Vedalken Archmage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Vedalken Archmage

Creature — Vedalken Wizard

Whenever you cast an artifact spell, draw a card.

Poly_raptor on Mishra, Eminent One | Artifact nonsense

2 months ago

Sorry for the delayed replies guys.

Triton

I’ve added in Skullclamp, would definitely synergies well with the tokens dying each turn.

I’ve also cut Strionic Resonator for Determined Iteration as it’s a free copy! Good suggestion.

Eowyn_0728

I am reluctant to add so many obvious cards that would make it just any normal artifact deck, I do feel quite strongly about how easy it has got to build decks recently, with 60 staples lol. Ruins the creative aspect for me. You are right about Mystic Forge though. Toying with cutting Skyswimmer, I have also added Vedalken Archmage too.

Max_Hammer on Shorikai go vroom

2 months ago

Yeah, I can see that. Being able to usually get away with 34-45 lands is still only usually. There's a solid chance you'll get droughted if you don't run 36-37.

As for the fetchlands... Yeah, I get it. Even the 20$ for a shockland is a bit too rich for my blood. If I'm dropping a lot of money on a card it should be more than a 0.07%~ chance for me to draw that, and you better believe it's going to be my wincon. I think that your mana setup is all you'll need, assuming your table isn't playing Magic in the quadruple digits.

The average guideline for ramp in Commander is about 7 cards, but I think this deck would actually really benefit from the extra ramp, seeing as how many cards you should be drawing with spells like Shimmer Dragon and Vedalken Archmage. Right now you have 10 (or 8, if you count Artificer Class as utility and Cultivator's Caravan as a regular vehicle), but you should be just fine with that.

I looked and only saw two more things that I think should be cut. There's Manifold Key. Just doesn't feel super necessary. You could use it to get an extra mana or give a vehicle pseudo-vigilance, but that's kinda meh. But there's also Trinket Mage. Granted, being able to tutor Skullclamp (or mana if you need it) isn't bad. He's a maybe and so it Manifold.

The way I see it, you don't have anything bad in this list, unfortunately enough for you, but you are over. It looks to me like you have more creatures + vehicles than anything, so maybe start there? Either take out the highest CMC cards (without taking out the crazy good ones), or just pull them at random and playtest it.

multimedia on vehicular homicide

4 months ago

Hey, well done list so far on a low budget. Elsha with Vehicles is an interesting choice.

Some advice to get started on revision/optimization is to streamline creatures and lands to make Elsha better. Consider reducing the creature count down to 10 of the best creatures here for Vehicles strategy and/or crewing? (ordered by CMC)

The less creatures the better for Elsha. Cut most creatures for lands and ramp? Elsha doesn't work with lands thus having less can also make Elsha better. Consider 32 lands with many budget low mana cost mana rocks to replace some lands?

To help with deck building add all the lands you want to play, even just basic lands, to see how many spots are left to fill or how many cards you need to cut to add more lands. Some budget lands to consider adding:

Good luck with your deck.

WalbenQuakeblade on Jhoira cEDH

10 months ago

Doomshlang I can see the concept behind Teferi's Ageless Insight however for it to work you have to have Jhoira on the field. Vedalken Archmage works almost as a second Jhoira in the list. As most of our historic spells are Artifacts this allows for Archmage to trigger on most spells we cast.

You're welcome for the Eruth tech. She has been an absolute powerhouse in the list since she has been printed. She is so effective coupled with Jhoira on board that not running Thassa's Oracle was unthinkable.

Basalt Monolith actually has been in the list from the very beginning even without Basalt rings combo; which has actually never been in the list. Monolith is simply in the list because for 3 mana we get 3 mana, and in some instances with cost reducers we get 3 mana for less. Just another efficient artifact in the list until something better comes along.

All in all this list has had many many changes over the years. From Dramatic Scepter lines to only having Aetherflux as a win condition. Slowly over the years the list has become more and more refined with changes becoming more and more difficult to make. I'm sure over the next year though something will come out that is a perfect fit for the list or a strictly better version of something in the list, that's what happened with Witching Well being taken out in favor of Mnemonic Sphere.

Thanks again for checking out the list!

Doomshlang on Jhoira cEDH

10 months ago

Would you consider Teferi's Ageless Insight as a strict upgrade to Vedalken Archmage, since it's basically just an historic version of it? I've been playing a pretty jank more-like-cheerios version of cEDH Jhoira but I've been trying to get the list less fragile, and I've found it a bit more consistent overall.

I never even thought of running Eluth, I'm definitely stealing that idea!

I was also wondering if Basalt Monolith being in the deck still is a holdover from a basalt rings mana combo or if I'm just missing an interaction it currently could have? Overall, sweet list, love seeing everyone's take on Jhoira lists!

KBK7101 on Kotori's Artifact Build 1.0

11 months ago

I wasn't terribly excited for the Kotori precon deck, but after I finally got around to reading the Neon Dynasty story (after watching the AMAZING trailer for the set), I'm pretty much determined to have a Future/Artifacts vs. Past/Enchantments set of decks featuring Kotori and Satsuki, the Living Lore. The upgrades you've added here look pretty great but I'm wondering what the ideal amount of vehicles would be for a Kotori deck. Maybe 15 or so? Any more than that and you'd probably be adding in some pretty mediocre ones... I'm not sure. Thoughts?

As for some recommendations, Vedalken Archmage is great if you want more card draw. Padeem, Consul of Innovation or Rebbec, Architect of Ascension are both great for protection.

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