Leyline of Sanctity


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Modern Masters 2015 Edition (MM2) Rare
2011 Core Set (M11) Rare

Combos Browse all

Leyline of Sanctity


If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Browse Alters

Leyline of Sanctity Discussion

ParanoeX on Shadow Magic (Budget)

10 hours ago

basically every 8-rack deck runs Delirium Skeins in their sideboard which works nicely when the opponent has Leyline of Sanctity but i currently dont need it and im currently not concerned about sideboard either. i need to make sideboards for my other decks, too.. but anyways, i mostly play against my friends and this deck should do fine against their's without a sideboard.

i think 10 Rack effects is enough, i dont need more Davriel, Rogue Shadowmage s. but i'll keep an open mind for the possibility.

Sign in Blood would be nice as top deck wars is unfavorable for 8-rack, but i'll play few matches against my friends and see what i can take off and if i need card drawing.

Sea Gate Wreckage would also work for card drawing, but since i don't have Mutavault s or other lands that produce (currently anyways), i can't use that card..

Waste Not is a fun card and i'll probably get a playset later and put it into a-so-called-sideboard as it could work in multiplayer games nicely. in a normal 1v1 its not really doing much. though, the card draw would be nice

IlLupo643 on Getting around Hexproof (Leyline of ...

4 days ago

Hello! Quick question about the stack and how I can abuse it. Scenario: My opponent has Leyline of Sanctity and I have Ral, Storm Conduit, can I use Ral's -2 to copy say, Blink of an Eye , use the copy as it resolves first to bounce the Leyline and then go nuts on the original blink with Expansion/Explosion? With available mana of course.

In short, can I get back into the stack after clearing the leyline but before the stack is empty? (Sorrry for missing links, Something's going askew here....)

Peisistratos on Competitive Modern Mill

6 days ago

zga sure! I'm currently on the following guidelines. However, be aware of your opponent game biases (aggressive, controlling..). This is more relevant to sideborading than you might think.

Burn: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . But really, side as you want. You can't win even sideboarding 15 dedicated cards. I tested the matchup extensively with any possible combination of cards.

Infect: -4 Fraying Sanity -4 Breaking +4 Fatal Push +4 Set Adrift . Still the matchup is desperate, don't hope to win even a single game.

Hatebears, Humans, Spirits: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . Thalia, Guardian of Thraben and Unsettled Mariner are Public Enemies Number One. We can usually play around the rest, nonetheless those matchups are really really hard.

Jund: -4 Darkness -1 Field of Ruin +4 Fatal Push +1 Crypt Incursion . The matchup is hard, there is no question their cards are better than ours. After thoroughly testing it, I can surmise their only ways of winning quite always involve an early unanswered Tarmogoyf , a rain of discard spells followed by a Tarmogoyf , or that same stream of discard spells followed by us flooding out. Crypt Incursion seems strong at a first glance, but we are usually forced to cast it too early because of the pressure imposed by Liliana of the Veil or Scavenging Ooze . What's left of their deck is often quite irrelevant (feel free to swear at me, Jund players of the world: it's the truth, against Mill your other cards are too much situational).

Death's Shadow: no changes. The matchup surely is difficult, but not one that we cannot emerge victorious from.

Eldrazi Tron: -4 Darkness +3 Crypt Incursion +1 Set Adrift . The matchup is quite even. If we manage to stem a chancely aggressive start, we should race Karn, the Great Creator .

Hardened Scales: -3 Fraying Sanity -4 Visions of Beyond +3 Crypt Incursion +4 Fatal Push . Just time your Darkness correctly and win on top of it as the plan wisely prescribes. The matchup is probably played on equal terms as for winning odds.

Dredge: -4 Breaking -3 Fraying Sanity +3 Crypt Incursion +4 Surgical Extraction . We cannot win game 1 because of Creeping Chill . If you manage to insulate yourself from it, game 2-3 become fairly easy. Just wait for them to mill themselves or lose time while you set youself up.

Storm: -4 Fraying Sanity +4 Surgical Extraction . You cannot win game 1, but game 2-3 if you manage to extract Past in Flames with the aim of fogging Empty the Warrens the game becomes pretty straightforward.

Urza: -4 Fraying Sanity -4 Darkness +4 Surgical Extraction +4 Set Adrift . Game 1 revolves around them playing Urza, Lord High Artificer in time, game 2-3 are pretty easy for us. Set Adrift is not really needed, but so are so many card advantage sources: we play it just in case we can sneak it in to delay them mostly out of sadicity.

