Vedalken Archmage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Vedalken Archmage

Creature — Vedalken Wizard

Whenever you play an artifact spell, draw a card.

Vedalken Archmage Discussion

Magraal on Emry, Lurker of the Infinite

2 months ago

FYI, Power Artifact doesn't give infinite mana from Mana Vault, nor does Rings of Brighthearth with Grim Monolith. Mana Vault's untap is a trigger, which can't be reduced by Power Artifact; Grim Monolith + Rings will net infinite untaps but will not produce any additional mana- the loop achieves nothing without a Mesmeric Orb in play. The Proteus Staff idea is cute, but imo the more powerful way to build Emry is with creatures that have powerful static abilities that synergise with her- specifically Mirran Spy and Vedalken Archmage The spy in particular goes infinite with any 0-cost artifact that sacs itself as part of the ability, of which you already have the baubles and lotus petal.

skibulk on Scarecrow Deck

2 months ago

That could work. Vedalken Archmage + Words of Wind + 2x scarecrows = pay : each other player returns a permanent to their hand. Granted it is a 4-card combo. You could also go with Crystal Shard / Portal of Sanctuary . They don't combo as nicely, but they're still useful without the Archmage. You could also use them to save stuff on other people's turns. Not sure if it's worth the trade-off.

Subzero6977 on Gadwick's School of Witchcraft and Wizardry

3 months ago

Lunar Mystic Vedalken Archmage Alhammarret's Archive Jace's Sanctum Mirrorpool and Terrain Generator are all great cards to consider as well and seem like they would do well for you in this deck.

SideBae on Urza taxes like the goverment

4 months ago

First, I think you're running way too many lands. Even subtracting Maze of Ith and Glacial Chasm , you have 37 lands for producing mana. Urza's Power Plant , Urza's Mine and Urza's Tower are difficult to make work in EDH. As colorless sources, they're significantly worse than a basic Island when they aren't all in play; assembling them is difficult when they're each only one out of ninety-nine cards. I suggest cutting the Urza's lands, Darksteel Citadel and Seat of the Synod . They all die to Back to Basics , Magus of the Moon and Blood Moon , and the Citadel and Seat both get turned off by Stony Silence and Null Rod . (Though the artifact lands do boost Urza's Karn-friend, I think there're better ways to get artifacts out.) Thirty-two to thirty-three lands is probably about where you want to be; running enough mana rocks will help the deck move faster, and cutting lands means you draw better mid- and late-game too.

While we're talking about lands, it's great you're running Brainstorm , Ponder and Preordain . Ponder and Preordain are good in pretty much any blue list, but Brainstorm really goes from OK to busted with the help of shuffle effects. Fetches like Flooded Strand , Prismatic Vista or Polluted Delta are best, mainly because they don't have an ETB tapped to get in the way of your mana. Unfortunately, since these fetches are played in pretty much every format except Standard and Pauper, they're wildly expensive. Evolving Wilds and Terramorphic Expanse are on the table, as are Bad River and Flood Plain .

Tutors are excellent for making a deck more consistent; Fabricate and Merchant Scroll are great cards I see you're running. Whir of Invention is worth considering, and Muddle the Mixture finds both halves of the Isochron Scepter / Dramatic Reversal combo. Reshape and, if your rich AF, Transmute Artifact are also good. Instant-speed card-draw, from things like Fact or Fiction , Thirst for Knowledge or Glimmer of Genius , is a powerful effect.

Arcum's Astrolabe is worth considering. I haven't play-tested Urza, Lord High Artificer much more than a little, but having a one-mana artifact that cantrips and produces mana once Urza is out is probably a good effect, especially since you're already running all Snow-Covered Island s. Ramp like Chrome Mox , Mox Diamond and Mox Opal is expensive but extremely powerful; I'm having trouble determining your budget, mostly because you're running Mana Crypt , Mana Drain and Force of Will . Thought Vessel , Mind Stone , Prismatic Lens , Sky Diamond , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet are all worth considering. In my experience, two-mana mana-rocks are vastly superior to three-mana mana-rocks, as they let you drop your general turn three rather than four.

There're a few artifacts-matter creatures you might want to consider. Vedalken Archmage is a real source of card-advantage, and Lodestone Golem is a great, sort-of one-sided sphere effect. Phyrexian Metamorph is a good way to copy stax pieces you want more of or mana rocks you want again, as are Copy Artifact and Sculpting Steel .

