Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|Have (2)||orzhov_is_relatively_okay819 , Taki117|
Printings View all
|Core Set 2020 (M20)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Leyline of Sanctity occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Leyline of Sanctity Discussion
5 days ago
2 weeks ago
I'm looking at Kiora Bests the Sea God as the new best possible finisher for Enduring Ideal -style decks: It answers literally everything: even if the 8/8 is unable to attack because of Ensnaring Bridge , or the opponent can't be targeted because of Leyline of Sanctity , those permanents can just be stolen when the saga expires.
It used to be about inevitability, and setting up a board state that was impossible to lose before pulling out the traditional finisher Form of the Dragon . Now, simply resolving an Enduring Ideal means the opponent has exactly one turn to win.
Even destroying the Saga doesn't stop everything from being tapped permanently, because of the way sagas are worded. Enduring Ideal puts it on the battlefield during the upkeep for part one, and at the start of the precombat main phase you get part two. Everything still gets tapped, and the krakens are still incoming.
Then, best of all, the Saga sacrifices itself, so you can put it on the top of your library with Hall of Heliod's Generosity so it only takes two for infinite recursion.
2 weeks ago
I take the green splash is to combat Leyline of Sanctity . Overall I like it and might test out splashing green in my deck after seeing this.
3 weeks ago
4 weeks ago
Bloodfire Enforcers are completely useless in this deck because you only have instants.
I think you should add pump spells, because the double strike creatures don't have much power to deal damage.
As for the sideboard Cut: Hallow Add: Leyline of Sanctity , it doesn't gain you any life but it can be out at the beginning of the game and won't cost you mana that you might not have because of that. I would not recommend having any lands in your deck, and would include graveyard hate in place of it such as: Tormod's Crypt , Nihil Spellbomb , Rest in Peace , Grafdigger's Cage , and Relic of Progenitus .
Also very good sideboard cards are Pithing Needle , Blood Moon , and Fry . When designing a sideboard, you want to think of all the most likely match ups, and then include cards in your sideboard that would work well against that deck. If you don't know the most common meta for decks, you can look here: https://www.mtggoldfish.com/metagame/modern/full#paper
1 month ago
I totally agree. While it would certainly make mono white commanders far more viable, white already has enough going for it to make it a sought after color for wedges or dual colored commanders.
White sees lots of play in stax decks, as it packs the most hatebears of any color. Thalia, Guardian of Thraben Leonin Arbiter Aven Mindcensor Elesh Norn, Grand Cenobite Grand Abolisher Hokori, Dust Drinker Ethersworn Canonist Kataki, War's Wage are all cards that see competitive play. You have far more fringe cases like Vryn Wingmare Alms Collector Thalia, Heretic Cathar Loxodon Gatekeeper and others which are seen on the fringe. The hatebears become a secondary wincon for competitive by pressuring life totals while also stopping the game.
White also gets a BUNCH of incredible supporting effects for stax builds. Armageddon and the expensive Ravages of War close games. Smothering Tithe plays great under stax. There are also numerous enchantments are shut off combos or lines of play, such as Rest in Peace Stony Silence Leyline of Sanctity Suppression Field and all kinds of less effective variants.
White also gives some of the most efficient 1-for-1 removal. While you will fall behind with 1-for-1's in a 4 player pod, its still important to pack StP and Path. White also gets sweepers for EVERY SINGLE PERMANENT TYPE. You read that correctly kids. You can do A-lot-for-1 trades with cards like Wrath of God Austere Command Cleanfall Paraselene and others.
White also gets one of the best pieces of combo protection available, Silence . White has a few tutors that are playable, Enlightened Tutor Steelshaper's Gift Open the Armory Academy Rector Stoneforge Mystic . You get card advantage via effects like Land Tax Tithe Weathered Wayfarer and more.
True, white doesn't have very many cards with the word "Draw" explicitly on it. You're able to accrue advantage, but its mostly incremental. What white lacks in raw draw you make up for with value. The sweepers are the best example of this imo. The opponent may have drawn more cards than you, but trading 1 card for 10 creatures on the board is effectively 9 card advantage.
I personally enjoy most duals or wedges that include White + Black or White + Blue. I find it to be similar to Green, in that I don't feel bad with having it as a secondary or tertiary color, and that it solves a lot of problems and gives me access to cards I want to run.
1 month ago
A lot of people down here play Aggro though..and they absolutely hate Sphere of Safety :)
1 month ago
I was 1/2 and 1/2 last week so we will see what happens tomorrow.. both opponents were running pretty tough decks. A red "Burn" and a "Storm." this week I am side boarding Leyline of Sanctity for sure for a better chance at defending myself~