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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose one —
- Counter target spell unless its controller pays .
- Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
3 weeks ago
1 month ago
I have replaced Supreme Will with Archmage's Charm, since the latter card is generally superior to the former; the charm does have a stricter mana cost, but I am certain that this deck can reliably pay for it.
6 months ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Ideas to protect the combo pieces
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
10 months ago
Stave Off - This card just does everything. It's so easy to miss that this can target creatures other than just the ones you control, and it makes a world of difference. Prevent buffs, debuffs, swing the tide of combat, the shear number of options this affords me feels nuts. I have a very hard time saying no to this in any deck with white.
Supreme Will - Choose between Mana Leak or Impulse for just 1 more. When I'm holding up untapped Islands in blue, there are two options I want: Interaction, or Card Advantage. This gives me both in a single card.
Priest of the Blood Rite - Setting aside my love of the way the mechanics and flavor tie together in this card; this thing is really easy to abuse. Sac and reanimate, flicker or blink, you can lay down a lot of 5/5 flyers with this faster than people expect.
Unravel the Aether/Deglamer - Shuffling things back into my opponents deck is often worse for them than destroying. By now there are a fair handful of "better than Naturalize" cards, but these two are my favorites, and are often met with sighs from opponents that would rather have been Krosan Grip'd than this.
1 year ago
NTakamura I have it posted in my deck lists if you want to come take a look. It's still a WIP, as I'm trying to see what works and what doesn't. For example, looking at your Renari deck, Supreme Will is a card which somehow completely went under my radar and I'll have to try that one out.
1 year ago
I have replaced Temur Charm with Supreme Will, which did not change this deck's average converted mana cost, but it did decrease the number of colored mana symbols among the casting costs of cards that it contains, because, as great as the former card was, I was using it mainly for its counterspell ability and rarely ever for its other two abilities, so I know that the latter card will be a far better addition to this deck.
1 year ago
If you are set on choosing between these two I would use Supreme Will over Temur Charm because as only use the "counter spell" effect so you may as well be playing Cancel. Thus Supreme Will is better in that case as it has a lower colored-mana requirement, and its card draw effect will be useful when you have nothing else going on.
1 year ago
I have a copy of Temur Charm in my red/blue/green EDH deck, but I have noticed that I most often use it for its counterspell mode; I honestly cannot recall the last time that I used the other two modes, so I am considering replacing it with Supreme Will, a spell that has one less mode, but that mode is extremely useful, and the spell itself also has a more lenient casting cost.