damage. Sulfuric Vortex is a decent top end that can finish your foe off while also shutting off lifegain, and Cursed Scroll gets around Protection from Red while giving you a continuous source of damage once you run your hand out and your foe isn't quite dead yet.

Tzefick on Barabbas, False Prophet

5 months ago

I would always try to pair these types of effects with Sulfuric Vortex , Leyline of Punishment , Witch Hunt or their ilk.

I don't think it's a bad thing to change it to trigger on life loss. Transcendence works with Evra, Halcyon Witness . Whenever you activate her ability while having more life than she has power, you lose that life and then gain double back, effectively gaining the difference in life. You still have more life than Evra has power, so you can keep pumping up her power and your life total. Then you can finish with Chandra's Ignition . Granted that's a lot of mana.

Transcendence has the issue that it immediately kills you at 20+ life, while a modernized version with a softer drawback could be utilized in interesting fashion.

If it only triggers on damage, it is effectively a catch-all against black's life drain abilities and it means you can freely pay life to keep below the threshold - eliminating the drawback. And it is a creature, so black has plenty of ways to sacrifice it to get out of the drawback. All-in-all I don't think it needs to be easy to eliminate the drawback, because it is easy to get rid of the effect.

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