Purify

Purify

Sorcery

Destroy all artifacts and enchantments.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Purify Discussion

Azeworai on Dark Eyes and Careless Hair (Alela EDH)

1 month ago

I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.

If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.

Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.

Thopter Spy Network... Kill it. Murder it with all of the removal. This is a worse Reconnaissance Mission, for it only triggers upon artifact creatures and at most once. Inutile.

You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.

I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!

That shall be all, folk. Good luck with your cardboard murder conquest!

RNR_Gaming on

11 months ago

I believe the posts asked for 27 cuts. These are just my suggestions but this is more from a competitive stand point; card choices in commander are subjective and if you have fun with any of the cards I'd personally cut just keep playing them :)

Fog - a 1 time prevent combat damage is cute but it won't win you any games or allow you to trade up in resources.

Murder - cool name for a card but there are more and better options for removal. If Assassin's Trophy isn't within budget Purify does an okay imitation.

Browbeat - is a cool political card but in reality with a group of strangers especially at 40 life most will just take the 4.

Undercity Uprising - cool art lackluster card.

Alpha Brawl - is interesting but it seems over costed. Especially, since it only targets one opponent

Optimator on Dig Up Her Bones

1 year ago

Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.

I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.

Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.

I know it's not cheap but Smothering Tithe is great in this deck. Land Tax obviously too.

True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.

You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.

Nahiri's Machinations might be a good budget way to use your commander liberally. Also worth noting would be Prowler's Helm and Trailblazer's Boots . Key to the City and Manifold Key too.

Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.

Colossal Majesty is a good one for this deck (most likely). Don't forget Harmonize

Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .

Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.

Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something

Wiki-95 on Dakkon Blackblade & White Borders

1 year ago

Some white bordered card that come to my mind are: -Control Magic -Dregs of Sorrow -Exile -Kismet -Memory Lapse -Opportunity -Power Sink -Purify -Reprisal -Strip Mine ***

Anyway, it depends on what you want from your deck! But strip mine is a white bordered must have. +1 for the nostalgia

Themastertransmuter on You thought you could combo? Think again thot!

1 year ago

TheRedGoat: I have thought about those type of situations. It is pretty hard trying to stop those triggers, especially with just reactive spells. We do run a lot of proactive permanents like Humility and Torpor Orb to deal with heavy creature decks. We have Overburden and Mana Breach to assist us with heavy land ramp decks. Other then that I do not think there is anything else we can really use for "trigger hate". I think we expect to see a lot of cards like Aura Shards and Knight of Autumn type cards while playing, but our biggest worries are actually the cards that wipe the board. We sort of loathe cards like Cyclonic Rift and Purify because it is hard for us to rebuild if we through our cards out there. which is why we should play with that in mind and try to think ahead of our opponents. Figure out their decks and make sure not to toss everything out there. While we are proactive players, we can still be reactive with our choices.

In my opinion, counter spells like Negate, Swan Song, Dispel, ect.. are fine. They allow you to have an ability to counter spells cheaply with ease. They also work well with multicolored decks and All in combo decks like Food Chain and Storm. Granted, I am a big advocate of running the "Catch all" counter spells because they are good in all situations majority of the time, but only cards like Mana Drain, Counterspell, Force of Will,Pact of Negation, ect.. while they are able to hit anything they always come at a greater cost. these would be used more sparingly on more spells that are either threats or might end up winning the game for the other players. To be honest, running a good balence of both of them would help make your deck a bit more resilient against other control decks and also let you interact with other players.

Maximotor on 2DH Ratatat Colony

1 year ago

Had some painful non-bo experiences today. Thrilling Encore isn't that good with Anafenza exiling their stuff. Probably better off with something like Make a Stand.

Plague of Vermin helped them more than it hurt. Although I gave my guys trample, their Soul Warden and Mycoloth equalized my alpha strike. I could really use a one-sided Ascendant Evincar of some kind. I was thinking of Amulet of Safekeeping, although it nerfs Ogre Slumlord. I might have to go full anti-token with Virulent Plague.

I'm leaning too hard on Merciless Eviction to undo a fortress. I could use a Nev Disk or even Purify. I also need a way to break through with my developed rat army, so I'm considering AEther Shockwave. I also need to reuse a non-rat card, possibly just add Regrowth.

WumpusEATSu on Avacyn, Destroyer of Hope

2 years ago

Need to replace Purify with Cleasing Nova when M19 comes out.

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