Consider Howling Mine . With Urza, High Lord Artificer is out, tapping it for mana on your turn results in it being a one-sided card-draw effect. Echo of Eons is good as a second Windfall -style card to go with your Narset, Parter of Veils . Sticking in one or two more infinite-mana combos is probably not a bad idea, either. Rings of Brighthearth with your Basalt Monolith or Power Artifact with a Grim Monolith or your Basalt Monolith can both produce an insta-win.

Good luck, man!

SideBae on Memnarch EDH

4 months ago

Congrats on your first EDH deck! Here're my suggestions. Feel free to ignore them if you want.

  1. Training Grounds makes Memnarch into : Steal target permanent. I don't know if it'd be great, but it's certainly worth testing out. It's similar to your Heartstone . Power Artifact is similar, though I think slightly worse and far more expensive.

  2. If you have access to it, Mana Vault is a great card. It is especially powerful if combined with something like Aphetto Alchemist or your Voltaic Key . Basalt Monolith and Manifold Key are two other cards to consider in this vein.

  3. Mana rocks like Sky Diamond , Coldsteel Heart or the soon-to-come-out Arcane Signet are good includes to generate blue mana. Fellwar Stone is a similar rock that generally will produce blue, as blue is the most common color in EDH (and the rest of magic).

  4. Running Vintage Xerox cantrips can be very helpful; this means replacing some lands with low cost draw spells. Running cards like Ponder and Preordain in addition to your Brainstorm will allow you to run thirty-two-ish lands. Impulse , Sleight of Hand and even Serum Visions and Gitaxian Probe are good also, though these aren't AS good as Ponder , Preordain and Brainstorm . Using a Xerox design like this means that you can find lands if you need them, or use the draw spells to avoid getting flooded when you don't.

  5. Pairing Memnarch with Karn, the Great Creator allows you to use your general's first ability to turn off opposing lands. While EDH does not typically have a sideboard, so Karn, the Great Creator 's second ability is usually irrelevant, the one-sided Null Rod effect is probably enough reason to include him.

  6. Narset, Parter of Veils is powerful in any blue deck, especially if paired with a well-timed Windfall . I think most blue decks, and any mono-blue deck, should be running these two cards.

  7. Regarding your lands, Ancient Tomb is at a relatively low price nowadays; I suggest picking one up if you can. I don't think Darksteel Citadel is as good as a basic Island , if only because it gets shut off by opposing Null Rod s, Karn, the Great Creator s, Blood Moon s and Back to basics and does not produce mana. Same with Seat of the Synod , though this one DOES make mana. I get these lands are meant to build metalcraft; see suggestion 15. Inventors' Fair is worth considering because of its tutor effect.

  8. You're already running Clock of Omens . Have you considered Winter Orb or Static Orb ? Tapping the orbs down on your opponent's end step allows you to untap and them not to. Or you could be nice.

  9. Whir of Invention , Reshape and (if you're rich) Transmute Artifact should all be considered. They're excellent artifact-tutors.

  10. Vedalken Archmage is a good way to build card-advantage.

  11. Dispel and Flusterstorm are two good counterspells to consider adding, although the second one isn't super cheap. Cryptic Command is also a pretty penny, but as a cantrip-ing usually-counterspell, it is an excellent card. Spell Pierce and Spell Snare are worth considering as well.

  12. Tezzeret the Seeker ? He's a great 'walker for any artifact deck, and in the non-foil form he's about $20.

  13. If your meta is filled with combo decks (I know mine is), Arcane Laboratory can put a stop to that. Overburden is a good way to slow down elf-decks and other aggro strategies, and Lodestone Golem is just plain good. Back to Basics is awesome in mono-blue decks. Note that some of these stax pieces may disrupt your Isochron Scepter / Dramatic Reversal win.

  14. Mindlock Orb ? If you choose not to follow Suggestion 9, this thing does work.

  15. Unless you're running a bunch of 0-cost artifact rocks, I don't think Stoic Rebuttal is good enough. Metalcraft is really good if you can get it online turn one or two with the help of Mox Opal or Mox Diamond , but if you can't get it online early, you're better off running something like Exclude or Mana Leak . Because the good 0-mana artifacts are about as much money as a half-used kidney, I don't think it's worth pursuing the metalcraft theme.

  16. You don't seem to have a lot of creatures meant for blocking. Propaganda or Meekstone should help with surviving the aggro decks.

  17. I think changing your Island s to Snow-Covered Island s and running Extraplanar Lens is probably better than Caged Sun . It's cheaper mana-wise, which means it can help you ramp out your general faster. (Once you have six mana for Caged Sun , you can almost cast your general anyways.) That being said, I've never been in love with Extraplanar Lens either, and I think just running other mana rocks like Thought Vessel is probably the best rout there.

