Combos Browse all Suggest
- Bear Umbra + Polyraptor + Pyrohemia
- Marauding Raptor + Polyraptor
- Impact Tremors + Marauding Raptor + Polyraptor
- Marauding Raptor + Polyraptor + Purphoros, God of the Forge
- Marauding Raptor + Polyraptor + Warstorm Surge
- Marauding Raptor + Polyraptor + Zacama, Primal Calamity
- AEther Flash + Polyraptor + Warstorm Surge
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
2 weeks ago
Mirrorweave on the sideboard for boardwipes with the Peddler/Staticaster combo? Also works pretty well with Primordial Hydra to make everything else 0/0 on resolve.
I doubt it would be reliable or worth it in the mainboard, but a possible sideboard addition for longer games or hexproof/indestructible enemies would be Silverclad Ferocidons.
3 weeks ago
Guardian Project and Blessed Sanctuary both seem strong in this deck. Cards like Sakura-Tribe Elder and Burnished Hart seem less effective than say Solemn Simulacrum or Wood Elves in the same function. Teleportation Circle and/or Conjurer's Closet add some redundancy to your blinking. 35 lands seems a little low, but you do seem to have a fair amount of ramp. Polyraptor is a funny card but I'm not sure it has a place in this deck... Gruul or Naya builds might prefer it.
1 month ago
I personally run an infinite enrage combo in my deck that pisses people off if I ever get it going.
Forerunner of the Empire + Polyraptor + Rite of Passage gives you infinite enrage effects, infinite +1/+1 counters, and infinite Polyraptors, not to mention infinite enter the battlefield triggers. It's tricky if you don't have tutors in your hand, but if you get it to go off, it's a game winner with any haste effect.
To get the combo to go off, have Right of Passage out, then play Forerunner of the Empire. If you have Polyraptor in hand already, play it to set the combo off, otherwise you can use Forerunner to get Polyraptor as the top card of your library.
2 months ago
Squee_Spirit_Guide - Thanks for the suggestions!
Ghalta, Primal Hunger is pretty easy to get out for dirt cheap, under ideal circumstances I can drop him easily by turn 4 with haste. He started in the deck as one of my big guns but I wanted to experiment with some others.
I had not really even considered Deathmist Raptor and its ability to recall itself from the grave. That may have some merit! I do like the deathtouch and with Savage Stomp, that might be a good removal of something much bigger than Deathmist Raptor.
I feel you about Polyraptor. I love token creation but I quickly discovered the infinite loop of token creation triggered by Marauding Raptor + Polyraptor . If Marauding Raptor was not one of the main pieces of this deck, I would totally run Polyraptor for the exact reason you mentioned. I mean, can you imaging Forerunner of the Empire + Polyraptor for like one or two turns? Epic!!!
Thanks for the food for thought!
2 months ago
But a lack of good suggestions hasn't stopped me before! I'd definitely run the Ghalta, Primal Hunger you have in the maybeboard, since it would be pretty cheap once you've got a few other dinos out. I also like Deathmist Raptor for the lower end of the curve if you run multiples, since they can get each other back from the graveyard.
On the jankier end I really like Polyraptor, which would pair nicely with the Riles you've got in there. It would really shine with relpeatable pingers so it might require too much reworking to fit nicely with what you've already got.
Anyway, I hope that helps!
2 months ago
Radiant_Draconis - I did a little bit of playtesting of this last night and was a little disappointed with Polyraptor. It works to well! I had out a Marauding Raptor and played Polyraptor and it creates an infinite cycle of creating tokens, lol. I mean, I did want to use that combo as a wincon but not because the opponent gets annoyed that I have just been making tokens for the last 5 mins! Pretty sure I am going to have to remove Polyraptor for something else which is sad.
6 months ago
6 months ago
Hi drwombat great question on the rule update on infinite loops. I don't know that I have seen a ruling on this (looking now!) but I believe the loop will resolve in this instance because the life total of each opposing player will hit 0 at which point the loop becomes finite because the game ends. This makes it different than say....a Polyraptor loop that doesn't ever reach a win con because you have no way of clearing the stack.
Anyhow, appreciate the kudos on the budget options, I'm always trying to keep a deck list in the $150-200 for commander and/or make use of cards I already own rather than shelling out a ton of cash for an occasional and slight advantage!
I'll definitely take a look at your build to see what things I missed!