|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Counter target spell unless its controller pays 3.
Look at the top 4 cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Supreme Will Discussion
1 hour ago
A friend of mine recently suggested that maybe I don't need pure card draw but maybe a card selection and told me about Impulse , Supreme Will and suggested Faithless Looting , which with Animate Dead might be a great play.
As you can tell I'm a bit stuck recently because I'm trying to push my curve even lower and looking at cEDH decks for inspiration.
1 week ago
Although The mana cost would be reduced by Kefnet's ability, I don't find these spells as useful or as versatile in this deck. Supreme Will is one I would consider as you have options with the spell. I care less about the reduced mana and more about casting the spell an extra time. Because although Archmage's Charm 's cannot be reduced, casting it on your turn is still very beneficial (draw two cards or control something of your opponents). Most of the spells besides Supreme Will can only counter, meaning that casting a copy would be useless unless on my opponents turn. I like Archmage's Charm because of all the options it grants you. And the fact that I'm going mono blue means that I won't have to much trouble casting it turn three. I do agree that Kefnet doesn't fit exactly right with my spells mostly just because he can't reduce the cost of most of my spells. But there are not too many other blue creatures that can consistently copy my spells without needing a whole lot of protection. The fact that once he is on the field he is very difficult to get rid of which is one of the perks to having him in the deck.
1 week ago
Perhaps one of these would be useful? Calculated Dismissal , Last Word , Mystical Dispute , Rewind , Supreme Will . These are just the counterspells I found that seemed remotely worth considering; there are of course many other non-counterspell instants & sorceries to consider. I'd say Archmage's Charm seems like the best candidate to swap out, given its UUU casting cost.
1 month ago
Supreme Will is a Bolas-themed counter spell that I love. It feels better to hold up than most counter spells because if nothing happens that needs countering, you can just dig 4 deep and grab the best card.
1 month ago
I enjoy the Kefnet Turns build, haven't seen it before for this commander and I think its rather neat. You should focus exclusively on assembling your win and remove the extra side cards, like your mill sub-theme. I also think you should replace expensive removal and interaction with cheaper pieces, as you're less likely to cast them off the top with Kefnet. I also think you should add in more ways to discard and also tutor to top of deck. Your combo requires a handful of specific cards and also to be in a specific spot in your library, so topdeck manipulation and tutors help immensely.
My complete list of changes would be
Zndrsplt's Judgement -> Vapor Snag (That card is hard to link to :O )
I think its worth noting
That to combo off, you need Library + Aminatou's Aug + Dino + Turn card + Commander. That requires 4 cards outside your commander, 3 of which are exactly specific. Finding another enabler or outlet to reuse your turn spells or another way to put cards on top would help the consistency of this deck a lot. Running more draw and tutors to topdeck also lets you value copy a turn spell to start chaining turns, and even if you don't hit an infinite loop getting 3 or 4 extra turns will get you much closer to establishing the lock. You should shave off alternate wincons and focus on getting infinite turns, because once you have them you've won.
4 months ago
Very interesting take on the archetype! Consider some more early game interaction such as Fatal Push , Path to Exile , Spell Snare , and Mana Leak . They'll help prevent you from being overwhelmed by faster decks. In a similar vein, consider some sweepers like Supreme Verdict or Wrath of God to make sure you can keep up with decks that produce multiple threats per turn. Cards like Serum Visions , Opt , Supreme Will , and Search for Azcanta Flip will help you find the right answer for the situation at hand, and it'll help find Approach after you tuck it 7 cards down!
4 months ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
5 months ago
E Laboratory Maniac saiu como incomun em UMA, parece pior que as outras win conditions mas ainda acho considerável.
Supreme Will occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%