  18. If you face a lot of graveyard decks like Meren of Clan Nel Toth , consider Relic of Progenitus . It is an artifact that cycles if necessary and provides good graveyard hate.

  19. Consider Sower of Temptation , Treachery or Control Magic . I had a lot of fun with those when I played mono-blue, as they can steal the game right away from an opponent. Similarly, if you have access to Academy Ruins and Mind Slaver , you can end up being two players instead of one.

Alright man, that's all I got for now. I'm sure after I go to bed I'll think of more suggestions, so if you need more help let me know. Good luck and have fun and stuff!

Bchong on Breya's Dyson Sphere

4 months ago

dude you need to run some 1 cmc cantrips. i can't tell if this is a competitive deck or a casual one. It honestly feels like you saw/picked the most prevalent combos available to breya and just threw in some expensive cards.

here are some of the card I feel have little to no synergy with the rest of your deck: Storm the Vault  Flip Crucible of Worlds Expansion / Explosion Steel Hellkite Jace, the Mind Sculptor Paradoxical Outcome Duplicant Solemn Simulacrum Darksteel Forge Austere Command Mycosynth Lattice

Isochron Scepter Jhoira, Weatherlight Captain Vedalken Archmage Cabal Coffers .

One of the things I don't know is the meta that you play in. You are playing some of the most expensive and most competitive combos and yet a good portion of your deck is incredibly casual. So are you trying to be a casual deck but just have these other cards to flex on other people?

The cards that I have noted are separated into 2 different groups... the 1st one has either casual or incredibly fringe cards

1.storm the vault: too slow and you don't have enough or the correct kind of things to be swinging with anyways...the card simply isn't in the right colors and is too expensive. 2. crucible of worlds: how much land destruction is there? why not take this 3 mana and drop a mana rock or something? it would synergies with jhoira or archmage 3.Expansion / Explosion: just kill people with breya that what she's there for 4. Steel Hellkite: too slow you would rather take that mana and just cyclonic rift if you need removal 5. Jace, the Mind Sculptor: Narset, Parter of Veils this is a better card 6. Paradoxical Outcome: you don't have enough low cmc/mana reduction to get the benefit out of it 7. the rest in the 1st group are cards that are just bad/too expensive cmc wise. Or there are better options that are less CMC

1a. isochron scepter: I count 4 cards that you can imprint on this and none of them are Dramatic Reversal . 2a and 3a. Jhoira and Archmage: all of your artifacts are way to expensive to gain good use out of these cards. it would just be easier to cast a tutor and grab the card you actually need. 4a. Cabal Coffers: you need atleast 4 swamps to even benefit from it...just play like Dark Ritual Cabal Ritual instead of a potentially dead land. At minimum you need 4 lands in play to gain a benefit and black mana doesn't help you cast much in your deck its effectively the same as colorless mana. hell run High Tide probably does more.

The strange thing with your deck is that it is running all of these combos but it is honestly unlikely that you can ever pull them off before turn 5. You are running 37 lands which is entirely too many when you have all the fast mana available and a passable amount of mana rocks. drop to like 30 lands and instead put in cantrips like: Ponder Brainstorm Preordain . you also need to play cards like Mystic Remora Chrome Mox Mystical Tutor Enlightened Tutor Swan Song Goblin Welder Chain of Vapor Lotus Petal Faithless Looting

I don't know how your meta is so i can't suggest any specific hate/interaction. forgive me if I come off as an asshole im just annoyed that like >3K deck is basically a casual deck.

Tanukiboi on Urza's Abusement Park

5 months ago


In: Manifold Key , out: Voltaic Key . Arguably a straight upgrade which lets us swing unblockable sticks. To be added upon M20 release.

In: Grand Architect , out: Steel Overseer . Another tough decision. An early overseer can give Urza's construct a big buff, and buff our sticks through the game. Alas, I don't believe he is necessary to roll out our plan. On the other hand the architect improves even further the ramping abilities of this deck, and turns Padeem, Consul of Innovation , Sai, Master Thopterist , Vedalken Archmage , and Urza, Lord High Artificer into more mana sources. Seems like the better choice, as many times these other supporting blue creatures are just sitting pretty fulfilling their support roles, whereas with the architect we can get even more mileage out of them.

In: Infiltration Lens , out Mystic Remora . The infiltration lens does two things. One: adds another artifact to the deck. Two: penalizes opponents for chump blocking. Instead of being opponent dependent, I think the lens will be more consistent by producing mana and cards. Double whammy.

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Vedalken Archmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%