Supreme Will

Supreme Will

Instant

Choose one —

  • Counter target spell unless its controller pays .
  • Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Latest Decks as Commander

Supreme Will Discussion

amicdeep on Losing friends 101

1 month ago

the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.

Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you

amicdeep on Losing friends 101

1 month ago

the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.

Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you

Cheifettues on Cass-a-cading Animar

1 month ago

Omniscience_is_life

I agree that modal counter spells are not wasted. Iv’e got Mystic Confluence and I am going to add Supreme Will and Archmage's Charm.

I quite like cards that return perms to the hand. It can benefit me as well under the right conditions. Came across Umbilicus. Going to play test and see how it fits.

On that front, there is also Cyclonic Rift. I’m reminded of all the hate ppl get for this card whenever I bring up putting it in the 99. Is it really that bad compared to... say In Garruk's Wake.

I am also going to replace Mirri's Guile with Sylvan Library. Card draw and potential top decking seems more optimal.

I will need to keep looking for a board wipe that I am fine cascading into. That is the draw back I have.

Kindly,

Omniscience_is_life on Cass-a-cading Animar

1 month ago

The main way to up the power and resiliency of a deck is to increase the draw/ramp/removal packages, you're going to want 10 each of those categories.

As far as counterspells go that won't be wasted on a cascade: You Find the Villains' Lair, Mystic Confluence, and Supreme Will are all modal, with some fun other options.

I would say the main thing this deck needs is more interaction with its opponents. You may see a Narset, Enlightened Master on the other side of the table from you, and have no way to deal with it. Yikes! A boardwipe or two will do you good, whether it be a Burn Down the House or a Hammerfist Giant.

Grubbernaut on

6 months ago

Supreme Will may be worth looking at. I dig the build!

trocroi on Budget Modern Izzet Spellslinger

8 months ago

Personally I’d replace Snapcaster with Arclight cuz I’m cheap haha

Another thing is that you are playing 4x Goblin Electromancer but only 5 of the 23 instants and sorceries you’re playing benefit from the goblin’s ability. I’d go for some higher-cost damage or card draw... perhaps Hieroglyphic Illumination or Supreme Will ?

I also really like Quicken — it allows you to play sorceries off-turn, increasing the pool of valid answers, and worst case it just cycles.

0rc on talrand 100 buck's

1 year ago

First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).

Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.

It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.

This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.

Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)

I’m going to borrow some from you. Thanks.

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