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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Vedalken Archmage
Creature — Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
Koplarski on
[Primer] Jhoira, Contraption Captain
2 months ago
Lots of changes recently. Added the following, removing Words of Wind, Reality Heist, Whir of Invention, and Vedalken Archmage:
Thassa's Oracle (Great win con when you get to the bottom of your library)
Transplant Theorist (Replaced the archmage)
Ingenious Artillerist (Redundancy for Reckless Fireweaver)
Dockside Extortionist (It's just too good not to include)
Drafna, Founder of Lat-Nam (This guy is great for keeping the storm going by returning your cheap mana rocks to your hand to recast)
KBK7101 on Rule 0 - Urza and …
6 months ago
In no particular order, some cards that are probable/potential cards for the deck:
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Second card draw per turn effects - Irencrag Pyromancer, Improbable Alliance, Mad Ratter, Minn, Wily Illusionist, Ethereal Investigator
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Discard synergy: Glint-Horn Buccaneer, Brallin, Skyshark Rider  Flip, Surly Badgersaur, Bag of Holding, Containment Construct, Currency Converter
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Some graveyard synergy: Scavenged Brawler, Skyway Robber, Scrap Mastery, Illuminate History, Dollhouse of Horrors, God-Pharaoh's Gift, Phyrexian Triniform, Feldon of the Third Path
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Typical artifact synergy: Sai, Master Thopterist, Emry, Lurker of the Loch, Vedalken Archmage, Reckless Fireweaver etc etc
Poly_raptor on
Mishra, Eminent One | Artifact nonsense
7 months ago
Sorry for the delayed replies guys.
I’ve added in Skullclamp, would definitely synergies well with the tokens dying each turn.
I’ve also cut Strionic Resonator for Determined Iteration as it’s a free copy! Good suggestion.
I am reluctant to add so many obvious cards that would make it just any normal artifact deck, I do feel quite strongly about how easy it has got to build decks recently, with 60 staples lol. Ruins the creative aspect for me. You are right about Mystic Forge though. Toying with cutting Skyswimmer, I have also added Vedalken Archmage too.
Max_Hammer on
Shorikai go vroom
7 months ago
Yeah, I can see that. Being able to usually get away with 34-45 lands is still only usually. There's a solid chance you'll get droughted if you don't run 36-37.
As for the fetchlands... Yeah, I get it. Even the 20$ for a shockland is a bit too rich for my blood. If I'm dropping a lot of money on a card it should be more than a 0.07%~ chance for me to draw that, and you better believe it's going to be my wincon. I think that your mana setup is all you'll need, assuming your table isn't playing Magic in the quadruple digits.
The average guideline for ramp in Commander is about 7 cards, but I think this deck would actually really benefit from the extra ramp, seeing as how many cards you should be drawing with spells like Shimmer Dragon and Vedalken Archmage. Right now you have 10 (or 8, if you count Artificer Class as utility and Cultivator's Caravan as a regular vehicle), but you should be just fine with that.
I looked and only saw two more things that I think should be cut. There's Manifold Key. Just doesn't feel super necessary. You could use it to get an extra mana or give a vehicle pseudo-vigilance, but that's kinda meh. But there's also Trinket Mage. Granted, being able to tutor Skullclamp (or mana if you need it) isn't bad. He's a maybe and so it Manifold.
The way I see it, you don't have anything bad in this list, unfortunately enough for you, but you are over. It looks to me like you have more creatures + vehicles than anything, so maybe start there? Either take out the highest CMC cards (without taking out the crazy good ones), or just pull them at random and playtest it.
multimedia on
vehicular homicide
9 months ago
Hey, well done list so far on a low budget. Elsha with Vehicles is an interesting choice.
Some advice to get started on revision/optimization is to streamline creatures and lands to make Elsha better. Consider reducing the creature count down to 10 of the best creatures here for Vehicles strategy and/or crewing? (ordered by CMC)
- Toolcraft Exemplar
- Etherium Sculptor
- Giant Ox
- Kotori, Pilot Prodigy
- Depala, Pilot Exemplar
- Foundry Inspector
- Losheel, Clockwork Scholar
- Vedalken Archmage
- Katsumasa, the Animator
- Aeronaut Admiral
The less creatures the better for Elsha. Cut most creatures for lands and ramp? Elsha doesn't work with lands thus having less can also make Elsha better. Consider 32 lands with many budget low mana cost mana rocks to replace some lands?
To help with deck building add all the lands you want to play, even just basic lands, to see how many spots are left to fill or how many cards you need to cut to add more lands. Some budget lands to consider adding:
- Spire of Industry
- Mech Hangar
- Exotic Orchard
- Mystic Monastery
- Shivan Reef
- Rugged Prairie
- Prairie Stream
- Port Town
- Buried Ruin
Good luck with your deck.
king-saproling on
The Reality Chip v1
1 year ago
Thoughts on these? Trinket Mage, Tribute Mage, Sculpting Steel, Mirrormade, Clever Impersonator, Ugin, the Ineffable, Vedalken Archmage, Riddlesmith, Skyswimmer Koi, Codex Shredder, Ghoulcaller's Bell, Wand of Vertebrae, Pyxis of Pandemonium, Millikin
WalbenQuakeblade on
Jhoira cEDH
1 year ago
Doomshlang I can see the concept behind Teferi's Ageless Insight however for it to work you have to have Jhoira on the field. Vedalken Archmage works almost as a second Jhoira in the list. As most of our historic spells are Artifacts this allows for Archmage to trigger on most spells we cast.
You're welcome for the Eruth tech. She has been an absolute powerhouse in the list since she has been printed. She is so effective coupled with Jhoira on board that not running Thassa's Oracle was unthinkable.
Basalt Monolith actually has been in the list from the very beginning even without Basalt rings combo; which has actually never been in the list. Monolith is simply in the list because for 3 mana we get 3 mana, and in some instances with cost reducers we get 3 mana for less. Just another efficient artifact in the list until something better comes along.
All in all this list has had many many changes over the years. From Dramatic Scepter lines to only having Aetherflux as a win condition. Slowly over the years the list has become more and more refined with changes becoming more and more difficult to make. I'm sure over the next year though something will come out that is a perfect fit for the list or a strictly better version of something in the list, that's what happened with Witching Well being taken out in favor of Mnemonic Sphere.
Thanks again for checking out the list!
Doomshlang on
Jhoira cEDH
1 year ago
Would you consider Teferi's Ageless Insight as a strict upgrade to Vedalken Archmage, since it's basically just an historic version of it? I've been playing a pretty jank more-like-cheerios version of cEDH Jhoira but I've been trying to get the list less fragile, and I've found it a bit more consistent overall.
I never even thought of running Eluth, I'm definitely stealing that idea!
I was also wondering if Basalt Monolith being in the deck still is a holdover from a basalt rings mana combo or if I'm just missing an interaction it currently could have? Overall, sweet list, love seeing everyone's take on Jhoira lists!
Have (3) | Azdranax , sachiel2nd , Galdelonian |
Want (3) | ArtistaFeo , Erlander , Amaterasu312 |