Umori, the Collector
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Umori, the Collector

Legendary Creature — Ooze

Companion — Each nonland card in your starting deck must share exactly one card type across all of them. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)

As Umori, the Collector enters the battlefield, choose a card type.

Spells you cast of the chosen type cost less to cast.

FeuDEnfer on Oozeful Vannifar

2 weeks ago

Mistwalker could be removed, because having too many changeling cards in a tribal deck is never a great idea. A replacement of my choice would be Umori, the Collector.

MeneerDutchy on Henzie “The Toolman” Taylor ETB

2 weeks ago

Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many

Gidgetimer on Why can't Umori, the Collector …

3 months ago

You can link cards by enclosing them in double brackets.

Umori, the Collector

Grist, the Hunger Tide

Umori should be able to be your companion in this case. The phrasing of the question is interesting though. Did someone tell you that it couldn't?

duchessCretina on That Time You Got Reincarnated as an Ooze

4 months ago

Hey, this usually doesn't get noticed by people, but you could swap Prey Upon for Blizzard Brawl and swap the basics for Snow-Covered Forests.

I also think Inscription of Abundance should be 4-of... it's too good and versatile.

And maybe 4 Scavenging Ooze since it can just randomly break graveyard decks.

I also don't know if it helps, but Umori, the Collector is an ooze...

And there are some bigger oozes like Aeve, Progenitor Ooze, Biogenic Ooze, Consuming Blob... but i think you'd need more lands to play those, maybe...

Kazierts on Triple Companion Vampires

4 months ago

owenger, yes, you're indeed missing something, and that's on me. I'm writing the description yet, so a few things are missing.

Umori, the Collector is the companion for game one. If look closely, the sideboard, aside from the Ooze, contains nothing but odd costed cards and those are the ones you sideboard in so as to make Obosh, the Preypiercer valid as companions. I also made sure to include less than 12, the number of sideboard cards, even costed cards in order to not need to sideboard in every single card. This means I can take out all even vampires without being forced to include Vampires' Vengeance if not needed.

Jakejeckle on Shrines

5 months ago

So just to reiterate, the fetch/shock lands were not working for me in this format. The hit to my life points was forcing me to play more defensively and retarding my wincon. My mana base has not been the issue in any single game I have played thus far except those outliers where sometimes you just get screwed. No I don't have any 1 drops but honestly(in casual deck/games) it isn't really a detriment. I havent been reliant on Chromatic Lantern at all. In fact, I'm thinking about pulling them since, more often than not, I don't usually need them and just use them for mana. I just happened to have a Chromatic Orrery so I thru it in for the card draw. Which in a deck like this is five cards. Azusa, Lost but Seeking + The Reality Chip has provided me with massive amounts of ramp, in all facets of the game. I have a Umori, the Collector version of this deck that runs almost of the cards you suggested but when it comes to actually playing the decks, I still like how this one plays more. That is because, all the cards you suggested don't often stay on the board for more than a turn or two and end up just being removed quickly. As stated above, keeping two mana in the wings is not an issue. Losing my Sanctum of All is an issue tho. I'm not sure what your beef with Negate is but it has been doing exactly what I need it to do which is to prevent the removal of my Sanctum of All. You are right about the removal and wipes tho. That is why I added The Kami War  Flip to the deck already and why I(even tho it's not reflected in the current list) main boarded Farewell.

wallisface on Creature Collab

5 months ago

Some thoughts:

  • if Umori, the Collector is meant to be your companion, you should have him sideboard instead of mainboard.

  • i feel like your land count is too low to reliably cast what you need in a turn. It feels like you want at least 3 lands to reliably get Vengevine out, and also cast the big dino. I’m not sure that’s feasible with your current land count

RDWDTR on Shrines

5 months ago

Mirror Box is a neat idea, sounds deadly after a couple turns. If you're almost decking yourself with card draw, you're going to kill your opponent first. I think Sanctum of Stone Fangs, Honden of Infinite Rage and Go-Shintai of Ancient Wars will be your most solid wincons. I personally like the ones that are solely enchantments more than creatures since they are harder to interact with. If you build around these, you should kill more consistently, and you can still keep some of the better Shrines as 1-ofs... I would mainboard some number of Idyllic Tutors to fetch out your enchantments.

Umori, the Collector is not worth it IMO, you have to pay 7 mana just to get a 1-mana discount on your stuff. That's not even mentioning the restriction. BTW this deck is amazing for Prismatic Ending (a much better piece of interaction for a deck like this than Negate), would be excellent removal for you since you're a 5-color deck. I would also probably run something like Mana Confluence or City of Brass, in addition to the Chromatic Lanterns. I'm sure you already know this but fetch lands and shock lands would go a long way for you obviously. The mana base seems like the biggest weakness. Have you ever considered something like Courser of Kruphix to help you hit land drops? I know it kind of breaks the shrine theme, but it would help you stay afloat the first few turns before you get all your shrines assembled. It would also help you hit the six land mana fix condition for The World Tree. Also Dryad of the Ilysian Grove might be playable here as well, either instead of or in addition to the aforementioned Courser. I think I like the Courser more. Being able to consistently cast your spells is important.

What kind of matchups have you play tested this against? Seems like this might struggle against faster decks. Feel free to put as little or as much stock into my suggestions as you want, I'm not sure what your budget is or how competitive you're looking to be. Glad I could be of assistance so far. This is a cool brew, but it does seem a bit slow/awkward for modern since you need multiple permanents over many turns to really get going.

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