Supreme Will

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Supreme Will

Instant

Choose 1-

  • Counter target spell unless its controller pays 3.

  • Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Supreme Will Discussion

Vlasiax on The Ur-Dragon

1 hour ago

A friend of mine recently suggested that maybe I don't need pure card draw but maybe a card selection and told me about Impulse , Supreme Will and suggested Faithless Looting , which with Animate Dead might be a great play.

As you can tell I'm a bit stuck recently because I'm trying to push my curve even lower and looking at cEDH decks for inspiration.

Joker4242 on Island Secrets

1 week ago

Although The mana cost would be reduced by Kefnet's ability, I don't find these spells as useful or as versatile in this deck. Supreme Will is one I would consider as you have options with the spell. I care less about the reduced mana and more about casting the spell an extra time. Because although Archmage's Charm 's cannot be reduced, casting it on your turn is still very beneficial (draw two cards or control something of your opponents). Most of the spells besides Supreme Will can only counter, meaning that casting a copy would be useless unless on my opponents turn. I like Archmage's Charm because of all the options it grants you. And the fact that I'm going mono blue means that I won't have to much trouble casting it turn three. I do agree that Kefnet doesn't fit exactly right with my spells mostly just because he can't reduce the cost of most of my spells. But there are not too many other blue creatures that can consistently copy my spells without needing a whole lot of protection. The fact that once he is on the field he is very difficult to get rid of which is one of the perks to having him in the deck.

kamarupa on Island Secrets

1 week ago

Perhaps one of these would be useful? Calculated Dismissal , Last Word , Mystical Dispute , Rewind , Supreme Will . These are just the counterspells I found that seemed remotely worth considering; there are of course many other non-counterspell instants & sorceries to consider. I'd say Archmage's Charm seems like the best candidate to swap out, given its UUU casting cost.

KidEnkidu on “Allow Me to Show You True Power”

1 month ago

Supreme Will is a Bolas-themed counter spell that I love. It feels better to hold up than most counter spells because if nothing happens that needs countering, you can just dig 4 deep and grab the best card.

dingusdingo on Budget Kefnet Turns

1 month ago

I enjoy the Kefnet Turns build, haven't seen it before for this commander and I think its rather neat. You should focus exclusively on assembling your win and remove the extra side cards, like your mill sub-theme. I also think you should replace expensive removal and interaction with cheaper pieces, as you're less likely to cast them off the top with Kefnet. I also think you should add in more ways to discard and also tutor to top of deck. Your combo requires a handful of specific cards and also to be in a specific spot in your library, so topdeck manipulation and tutors help immensely.

My complete list of changes would be

Dismiss -> Counterspell

Everdream -> Ponder

Exclude -> Arcane Denial

Precognitive Perception -> Concentrate (You're never copying the addendum with Kefnet)

Supreme Will -> Mana Leak

Thought Collapse -> Mental Misstep (Every deck runs 1 cmc spells so Misstep is unbelievable value for EDH)

River's Rebuke -> Wipe Away

Zndrsplt's Judgement -> Vapor Snag (That card is hard to link to :O )

Mistfire Adept -> Long-Term Plans

Riverwise Augur -> Sleight of Hand

Niblis of Frost -> Mystical Tutor

Drowned Secrets -> Serum Visions

Fraying Sanity -> Preordain

Precognition Field -> Careful Study

Psychic Corrosion -> Fabricate

I think its worth noting

That to combo off, you need Library + Aminatou's Aug + Dino + Turn card + Commander. That requires 4 cards outside your commander, 3 of which are exactly specific. Finding another enabler or outlet to reuse your turn spells or another way to put cards on top would help the consistency of this deck a lot. Running more draw and tutors to topdeck also lets you value copy a turn spell to start chaining turns, and even if you don't hit an infinite loop getting 3 or 4 extra turns will get you much closer to establishing the lock. You should shave off alternate wincons and focus on getting infinite turns, because once you have them you've won.

Silverdrake on Esper Control

4 months ago

Very interesting take on the archetype! Consider some more early game interaction such as Fatal Push , Path to Exile , Spell Snare , and Mana Leak . They'll help prevent you from being overwhelmed by faster decks. In a similar vein, consider some sweepers like Supreme Verdict or Wrath of God to make sure you can keep up with decks that produce multiple threats per turn. Cards like Serum Visions , Opt , Supreme Will , and Search for Azcanta  Flip will help you find the right answer for the situation at hand, and it'll help find Approach after you tuck it 7 cards down!

Silverdrake on Izzet Modern

4 months ago

Stormchaser Mage , Pteramander , and Enigma Drake could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'. Flame Slash and Lava Coil are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like Sweltering Suns or Anger of the Gods . Spell Snare , Logic Knot , and Cryptic Command are some of the most popular counterspells that you're missing. Remand , Counterflux , Disallow , and Supreme Will are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts, Ral Zarek , Clout of the Dominus , Frostburn Weird , and Void Snare will all probably struggle to pull their weight in the deck.

Whatever you decide to do, good luck and have fun!

pthf27 on Jace, O Rei da Retranca

5 months ago

Cade o Sleight of Hand e Narset, Parter of Veils ?

Pelas limitações do formato acabo gostando de Repeal , Muddle the Mixture , Supreme Will , Thirst for Knowledge , Blink of an Eye e Windfall .

E Laboratory Maniac saiu como incomun em UMA, parece pior que as outras win conditions mas ainda acho considerável.

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Supreme Will occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.15%