If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Land Grant Discussion
2 months ago
Interesting concept. I have a few thoughts.
Crop Rotation seems like your best tool in this deck to enable Nacatl and Kird ape consitently and quickly. I think this should be a 4-of in your deck.
In addition to Crop Rotation, Land Grant is another way to fetch up lonely copies of your forest duals without requiring any mana at all. It doesn't fetch Alpine Meadow, but it should still be more than playable. Bonus points for triggering Seeker of the Way for free.
In terms of mana base, I would try to minimize the number of tap lands as much as possible. You're probably not going to want two copies of Alpine Meadow in play at once, so cutting to one and fetching it when necessary seems fine. I would also cut Sejiri Steppe down.
Bounce lands seem like they could be great for you. Gruul Turf and Selesnya Sanctuary are good at providing extra land drops on their own and they make great targets for an early Crop Rotation to keep hitting land drops.
Maybe just a matter of preference, but I would do a 4:2 split of Journey and Cannonade instead of 3:3.
4 months ago
I'd cut Darksteel Ingot in favor of a Sol Ring, Wurm's Tooth for an Arcane Signet, Explosive Vegetation with a Nature's Lore, Land Grant by a Three Visits, replace Pulse of Murasa with Bala Ged Recovery Flip, remove Tribute to the Wild for Force of Vigor, and exchange Entangling Vines in favor of Song of the Dryads. :)
9 months ago
There's a fringe combo archetype call One-Land Spy. It basically plays a single forest, fetchable with Land Grant, a bunch of ways to ramp into Balustrade Spy or Destroy the Evidence to get your whole deck into the graveyard at once. From there, there are plenty of ways to win, typically casting a Haunting Misery for 20 something, retrieving it from the graveyard off Anarchist, casting it by flasbacking Morgue Theft, with mana generated from Songs of the Damned and rituals.
https://tappedout.net/mtg-decks/1-land-spy-hard-mode/ That one is a more elaborate version IMO, which wins through looping songs of the damned, to pay for a second loop which could be either Gray Merchant of Asphodel to drain life, or Balustrade Spy to mill your opponent.
The only thing you should be changing from that version is Gitaxian Probe which isn't pauper legal anymore. Replacing those, players are using cantrips like Manamorphose or cycling creatures, mana fixers like Abundant Growth, Springleaf Drum or mana dorks, rituals like Culling the Weak, or even stuff like Commune with Nature to dig for spy.
10 months ago
Looking into doing some weird thing with my manabase, going possibly basic free, using 8/10 of the Ravnica Guild bounce lands, switching my basic land cyclers into the Alara Reborn land type cyclers cycle (like Pale Recluse). The bounce lands would let me keep fewer lands while keeping a normal mana/turn, and bounce the cycling lands back to my hand to cycle out.
11 months ago
My lord, I wish I could upvote this deck multiple times!! Juggernaut? Erhnam Djinn?? SISTERS OF THE FLAME??!!?!
You just made my day.
Also, I don't always Armageddon, but when I do, I always Flagstones of Trokair. It's not as oldschool as what you've got going here, but still pretty old. It's even more helpful if you manage to get your hands on some true duals.
Finally, it wouldn't be incredibly helpful to the deck, but if you added Goblin Balloon Brigade to this deck, my life would be complete.
11 months ago
1 year ago
Replace Nature's Lore for Sakura-Tribe Elder, bring at least 1x Krosan Tusker, cut at least 3x Wretched Gryff and 2x Tangle Golem for 2/3x Fierce Empath at least 1X Ulamog's Crusher and some mainboard Pulse of Murasa to retrieve STE and depletion lands, if you pack 4x pulses, you'll probably won't need the food lands, which can slow you down. Nissa's Pilgrimage and Arboreal Grazer are some cards to consider too, along Land Grant. Nissas nets you 3 cards, grazer ramps and stops aggro for a while and land grant is free. Chimeras seem a tad fragile,maybe you can use something like Blastoderm which is also retrievable with Pulse.
1 year ago
I started playing Magic a month or so before Masques came out, so it's always had a kind of mystical aspect to me. Is that nostalgia speaking? Sure, somewhat. But in addition to really loving the 'feel' of the setting and the cards, I also had a familiarity with the cards that helps one better appreciate what was available. There are no shortage of superb cards running around in Masques - in addition to what you mentioned, and just off the top of my head, there's also Land Grant , Food Chain , Thwart , Soothsaying , Misdirection , Reverent Mantra , Unmask , Tower of the Magistrate , Haunted Crossroads , Pulverize as well as the last core printings of Dark Ritual and Brainstorm . Sure, the set had a few too many 4/4s for four mana with colosal drawbacks for my taste, too. But you still can't beat some of the inventive fun in Distorting Lens , Two-Headed Dragon and Foster .
Anyways, thanks for sticking up for the little guy as well. Masques is a fascinating set with a beautiful setting and interesting ideas, so it's nice to hear it spoken of in something other than biting vitriol for a change. Honestly, I'd just love to see any of the modern Type 2 decks try and stand a chance against a well-built Rising Waters deck from even Masques block constructed, you know?
Keep fighting the good fight!