Have an updated wants list somewhere? I may have more you'd be interested in. I have a very large collection (had 32 fully functional edh decks sleeves up at one time) , and downsizing it currently (I am killing 8 decks plus some of the extras). Only asking as I'd like help lower the % of the shipping costs to cards you're getting.
October 19, 2019 1:38 p.m.
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Hey! Thanks for the reply, haven't really done an update in a while (sorry about that). I'm currently in the long process of updating the binder here, but there are a few things I am always interested in and others I can think of off the top of my head.
Any foils from the stock scapeshift lists really
Duress Arena promo
And general value really; mainly modern and legacy staples if anything pops to mind, but I'm cool waiting for you to work through your collection and finding stuff as you get around to it.
October 19, 2019 2:02 p.m.
Hey! I'm interested in the Allosaurus Rider and Walking Ballista you have listed. To preface I am in Canada so for shipping, to be clear, I would cover costs seeing how the cards are not worth much and shipping will be slightly higher.
October 19, 2019 9:44 a.m.
This has actually been done some by other people in the Whirza community; I recommended that you check out Kannister's stream over on twitch where he is always testing out new variants on Urza. The Karn version is certainly powerful but really it shows what has always been the weakest part of the Urza deck, and that is that it really doesn't do anything amazing.
Kannister explained this once much better than I ever could, but essentially the Urza decks, at least the dominant versions, fall into two categories (I don't include Paradoxical Outcome Urza as I find that to be a very different kind of deck): Stoneforge Mystic Urza and Goblin Engineer Urza. We will start with the Engineer versions first as those have had more success up to this posting. As Kannister explained these builds kind of bridge the line between prison and combo, Goblin Engineer playing particularly well with Ensnaring Bridge . However, when you really look at these lists the deck is at best an average prison deck, it doesn't fully commit to the plan and isn't wholly concerned with locking its opponent; it really only plays a few silver bullets and bridge to slow down the game in most cases. Likewise the combo aspect of the deck is far from optimal as the deck does not have a very streamlined way to consistently end the game turn 3 as its potential is, for this reason it is an average combo deck. The genius behind the list comes when you put those two together, as the combo pieces, particularly Urza, and Thopter Foundry do a lot in the way of slowing down the game and generating continued value. And Goblin Engineer feeds perfectly into the combo being able to fetch either piece. Those two average parts make the deck incredibly complete and difficult to play against.
The stoneforge versions are essentially the same, but instead of the prison aspect, they have a midrange plan that can simply steal games, stoneforge also able to fetch up half the combo if needed.
The Karn versions of the deck represent the most powerful thing that can be done likely, but they come at a great cost, as your list reflects, and as Kannister has noted, playing Karn likely means you can't really play Whir of Invention and because of that you have to make a choice. Do you want the flexibility of Whir and the instant speed, or do you want to go all in on Karn and play a very toolbox approach to the deck. Most chose the former, yet Urza is good enough that the Karn route remains a fine option.
I should also note that in your list you have a Krark-Clan Ironworks in the sideboard. That card is very banned, in fact if it were not banned, myself and many others would likely still be playing Ironworks combo and Urza likely would have a home there somehow.
October 6, 2019 1:12 p.m.
So when Teferi, Time Raveler was first spoiled I was very excited about it, it seemed to be a pretty big upgrade in that slot. However, after initial testing I had been left disappointed: at the time spirits was still something being played locally, as was Phoenix which I never liked Teferi, Time Raveler against, and with the arrival of Hogaak the slot felt wasted on the effect, Grand Abolisher only surviving as a result of its ability against Aether Vial shenanigans that I had to deal with some.
With all that said, and in wake of the recent bannings and unbanning I have been thinking that Teferi, Time Raveler is worth revisiting. In the past few weeks he has shown himself to be one of the better cards in the format (playing him in other decks I can say from experience that he has been the difference). I think modern has slowed to the point and is now fair enough where the principal concerns behind the card that I had are no longer an issue, and added to that the -3 ability grants an added level of utility against some of the fair and interactive decks in the format. Honestly at this point, I just haven't been sold enough to update the list here and hurt my wallet with the purchase of a foil copy. That said I am actively testing him in paper, and plan to try and compile a good amount of data in the next week or so, along with testing the new Wishclaw Talisman to see if I am wrong about that card.
Grand Abolisher has seen its time come and go for the time being, if the format were to become saturated with spirits style decks again than it would be the right choice, but in the wake of these new Stoneblade decks and the renewed focus on fair and interactive magic, Teferi, Time Raveler feels like the better option without too much testing having been done so far; there is a very big difference between sorcery speed and "your turn" which I think is becoming more pronounced.
October 6, 2019 12:44 p.m.
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