Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Browse Alters

Trade

Have (2) orzhov_is_relatively_okay819 , Taki117
Want (1) AndrewsLuz

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Modern Masters 2015 Edition (MM2) Rare
2011 Core Set (M11) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Leyline of Sanctity occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%

Leyline of Sanctity Discussion

Gilbobaggins on Self-Millfolk Combo

5 days ago

I'm thinking about putting Jace, Wielder of Mysteries in my sideboard to combat Leyline of Sanctity .

Funkydiscogod on Theros: Beyond Death Spoilers

2 weeks ago

I'm looking at Kiora Bests the Sea God as the new best possible finisher for Enduring Ideal -style decks: It answers literally everything: even if the 8/8 is unable to attack because of Ensnaring Bridge , or the opponent can't be targeted because of Leyline of Sanctity , those permanents can just be stolen when the saga expires.

It used to be about inevitability, and setting up a board state that was impossible to lose before pulling out the traditional finisher Form of the Dragon . Now, simply resolving an Enduring Ideal means the opponent has exactly one turn to win.

Even destroying the Saga doesn't stop everything from being tapped permanently, because of the way sagas are worded. Enduring Ideal puts it on the battlefield during the upkeep for part one, and at the start of the precombat main phase you get part two. Everything still gets tapped, and the krakens are still incoming.

Then, best of all, the Saga sacrifices itself, so you can put it on the top of your library with Hall of Heliod's Generosity so it only takes two for infinite recursion.

Gilbobaggins on It's Sultai Mill!

2 weeks ago

I take the green splash is to combat Leyline of Sanctity . Overall I like it and might test out splashing green in my deck after seeing this.

zigkid3 on Player Hexproof and Graveyard hate

3 weeks ago

If my opponent has Leyline of Sanctity or Witchbane Orb can I still exile their graveyard with Bojuka Bog or Tormod's Crypt ?

Rorolith on R/W Double Faux-Aggro

4 weeks ago

Cut: Righteous Blow Add: Path to Exile

Cut: Konda's Hatamoto Add: Swiftblade Vindicator

Bloodfire Enforcers are completely useless in this deck because you only have instants.

I think you should add pump spells, because the double strike creatures don't have much power to deal damage.

I would also cut Dragon-Style Twins because you only have 9 noncreature spells in there. Boros Charm would be a good card to find a place for in your deck.

As for the sideboard Cut: Hallow Add: Leyline of Sanctity , it doesn't gain you any life but it can be out at the beginning of the game and won't cost you mana that you might not have because of that. I would not recommend having any lands in your deck, and would include graveyard hate in place of it such as: Tormod's Crypt , Nihil Spellbomb , Rest in Peace , Grafdigger's Cage , and Relic of Progenitus .

Also very good sideboard cards are Pithing Needle , Blood Moon , and Fry . When designing a sideboard, you want to think of all the most likely match ups, and then include cards in your sideboard that would work well against that deck. If you don't know the most common meta for decks, you can look here: https://www.mtggoldfish.com/metagame/modern/full#paper

dingusdingo on Counterpoint: White doesn't need ramp ...

1 month ago

I totally agree. While it would certainly make mono white commanders far more viable, white already has enough going for it to make it a sought after color for wedges or dual colored commanders.

White sees lots of play in stax decks, as it packs the most hatebears of any color. Thalia, Guardian of Thraben Leonin Arbiter Aven Mindcensor Elesh Norn, Grand Cenobite Grand Abolisher Hokori, Dust Drinker Ethersworn Canonist Kataki, War's Wage are all cards that see competitive play. You have far more fringe cases like Vryn Wingmare Alms Collector Thalia, Heretic Cathar Loxodon Gatekeeper and others which are seen on the fringe. The hatebears become a secondary wincon for competitive by pressuring life totals while also stopping the game.

White also gets a BUNCH of incredible supporting effects for stax builds. Armageddon and the expensive Ravages of War close games. Smothering Tithe plays great under stax. There are also numerous enchantments are shut off combos or lines of play, such as Rest in Peace Stony Silence Leyline of Sanctity Suppression Field and all kinds of less effective variants.

White also gives some of the most efficient 1-for-1 removal. While you will fall behind with 1-for-1's in a 4 player pod, its still important to pack StP and Path. White also gets sweepers for EVERY SINGLE PERMANENT TYPE. You read that correctly kids. You can do A-lot-for-1 trades with cards like Wrath of God Austere Command Cleanfall Paraselene and others.

White also gets one of the best pieces of combo protection available, Silence . White has a few tutors that are playable, Enlightened Tutor Steelshaper's Gift Open the Armory Academy Rector Stoneforge Mystic . You get card advantage via effects like Land Tax Tithe Weathered Wayfarer and more.

True, white doesn't have very many cards with the word "Draw" explicitly on it. You're able to accrue advantage, but its mostly incremental. What white lacks in raw draw you make up for with value. The sweepers are the best example of this imo. The opponent may have drawn more cards than you, but trading 1 card for 10 creatures on the board is effectively 9 card advantage.

I personally enjoy most duals or wedges that include White + Black or White + Blue. I find it to be similar to Green, in that I don't feel bad with having it as a secondary or tertiary color, and that it solves a lot of problems and gives me access to cards I want to run.

Rabid_Wombat on Pioneer Enchantress (SPICY! MUST CLICK)

1 month ago

Argy not really worried about Burn - nobody plays it in my local meta and you can always just switch out the Spheres and sideboard in the three Leyline of Sanctity to shut them down!

A lot of people down here play Aggro though..and they absolutely hate Sphere of Safety :)

uJar_Gamer on Ineffable Tron

1 month ago

I was 1/2 and 1/2 last week so we will see what happens tomorrow.. both opponents were running pretty tough decks. A red "Burn" and a "Storm." this week I am side boarding Leyline of Sanctity for sure for a better chance at defending myself~

Load more