Control: -4 Darkness +4 Surgical Extraction . Just get rid of their counterspell or Snapcaster Mage 's targets. If they are going nuts with too many copies of Teferi, Time Raveler , Narset, Parter of Veils or Gideon of the Trials , add some copies of Set Adrift for Mind Funeral s in quantity depending on their mix of those spells. Narset, Parter of Veils nerfs down Visions of Beyond , Teferi, Time Raveler completely neuters Shelldock Isle and Gideon of the Trials wins by itself making ourselves uncapable of winning. Just ignore anything else. The matchup goes to unlosable to unwinnable depending on their list.

Tron: -4 Darkness +4 Surgical Extraction . Game 1 is pretty easy for us, and post board they can hardly win any game.

Valakut: -4 Darkness +4 Set Adrift just for show. They really cannot beat us.

Amulet: -4 Darkness +4 Set Adrift . They usually cannot assemble the whole combo (haste+double attack) because we're milling them, so we just need to get rid of Leyline of Sanctity in game 2-3 and win before they do.

heckproof on Sideboard help for W/U Terminus

6 days ago

Thanks for the input! Yeah, I’m a huge fan of the Sphinx, but he is really narrow as far as versatility goes. He’s a nuclear megaton bomb in the mirror but does jack everywhere else. I’ll put in a Disdainful Stroke in his place, with the caveat that he comes back if it’s Stoneforge all day every day meta.

I’m also not really a super believer in Leyline of Sanctity because it feels like Burn jams in 4 Destructive Revelry in the side every time I put them in. I’d consider two though

SynergyBuild on Sideboard help for W/U Terminus

6 days ago

Mostly Ceremonious Rejection is better, it is great against Affinity, Tron, decent against Whirza, but honestly against the current metagame, running Sphinx seems bad, so does running Baneslayer and Timely. Idk, but I think you could run the both if you want, but I'd run neither. Personally I don't think it is a bad matchup.

Leyline of Sanctity needs to be like 4 slots tho, since burn if everywhere.

kamarupa on Elephant 2.0

1 week ago

Cut this down to 60 total spells. You can move some of those cut cards into your sideboard.

Add at least 2 more lands, if not 4-6. The higher your AVG CMC, the more lands you'll need. Regarding lands, I know they're expensive - but the better the lands, the better the deck will run. If you're not already aware, All the lands in a sorted list is an amazing resource. A couple utility lands to consider: Ghost Quarter / Field of Ruin , Scavenger Grounds .

Mainboard suggestions: Generous Gift , Oran-Rief, the Vastwood , Harmonize

Swap out Druid of the Cowl for Elvish Mystic / Joraga Treespeaker . Fertile Ground / Utopia Sprawl would fit, too. Arbor Elf might be ok, but you'd have to mind your Forests. Like with land, the higher the AVG CMC, the more ramp you want. 12 ramp spells wouldn't be too many.

I'm not so sold on Goldenglow Moth, even though I am a fan. I think you'll get as much or more mileage out of good old fashioned Fog / Holy Day or even Order of the Stars . If it's lifegain you're after, Rest for the Weary . If you're trying to deal with flying creatures, then Deadly Recluse , or sideboard Plummet , or even Lingering Souls .

Sideboard Suggestions: Sundering Growth , Scavenging Ooze / Tormod's Crypt , Shalai, Voice of Plenty / Witchbane Orb / Leyline of Sanctity , Sanctimony , Pithing Needle , Elixir of Immortality

loricatuslupus on Budget Mono Red Storm?

1 week ago

Hi there, I run a similar-ish deck (Fiery Flashbacks: Traumatic Memories of a Monk) and just had a couple of questions/observations. Firstly, I think you're doing Manamorphose a real disservice: with Ruby Medallion out this card is a cantrip that nets you additional mana! Afew I really like the combo of discard-to-draw spells plus Pyromancer Ascension - does it often manage to get you lethal? Also does anyone around you play Glacial Chasm ? I found that to be a pretty hard answer to the deck and had to include some land destruction in mine but I guess it's meta-dependant. Finally, what do you think about Runaway Steam-Kin ? I've not had a chance to test it but I think it could really help with mana acceleration or provide a way around Leyline of Sanctity etc.

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Leyline of Sanctity occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.01%